Dhulfiqaar's luck runs out


* HP:Healthy MV:Tiring > 
Fallen has arrived from the west.

* HP:Healthy MV:Tiring > 
Fallen leaves south.

* HP:Healthy MV:Tiring > na where r u guys

Snorakk narrates 'we going south or we renting or we dancing or what?'

* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring > s
The Blight
The green of the forest to the south is almost invisible from here. The sickly
pale yellow of the Blight surrounds you. The air is thick with a ripe stench
of decaying matter, and you eye the surrounding forest with disgust. Despite
the disease apparent in everything, the whole area seems crawling with vile
forms of life. The very trees and creepers seem to inch towards you.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hooved trolloc anxiously stamps its feet.

* HP:Healthy MV:Tiring > 
A shrill piercing scream reverberates through the area.
A hooved trolloc leaves east.
A shrill piercing scream reverberates through the area.
Boldor narrates 'dancing!'

* HP:Healthy MV:Tiring > 
DonCarnage narrates 'lets go to dusty'
Smogor has arrived from the south.

* HP:Healthy MV:Tiring > 
Smogor leaves north.

* HP:Healthy MV:Tiring > 
Fallen narrates '1 smeally gap'

* HP:Healthy MV:Tiring > 
*Kyn* has arrived from the south, riding a gray palfrey.

* HP:Healthy MV:Tiring > a
                     
DonCarnage narrates 'hit it!'
*Kyn* slashes your body hard.
You flee head over heels!
You panic and attempt to flee!


You flee head over heels.
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

* HP:Scratched MV:Tiring > 
Snorakk narrates 'going gap now'
Smogor narrates 'kyn gap'

* HP:Scratched MV:Tiring > [kill human]
They aren't here.

* HP:Scratched MV:Tiring > 
*Kyn* has arrived from the south, riding a gray palfrey.

                     ing > 
A shrill piercing scream reverberates through the area.
*Kyn* slashes your body.
You flee head over heels!
You panic and attempt to flee!


You flee head over heels.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here.
Crumpled up here is a fragment of parchment.
Crumpled up here is a fragment of parchment.
A raven is here flying around.
Murnych narrates 'smley'

* HP:Scratched MV:Tiring > change mood brave

Fallen narrates '3+'

* HP:Scratched MV:Tiring > Mood changed to: Brave
Wimpy reset to: 114 hit points.
*Kyn* has arrived from the west, riding a gray palfrey.

* HP:Scratched MV:Tiring > 
Murnych narrates 'he lbigh'
*Kyn* slashes your body hard.

* HP:Scratched MV:Tiring - Kyn: Healthy > 
You try to smite *Kyn*, but he parries successfully.
A raven now follows Kyn.
*Kyn* slashes your body hard.

na on kyn
* HP:Hurt MV:Tiring - Kyn: Healthy > 
Fallen narrates '3+ gap'

* HP:Hurt MV:Tiring - Kyn: Healthy > a

DonCarnage narrates 'overkilllllllll!!!!!'
Fallen has arrived from the south.

* HP:Hurt MV:Tiring - Kyn: Healthy > Ok.

a
* HP:Hurt MV:Tiring - Kyn: Healthy > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Kyn: Healthy > [kill human]
You do the best you can!

a
* HP:Hurt MV:Tiring - Kyn: Healthy > 
Fallen tries to slash *Kyn*, but he deflects the blow.

* HP:Hurt MV:Tiring - Kyn: Healthy > 
Fallen tries to slash *Kyn*, but he deflects the blow.
You try to smite *Kyn*, but he parries successfully.
*Kyn* slashes your body.

* HP:Hurt MV:Tiring - Kyn: Healthy > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Kyn: Healthy > bash
-                    
Murnych narrates 'the ybligt'

*
Murnych narrates 'hit'


A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Kyn* slashes your left leg.

                     
As *Kyn* avoids your bash, you topple over and fall to the ground!
*Kyn* avoids being bashed by Fallen who loses his balance and falls!

* HP:Hurt MV:Tiring - Kyn: Healthy > look kyn

*Kyn* slashes your body.

* HP:Hurt MV:Tiring - Kyn: Healthy > 
The Wheel Weaves and the Wheel Will. This man was first born in the age of
legend, reborn as Kyn he is to die for his Aes Sedai as he has been doing
for what now seems like forever.

Kyn is in excellent condition.

*Kyn* is using:
       a shoufa with a black veil 
   a thin, black chain 
   a thin, black chain 
    a blue cape bearing a white flame 
      a backpack
      a pair of dark gloves 
  a sungwood bracelet 
  a wide leather wristband 
     a dull black shield 
            a Seanchan longsword 
       a pair of earthen colored breeches 
       a pair of soft, earth-colored, leather boots 

a
a
* HP:Hurt MV:Tiring - Kyn: Healthy > a

DonCarnage narrates 'they blight'

* HP:Hurt MV:Tiring - Kyn: Healthy > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Kyn: Healthy > a
bash
Your blood freezes as you hear someone's death cry.
Fallen tries to slash *Kyn*, but he deflects the blow.
You try to smite *Kyn*, but he deflects the blow.
*Kyn* slashes your right arm hard.
[kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Kyn: Healthy > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Kyn: Healthy > 
Snorakk has arrived from the west, riding a shadow stallion.
Murnych has arrived from the west.
Boldor has arrived from the west.
Grat has arrived from the west.
DonCarnage has arrived from the west.

* HP:Hurt MV:Tiring - Kyn: Healthy > 
Boldor scythes *Kyn*'s body extremely hard.
*Kyn* dodges nimbly to avoid further attack.

* HP:Hurt MV:Tiring - Kyn: Scratched > 
*Kyn* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Kyn: Scratched > 
Boldor scythes *Kyn*'s right arm very hard.
You smite *Kyn*'s left hand very hard.
*Kyn* slashes your right arm hard.
*Kyn* dodges nimbly to avoid further attack.
*Kyn* leaves west riding a gray palfrey.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > Bash who?
Smogor narrates 'shit im so nakie'

* HP:Hurt MV:Tiring > 
A shrill piercing scream reverberates through the area.
Your blood freezes as you hear someone's death cry.

* HP:Hurt MV:Tiring > 
Skaar leaves west.

* HP:Hurt MV:Tiring > 
Murnych leaves west.
Boldor leaves west.
Grat leaves west.
Noikor leaves west.
DonCarnage leaves west.

* HP:Hurt MV:Tiring > 
Fallen leaves west.

aw
* HP:Hurt MV:Tiring > w
w
You will now be aware of the wielded weapon of opponents.

* HP:Hurt MV:Tiring > a
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
Fallen the Unholy is standing here.
DonCarnage Defender of the Keep is standing here.
Noikor the Darkling Master is standing here.
Grat the Trolloc is standing here.
Boldor the Havoc is standing here.
Murnych the Wretched Predator is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.
Skaar the Trolloc is standing here.

* HP:Hurt MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A small stick is lying on the ground here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Fallen has arrived from the east.

* HP:Hurt MV:Tiring > e
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Tiring > 
Murnych narrates 'group'

* HP:Hurt MV:Tiring > 
Murnych narrates 'group'

w
* HP:Hurt MV:Tiring > s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A small stick is lying on the ground here.

* HP:Hurt MV:Tiring > A shrill piercing scream reverberates through the area.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow has
almost completely obscured the healthy land here. The air is foul and ripe, yet
sweet. All around you are sickly and broken trees with black and red leaves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mouns
t leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Tiring > The Blight
You stand on the edge of the Blight. There are still trees here, but they 
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

* HP:Hurt MV:Tiring > e
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A belt of tanned leather has been laid here.
A bullseye lantern has been set aside.

* HP:Hurt MV:Tiring > n
The Blight
The green of the forest to the south is almost invisible from here. The sickly
pale yellow of the Blight surrounds you. The air is thick with a ripe stench
of decaying matter, and you eye the surrounding forest with disgust. Despite
the disease apparent in everything, the whole area seems crawling with vile
forms of life. The very trees and creepers seem to inch towards you.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.

* HP:Hurt MV:Tiring > n
The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
Fallen narrates 'where?'

* HP:Hurt MV:Tiring > e
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A soft leather pouch has been discarded here.
Crumpled up here is a fragment of parchment.
Crumpled up here is a fragment of parchment.
A raven is here flying around.

* HP:Hurt MV:Tiring > s

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
DonCarnage narrates 'they not blight'

* HP:Hurt MV:Tiring > The Blight
The green of the forest to the south is almost invisible from here. The sickly
pale yellow of the Blight surrounds you. The air is sweet and damp, and you
struggle to avoid gagging. The sudden snap of a broken branch can often be
heard, and you struggle vainly to see the origins of these unnerving sounds.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a hooved trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.

* HP:Hurt MV:Tiring > 
Snorakk narrates 'still in zone?'

* HP:Hurt MV:Tiring > s

Smogor narrates 'check my freakin corpse'

* HP:Hurt MV:Tiring > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as well.
It is extremely hot, and the air is damp and sweet like a swamp or mire. There
is movement around you, it seems as if the very trees are creeping towards you.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > 
Murnych narrates 'group and hit gap'

* HP:Hurt MV:Tiring > whe
Players in your Zone
--------------------
Uufarius             - The Blight
Grizer               - The Blight
Smogor               - The Blight
Fallen               - The Blight

* HP:Hurt MV:Tiring > s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the 
north the Blight awaits. The ground here is well trod, clear of vegetation 
from the tramping of booted and hooved feet. Further south, the path leads 
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here.

* HP:Hurt MV:Tiring > whe

Noikor narrates 'on em'

* HP:Hurt MV:Tiring > Players in your Zone
--------------------
Uufarius             - Path to Tarwin's Gap
smelly horse         - somewhere
Boldor               - Entering the Gap
Grat                 - Entering the Gap
Skaar                - Entering the Gap
DonCarnage           - Entering the Gap
Murnych              - Entering the Gap
smelly horse         - somewhere
smelly horse         - somewhere
Noikor               - Outside Tarwin's Gap
Snorakk              - Entering the Gap

s
* HP:Hurt MV:Tiring > 
Noikor narrates 'SHIT'

* HP:Hurt MV:Tiring > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains 
of Dhoom. To either side, rolling foothills mark the transition from mountain 
to level ground, while to the north, the Blight stretches on, seemingly 
endless. A cold breeze can be felt, as the winds that sweep through the Gap 
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Noikor the Darkling Master is standing here.

* HP:Hurt MV:Tiring > 
Noikor leaves west.

* HP:Hurt MV:Tiring > 
DonCarnage narrates 'u missed...'

