Archon raids Thakan'dar


* S HP:Healthy MV:Strong > Before the Gates of Night
[ obvious exits: N E S W ]
The Sentinel is here, Guardian of Thakan'dar.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
The huge darkhound is sitting here.
The huge darkhound is sitting here.
The huge darkhound is sitting here.
The huge darkhound is sitting here.

* S HP:Healthy MV:Strong > n

* S HP:Healthy MV:Strong > Behind the Gates of the Night
[ obvious exits: N S ]

* S HP:Healthy MV:Strong > n
s

The GatesofNight closes quietly.

* S HP:Healthy MV:Strong > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.
A trolloc is here ruling a group of trollocs.
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Healthy MV:Strong > Behind the Gates of the Night
[ obvious exits: N S ]

* S HP:Healthy MV:Strong > na ok, to go look for them in tkd or not to...
You narrate 'ok, to go look for them in tkd or not to...'

* S HP:Healthy MV:Strong > n
w
w
Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.
A trolloc is here ruling a group of trollocs.
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Healthy MV:Full > Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Healthy MV:Full > Southern Streets of Thakan'dar
[ obvious exits: N E W ]
A trolloc is here ruling a group of trollocs.

* S HP:Healthy MV:Strong > n

A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Healthy > No way! 
 You're fighting for your life!

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Healthy > 
You pierce a Dhai'mon trolloc's left leg hard.
A Dhai'mon trolloc tries to slash you, but you dodge the attack.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Healthy > 
You pierce a Dhai'mon trolloc's left hand hard.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Scratched > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Scratched > look

You pierce a Dhai'mon trolloc's body extremely hard.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > Southern Streets of Thakan'dar
The street runs north and south along the crater lip, the forbidding walls of
Thakan'dar dominate the western sky while the daunting bulk of the Citadel
obstructs the view to the west. This part of the southern route around the
citadel begins to curve around its bulk, heading northwest. Overhead the skies
lie shielded from the light in a perpetual maelstrom of swirling clouds. To the
west a great stone door provides egress to and from the great barracks of the
Dhai'mon Horde.
[ obvious exits: N E W ]
A Dhai'mon trolloc is here, fighting YOU!

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > 
You pierce a Dhai'mon trolloc's right arm hard.
A Dhai'mon trolloc tries to slash you, but you dodge the attack.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > na ok, I gotta be mad

You pierce a Dhai'mon trolloc's right leg very hard.
You swiftly dodge a Dhai'mon trolloc's attempt to slash you.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > You narrate 'ok, I gotta be mad'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Hurt > 
You pierce a Dhai'mon trolloc's head very hard.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > 
You pierce a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > 
Pyron narrates 'entering tkd is ah well almost certain death'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > na I'm 
actually inside tkd looking for a couple of trolls

Dark clouds billow overhead, filling the skies.
You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.
You pierce a Dhai'mon trolloc's body very hard.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > You narrate 
'I'm actually inside tkd looking for a couple of trolls'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > 
You try to pierce a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > change mood brave
You pierce a Dhai'mon trolloc's left arm hard.
A Dhai'mon trolloc tries to slash you, but you parry successfully.
Mood changed to: Brave

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Wounded > 
You pierce a Dhai'mon trolloc's body very hard.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Battered > 
Raenan chats 'randalf stand ustand up'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's body.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's right leg very hard.
You swiftly dodge a Dhai'mon trolloc's attempt to slash you.
Taranar narrates 'you#re *inside*?!'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Beaten > alias 1 pick gatesofnight
Ok.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Beaten > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Beaten > 
Moresby chats 'anyone around lvl 8-9-10 want to group'

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Beaten > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.

* S HP:Healthy MV:Strong - a Dhai'mon trolloc: Beaten > 
You pierce a Dhai'mon trolloc's left arm hard.
A Dhai'mon trolloc slashes your left leg hard.

* S HP:Scratched MV:Strong - a Dhai'mon trolloc: Beaten > alias 2 op gatesofnight

You barely pierce a Dhai'mon trolloc's right arm.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Scratched MV:Strong - a Dhai'mon trolloc: Beaten > Ok.

* S HP:Scratched MV:Strong - a Dhai'mon trolloc: Beaten > 
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Scratched MV:Strong - a Dhai'mon trolloc: Critical > 
You pierce a Dhai'mon trolloc's body very hard.

* S HP:Scratched MV:Strong - a Dhai'mon trolloc: Critical > 
You pierce a Dhai'mon trolloc's body extremely hard.
A Dhai'mon trolloc is dead!  R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a Dhai'mon trolloc's death cry.

* S HP:Scratched MV:Strong > na and I'll personally kill everyone who icqs that to trolls

Jagged thunder resonates the very depths of Thakan'dar.

* S HP:Scratched MV:Fresh > You narrate 'and I'll personally kill 
everyone who icqs that to trolls'

* S HP:Scratched MV:Fresh > look
Southern Streets of Thakan'dar
The street runs north and south along the crater lip, the forbidding walls of
Thakan'dar dominate the western sky while the daunting bulk of the Citadel
obstructs the view to the west. This part of the southern route around the
citadel begins to curve around its bulk, heading northwest. Overhead the skies
lie shielded from the light in a perpetual maelstrom of swirling clouds. To the
west a great stone door provides egress to and from the great barracks of the
Dhai'mon Horde.
[ obvious exits: N E W ]
The corpse of a Dhai'mon trolloc is lying here.

* S HP:Scratched MV:Fresh > scan
* S HP:Scratched MV:Fresh > n
Southern Streets of Thakan'dar
[ obvious exits: S W ]

* S HP:Scratched MV:Full > w

Brandobaris narrates 'Haha, don't be surprised, he's done it before, Archon is a good thief, haha'

* S HP:Scratched MV:Full > Western Streets of Thakan'dar
[ obvious exits: N E S W ]
West: An Elite Dhai'mon guard stands here, protecting his master.

* S HP:Scratched MV:Full > e
Southern Streets of Thakan'dar
[ obvious exits: S W ]

* S HP:Scratched MV:Full > w
Western Streets of Thakan'dar
[ obvious exits: N E S W ]
West: An Elite Dhai'mon guard stands here, protecting his master.

* S HP:Scratched MV:Full > 
Taranar narrates 'be careful Archon... and good hunting ;)'

* S HP:Scratched MV:Full > n
n
n
n
Western Streets of Thakan'dar
[ obvious exits: N S W ]

n
n
* S HP:Scratched MV:Full > Western Streets of Thakan'dar
[ obvious exits: N S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Scratched MV:Full > e
Western Streets of Thakan'dar
[ obvious exits: N S W ]
West: A trolloc is here ruling a group of trollocs.

* S HP:Scratched MV:Strong > e
n
Western Streets of Thakan'dar
[ obvious exits: N E S ]
A fade fights to keep his grip on several leashes.
A grim-eyed man patrols the blasted streets of Thakan'dar.
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Scratched MV:Strong > A Spawn Chamber
[ obvious exits: N E S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.
A spawner moves with a heavy shuffle as it goes about its dark labors.

* S HP:Scratched MV:Strong > The northkennel seems to be closed.

* S HP:Scratched MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Scratched MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Scratched MV:Strong > Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Strong > s
Gargon the trolloc patiently twiddles his thumbs.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Scratched MV:Strong > 
Raenan shouts 'Randalfe'

* S HP:Scratched MV:Strong > n
hide
ba trolloc
Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

You silently approach your victim...

                     

Oops. Your clumsy execution broadcasts your intentions.
You pierce Gargon the trolloc's body.

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > change mood wimpy
flee

Gargon the trolloc tries to hit you, but you deflect the blow.

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > 
Anakha narrates 'yeah, he went inside keep once with 5 trolls and a fade and got away safely :)'

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > 
Gargon the trolloc tries to hit you, but you parry successfully.

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > Mood changed to: Wimpy

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > PANIC!  You couldn't escape!

* S HP:Scratched MV:Strong - Gargon the trolloc: Scratched > flee
You panic and attempt to flee!


Gargon the trolloc tries to hit you, but you deflect the blow.
You pierce Gargon the trolloc's body very hard.
You flee head over heels.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Scratched MV:Strong > n
hide
ba trolloc
Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

You silently approach your victim...

                     
Gargon the trolloc makes a strange sound as you place a silver sai in his back!

* S HP:Scratched MV:Strong > flee
Gargon the trolloc tries to hit you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Scratched MV:Strong > n
hide
ba trolloc
Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

You silently approach your victim...

+
*Lerk* has arrived from the south.
*Creed* has arrived from the south.

=s
-
Pyron narrates 'keep is easier to survive in though'

Cancelled.
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Scratched MV:Strong > n
hide
ba trolloc
Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
*Creed* is standing here.
*Lerk* is standing here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Strong > You attempt to hide yourself.

You silently approach your victim...
*Lerk* leaves south.
*Creed* leaves south.

+
Thorwyn narrates 'anyone knows where near Baerlon has ph[Ceasants?'

*
Backstab who?

* S HP:Scratched MV:Strong > s
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

n
hide
ba trolloc
* S HP:Scratched MV:Strong > Hall of Nightmares
[ obvious exits: S ]
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.
A bored looking trolloc lounges here.

* S HP:Scratched MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

=
Your heartbeat calms down more as you feel less panicked.

                     
Gargon the trolloc makes a strange sound but is suddenly very silent 
as you place a silver sai in his back!
Gargon the trolloc is dead!  R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Gargon the trolloc's death cry.