* HP:Hurt MV:Tiring > 
Murnych narrates 'come'

* HP:Hurt MV:Tiring > s
s

Noikor narrates 'snor you left me :P'

* HP:Hurt MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap. 
Vast black peaks topped with snow seem impenetrable from here. The chilly 
wind blows south through the gap, carrying the stench of the Blight with it. 
To the north, the path continues through the hills, leading to the Blight 
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
DonCarnage Defender of the Keep is here, fighting Dhulfiqaar.
Skaar the Trolloc is here, fighting Tarn.
Grat the Trolloc is here, fighting Haplo.
Boldor the Havoc is here, fighting Roderick.
Murnych the Wretched Predator is here, fighting Kyn.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is here, fighting Jhuyui, riding a shadow stallion.
A wild stallion bucks madly, being ridden by Roderick.
*Roderick* is here, fighting Boldor, riding a wild stallion.
A gray palfrey prances skittishly nearby, being ridden by Kyn.
*Kyn* is here, fighting Murnych, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by Haplo.
*Haplo* is here, fighting Grat, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting DonCarnage, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Jhuyui.
*Jhuyui* is here, fighting Snorakk, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Tarn.
*Tarn* is here, fighting Skaar, riding a warhorse.

* HP:Hurt MV:Tiring > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap 
tower over this spot. The Blight lies to the north, awaiting more victims, 
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead 
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > 
Smogor narrates 'be just like dumb pukes not to loot'

* HP:Hurt MV:Tiring > n

Murnych narrates 'on them'

a
* HP:Hurt MV:Tiring > 
Noikor narrates 'that hurt'

* HP:Hurt MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap. 
Vast black peaks topped with snow seem impenetrable from here. The chilly 
wind blows south through the gap, carrying the stench of the Blight with it. 
To the north, the path continues through the hills, leading to the Blight 
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
DonCarnage Defender of the Keep is here, fighting Dhulfiqaar.
Skaar the Trolloc is sitting here.
Grat the Trolloc is here, fighting Haplo.
Boldor the Havoc is here, fighting Roderick.
Murnych the Wretched Predator is here, fighting Kyn.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is here, fighting Jhuyui, riding a shadow stallion.
A wild stallion bucks madly, being ridden by Roderick.
*Roderick* is here, fighting Boldor, riding a wild stallion.
A gray palfrey prances skittishly nearby, being ridden by Kyn.
*Kyn* is here, fighting Murnych, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by Haplo.
*Haplo* is here, fighting Grat, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Jhuyui.
*Jhuyui* is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by Tarn.
*Tarn* is here, fighting Skaar, riding a warhorse.

* HP:Hurt MV:Tiring > [kill human]
You barely smite *Tarn*'s head.

* HP:Hurt MV:Tiring - Skaar: Scratched - Tarn: Hurt > 
Murnych narrates 'come..'

* HP:Hurt MV:Tiring - Skaar: Scratched - Tarn: Hurt > 
You barely smite *Tarn*'s left leg.
*Haplo* slashes Grat's right arm hard.
*Kyn* tries to slash Murnych, but he deflects the blow.
Murnych tries to slash *Kyn*, but he deflects the blow.
*Tarn* tries to blast Skaar, but he parries successfully.
*Roderick* slashes Boldor's right leg hard.
Boldor tries to scythe *Roderick*, but he deflects the blow.
Snorakk blasts *Jhuyui*'s right hand hard.
DonCarnage tries to blast *Dhulfiqaar*, but he deflects the blow.

* HP:Hurt MV:Tiring - Skaar: Scratched - Tarn: Hurt > 
Grizer has arrived from the north.

* HP:Hurt MV:Tiring - Skaar: Scratched - Tarn: Hurt > bash

Snorakk narrates '3s of blight in gap NOW'

                      Skaar: Scratched - Tarn: Hurt > 
*Haplo* avoids being bashed by Grat who loses his balance and falls!

=
*Dhulfiqaar* wipes his boots in the face of DonCarnage!

+
Grizer tries to pierce *Kyn*, but he parries successfully.

+
Grizer tries to pierce *Kyn*, but he deflects the blow.
*Haplo* slashes Grat's body.
*Kyn* tries to slash Murnych, but he parries successfully.
Murnych tries to slash *Kyn*, but he deflects the blow.
*Tarn* blasts Skaar's body into bloody fragments!
Skaar barely pierces *Tarn*'s body.
*Roderick* slashes Boldor's body hard.
Boldor tries to scythe *Roderick*, but he deflects the blow.
Snorakk blasts *Jhuyui*'s left leg hard.

=
Fallen has arrived from the north.

=
Your bash at *Tarn* sends him sprawling!

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Fallen tries to slash *Haplo*, but he parries successfully.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
*Dhulfiqaar* kicks DonCarnage in solar plexus, DonCarnage is rendered breathless!

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Noikor narrates 'where?'

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Fallen tries to slash *Haplo*, but he parries successfully.
Grizer pierces *Kyn*'s body.
You smite *Tarn*'s body.
Grat tries to scythe *Haplo*, but he deflects the blow.
*Haplo* slashes Grat's body very hard.
*Kyn* tries to slash Murnych, but he parries successfully.
Murnych slashes *Kyn*'s left leg hard.
Skaar pierces *Tarn*'s right arm hard.
*Roderick* slashes Boldor's left leg.
Boldor tries to scythe *Roderick*, but he parries successfully.
Snorakk blasts *Jhuyui*'s body.
*Jhuyui* mounts an attack against Snorakk, but weak nerves get the better of him.
DonCarnage tries to blast *Dhulfiqaar*, but he deflects the blow.
Murnych looks at *Kyn*.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Skaar tickles *Tarn*'s body with his pierce.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Murnych winks at *Kyn*.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Grizer looks at *Kyn*.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Hurt > 
Grizer tries to pierce *Kyn*, but he parries successfully.
You barely smite *Tarn*'s body.
Grat tries to scythe *Haplo*, but he dodges the attack.
*Haplo* slashes Grat's body very hard.
*Kyn* tries to slash Murnych, but he parries successfully.
Murnych tries to slash *Kyn*, but he parries successfully.
Skaar pierces *Tarn*'s left leg hard.
*Roderick* slashes Boldor's body hard.
Boldor tries to scythe *Roderick*, but he parries successfully.
*Jhuyui* blasts Snorakk's right leg.
*Dhulfiqaar* pierces DonCarnage's body.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
*Dhulfiqaar* pierces DonCarnage's body.

bash
* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
*Dhulfiqaar* avoids being bashed by DonCarnage who loses his balance and falls!
*Dhulfiqaar* makes a nice balletstep which plants a foot a mile above DonCarnage's head.
*Haplo* avoids being bashed by Fallen who loses his balance and falls!

=                     Skaar: Hurt - Tarn: Wounded > 
*Jhuyui* avoids being bashed by Snorakk who loses his balance and falls!

*
Grizer tries to pierce *Kyn*, but he dodges the attack.
Grat tries to scythe *Haplo*, but he parries successfully.
*Haplo* slashes Grat's body hard.
*Kyn* tries to slash Murnych, but he parries successfully.
Murnych tries to slash *Kyn*, but he deflects the blow.
Skaar barely pierces *Tarn*'s left foot.
*Roderick* slashes Boldor's body.
Boldor tries to scythe *Roderick*, but he parries successfully.
*Jhuyui* blasts Snorakk's left leg.
DonCarnage tries to blast *Dhulfiqaar*, but he deflects the blow.


Noikor has arrived from the north.

*
Noikor tries to slash *Haplo*, but he parries successfully.

+
Murnych narrates 'kyn has my eq!!!'

 
Skaar pierces *Tarn*'s right arm.
*Dhulfiqaar* tickles DonCarnage's left leg with his pierce.

                     
As *Tarn* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Skaar avoids being bashed by *Tarn* who loses his balance and falls!

bash
* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Noikor tries to slash *Haplo*, but he deflects the blow.
Grizer tries to pierce *Kyn*, but he deflects the blow.
Grat tries to scythe *Haplo*, but he deflects the blow.
*Haplo* slashes Grat's body.
*Kyn* slashes Murnych's left leg into bloody fragments!
Murnych tries to slash *Kyn*, but he deflects the blow.
Skaar pierces *Tarn*'s body.
*Roderick* slashes Boldor's head.
Boldor tries to scythe *Roderick*, but he parries successfully.
Snorakk blasts *Jhuyui*'s head hard.
*Jhuyui* blasts Snorakk's left leg hard.
*Dhulfiqaar* pierces DonCarnage's left hand.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
*Dhulfiqaar* avoids being bashed by DonCarnage who loses his balance and falls!

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > bash
                     
Skaar pierces *Tarn*'s body.
*Dhulfiqaar* pierces DonCarnage's left arm.

Cancelled.
-                    
Noikor slashes *Haplo*'s body extremely hard.
Grizer tries to pierce *Kyn*, but he parries successfully.
Grat tries to scythe *Haplo*, but he parries successfully.
*Haplo* slashes Grat's body.
*Kyn* tries to slash Murnych, but he deflects the blow.
Murnych tries to slash *Kyn*, but he deflects the blow.
*Tarn* tries to blast Skaar, but he deflects the blow.
Skaar pierces *Tarn*'s body.
*Roderick* slashes Boldor's body.
Boldor tries to scythe *Roderick*, but he parries successfully.
*Jhuyui* blasts Snorakk's head.
*Dhulfiqaar* pierces DonCarnage's body hard.

=
*Dhulfiqaar* kicks DonCarnage in solar plexus, DonCarnage is rendered breathless!

+
Boldor narrates 'I cant hit roderick'

*
Grat panics, and attempts to flee!
Fallen clambers to his feet.


Grat leaves south.
Snorakk sends *Jhuyui* sprawling with a powerful bash!

*
Fallen tries to slash *Haplo*, but he deflects the blow.

+
Skaar says 'tarn going down sucka'

-
Skaar pierces *Tarn*'s head.

=
Your bash at *Tarn* sends him sprawling!

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Fallen tries to slash *Haplo*, but he deflects the blow.
*Haplo* tries to slash Noikor, but he parries successfully.
Noikor tries to slash *Haplo*, but he parries successfully.
Grizer tries to pierce *Kyn*, but he deflects the blow.
You smite *Tarn*'s body.
*Kyn* slashes Murnych's body extremely hard.
Murnych tries to slash *Kyn*, but he dodges the attack.
Skaar pierces *Tarn*'s head.
*Roderick* slashes Boldor's right arm very hard.
Boldor tries to scythe *Roderick*, but he deflects the blow.
Snorakk blasts *Jhuyui*'s body hard.
Skaar says 'tarn going down sucka'

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
*Dhulfiqaar* makes a nice balletstep which plants a foot a mile above DonCarnage's head.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Snorakk narrates 'KILL THEM ALL DAMMIT'

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Noikor narrates 'not hitting haplo'

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > bash
They already seem to be stunned.
Grat has arrived from the south.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
*Haplo* tries to slash Noikor, but he deflects the blow.
Noikor tries to slash *Haplo*, but he parries successfully.
You smite *Tarn*'s left hand.
*Kyn* tries to slash Murnych, but he parries successfully.
Murnych tries to slash *Kyn*, but he parries successfully.
Skaar pierces *Tarn*'s body.
*Roderick* slashes Boldor's left leg hard.
Boldor tries to scythe *Roderick*, but he parries successfully.
Snorakk blasts *Jhuyui*'s body very hard.
DonCarnage tries to blast *Dhulfiqaar*, but he deflects the blow.
Skaar pierces *Tarn*'s body.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Grat tries to scythe *Kyn*, but he parries successfully.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Grizer tries to pierce *Roderick*, but he deflects the blow.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Noikor looks at *Haplo*.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > 
Smogor has arrived from the north.