* S HP:Healthy MV:Strong > hide
You attempt to hide yourself.

* S HP:Healthy MV:Strong > 
Pyron chats 'there not all those dreadguards there'

* S HP:Healthy MV:Strong > na tkd rent rip too, I'd like to see what they do now
You narrate 'tkd rent rip too, I'd like to see what they do now'

* S HP:Healthy MV:Strong > 
Jesus chats 'go for cute deer'

* S HP:Healthy MV:Strong > sca
You lean over and cut the bloody scalp from the corpse of Gargon the trolloc.

* S HP:Healthy MV:Strong > drop scalp
You drop the scalp of Gargon the trolloc.

* S HP:Healthy MV:Strong > i
You are carrying:
a water skin
a torn bit of Munger the Trolloc's head
ten gold crowns

* S HP:Healthy MV:Strong > put bit pack
You put a torn bit of Munger the Trolloc's head in a backpack.

s
* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > e
Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > 
Thorwyn narrates 'thanks...'

e
* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > e
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > l n
l e
The door is closed.

* S HP:Healthy MV:Strong > * S HP:Healthy MV:Strong > e
A Spawn Chamber
[ obvious exits: N E S W ]
A spawner moves with a heavy shuffle as it goes about its dark labors.

* S HP:Healthy MV:Strong > s
Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > 
Pyron narrates 'want some backup outside tkd if they leave archon?'

* S HP:Healthy MV:Strong > na *shrug* sure
You narrate '*shrug* sure'

look
* S HP:Healthy MV:Strong > Eastern Streets of Thakan'dar
The barren street curves to the west and continues its way southward. To the
east the way is blocked by a wall of granite blocks that form the side of a
building set against the outer wall of Thakan'dar. To the north lies the large
open entrance to one of the great spawning chambers of the shadow.
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > s
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
East: A tall, ramshorned trolloc is here, commanding.
A grim-eyed man patrols the blasted streets of Thakan'dar.
A trolloc is here, exhorting a group of trolloc raiders.

n
* S HP:Healthy MV:Full > Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Full > ti
It is 1 o'clock pm, on the 19th day of the month of Saban, year 326.
According to legend and prophecy, this is the First Turn of the Wheel.
Coulin redoubles his efforts in training the warders of Tar Valon.

(The real time is Wed Feb  2 07:29:10 2000 EDT, up for 7 hours, 28 minutes)

* S HP:Healthy MV:Full > na uh oh, autoscan aint working inside tkd
You narrate 'uh oh, autoscan aint working inside tkd'

* S HP:Healthy MV:Full > l w
* S HP:Healthy MV:Full > l e
* S HP:Healthy MV:Full > w
e
Northern Streets of Thakan'dar
[ obvious exits: N E ]

* S HP:Healthy MV:Strong > Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > w
n
w
w
Northern Streets of Thakan'dar
[ obvious exits: N E ]

w
w
n
* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Healthy MV:Strong > Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Healthy MV:Strong > The door seems to be closed.

* S HP:Healthy MV:Strong > 
Braen narrates 'getting back at them for last night Archon? or just playin with them?'

* S HP:Healthy MV:Strong > w
n
A Spawn Chamber
[ obvious exits: N E S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.
A spawner moves with a heavy shuffle as it goes about its dark labors.

* S HP:Healthy MV:Strong > The northkennel seems to be closed.

* S HP:Healthy MV:Strong > e
e

The dreadguard tries to pound you, but you deflect the blow.
The dreadguard's hands weave a bright red flame...
Your body is burned by a weakened fireball sent by the dreadguard!
A spawner tries to hit you, but you parry successfully.
You swiftly dodge a spawner's attempt to hit you.
The dreadguard's hands weave a bright red flame...
Your body is burned by a weakened fireball sent by the dreadguard!
You pierce the dreadguard's left foot very hard.
The dreadguard tries to pound you, but you parry successfully.

* S HP:Hurt MV:Strong - the dreadguard: Scratched > No way!  You're fighting for your life!

* S HP:Hurt MV:Strong - the dreadguard: Scratched > No way!  You're fighting for your life!

* S HP:Hurt MV:Strong - the dreadguard: Scratched > change mood wimpy
flee
You pierce the dreadguard's body very hard.
Mood changed to: Wimpy

You panic and attempt to flee!eadguard: Scratched > 


You flee head over heels.
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Hurt MV:Strong > e
e
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Strong > Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Hurt MV:Strong > na nass said he wants some human logs to 
the website... I'm working on some :)
You narrate 'nass said he wants some human logs to the website... I'm working on some :)'

* S HP:Hurt MV:Strong > w
n
hide
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > Hall of Nightmares
[ obvious exits: S ]
A gory tuft of flesh lies abandoned on the ground.
The corpse of Gargon the trolloc is lying here.
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

* S HP:Hurt MV:Tiring > 
Anakha narrates 'hehe'

* S HP:Hurt MV:Tiring > s
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Strong > w
s
w
s
s
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

s
s
* S HP:Hurt MV:Strong > Western Streets of Thakan'dar
[ obvious exits: N W ]

* S HP:Hurt MV:Strong > s
Western Streets of Thakan'dar
[ obvious exits: N E S ]
A grim-eyed man patrols the blasted streets of Thakan'dar.
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Strong > Western Streets of Thakan'dar
[ obvious exits: N S W ]
West: A trolloc is here ruling a group of trollocs.
A fade fights to keep his grip on several leashes.

* S HP:Hurt MV:Strong > Western Streets of Thakan'dar
[ obvious exits: N S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Strong > Western Streets of Thakan'dar
[ obvious exits: N S W ]

* S HP:Hurt MV:Strong > Western Streets of Thakan'dar
[ obvious exits: N E S W ]
West: An Elite Dhai'mon guard stands here, protecting his master.

* S HP:Hurt MV:Strong > The irondoor seems to be closed.

* S HP:Hurt MV:Strong > 
Okil narrates 'Hi.'

* S HP:Hurt MV:Strong > 
Braen narrates 'good...the trolls got a good log last night and they already have too many'

e
* S HP:Hurt MV:Strong > s

Dark clouds billow overhead, filling the skies.

* S HP:Hurt MV:Strong > e
e
Southern Streets of Thakan'dar
[ obvious exits: S W ]

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: N E W ]
The corpse of a Dhai'mon trolloc is lying here.

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Tiring > 
Anakha narrates 'heya'

* S HP:Hurt MV:Tiring > dri well
You drink the water.
You don't feel thirsty any more.

* S HP:Hurt MV:Tiring > 
Winona narrates 'hi okil'

s
* S HP:Hurt MV:Tiring > n
Behind the Gates of the Night
[ obvious exits: N S ]
A trolloc is here ruling a group of trollocs.

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Tiring > s
hide
ba trolloc
Behind the Gates of the Night
[ obvious exits: N S ]
A trolloc is here ruling a group of trollocs.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

-
Dalanar chats 'Hahaha, and you wouldn't just happen to be doing 
it up there to show off now would you Archon? :)'

                     
A Dhai'mon trolloc makes a strange sound as you place a silver sai in his back!

* S HP:Hurt MV:Tiring > 
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Wounded > 
You pierce a Dhai'mon trolloc's right hand extremely hard.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
Jesus chats 'what happened last night?'

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > na *blink* would I do that ?
You narrate '*blink* would I do that ?'

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's body.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's body very hard.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
You try to pierce a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Battered > 
You pierce a Dhai'mon trolloc's body hard.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
You pierce a Dhai'mon trolloc's body hard.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
Dalanar chats 'Hehe. ;)'

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
You try to pierce a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > change mood brave
look

Raenan chats 'Ransay no'

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > Mood changed to: Brave

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > Behind the Gates of the Night
The dark gates of Thakan'dar lie to the south, dominating the great battlements
that shield city of the Dark One. The city itself sprawls out all around the
edge of the pit, in the center of it all lies the Citadel of the Night. The
great keep which straddles the bore. The sky of Thakan'dar is shrouded in
eternal darkness, the clouds above swirling in the darkness.
[ obvious exits: N S ]
A Dhai'mon trolloc is here, fighting YOU!

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
You try to pierce a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to slash you, but you parry successfully.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > l s

You try to pierce a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to slash you, but you dodge the attack.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > The GatesofNight is closed.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
You pierce a Dhai'mon trolloc's body hard.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Beaten > 
You pierce a Dhai'mon trolloc's head hard.
A Dhai'mon trolloc tries to slash you, but you dodge the attack.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Critical > 
You try to pierce a Dhai'mon trolloc, but he deflects the blow.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Critical > 
You pierce a Dhai'mon trolloc's body very hard.
You swiftly dodge a Dhai'mon trolloc's attempt to slash you.

* S HP:Hurt MV:Tiring - a Dhai'mon trolloc: Critical > 
You pierce a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc is dead!  R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a Dhai'mon trolloc's death cry.

* S HP:Hurt MV:Tiring > 1
[pick gatesofnight]
The lock quickly yields to your skills.

* S HP:Hurt MV:Tiring > 
Dark clouds billow overhead, filling the skies.

* S HP:Hurt MV:Strong > 2
2
s
n
[op gatesofnight]
Ok.

* S HP:Hurt MV:Strong > [op gatesofnight]
It's already open!