* HP:Hurt MV:Tiring - Skaar: Hurt - Tarn: Wounded > bash

*Haplo* avoids being bashed by Fallen who loses his balance and falls!

Grizer tries to pierce *Roderick*, but he deflects the blow.             
Grat tries to scythe *Kyn*, but he deflects the blow.
*Haplo* slashes Noikor's body hard.
Noikor tries to slash *Haplo*, but he deflects the blow.
You smite *Tarn*'s right arm.
*Kyn* tries to slash Murnych, but he deflects the blow.
Murnych tries to slash *Kyn*, but he parries successfully.
*Tarn* tries to blast Skaar, but he parries successfully.
Skaar pierces *Tarn*'s left arm hard.
*Roderick* slashes Boldor's body hard.
Boldor tries to scythe *Roderick*, but he deflects the blow.
Snorakk blasts *Jhuyui*'s body very hard.
*Jhuyui* mounts an attack against Snorakk, but weak nerves get the better of him.
DonCarnage tries to blast *Dhulfiqaar*, but he deflects the blow.
*Dhulfiqaar* pierces DonCarnage's body.
Murnych looks at Grat.

-
*Dhulfiqaar* tickles DonCarnage's body with his pierce.

=
*Tarn* panics, and attempts to flee!

+
*Dhulfiqaar* makes a nice balletstep which plants a foot a mile above DonCarnage's head.
*Tarn* leaves east riding a warhorse.

*
DonCarnage narrates 'not hittin dhul'
*Roderick* panics, and attempts to flee!
Smogor leaves south.

*
*Roderick* leaves east riding a wild stallion.

=
*Kyn* panics, and attempts to flee!

-
*Kyn* leaves north riding a gray palfrey.
*Kyn* has arrived from the north, riding a gray palfrey.

-
*Haplo* slashes Noikor's right leg very hard.
Noikor tries to slash *Haplo*, but he deflects the blow.
*Jhuyui* blasts Snorakk's body.
Noikor spits in the face of *Haplo*.
*Kyn* leaves south riding a gray palfrey.

=
They're not here anymore!

* HP:Hurt MV:Tiring > 
Skaar tries to pierce *Dhulfiqaar*, but he parries successfully.
*Haplo* panics, and attempts to flee!

* HP:Hurt MV:Tiring > 
Skaar tries to pierce *Dhulfiqaar*, but he deflects the blow.
*Haplo* leaves east riding a gray palfrey.

* HP:Hurt MV:Tiring > 
*Dhulfiqaar* panics, and attempts to flee!

* HP:Hurt MV:Tiring > bash
s
s
s
s

*Jhuyui* panics, and attempts to flee!
*Dhulfiqaar* leaves east riding a warhorse.

* HP:Hurt MV:Tiring > 
*Jhuyui* leaves south riding a warhorse.

* HP:Hurt MV:Tiring > 
Fallen clambers to his feet.

* HP:Hurt MV:Tiring > Bash who?

* HP:Hurt MV:Tiring > 
Murnych leaves south.

* HP:Hurt MV:Tiring > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap 
tower over this spot. The Blight lies to the north, awaiting more victims, 
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead 
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are s
some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > In the Gap
From here, the sides of the gap loom menicingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving soutd
h.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of Smogor is lying here.
Smogor the Stinking Cloud is standing here.

* HP:Hurt MV:Tiring > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above, 
landing among the sparse, wiry grass that grows here. To the north, the gap 
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled 
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Murnych the Wretched Predator is standing here.

* HP:Hurt MV:Tiring > 
Your heartbeat calms down more as you feel less panicked.
You are hungry.

* HP:Hurt MV:Tiring > 
Murnych leaves south.

* HP:Hurt MV:Tiring > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. Ts
he
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A leather backpack has been left here.

* HP:Hurt MV:Tirins
s
g > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems 
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are ss
ome tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

* HP:Hurt MV:Tiring > Alas, you cannot go that way...
Noikor has arrived from the north.

* HP:Hurt MV:Tiring > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among 
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil 
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts 
of wiry grass are scattered among the rocks here, and an occasional pebble 
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A skin of water has been dropped here.
A skin of water has been dropped here.
A fine glass bottle has been forgotten here.

* HP:Hurt MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through 
the Mountains of Dhoom. The mountains seem almost to have been cleft in half 
by a gigantic axe, while to either side, the massive walls of granite surge 
into the sky, almost blotting it out, while to the south, the road continues 
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Tiring > 
Murnych narrates 'chase'
Noikor has arrived from the north.

* HP:Hurt MV:Tiring > s
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south 
into the Borderlands. The Gap can be seen as a massive cleft in the black 
snow-covered peaks clawing into the sky. The cold mountain wind whips through 
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks ofs
 a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.

* HP:Hurt MV:Tiring > 
Noikor has arrived from the north.

* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black 
granite peaks claw the north sky, while the forest lies to the south. The 
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A lantern has been left here.
A giant eagle glares fiercely all around.

* HP:Hurt MV:Tiring > s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only 
thing that can be seen to either side is the distinctly uninviting foliage of
the forest. 
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black wolf growls loudly, poised to leap.

* HP:Hurt MV:Tiring > 
Smogor has arrived from the north.

* HP:Hurt MV:Tiring > s

Smogor leaves south.

* HP:Hurt MV:Tiring > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mounw
t leaving north.
There are some tracks of a trolloc leaving south.
A shirt of thin linked mail lies here.
A wooden practice shield has been dropped here.
A dirt covered rock lies on the ground.
A dirt covered rock lies on the ground.
Smogor the Stinking Cloud is standing here.
Noikor has arrived from the north.

w
* HP:Hurt MV:Tiring > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with 
the rancid stench of the Blight. Oddly, scattered among the normal trees are 
some oddly twisted and gnarled trees, as if in pain. The foliage thins out 
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom 
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Noikor has arrived from the north.

* HP:Hurt MV:Tiring > w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Hurt MV:Tiring > In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Hurt MV:Tiring > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A timber wolf is here, snarling hungrily.

* HP:Hurt MV:Tiring > 
Noikor has arrived from the east.

* HP:Hurt MV:Tiring > w
s

A timber wolf tries to hit you, but you dodge the attack.
Murnych narrates 'on jhuyi'

* HP:Hurt MV:Tiring - a timber wolf: Healthy > No way!  You're fighting for your life!

* HP:Hurt MV:Tiring - a timber wolf: Healthy > No way!  You're fighting for your life!

* HP:Hurt MV:Tiring - a timber wolf: Healthy > w
s
No way!  You're fighting for your life!

* HP:Hurt MV:Tiring - a timber wolf: Healthy > 
You smite a timber wolf's body into bloody fragments!
A timber wolf hits your body.

* HP:Hurt MV:Tiring - a timber wolf: Hurt > No way!  You're fighting for your life!

* HP:Hurt MV:Tiring - a timber wolf: Hurt > f
You panic and attempt to flee!


A timber wolf tickles your body with his hit.


You flee head over heels.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Hurt MV:Tiring > w
w

Smogor narrates 'they still gap'

* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring > 
*Jhuyui* has arrived from the south, riding a warhorse.

n
* HP:Hurt MV:Tiring > s

*Jhuyui* leaves south riding a warhorse.

* HP:Hurt MV:Tiring > e
Alas, you cannot go that way...

saa
s
* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to
have cleared the area leaving only small saplings struggling to survive.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by Jhuyui.
*Jhuyui* is here, fighting Murnych, riding a warhorse.
Noikor the Darkling Master is here, fighting Jhuyui.
Murnych the Wretched Predator is here, fighting Jhuyui.

s
s
* HP:Hurt MV:Tiring > Noikor slashes *Jhuyui*'s body.
*Jhuyui* panics, and attempts to flee!
*Jhuyui* leaves east riding a warhorse.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by Jhuyui.
*Jhuyui* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

a
aa
* HP:Hurt MV:Tiring > Arglebargle, glop-glyf!?!

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring > a

Smogor narrates '2 gap'

* HP:Hurt MV:Tiring > a
Alas, you cannot go that way...
*Jhuyui* panics, and attempts to flee!
*Jhuyui* leaves west riding a warhorse.

* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to
have cleared the area leaving only small saplings struggling to survive.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
*Dhulfiqaar* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Tiring > a
a
[kill human]
You try to smite *Dhulfiqaar*, but he deflects the blow.

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > 
Skaar narrates 'come w'

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > a
[kill human]
You do the best you can!
Skaar narrates 'come w'

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > 
*Dhulfiqaar* pierces your right arm hard.
You try to smite *Dhulfiqaar*, but he parries successfully.
Skaar narrates 'come w'

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > w
a

You're hit in solar plexus, wow, this is breathtaking!!

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > No way!  You're fighting for your life!

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > 
Smogor narrates 'dhul all s gap'

* HP:Hurt MV:Tiring - Dhulfiqaar: Hurt > f

You try to smite *Dhulfiqaar*, but he deflects the blow.

You panic and attempt to flee!ar: Hurt >                      


*Dhulfiqaar* smirks.


You flee head over heels.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Dhulfiqaar* has arrived from the north, riding a warhorse.

* HP:Hurt MV:Tiring > 
*Dhulfiqaar* leaves west riding a warhorse.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > w
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > w
s
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thin-soled pair of light leather boots stand side by side.
An ordinary pair of plain pants has been idly left here.
A light pair of leather coverings lies upon the ground.
A leather helmet has been dropped here.
A torch is here.
Crumpled up here is a fragment of parchment.
Crumpled up here is a fragment of parchment.

* HP:Hurt MV:Tiring > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leavs
ing north.

* HP:Hurt MV:Tiring > Before a Cliff's Wall
To the east the cliff looms high above while to the south a ravine cuts
eastward into the cliff. To the west a road winds its way north before
curving eastward. To the south west a bridge spans across the ravine
providing passage to the south.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are w
some tracks of a trolloc leaving west.

* HP:Hurt MV:Tiring > 
Skaar narrates 'come w'

* HP:Hurt MV:Tiring > 
Skaar narrates 'come w'

* HP:Hurt MV:Tiring > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracs
ks of a ridden mount leaving north.
A black wolf growls loudly, poised to leap.