* S HP:Hurt MV:Strong > Before the Gates of Night
[ obvious exits: N E S W ]
The Sentinel is here, Guardian of Thakan'dar.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
The huge darkhound is sitting here.
The huge darkhound is sitting here.
The huge darkhound is sitting here.
The huge darkhound is sitting here.

* S HP:Hurt MV:Strong > Behind the Gates of the Night
[ obvious exits: N S ]
The corpse of a Dhai'mon trolloc is lying here.

* S HP:Hurt MV:Tiring > 
The GatesofNight closes quietly.

* S HP:Hurt MV:Tiring > na hmm... they not at sentinel either...
You narrate 'hmm... they not at sentinel either...'

n
* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Tiring > w
w
Southern Streets of Thakan'dar
[ obvious exits: E S W ]

n
* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: S W ]

w
* S HP:Hurt MV:Tiring > Western Streets of Thakan'dar
[ obvious exits: N E S W ]
West: An Elite Dhai'mon guard stands here, protecting his master.

* S HP:Hurt MV:Tiring > scan w
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
A huge trolloc dominates the room, a single ebony horn sprouts from his skull.

* S HP:Hurt MV:Tiring > e
s
e
Anakha narrates 'try shaidar haran :)'
Southern Streets of Thakan'dar
[ obvious exits: S W ]

e
* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > 
Raenan chats 'Randalf moi chat RandlaODODalfchat rangODOdalf moi'

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Tiring > e
Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > e
Southern Streets of Thakan'dar
[ obvious exits: N E W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

n
* S HP:Hurt MV:Tiring > 
Rolling clouds of blackness shroud the skies.
The dreadguard tries to cleave you, but you parry successfully.
You pierce the dreadguard's left leg hard.
The dreadguard's hands weave a bright red flame...
Your body is burned by a weakened fireball sent by the dreadguard!
The dreadguard tries to cleave you, but you parry successfully.

* S HP:Hurt MV:Tiring - the dreadguard: Scratched > You try to pierce 
the dreadguard, but he deflects the blow.
No way!  You're fighting for your life!

change mood wimpy
flee
* S HP:Hurt MV:Tiring - the dreadguard: Scratched > Mood changed to: Wimpy

You panic and attempt to flee!eadguard: Scratched > 


You flee head over heels.
Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Hurt MV:Tiring > 
Braen narrates 'Snorakk, Mandrill and a couple others ran all over 
the place, dont remember all those that Riped but the log will be 
up soon I'm sure....and 5 or 6 humans died to 3 trollocs'

* S HP:Hurt MV:Tiring > e
n
Southern Streets of Thakan'dar
[ obvious exits: N E W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Tiring > Southern Streets of Thakan'dar
[ obvious exits: E S ]
A grim-eyed man patrols the blasted streets of Thakan'dar.
A trolloc is here ruling a group of trollocs.

* S HP:Hurt MV:Tiring > e
Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]
East: A grim-eyed man patrols the blasted streets of Thakan'dar.
A grim-eyed man patrols the blasted streets of Thakan'dar.
A grim-eyed man patrols the blasted streets of Thakan'dar.

n
* S HP:Hurt MV:Tiring > Eastern Streets of Thakan'dar
[ obvious exits: N E S ]

* S HP:Hurt MV:Tiring > l e
* S HP:Hurt MV:Tiring > n
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Winded > s
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]

* S HP:Hurt MV:Winded > n
n
Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Winded > Eastern Streets of Thakan'dar
[ obvious exits: N E S ]
East: A trolloc is here, exhorting a group of trolloc raiders.
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Winded > n
Eastern Streets of Thakan'dar
[ obvious exits: N E S W ]
A fade fights to keep his grip on several leashes.

* S HP:Hurt MV:Winded > n
A Spawn Chamber
[ obvious exits: N E S W ]
A spawner moves with a heavy shuffle as it goes about its dark labors.

* S HP:Hurt MV:Winded > 
You swiftly dodge a spawner's attempt to hit you.
You try to pierce a spawner, but it parries successfully.
A spawner tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

* S HP:Hurt MV:Tiring - a spawner: Healthy > change mood brave

You pierce a spawner's left leg very hard.

* S HP:Hurt MV:Tiring - a spawner: Scratched > You pierce a spawner's body hard.
A spawner tries to hit you, but you parry successfully.
Mood changed to: Brave

* S HP:Hurt MV:Tiring - a spawner: Scratched > where

You pierce a spawner's left leg very hard.
A spawner tries to hit you, but you deflect the blow.
You try to pierce a spawner, but it deflects the blow.

* S HP:Hurt MV:Tiring - a spawner: Hurt > Players in your Zone
--------------------
Archon               - A Spawn Chamber

* S HP:Hurt MV:Tiring - a spawner: Hurt > 
You pierce a spawner's body hard.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Hurt > 
You pierce a spawner's head extremely hard.