* HP:Hurt MV:Winded > s
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of s
a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Winded > s
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

* HP:Hurt MV:Winded > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.

* HP:Hurt MV:Winded > Alas, you cannot go that way...

* HP:Hurt MV:Winded > e
s
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is standing here, riding a warhorse.

* HP:Hurt MV:Winded > a
a
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

* HP:Hurt MV:Winded > 
Snorakk narrates 'of what?'

* HP:Hurt MV:Winded > [kill human]
They aren't here.

* HP:Hurt MV:Winded > [kill human]
They aren't here.

* HP:Hurt MV:Winded > n
a
a
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is standing here, riding a warhorse.
*Dhulfiqaar* pierces your head.

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > [kill human]
You do the best you can!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > [kill human]
You do the best you can!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > 
DonCarnage narrates '1 gap'

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > a

You try to smite *Dhulfiqaar*, but he deflects the blow.
*Dhulfiqaar* pierces your body.
*Dhulfiqaar* pierces your body hard.

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > 
Skaar narrates 'where me'
*Dhulfiqaar* smirks.

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > [kill human]
You do the best you can!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > 
You're hit in solar plexus, wow, this is breathtaking!!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > na dhuf

Skaar narrates 'where me'

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > a
Ok.

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > 
You try to smite *Dhulfiqaar*, but he parries successfully.

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > bash
[kill human]
You do the best you can!

= HP:Wounded MV:Winded - Dhulfiqaar: Hurt >                      
Murnych narrates 'KYN WITHP ATROL'
You're hit in solar plexus, wow, this is breathtaking!!
Oof! You are rudely interrupted!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > f
PANIC!  You couldn't escape!

* HP:Wounded MV:Winded - Dhulfiqaar: Hurt > f
You panic and attempt to flee!

n
n

*Dhulfiqaar* barely pierces your body.
The sun sets.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
Skaar narrates 'where me'

You flee head over heels.
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of n
a trolloc leaving south.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Winded > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tn
racks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Winded > 
DonCarnage narrates 'blight?'

* HP:Wounded MV:Winded > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black wolf growls loudly, poised to leap.

* HP:Wounded MV:Winded > A Road by the Ravine
A ravine lies to the west while the road departs to the east towards the
northern point of the hill. A bridge spans across the ravine further to the
south. Far to the north east a forest consumes the road as it heads north
easterly.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are sn
ome tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Murnych narrates '2n'

* HP:Wounded MV:Winded > 
Snorakk narrates 'where?'

* HP:Wounded MV:Winded > n
n
Alas, you cannot go that way...
Murnych narrates 'come'

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > e
n

DonCarnage narrates '1 gap stil'

* HP:Wounded MV:Winded > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Winded > A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A thin-soled pair of light leather boots stand side by side.
An ordinary pair of plain pants has been idly left here.
A light pair of leather coverings lies upon the ground.
A leather helmet has been dropped here.
A torch is here.
Crumpled up here is a fragment of parchment.
Crumpled up here is a fragment of parchment.

n
n
* HP:Wounded MV:Winded > 
Noikor narrates '2n'

* HP:Wounded MV:Winded > e
Alas, you cannot go that way...

* HP:Wounded MV:Winded > e
e
Alas, you cannot go that way...

* HP:Wounded MV:Winded > A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Wounded MV:Winded > Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
DonCarnage Defender of the Keep is standing here.
Grat the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > 
Snorakk narrates 'where are you all dammit'

* HP:Wounded MV:Winded > 
Noikor narrates 'COME DUSTY'

* HP:Wounded MV:Winded > say he windinf
Ok.

* HP:Wounded MV:Winded > 
Boldor says '1n gap snor'
Snorakk leaves north riding a shadow stallion.
Grizer leaves north.
Boldor leaves north.
Grat leaves north.
DonCarnage leaves north.

* HP:Wounded MV:Winded > 
Snorakk has arrived from the north, riding a shadow stallion.
Grizer has arrived from the north.
Boldor has arrived from the north.
Grat has arrived from the north.
DonCarnage has arrived from the north.

* HP:Wounded MV:Winded > 
Murnych narrates '1n'
Snorakk leaves south riding a shadow stallion.
Grizer leaves south.
Boldor leaves south.
Grat leaves south.
DonCarnage leaves south.

* HP:Wounded MV:Winded > 
*Roderick* has arrived from the north, riding a wild stallion.

* HP:Wounded MV:Winded > 
*Roderick* leaves south riding a wild stallion.

* HP:Wounded MV:Winded > a
a
s
s
[kill human]
They aren't here.

a
* HP:Wounded MV:Winded > [kill human]
They aren't here.

* HP:Wounded MV:Winded > a
s
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > [kill human]
They aren't here.

* HP:Wounded MV:Winded > [kill human]
They aren't here.

* HP:Wounded MV:Winded > aasa
aasa
a
s
s
s
s
Alas, you cannot go that way...

* HP:Wounded MV:Winded > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Winded > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Winded > [kill human]
They aren't here.
Murnych narrates 'shit'

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > e

Fallen narrates 'rod comming hes beat. kill'

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > s
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Murnych narrates '3+'

* HP:Wounded MV:Winded > 
Snorakk has arrived from the south, riding a shadow stallion.
Grizer has arrived from the south.
Boldor has arrived from the south.
Grat has arrived from the south.
DonCarnage has arrived from the south.

* HP:Wounded MV:Winded > A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* HP:Wounded MV:Winded > 
Fallen narrates 'rod solo winding.'

* HP:Wounded MV:Winded > 
Fallen narrates 'kill him'

* HP:Wounded MV:Winded > n
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
DonCarnage Defender of the Keep is standing here.
Grat the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.

* HP:Wounded MV:Weary > 
Noikor narrates 'guy '
Snorakk leaves south riding a shadow stallion.
Grizer leaves south.
Boldor leaves south.
Grat leaves south.
DonCarnage leaves south.

* HP:Wounded MV:Weary > 
Skaar leaves south.

* HP:Wounded MV:Weary > e
Shadowing a Road
Grass grows knee deep here as it spreads across the rolling hills. Rock
outcroppings and misplaced boulders dot the sea of grass. The road lies to
the west and south as it borders the hill further to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving sos
uth.

* HP:Wounded MV:Weary > A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Wounded MV:Weary > 
Murnych narrates 'come dusty'

* HP:Wounded MV:Weary > s
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Weary > e
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
DonCarnage Defender of the Keep is here, fighting a big brown bear.
A big brown bear is here, fighting DonCarnage.
DonCarnage leaves south.
Noikor narrates 'DAMN IT COME DUSTY'

* HP:Wounded MV:Weary > w
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
Fallen the Unholy is standing here.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Weary > 
Fallen leaves east.

* HP:Wounded MV:Weary > k horse
You smite a warhorse's left leg extremely hard.

* HP:Wounded MV:Weary - a warhorse: Hurt > bash

Snorakk narrates 'omw coming'

-                     - a warhorse: Hurt > 
A warhorse hits your left arm.

=
Your bash at a warhorse sends him sprawling!

* HP:Wounded MV:Weary - a warhorse: Hurt > 
You smite a warhorse's left leg into bloody fragments!

* HP:Wounded MV:Weary - a warhorse: Wounded > 
Noikor narrates 'kyn jguyui haplo in...'

* HP:Wounded MV:Weary - a warhorse: Wounded > 
You smite a warhorse's right arm into bloody fragments!
Murnych narrates 'on dhulf'

* HP:Wounded MV:Weary - a warhorse: Beaten > 
A warhorse tickles your left hand with his hit.
You smite a warhorse's head into bloody fragments!

* HP:Wounded MV:Weary - a warhorse: Critical > 
A warhorse tickles your body with his hit.
You try to smite a warhorse, but he parries successfully.
The night has begun.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
Murnych narrates 'block noik snora come'

o HP:Wounded MV:Weary - a warhorse: Beaten > 
Noikor narrates 'jhuyui at crit'

o HP:Wounded MV:Weary - a warhorse: Beaten > 
A warhorse barely hits your head.
You smite a warhorse's right arm into bloody fragments!

o HP:Wounded MV:Weary - a warhorse: Critical > 
A warhorse barely tickles your right hand with his hit.
You try to smite a warhorse, but he deflects the blow.

inv
o HP:Wounded MV:Weary - a warhorse: Critical > You are carrying:
a water skin
a skin of human flesh
a water skin

o HP:Wounded MV:Weary - a warhorse: Critical > 
Murnych narrates 'track dhulf'

o HP:Wounded MV:Weary - a warhorse: Critical > 
A warhorse barely tickles your body with his hit.
You smite a warhorse's right foot into bloody fragments!
A warhorse is dead!  R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a warhorse's death cry.

o HP:Wounded MV:Weary > get rations pack
There doesn't seem to be a rations in a backpack.

o HP:Wounded MV:Weary > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) : 
a large number of copper pennies (24)
a wealth of gold crowns (77)
a tunic of green scales 
a water skin
a dagger 
a pair of soft, earth-colored, leather boots 
a raw side of meat
a black sword 

o HP:Wounded MV:Weary > 
Murnych narrates 'he light forest south of iwnding'

o HP:Wounded MV:Weary > get meat pack
You get a raw side of meat from a backpack.
Murnych narrates 'come snor'

o HP:Wounded MV:Weary > eat meat

Noikor narrates '2n'

o HP:Wounded MV:Weary > You eat the meat.

o HP:Wounded MV:Weary > eat meat
You don't seem to have any.

o HP:Wounded MV:Weary > s
Alas, you cannot go that way...

o HP:Wounded MV:Weary > l
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a warhorse is lying here.

o HP:Wounded MV:Weary > e
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Weary > s
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A big brown bear growls angrily about him.

o HP:Wounded MV:Weary > e

DonCarnage narrates 'someone get gate'

o HP:Wounded MV:Weary > A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Weary > s
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Weary > s

Murnych narrates 'frosw'

o HP:Wounded MV:Weary > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Weary > s
w
Alas, you cannot go that way...

o HP:Wounded MV:Weary > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly.

o HP:Wounded MV:Weary > w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Weary > e
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A wild stallion bucks madly.

o HP:Wounded MV:Weary > k horse
You smite a wild stallion's left hand into bloody fragments!

o HP:Wounded MV:Weary - a wild stallion: Hurt > 
A wild stallion tickles your head with his hit.
You smite a wild stallion's left arm very hard.

o HP:Wounded MV:Weary - a wild stallion: Wounded > 
A wild stallion tickles your left leg with his hit.
You smite a wild stallion's body extremely hard.

o HP:Wounded MV:Weary - a wild stallion: Battered > 
Fallen narrates 'on gate'

o HP:Wounded MV:Weary - a wild stallion: Battered > 
A wild stallion tries to hit you, but you dodge the attack.
You smite a wild stallion's right leg into bloody fragments!

o HP:Wounded MV:Weary - a wild stallion: Beaten > 
A wild stallion tickles your head with his hit.
You smite a wild stallion's body extremely hard.
A wild stallion is incapacitated and will slowly die, if not aided.

o HP:Wounded MV:Weary - a wild stallion: Incapacitated > 
Murnych narrates 'lame'

o HP:Wounded MV:Weary - a wild stallion: Incapacitated > 
You smite a wild stallion's body into bloody fragments!
A wild stallion is dead!  R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear a wild stallion's death cry.

o HP:Wounded MV:Weary > look
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of a wild stallion is lying here.
Murnych narrates 'dhlfiqaar in i think'

o HP:Wounded MV:Weary > w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.

o HP:Wounded MV:Weary > 
Your heartbeat calms down more as you feel less panicked.

w
o HP:Wounded MV:Weary > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Noikor narrates 'all fuckign in'

o HP:Wounded MV:Weary > w

DonCarnage narrates 'lag killin me'

o HP:Wounded MV:Weary > A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving west.
There are some tracks of a human leaving south.

o HP:Wounded MV:Weary > 
Noikor narrates 'LAME'

o HP:Wounded MV:Weary > w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
A shallow pool of water has collected on the ground.

o HP:Wounded MV:Weary > w
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Weary > 
Snorakk narrates 'i cannot move man'

o HP:Wounded MV:Weary > e
s
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
A shallow pool of water has collected on the ground.

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary > e

Murnych narrates 'no one died!'

o HP:Wounded MV:Weary > s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.

o HP:Wounded MV:Weary > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Weary > s
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Weary > 
Snorakk narrates 'someone check tracks to tv NOW'

o HP:Wounded MV:Weary > 
Snorakk narrates 'someone check tracks to tv NOW'

o HP:Wounded MV:Weary > e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Skaar narrates 'snor has lag'

o HP:Wounded MV:Weary > s

Murnych narrates 'i hagg'

o HP:Wounded MV:Weary > The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Weary > s
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Weary > 
Fallen narrates 'i checked commy none in it'

* HP:Wounded MV:Weary > w
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.

o HP:Wounded MV:Weary > s
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > w
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > w
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > 
Snorakk narrates 'check tv NOW'

o HP:Wounded MV:Weary > w
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > w
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegitation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Haggard > 
Snorakk narrates 'any tracks south?'

* HP:Wounded MV:Haggard > w
A Sickly Forest
The smell of over-ripe vegitation fills your nostrils. This section of the
forest is strangely blighted compared to most of the other areas. The limbs
of the oak trees are heavy with corruption, and the spines on the pine
cones are razor sharp, hoping to catch a traveler unaware.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
A gray palfrey prances skittishly nearby.
*Roderick* is standing here.

* HP:Wounded MV:Haggard > 
*Roderick* barely slashes your right leg.

a
* HP:Wounded MV:Haggard - Roderick: Healthy > a
You try to smite *Roderick*, but he deflects the blow.
*Roderick* slashes your body.
[kill human]
You do the best you can!

a
* HP:Wounded MV:Haggard - Roderick: Healthy > [kill human]
You do the best you can!

* HP:Wounded MV:Haggard - Roderick: Healthy > [kill human]
You do the best you can!

* HP:Wounded MV:Haggard - Roderick: Healthy > 
You try to smite *Roderick*, but he deflects the blow.
*Roderick* slashes your left arm hard.

* HP:Wounded MV:Haggard - Roderick: Healthy > 
You try to smite *Roderick*, but he parries successfully.
*Roderick* slashes your body hard.

* HP:Wounded MV:Haggard - Roderick: Healthy > 
*Roderick* panics, and attempts to flee!

na on rod
* HP:Wounded MV:Haggard - Roderick: Healthy > 
*Roderick* leaves east.

o HP:Wounded MV:Haggard > Ok.

o HP:Wounded MV:Haggard > e
na on rod
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegitation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Haggard > Ok.

* HP:Wounded MV:Haggard > 
Murnych narrates 'where'

s
* HP:Wounded MV:Haggard > 
Snorakk narrates 'WHERE?'

* HP:Wounded MV:Haggard > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
DonCarnage narrates 'where?'

o HP:Wounded MV:Haggard > 
Noikor narrates 'nice'

o HP:Wounded MV:Haggard > 
Noikor narrates 'BLOCK FD'

o HP:Wounded MV:Haggard > na winding
Ok.

o HP:Wounded MV:Weary > 
Skaar narrates 'winding?'

o HP:Wounded MV:Weary > s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

o HP:Wounded MV:Weary > 
Noikor narrates 'yeah'

o HP:Wounded MV:Weary > w
Alas, you cannot go that way...

o HP:Wounded MV:Weary > e

Murnych narrates 'nice'

o HP:Wounded MV:Weary > Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Noikor narrates 'he dismd'

o HP:Wounded MV:Weary > e
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Weary > na yes
Ok.

o HP:Wounded MV:Weary > n

Murnych narrates 'bitch gnna DIE AND RE_EUI{ ME'

o HP:Wounded MV:Weary > 
Noikor narrates 'BLOCK'

o HP:Wounded MV:Weary > A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Wounded MV:Weary > n
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > s
s
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.

o HP:Wounded MV:Weary > A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Weary > s
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.

o HP:Wounded MV:Weary > 
Murnych narrates 'someon get gate'

o HP:Wounded MV:Weary > k horse
You try to smite a gray palfrey, but he deflects the blow.

o HP:Wounded MV:Weary - a gray palfrey: Healthy > 
A gray palfrey tickles your head with his hit.
You smite a gray palfrey's body into bloody fragments!

o HP:Wounded MV:Weary - a gray palfrey: Hurt > 
A gray palfrey tries to hit you, but you dodge the attack.
You smite a gray palfrey's left leg into bloody fragments!

o HP:Wounded MV:Weary - a gray palfrey: Battered > 
Murnych narrates 'wher is he'

o HP:Wounded MV:Weary - a gray palfrey: Battered > 
A gray palfrey barely hits your body.
You smite a gray palfrey's right arm into bloody fragments!

o HP:Wounded MV:Weary - a gray palfrey: Beaten > 
A gray palfrey tries to hit you, but you dodge the attack.
You smite a gray palfrey's right leg into bloody fragments!
A gray palfrey is dead!  R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a gray palfrey's death cry.

o HP:Wounded MV:Weary > s
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > 
Noikor narrates 'STAY 2n'

o HP:Wounded MV:Weary > w
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Haggard > w
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Haggard > w
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Haggard > w
A Pine Forest
The forest here is thins out a bit, with the northern and eastern faces of
this section scared from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Haggard > w
A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Haggard > 
Noikor narrates 'i not ognna get hit by that group alone'

o HP:Wounded MV:Haggard > 
Murnych narrates 'he might have camou'

o HP:Wounded MV:Haggard > w
A Winding Road
The road continues its path through the thick forest. Deep ruts slash through
the road like old scars. The hard earth is packed from countless forays made by
Shienaran soldiers. To the east and west dense forest borders the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Wounded MV:Haggard > w
A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Haggard > s
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Haggard > w
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Wounded MV:Haggard > w
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Haggard > w
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks 
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into 
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A big brown bear growls angrily about him.

o HP:Wounded MV:Weary > 
Noikor narrates 'uuf what's he at?'

o HP:Wounded MV:Weary > w
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skaar the Trolloc is standing here.
Snorakk narrates 'i spamming 2n 2w others wait 2n'

o HP:Wounded MV:Weary > 
Noikor narrates 'he's winding..'

o HP:Wounded MV:Weary > 
Snorakk narrates 'errr i 2n 2e'

o HP:Wounded MV:Weary > 
Murnych narrates 'wtf is roderick skaar?'

o HP:Wounded MV:Weary > 
Noikor narrates 'get 2n 2e..'

na still health
o HP:Wounded MV:Weary > Ok.

o HP:Wounded MV:Weary > 
Noikor narrates 'oh'

o HP:Wounded MV:Weary > 
Skaar narrates 'finding him'

o HP:Wounded MV:Weary > 
Snorakk narrates ':)'

o HP:Wounded MV:Weary > 
Murnych narrates 'uufarius on him?'

o HP:Wounded MV:Weary > 
Noikor narrates 'i go find him'

na no
o HP:Wounded MV:Weary > l
Ok.

o HP:Wounded MV:Weary > Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Wounded MV:Weary > 
Noikor has arrived from the west.

o HP:Wounded MV:Weary > 
Noikor leaves east.

Skaar narrates 'no track'

o HP:Wounded MV:Weary > 
Murnych has arrived from the west.

o HP:Wounded MV:Weary > sc

Murnych leaves east.

o HP:Wounded MV:Weary > You have 223(381) hit and 37(233) movement points.
You have scored 14984109 experience points and 0 quest points.
You need 2515891 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Weary > w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
An owl is here flying around.

o HP:Wounded MV:Weary > a

Murnych narrates 'he have mount?'

o HP:Wounded MV:Weary > a
[kill human]
They aren't here.

o HP:Wounded MV:Weary > 
Snorakk narrates 'he still winding got a rat now'

**** Removed Spam for kill human

Noikor narrates 'bleh he walked right by a live horse'

o HP:Wounded MV:Weary > a
a
[kill human]
They aren't here.
Snorakk narrates 'lost rat :('


o HP:Wounded MV:Weary > a
[kill human]
They aren't here.
DonCarnage narrates 'cuz they all dism'd on their run from gap'

Noikor narrates 'roderick and dhulfiqaar commy'

o HP:Wounded MV:Winded > 
Fallen narrates 'lol'

o HP:Wounded MV:Winded > 
DonCarnage narrates 'commy'

o HP:Wounded MV:Winded > 
Murnych narrates 'lame'

o HP:Wounded MV:Winded > sc

Noikor narrates 'two SUPER dodgers'

o HP:Wounded MV:Winded > You have 261(381) hit and 87(233) movement points.
You have scored 14984109 experience points and 0 quest points.
You need 2515891 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.
DonCarnage narrates 'nice'

o HP:Wounded MV:Winded > 
Murnych narrates 'both dodgers'

o HP:Wounded MV:Winded > 
Fallen narrates 'lets kill um'

o HP:Wounded MV:Winded > l

Snorakk narrates 'time to kill those sluts'

o HP:Wounded MV:Winded > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > 
Noikor narrates 'witht heir group in fd...'

o HP:Wounded MV:Winded > 
Snorakk narrates 'all go commy'

sc
o HP:Wounded MV:Winded > You have 261(381) hit and 87(233) movement points.
You have scored 14984109 experience points and 0 quest points.
You need 2515891 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Boldor has arrived from the west.

o HP:Wounded MV:Winded > 
Boldor leaves east.

o HP:Wounded MV:Winded > e
e
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
An owl is visible flying high in the sky.

o HP:Wounded MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks 
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into 
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A big brown bear growls angrily about him.

o HP:Wounded MV:Winded > e
A big brown bear tickles your left leg with his hit.
You smite a big brown bear's left leg very hard.
A big brown bear tickles your body with his hit.
No way!  You're fighting for your life!

o HP:Wounded MV:Winded - a big brown bear: Hurt > 
Strago narrates 'SUP!!'

f
o HP:Wounded MV:Winded - a big brown bear: Hurt > PANIC!  You couldn't escape!

o HP:Wounded MV:Winded - a big brown bear: Hurt > 
You try to smite a big brown bear, but he parries successfully.
A big brown bear barely tickles your body with his hit.

o HP:Wounded MV:Winded - a big brown bear: Hurt > 
Fallen narrates 'both standing'

o HP:Wounded MV:Winded - a big brown bear: Hurt > 
Noikor narrates 'ig ot a great solution'

o HP:Wounded MV:Winded - a big brown bear: Hurt > 
You smite a big brown bear's left leg into bloody fragments!
A big brown bear tickles your right leg with his hit.