* S HP:Hurt MV:Tiring - a spawner: Wounded > 
You pierce a spawner's body hard.
A spawner tries to hit you, but you parry successfully.

* S HP:Hurt MV:Tiring - a spawner: Wounded > 
You try to pierce a spawner, but it parries successfully.

* S HP:Hurt MV:Tiring - a spawner: Wounded > na bah, I think they're outta here :P
You pierce a spawner's left leg hard.
A spawner tries to hit you, but you parry successfully.
You narrate 'bah, I think they're outta here :P'

* S HP:Hurt MV:Tiring - a spawner: Wounded > 
You pierce a spawner's body very hard.

* S HP:Hurt MV:Tiring - a spawner: Wounded > 
You pierce a spawner's body very hard.
A spawner tries to hit you, but you parry successfully.

* S HP:Hurt MV:Tiring - a spawner: Battered > 
You pierce a spawner's body hard.

* S HP:Hurt MV:Tiring - a spawner: Battered > 
You pierce a spawner's body very hard.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Battered > 
You pierce a spawner's right leg very hard.
A spawner tries to hit you, but you parry successfully.

* S HP:Hurt MV:Tiring - a spawner: Battered > 
You pierce a spawner's body extremely hard.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Beaten > 
You pierce a spawner's body.

* S HP:Hurt MV:Tiring - a spawner: Beaten > 
Okil narrates 'Are you bothering newbie trollocs again Archon?'

* S HP:Hurt MV:Tiring - a spawner: Beaten > 
You try to pierce a spawner, but it parries successfully.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Beaten > 
You pierce a spawner's left leg very hard.

* S HP:Hurt MV:Tiring - a spawner: Beaten > 
You pierce a spawner's right foot hard.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it deflects the blow.
Pyron narrates 'me on twist dark rd havent seen any passing me'

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it parries successfully.
A spawner tries to hit you, but you parry successfully.

* S HP:Hurt MV:Tiring - a spawner: Critical > na nah, I moved to high lvl ones
You narrate 'nah, I moved to high lvl ones'

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it deflects the blow.
A spawner tries to hit you, but you parry successfully.

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it deflects the blow.

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it parries successfully.
A spawner tries to hit you, but you deflect the blow.
Okil narrates 'Ahh. Ok.'

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You try to pierce a spawner, but it parries successfully.
A spawner barely hits your left foot.
You pierce a spawner's body very hard.

* S HP:Hurt MV:Tiring - a spawner: Critical > look
A Spawn Chamber
The insides of this dark building are startlingly different from the outside.
The walls are of greasy black obsidian that seem to quiver like congealed lard.
The rooms is foul with noxious odors. There is open doors to the south and to
the west, while dark tunnels slant down into the earth to the north and east,
each sealed by a metal hatch. The room itself is filled with vats, pots and
metal tables used in the dark acts carried out here to create more horrible
creatures with which to populate the Blight.
[ obvious exits: N E S W ]
A spawner is here, fighting YOU!

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You pierce a spawner's body very hard.
A spawner tries to hit you, but you deflect the blow.

* S HP:Hurt MV:Tiring - a spawner: Critical > 
You pierce a spawner's body hard.
A spawner is dead!  R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear a spawner's death cry.

* S HP:Hurt MV:Tiring > w
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > n
The door seems to be closed.

* S HP:Hurt MV:Tiring > 
Anakha tells you 'you gotta send that log to nass :) cant wait to see it'

* S HP:Hurt MV:Tiring > w
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > n
s
Horde Commissary
[ obvious exits: S ]
A fade fights to keep his grip on several leashes.
A nervous looking trolloc guards the commissary's supplies.

* S HP:Hurt MV:Tiring > Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > 
Pyron narrates 'to bad i cant track:('

* S HP:Hurt MV:Tiring > rep not gonna unless I kill someone
You reply to Anakha 'not gonna unless I kill someone'

* S HP:Hurt MV:Tiring > na nod gotta prac some when I level
w
You narrate 'nod gotta prac some when I level'

* S HP:Hurt MV:Tiring > Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > s
Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

n
* S HP:Hurt MV:Tiring > Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > s
s
op obsidiandoor
s
Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

* S HP:Hurt MV:Tiring > The obsidiandoor seems to be closed.

* S HP:Hurt MV:Tiring > Anakha tells you 'hmmm, nod...thought one troll rip?'
Ok.

* S HP:Hurt MV:Tiring > Entrance to the Dark Citadel
[ obvious exits: N S ]
*Creed* is standing here.
*Lerk* is standing here.

* S HP:Hurt MV:Tiring > hide
ba trolloc

*Lerk* closes the obsidiandoor.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

                     
*Creed* makes a strange sound as you place a silver sai in his back!