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
Snorakk narrates '1 trolloc stay in fd zone to tell us when in zone'

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
You try to smite a big brown bear, but he parries successfully.
A big brown bear barely tickles your head with his hit.

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
Snorakk has arrived from the west, riding a shadow stallion.
Grizer has arrived from the west.
Grat has arrived from the west.

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
Snorakk leaves east riding a shadow stallion.
Grizer leaves east.
Grat leaves east.

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
You smite a big brown bear's right hand into bloody fragments!
A big brown bear tickles your left hand with his hit.

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
Noikor narrates 'get ambushes in all the surrounding rooms :)'

o HP:Wounded MV:Winded - a big brown bear: Wounded > 
You smite a big brown bear's left hand into bloody fragments!
A big brown bear barely hits your body.

o HP:Wounded MV:Winded - a big brown bear: Battered > 
You try to smite a big brown bear, but he parries successfully.
A big brown bear tickles your body with his hit.

o HP:Wounded MV:Winded - a big brown bear: Battered > 
You try to smite a big brown bear, but he parries successfully.
A big brown bear barely hits your body.
Skaar narrates 'IS COMMY NOHIDE'

o HP:Wounded MV:Winded - a big brown bear: Battered > 
You try to smite a big brown bear, but he parries successfully.
A big brown bear barely hits your right leg.

o HP:Wounded MV:Winded - a big brown bear: Battered > 
Snorakk narrates 'yeah set ambushes all over place'

o HP:Wounded MV:Winded - a big brown bear: Battered > f

Grizer narrates 'yes'

You panic and attempt to flee! brown bear: Battered > 
Noikor narrates 'yah'


DonCarnage narrates 'ok, ill be the guy to get smacked when their grpou comes outa fd'


You flee head over heels.
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
An owl is visible flying high in the sky.

o HP:Wounded MV:Winded > 
Boldor narrates 'nod skarr'

o HP:Wounded MV:Winded > 
Fallen narrates 'no'

o HP:Wounded MV:Winded > 
Murnych narrates 'roderick will flee right awway'

o HP:Wounded MV:Winded > 
Fallen narrates 'ah'

o HP:Wounded MV:Winded > 
Your heartbeat calms down more as you feel less panicked.

o HP:Wounded MV:Winded > e

Murnych narrates 'stupid pansy he is'

o HP:Wounded MV:Winded > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks 
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into 
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A big brown bear growls angrily about him.

o HP:Wounded MV:Winded > e
The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > 
Snorakk narrates 'i hid there before'

o HP:Wounded MV:Winded > e
The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > 
Your blood freezes as you hear someone's death cry.

o HP:Wounded MV:Winded > 
Your blood freezes as you hear someone's death cry.

o HP:Wounded MV:Winded > e
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a shienaran scout is lying here.
The corpse of a black messenger pigeon is lying here.
Grat the Trolloc is standing here.
Grizer the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.

o HP:Wounded MV:Winded > 
Snorakk leaves north riding a shadow stallion.
Grizer leaves north.
Grat leaves north.

bc
o HP:Wounded MV:Winded > [butcher corpse]
You savagely rip a limb from the corpse of a shienaran scout.

o HP:Wounded MV:Winded > inv
You are carrying:
a severed leg
a water skin
a skin of human flesh
a water skin

o HP:Wounded MV:Winded > n
A Winding Road
The road continues its path through the thick forest. Deep ruts slash through
the road like old scars. The hard earth is packed from countless forays made by
Shienaran soldiers. To the east and west dense forest borders the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > n
A Winding Road
The Mountains of Dhoom lie far to the north. The mountain peaks disappear into
the low cloud cover. The road curves to the east just ahead out of sight behind
a grove of leatherleaf trees. The air is hot and stifling even in winter times.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving north.

o HP:Wounded MV:Winded > 
DonCarnage narrates 'lets do this'

o HP:Wounded MV:Winded > e
A Fork Before a Crumbling Tower
The road forks here around an ancient crumbling tower, long since abandoned.
Vines and hedges sprawl across the rubble, claiming back what civilization once
took. Much of the tower still remains intact, though its roof and one side has
crumbled to the ground.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Winded > e
e
A Winding Road
Stones of various size cover the ground here, seeming to have made their
way from the crumbling tower to the east via soldiers kicking them out of
their way. The temperature is usually cooler than that closer to the
Blight, but not as cold as in most of the northlands.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > e
A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Winded > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Grat the Trolloc is standing here.
Grizer the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.
Noikor the Darkling Master is standing here.

o HP:Wounded MV:Winded > 
Snorakk narrates 'all come commy'

o HP:Wounded MV:Winded > fol snorakk
You now follow Snorakk.

o HP:Wounded MV:Winded > sc
You have 242(381) hit and 82(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Snorakk narrates '1 trolloc stay in fd zone pls'

o HP:Wounded MV:Winded > 
The Wheel of Time turns...

o HP:Wounded MV:Winded > 
Snorakk stops riding a shadow stallion.

o HP:Wounded MV:Winded > 
Snorakk starts leading a shadow stallion.
A shadow stallion now follows Snorakk.

o HP:Wounded MV:Winded > 
You are now a member of Snorakk's group.
A shadow stallion is now a member of Snorakk's group.

o HP:Wounded MV:Winded > 
DonCarnage narrates 'im there'

o HP:Wounded MV:Winded > sc
You have 261(381) hit and 108(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Noikor narrates 'someone ambush 1d 1s of commy?'

o HP:Wounded MV:Winded > 
Boldor has arrived from the north.
Grat gets a raw side of meat from a backpack.

o HP:Wounded MV:Winded > 
Grat eats a raw side of meat.

o HP:Wounded MV:Winded > 
Snorakk narrates 'kewl dc thanx'

o HP:Wounded MV:Winded > 
DonCarnage narrates 'if smel horses im runnin tho'

o HP:Wounded MV:Winded > 
Murnych narrates 'get meat someoen?'

o HP:Wounded MV:Winded > whe

Grat drinks blood from a skin of human flesh.

o HP:Wounded MV:Winded > Players in your Zone
--------------------
Uufarius             - Amongst the Rubble
Grizer               - Amongst the Rubble
Boldor               - Amongst the Rubble
Grat                 - Amongst the Rubble
Skaar                - In the Remains of a Crumbling Tower
Murnych              - In the Remains of a Crumbling Tower
Noikor               - Amongst the Rubble
Snorakk              - Amongst the Rubble
Fallen               - In the Remains of a Crumbling Tower
Snorakk narrates 'who else has ambush?'

o HP:Wounded MV:Winded > 
Grat drinks blood from a skin of human flesh.

o HP:Wounded MV:Winded > sc
You have 261(381) hit and 108(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Snorakk leaves north.
A shadow stallion leaves north.
You follow Snorakk.

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Snorakk the Master of Fal Dara  is standing here.
Skaar the Trolloc is resting here.
Fallen the Unholy is standing here.
Murnych the Wretched Predator is standing here.
Grizer has arrived from the south.
Boldor has arrived from the south.
Grat has arrived from the south.
Noikor has arrived from the south.

o HP:Wounded MV:Winded > 
Murnych narrates 'lets hit fore they healhty.'

o HP:Wounded MV:Winded > 
Noikor says 'grizer and skaaar'

sc
o HP:Wounded MV:Winded > 
Skaar narrates 'noikor Im gonna ambush there you need to tell me if hidden in 10 secs'

o HP:Wounded MV:Winded > You have 261(381) hit and 106(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Murnych says 'meat'
Noikor says 'that's 3'

o HP:Wounded MV:Winded > 
Noikor spits over his shoulder.

o HP:Wounded MV:Winded > 
Skaar stops resting, and clambers on his feet.

o HP:Wounded MV:Winded > 
Skaar leaves south.

o HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Uufarius             - In the Remains of a Crumbling Tower
Grizer               - In the Remains of a Crumbling Tower
Boldor               - In the Remains of a Crumbling Tower
Grat                 - In the Remains of a Crumbling Tower
Skaar                - Amongst the Rubble
Murnych              - In the Remains of a Crumbling Tower
Noikor               - In the Remains of a Crumbling Tower
Snorakk              - In the Remains of a Crumbling Tower
Fallen               - In the Remains of a Crumbling Tower

o HP:Wounded MV:Winded > 
Boldor gives a large slab of meat to Murnych.

o HP:Wounded MV:Winded > 
Murnych eats a large slab of meat.

o HP:Wounded MV:Winded > 
Noikor narrates 'yeah'

o HP:Wounded MV:Winded > sc
You have 261(381) hit and 106(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Noikor narrates 'you hidden'

o HP:Wounded MV:Winded > 
Noikor says 'dont go south'

o HP:Wounded MV:Winded > 
Murnych says 'lets do this'

o HP:Wounded MV:Winded > 
Noikor says 'skaar ambusing'

o HP:Wounded MV:Winded > 
Noikor spits over his shoulder.

o HP:Wounded MV:Winded > sc

Snorakk hisses 'all follow'

o HP:Wounded MV:Winded > You have 261(381) hit and 106(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.
Murnych chuckles politely.

o HP:Wounded MV:Winded > 
Fallen stops following Murnych.
Fallen now follows Snorakk.

o HP:Wounded MV:Winded > 
Noikor gets a thin vial of yellow fluid from a backpack.

o HP:Wounded MV:Winded > 
Fallen says 'who stay here?'

o HP:Wounded MV:Winded > 
Murnych says 'hit only 1 pulke?'

o HP:Wounded MV:Winded > sc
You have 261(381) hit and 106(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

o HP:Wounded MV:Winded > 
Boldor says '2'

o HP:Wounded MV:Winded > 
Fallen is now a member of Snorakk's group.

o HP:Wounded MV:Tiring > 
Noikor says 'grizer tracka nd ambush 1n?'

o HP:Wounded MV:Tiring > say i will i'm winded
Ok.

o HP:Wounded MV:Tiring > l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Noikor the Darkling Master is standing here.
Grat the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Snorakk the Master of Fal Dara  is standing here.
Fallen the Unholy is standing here.
Murnych the Wretched Predator is standing here.

o HP:Wounded MV:Tiring > 
Noikor says 'er try even'

o HP:Wounded MV:Tiring > 
Murnych looks at Grizer.

o HP:Wounded MV:Tiring > 
Snorakk hisses 'uff wait here and spam'

o HP:Wounded MV:Tiring > r
You sit down and rest your tired bones.

o HP:Wounded MV:Tiring > 
Murnych looks at you.

o HP:Wounded MV:Tiring > fol uufarius

DonCarnage narrates 'update?'

o HP:Wounded MV:Tiring > You stop following Snorakk.

o HP:Wounded MV:Tiring > st

Snorakk hisses 'all spam kill dhulf'

o HP:Wounded MV:Tiring > You stop resting, and stand up.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > 
Noikor narrates 'we about to hit'

o HP:Wounded MV:Tiring > 
Snorakk hisses 'all rdy?'

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

a
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

a
a
a
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > 
Fallen nods in agreement.

o HP:Wounded MV:Tiring > 
Noikor nods in agreement.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

a
a
a
o HP:Wounded MV:Tiring > [kill human]
They aren't here.
Snorakk hisses 'hitting now'

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

a
a
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

a
a
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.
Snorakk leaves up.
Fallen leaves up.
A shadow stallion leaves up.
Murnych leaves up.
Grizer leaves up.
Boldor leaves up.
Grat leaves up.
Noikor leaves up.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

[spamming k human cut out]

They aren't here.
Murnych narrates 'lame'
Snorakk has arrived from above.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.
Murnych has arrived from above.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
a
a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.
Murnych leaves up.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > a
a
a
[kill human]
They aren't here.
Grizer has arrived from above.

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor narrates 'roderick healthy....'

* HP:Hurt MV:Tiring > a
a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Boldor has arrived from above.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Grizer leaves up.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Snorakk narrates 'i ate tons of damage'

Snorakk narrates 'ALL GET OUT'

a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor has arrived from above.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
a
[kill human]
They aren't here.
Snorakk narrates 'ALL GET OUT'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor narrates 'they BOTH healthy'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Grizer has arrived from above.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Snorakk narrates 'fuck that'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor narrates 'BULLSHIT'

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Fallen has arrived from above.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Fallen panics, and attempts to flee!
Fallen leaves north.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Murnych narrates 'fle'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor says 'we wait here'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
Your blood freezes as you hear someone's death cry.
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor narrates 'smelly'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Boldor narrates '1 smelly winding'
Murnych narrates '1 smley'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
DonCarnage narrates 'esc is around'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Fallen has arrived from the north.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
DonCarnage narrates 'its escobar'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Skaar narrates 'come s'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Skaar narrates 'come s'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Skaar narrates 'come s'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Skaar narrates 'come s'

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Skaar narrates 'come s'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Murnych narrates 'notice on'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Boldor leaves south.
Murnych leaves south.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Noikor says 'who died?'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor leaves south.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Murnych narrates 'come'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > look
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Snorakk leaves south.
Fallen leaves south.
Grizer leaves south.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
DonCarnage narrates 'frzin'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > *Escobar* has arrived from the south.
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
You try to smite *Escobar*, but he deflects the blow.

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!
Boldor has arrived from the south.

* HP:Hurt MV:Tiring - Escobar: Wounded > *Escobar* barely pierces your right leg.
You try to smite *Escobar*, but he parries successfully.
[kill human]
You do the best you can!
Boldor tries to scythe *Escobar*, but he deflects the blow.

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > *Escobar* panics, and attempts to flee!
[kill human]
You do the best you can!
Murnych has arrived from the south.

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!
*Escobar* dodges nimbly to avoid further attack.

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!
Snorakk has arrived from the south.
Fallen has arrived from the south.
Grizer has arrived from the south.
Skaar has arrived from the south.

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > [kill human]
You do the best you can!

* HP:Hurt MV:Tiring - Escobar: Wounded > *Escobar* leaves south.
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > na esco
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Boldor leaves east.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Murnych leaves south.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > n
[kill human]
They aren't here.
Boldor leaves south.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Snorakk leaves south.
Fallen leaves south.
Grizer leaves south.

* HP:Hurt MV:Tiring > In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Hurt MV:Tiring > Ok.

* HP:Hurt MV:Tiring > A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.

* HP:Hurt MV:Tiring > s
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]

* HP:Hurt MV:Tiring > 
Noikor narrates 'he in'

s
* HP:Hurt MV:Tiring > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
Skaar the Trolloc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Snorakk the Master of Fal Dara  is standing here.

* HP:Hurt MV:Tiring > 
Boldor has arrived from the south.

* HP:Hurt MV:Tiring > 
Skaar leaves south.

* HP:Hurt MV:Tiring > 
Skaar has arrived from the south.
Snorakk leaves north.
Fallen leaves north.
Grizer leaves north.
Boldor leaves north.

* HP:Hurt MV:Tiring > fol snorakk
I see no person by that name here!

* HP:Hurt MV:Tiring > 
Dhulfiqaar bellows 'IjGI ^SK] KXxqs`[Z'

* HP:Hurt MV:Tiring > 
Snorakk has arrived from the north.
Fallen has arrived from the north.
Grizer has arrived from the north.
Boldor has arrived from the north.
Skaar has arrived from the north.

* HP:Hurt MV:Tiring > 
Snorakk leaves south.
Fallen leaves south.
Grizer leaves south.
Boldor leaves south.

* HP:Hurt MV:Tiring > 
Murnych narrates 'bleh'

* HP:Hurt MV:Tiring > s

The day has begun.

* HP:Hurt MV:Strong > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Snorakk the Master of Fal Dara  is standing here.

s
* HP:Hurt MV:Strong > 
Roderick bellows '?labr'

n
* HP:Hurt MV:Strong > Alas, you cannot go that way...
Murnych narrates 'he was beaten up bad'

* HP:Hurt MV:Strong > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]

* HP:Hurt MV:Tiring > s

Noikor narrates 'this is fucking lame'

* HP:Hurt MV:Tiring > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Snorakk the Master of Fal Dara  is standing here.

* HP:Hurt MV:Tiring > 
DonCarnage narrates 'friggin freezin like a mofo'

* HP:Hurt MV:Tiring > 
Snorakk bellows 'i like that moroonic crap yeah thanx'

* HP:Hurt MV:Tiring > 
Noikor narrates 'dhulfiqaar and roderick both HEALTHY'

* HP:Hurt MV:Tiring > fol snorakk
You now follow Snorakk.

* HP:Hurt MV:Tiring > 
Murnych narrates 'who died'

* HP:Hurt MV:Tiring > 
Roderick bellows 'Fui f bE ] VeFQs cQzM PP]fJ em'
You are now a member of Snorakk's group.

* HP:Hurt MV:Tiring > 
Dhulfiqaar bellows 'dIL IAGW bbKGl] Eivmep ZJ EG_ ij bBX]'

* HP:Hurt MV:Tiring > 
Snorakk leaves west.
You follow Snorakk.

A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > sc
You have 312(381) hit and 170(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

* HP:Hurt MV:Tiring > look
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Snorakk the Master of Fal Dara  is standing here.

* HP:Hurt MV:Tiring > 
Murnych narrates 'we need bashers on htem'

* HP:Hurt MV:Tiring > 
Murnych narrates '3n'

* HP:Hurt MV:Tiring > 
Murnych narrates '2n'

* HP:Hurt MV:Tiring > 
Murnych narrates '@N'

* HP:Hurt MV:Tiring > 
Boldor narrates 'I bash...but no good with this finely'

* HP:Hurt MV:Tiring > 
Noikor narrates 'kyn'

* HP:Hurt MV:Tiring > 
Murnych narrates 'kyn dismoutnd'

* HP:Hurt MV:Tiring > 
Noikor narrates 'littltr trial'

* HP:Hurt MV:Tiring > 
Murnych narrates 'littl'

* HP:Hurt MV:Tiring > 
Boldor says 'go'

* HP:Hurt MV:Tiring > 
Snorakk bellows 'i love that you guys are healthy and that only 1 in group can hit you'

* HP:Hurt MV:Tiring > 
Murnych narrates '2n'

* HP:Hurt MV:Tiring > 
Noikor narrates 'he in'
Snorakk hisses 'where?'

* HP:Hurt MV:Tiring > 
DonCarnage narrates '2n come now'

* HP:Hurt MV:Tiring > 
Boldor says '2n'

* HP:Hurt MV:Tiring > 
Snorakk spits over his shoulder.

* HP:Hurt MV:Tiring > 
Noikor narrates 'come 2n'
Snorakk leaves north.
You follow Snorakk.

A Winding Road
The road winds sharply here, heading south and east. The hard-packed earth
makes little impression of traveling groups other than wagons. Small stones
litter the ground, making travel uncomfortable.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
Snorakk the Master of Fal Dara  is standing here.
A warhorse is here, stamping his feet impatiently.
Fallen has arrived from the south.
Grizer has arrived from the south.
Boldor has arrived from the south.

* HP:Hurt MV:Tiring > 
Snorakk leaves south.
You follow Snorakk.

A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a myrddraal leaving north.
There are some tracks of a trolloc leaving north.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the north.
Grizer has arrived from the north.
Boldor has arrived from the north.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Pine Forest
The forest here is thins out a bit, with the northern and eastern faces of
this section scared from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.
Skaar has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Winding Road
The road continues its path through the thick forest. Deep ruts slash through
the road like old scars. The hard earth is packed from countless forays made by
Shienaran soldiers. To the east and west dense forest borders the road.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving north.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Pine Forest
The trees arch their limbs away from the road lying to the east and south.
Several branches have been hacked off from someone attempting to wade through
the thick brambles and intertwining trees. To the north the trees become so
thickly meshed, passage would be futile.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.
Skaar has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Pine Forest
A fallen oak tree, blasted two spans from its roots, rests its dead branches on
the forest floor. A lightning strike must have severed the ancient tree. Pine
trees surround their distant cousin, moving in closer over the years seeking
the sunlight drifting in from the open canopy.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.
Skaar has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

A Pine Forest
Just north of the dusty road, already it becomes difficult to catch gilmpses of
what lies south. Sharp thorny bushes thrive in this environment, surrounding
trees then plunging their feelers deep into the once mighty oaks. A slight mist
rises up from the forest floor where bacteria and fungii decompose fallen
branches.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

Thick Forest
Thick hedges thicken into a dark and gloomy forest here. Trees, gnarled and
twisted, cover the ground. To the north, through a break in the trees, the
black jagged peaks of the Mountains of Dhoom can be glimpsed. To the south 
lies the road to Tarwin's Gap, leading through the forest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving west.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.
Skaar has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves west.
You follow Snorakk.