* S HP:Hurt MV:Tiring > 
*Creed* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Creed: Battered > close obsidiandoor

You pierce *Creed*'s left leg very hard.
*Creed* tries to cleave you, but you deflect the blow.
*Lerk* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Creed: Battered > It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > close obsidiandoor
close obsidiandoor
It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > close obsidiandoor
It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > 
You pierce *Creed*'s body hard.

* S HP:Hurt MV:Tiring - Creed: Battered > look
It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > 
*Lerk* tries to cleave you, but you deflect the blow.
You pierce *Creed*'s body.
*Creed* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Creed: Battered > close obsidiandoor
Entrance to the Dark Citadel
Once past the massive porticullus the walls are still made of black obsidian,
but polished now to a fine luster. As the light plays across their shiny face
the whole surface seems to roll and shift like dirty oil over moving water. The
hall leads south deeper into the dark reaches of the Great Lord's citadel.
[ obvious exits: N S ]
*Creed* is here, fighting YOU!
*Lerk* is here, fighting YOU!

* S HP:Hurt MV:Tiring - Creed: Battered > close obsidiandoor
It's already closed!

close obsidiandoor
* S HP:Hurt MV:Tiring - Creed: Battered > It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > It's already closed!

* S HP:Hurt MV:Tiring - Creed: Battered > change mood wimpy
flee

You barely pierce *Creed*'s head.

* S HP:Hurt MV:Tiring - Creed: Battered > 
*Lerk* tries to cleave you, but you parry successfully.
You pierce *Creed*'s body.
*Creed* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Creed: Battered > Mood changed to: Wimpy

* S HP:Hurt MV:Tiring - Creed: Battered > PANIC!  You couldn't escape!

* S HP:Hurt MV:Tiring - Creed: Battered > flee
You panic and attempt to flee!


*Lerk* tries to cleave you, but you deflect the blow.
*Creed* tries to cleave you, but you dodge the attack.


You flee head over heels.
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* S HP:Hurt MV:Tiring > n
hide
ba trolloc
Entrance to the Dark Citadel
[ obvious exits: N S ]
*Creed* is standing here.
*Lerk* is standing here.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

                     

Oops. Your clumsy execution broadcasts your intentions.
You pierce *Creed*'s body.
*Creed* panics, and attempts to flee!

* S HP:Hurt MV:Tiring - Creed: Beaten > 
*Creed* tries to cleave you, but you deflect the blow.

* S HP:Hurt MV:Tiring - Creed: Beaten > flee
*Creed* tries to cleave you, but you deflect the blow.
You pierce *Creed*'s right leg hard.
*Creed* panics, and attempts to flee!
You panic and attempt to flee!
*Lerk* tries to cleave you, but you parry successfully.


You flee head over heels.
Ground Level of the Spiraling Stairs
[ obvious exits: N E S W U ]
Shaidar Haran, the Hand of the Dark, stands by in cold amusement.

* S HP:Hurt MV:Tiring > n
hide
ba trolloc
Entrance to the Dark Citadel
[ obvious exits: N S ]
*Creed* is standing here.
*Lerk* is standing here.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

You silently approach your victim...

+
*Lerk* opens the obsidiandoor.

 
*Lerk* leaves south.
*Creed* leaves south.

-
Your heartbeat calms down more as you feel less panicked.

+
*Lerk* has arrived from the south.
*Creed* has arrived from the south.

                     
*Creed* makes a strange sound but is suddenly very silent as you 
place a silver sai in his back!
*Creed* is dead!  R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Creed*'s death cry.
*Lerk* leaves north.

* S HP:Hurt MV:Tiring > sca
You lean over and cut the bloody scalp from the corpse of Creed.

* S HP:Hurt MV:Tiring > 
*Lerk* has arrived from the north.

na creed rip
* S HP:Hurt MV:Tiring > You narrate 'creed rip'

hide
ba trolloc
* S HP:Hurt MV:Tiring > 
*Lerk* leaves south.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring > 
*Lerk* has arrived from the south.

* S HP:Hurt MV:Tiring > 
*Lerk* gets a pair of chainmail leggings from the corpse of Creed.
*Lerk* gets a leather belt from the corpse of Creed.
*Lerk* gets a long-handled war axe from the corpse of Creed.
*Lerk* gets a metal shield from the corpse of Creed.
*Lerk* gets a pair of steel-backed gauntlets from the corpse of Creed.
*Lerk* gets a pair of ebony-steel plate vambraces from the corpse of Creed.
*Lerk* gets a backpack from the corpse of Creed.
*Lerk* gets a full metal helmet and visor from the corpse of Creed.
*Lerk* gets a package of iron rations from the corpse of Creed.
*Lerk* gets a package of iron rations from the corpse of Creed.
*Lerk* gets a package of iron rations from the corpse of Creed.
*Lerk* gets a pair of thick metal boots from the corpse of Creed.
*Lerk* gets a pair of thick metal boots from the corpse of Creed.
*Lerk* gets a wide leather belt from the corpse of Creed.
*Lerk* gets a pair of heavy metal gauntlets from the corpse of Creed.
*Lerk* gets a cheap brass ring from the corpse of Creed.
*Lerk* gets a cheap brass ring from the corpse of Creed.

* S HP:Hurt MV:Tiring > close obsidiandoor
close obsidiandoor

*Lerk* leaves north.

k trolloc
close obsidiandoor
* S HP:Hurt MV:Tiring > Ok.

* S HP:Hurt MV:Tiring > It's already closed!

* S HP:Hurt MV:Tiring > 
Anakha narrates 'coolness :)'

* S HP:Hurt MV:Tiring > They aren't here.

* S HP:Hurt MV:Tiring > It's already closed!

* S HP:Hurt MV:Tiring > 
Pyron narrates 'nice'

* S HP:Hurt MV:Tiring > 
Okil narrates 'Haha.'

* S HP:Hurt MV:Tiring > op obsidiandoor

Taranar narrates 'nice, grats :)'

* S HP:Hurt MV:Tiring > Ok.

* S HP:Hurt MV:Tiring > n
Before the Citadel of the Night
[ obvious exits: N S ]
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.
A tall and cloaked myrddraal locks eyes with you, smiling cruelly.

n
* S HP:Hurt MV:Tiring > Northern Streets of Thakan'dar - Before the Citadel
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > na sucka lerk still around...
sc
You narrate 'sucka lerk still around...'

* S HP:Hurt MV:Tiring > You have 298(336) hit and 86(138) movement points.
You have scored 41857776 experience points and 0 quest points.
You need 2642224 exp to reach the next level.
You have amassed 96 Turn points to date.
You have played 6 days and 3 hours (real time).
This ranks you as Archon the Shadow that Flaps in the Night (Level 37).
You are standing.

* S HP:Hurt MV:Tiring > w
n
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > Hall of Nightmares
[ obvious exits: S ]
A gory tuft of flesh lies abandoned on the ground.
A shortsword is lying here on the ground.
A set of thin metal leggings is here. [2]
A thin pair of boarskin gloves has been dropped here.
A war axe has been left on the ground here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [3]
The Trolloc RP board is mounted on a wall here.

* S HP:Hurt MV:Tiring > s
Northern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > w
s
Northern Streets of Thakan'dar
[ obvious exits: N E S W ]

* S HP:Hurt MV:Tiring > Western Streets of Thakan'dar
[ obvious exits: N W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.
A fade fights to keep his grip on several leashes.

* S HP:Hurt MV:Tiring > w
Western Streets of Thakan'dar
[ obvious exits: N E S ]

* S HP:Hurt MV:Tiring > s
s
s
s
Western Streets of Thakan'dar
[ obvious exits: N S W ]
West: A trolloc is here ruling a group of trollocs.

* S HP:Hurt MV:Tiring > Western Streets of Thakan'dar
[ obvious exits: N S W ]
A grim-eyed man patrols the blasted streets of Thakan'dar.

* S HP:Hurt MV:Tiring > Western Streets of Thakan'dar
[ obvious exits: N S W ]


* S HP:Hurt MV:Tiring > Western Streets of Thakan'dar
[ obvious exits: N E S W ]
West: An Elite Dhai'mon guard stands here, protecting his master.

* S HP:Hurt MV:Winded > s
The irondoor seems to be closed.

* S HP:Hurt MV:Winded > scan w
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
An Elite Dhai'mon guard stands here, protecting his master.
A huge trolloc dominates the room, a single ebony horn sprouts from his skull.

* S HP:Hurt MV:Winded > e
s
e
e
Southern Streets of Thakan'dar
[ obvious exits: S W ]

* S HP:Hurt MV:Winded > Southern Streets of Thakan'dar
[ obvious exits: N E W ]

* S HP:Hurt MV:Winded > Southern Streets of Thakan'dar
[ obvious exits: E S W ]

* S HP:Hurt MV:Winded > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Winded > s
Behind the Gates of the Night
[ obvious exits: N S ]
An evil-looking spiked club lies here on the ground.
The corpse of a Dhai'mon trolloc is lying here.
A *newbie male trolloc* is standing here.

n
* S HP:Hurt MV:Winded > Southern Streets of Thakan'dar
[ obvious exits: E S W ]
A large stone well is here.

* S HP:Hurt MV:Winded > 
Pyron narrates 'damn lerk keep'

* S HP:Hurt MV:Winded > na brt
You narrate 'brt'