Thorny Hedges
The thorny hedges here prick you wherever you move, and you aren't very 
willing to stay here and get pricked more. The bushes to the west have 
thickened into impenetrablity, but you can still make you way north into more 
thorny hedges, as well as east, into thinner bushes. To your south, you can 
spot the old road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Strong > 
Snorakk leaves south.
You follow Snorakk.

Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the north.
Grizer has arrived from the north.
Boldor has arrived from the north.

* HP:Hurt MV:Tiring > 
Snorakk leaves west.
You follow Snorakk.

The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Snorakk the Master of Fal Dara  is standing here.
An owl is visible flying high in the sky.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > 
Snorakk leaves west.
You follow Snorakk.

The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
Snorakk the Master of Fal Dara  is standing hea
a
re.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > 
Murnych narrates 'eschoar dismoutned'
Snorakk leaves west.
You follow Snorakk.

The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to thea
 northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
Snorakk the Master of Fal Dara  is standing here.
DonCarnage Defender of the Keep is standing here.
A cute brown deer eyes you nervously.
Fallen has arrived from the east.a

Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > 
Snorakk leaves west.
You follow Snorakk.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]a

There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
Snorakk the Master of Fal Dara  is standing here.
Fallen has arrived from the east.
Grizer has arrived from the east.
Boldor has arrived from the east.

* HP:Hurt MV:Tiring > 
DonCarnage narrates 'f this, i cant fight in this'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor has arrived from the west.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
DonCarnage has arrived from the east.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Murnych narrates 'snorakk'

a
a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Noikor says 'fucking gay'

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > 
Murnych narrates 'find esco'

* HP:Hurt MV:Tiring > look
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving west.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
DonCarnage Defender of the Keep is standing here.
Noikor the Darkling Master is standing here.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Snorakk the Master of Fal Dara  is standing here.
Snorakk hisses 'they all in?'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor says 'he's in'

* HP:Hurt MV:Tiring > a

Noikor nods in agreement.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > 
Murnych has arrived from the west.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Noikor says 'they coming out without horses'

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > 
Murnych leaves west.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > 
Noikor says 'so if we can hit them'

* HP:Hurt MV:Tiring > a

DonCarnage narrates 'im goin to rent.  i cant do junk'

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor says 'they'll go haggard'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
DonCarnage leaves east.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > [kill human]
They aren't here.
Murnych has arrived from the west.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor spits over his shoulder.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

a
* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor says 'or die'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.
Noikor leaves west.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
a
[kill human]
They aren't here.
Murnych says 'escobar is in?'

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

[more spamming cut out]

a
They aren't here.

+                     
Some obvious fresh tracks of a Trolloc leaving west.
Some obvious fresh tracks of a Trolloc leaving east.
Some obvious fresh tracks of a Trolloc leaving west.
Some obvious fresh tracks of a Trolloc leaving west.
Some obvious fresh tracks of a Human leaving south.
Murnych says 'escobar is in...'

* HP:Hurt MV:Tiring > 
Snorakk hisses 'wanna play this fine i get mobs'

* HP:Hurt MV:Tiring > 
The grey wolf bitch has arrived from the west.

* HP:Hurt MV:Tiring > 
Snorakk hisses 'fucking assholes'

* HP:Hurt MV:Tiring > 
Snorakk has disbanded the group.
You stop following Snorakk.
Fallen stops following Snorakk.
Murnych stops following Snorakk.
Grizer stops following Snorakk.
Boldor stops following Snorakk.
Skaar stops following Snorakk.

* HP:Hurt MV:Tiring > 
Murnych slashes the grey wolf bitch's right arm very hard.

* HP:Hurt MV:Tiring > 
Snorakk leaves west.

* HP:Hurt MV:Tiring > 
The grey wolf bitch tries to hit Murnych, but he parries successfully.
Murnych slashes the grey wolf bitch's left leg very hard.

* HP:Hurt MV:Tiring > 
Noikor slashes the grey wolf bitch's body into bloody fragments!

* HP:Hurt MV:Tiring > a
[kill human]
They aren't here.

* HP:Hurt MV:Tiring > 
Grizer pierces the grey wolf bitch's body.

* HP:Hurt MV:Tiring > 
Grizer pierces the grey wolf bitch's body.
Noikor slashes the grey wolf bitch's body into bloody fragments!
The grey wolf bitch tries to hit Murnych, but he parries successfully.
Murnych slashes the grey wolf bitch's body into bloody fragments!
The grey wolf bitch is dead!  R.I.P.
Your blood freezes as you hear the grey wolf bitch's death cry.

* HP:Hurt MV:Tiring > 
Noikor narrates 'snorakk?'

* HP:Hurt MV:Tiring > 
Murnych leaves west.

* HP:Hurt MV:Tiring > look
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
Noikor the Darkling Master is standing here.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.

* HP:Scratched MV:Strong > 
Noikor says 'wtf...'

* HP:Scratched MV:Strong > 
Murnych narrates 'he geting mobs'

* HP:Scratched MV:Strong > 
Dayvael narrates 'can anyone help me stat?'

* HP:Scratched MV:Strong > 
Noikor says 'oh'

* HP:Scratched MV:Strong > 
Murnych has arrived from the west.

* HP:Scratched MV:Strong > 
Noikor narrates 'nod'

* HP:Scratched MV:Strong > 
Murnych says 'lame escobar'

* HP:Scratched MV:Strong > 
Murnych says 'ineed to re-euip !'

* HP:Scratched MV:Strong > 
Snorakk has arrived from the west, riding a shadow stallion.
A beaked trolloc has arrived from the west.
A muzzled trolloc has arrived from the west.

sc
* HP:Scratched MV:Strong > 
A beaked trolloc stops following Snorakk.
A muzzled trolloc stops following Snorakk.

* HP:Scratched MV:Strong > You have 350(381) hit and 190(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

* HP:Scratched MV:Strong > 
Boldor says 'some need to spam'

* HP:Scratched MV:Strong > look
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.
Murnych the Wretched Predator is standing here.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.

* HP:Scratched MV:Strong > 
Skaar says 'all fol me temporarily?'

* HP:Scratched MV:Strong > 
Murnych looks at Skaar.

* HP:Scratched MV:Strong > fol skaar
You now follow Skaar.

* HP:Scratched MV:Strong > 
Grizer looks at Skaar.
Fallen looks at Skaar.

* HP:Scratched MV:Strong > 
Snorakk has arrived from the west, riding a shadow stallion.
A Ghar'ghael trolloc has arrived from the west.
A beaked trolloc has arrived from the west.

* HP:Scratched MV:Strong > 
A Ghar'ghael trolloc stops following Snorakk.
A beaked trolloc stops following Snorakk.

* HP:Scratched MV:Strong > 
Snorakk leaves west riding a shadow stallion.

* HP:Scratched MV:Strong > 
Noikor narrates 'well they still commy..'

* HP:Scratched MV:Strong > 
Strago narrates 'anyone want a kris edged flamberge?'

* HP:Scratched MV:Strong > fol uufarius
You stop following Skaar.

sc
* HP:Scratched MV:Strong > You have 350(381) hit and 190(233) movement points.
You have scored 14985525 experience points and 0 quest points.
You need 2514475 exp to reach the next level.
You have amassed 34 Turn points to date.
You have played 3 days and 9 hours (real time).
This ranks you as Uufarius the Trolloc (Level 30).
You are standing.

* HP:Scratched MV:Strong > look

Skaar shrugs helplessly.

* HP:Scratched MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a myrddraal leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
Murnych the Wretched Predator is standing here.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.

* HP:Scratched MV:Strong > 
Murnych says 'notice on'

* HP:Scratched MV:Strong > 
Snorakk has arrived from the west, riding a shadow stallion.
A beaked trolloc has arrived from the west.
A beaked trolloc has arrived from the west.

* HP:Scratched MV:Strong > 
A beaked trolloc stops following Snorakk.
A beaked trolloc stops following Snorakk.

* HP:Scratched MV:Strong > notice
You start paying increased attention to your surroundings.

l
* HP:Scratched MV:Strong > A beaked trolloc leaves east.
A green woodpecker has arrived from the west.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a wooden practice shield is hidden here.
A green woodpecker is high up a tree, tapping away.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
Murnych the Wretched Predator is standing here.
Skaar the Trolloc is standing here.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.
Murnych says 'escobar brags about his balls'

* HP:Scratched MV:Full > 
Murnych says 'smley'

* HP:Scratched MV:Full > 
Murnych narrates '2'

* HP:Scratched MV:Full > 
*Tarn* has arrived from the west, riding a warhorse.
*Alastair* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full > 
Skaar tries to pierce *Alastair*, but he deflects the blow.
*Tarn* leaves south riding a warhorse.

a
* HP:Scratched MV:Full > a

Boldor tries to scythe *Alastair*, but he deflects the blow.

* HP:Scratched MV:Full > a
a
[kill human]
You smite *Alastair*'s right leg hard.
Murnych narrates '2 smley'
Fallen tries to slash *Alastair*, but he deflects the blow.

* HP:Scratched MV:Full - Skaar: Healthy - Alastair: Scratched > a
[kill human]
You do the best you can!
Grizer tries to pierce *Alastair*, but he parries successfully.

* HP:Scratched MV:Full - Skaar: Healthy - Alastair: Scratched > *Alastair* swiftly dodges Grizer's attempt to pierce him.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.
A green woodpecker has arrived from the west.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.
A beaked trolloc joins Skaar's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Ghar'ghael trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
Fallen slasa
hes *Alastair*'s body hard.
You smite *Alastair*'s body extremely hard.
Boldor scythes *Alastair*'s right leg very hard.
*Alastair* tries to slash Skaar, but he deflects the blow.
Skaar pierces *Alastair*'s head into bloody fragments!
[kill human]
You do the best you can!
Murnych tries to slash *Alastair*, but he deflects the blow.

a
* HP:Scratched MV:Full - Skaar: Healthy - Alastair: Hurt > [kill human]
You do the best you can!

* HP:Scratched MV:Full - Skaar: Healthy - Alastair: Hurt > Skaar pierces *Alastair*'s body.
[kill human]
You do the best you can!
*Alastair* panics, and attempts to flee!

a
* HP:Scratched MV:Full - Skaar: Healthy - Alastair: Wounded > [kill human]
You do the best you can!
Snorakk has arrived from the west, riding a shadow stallion.
A hideous trolloc has arrived from the west.
A hideous trolloc has arrived from the west.
*Alastair* leaves west riding a warhorse.

a
* HP:Scratched MV:Full > 
Murnych narrates '2n'
A hideous trolloc stops following Snorakk.
A hideous trolloc stops following Snorakk.

Murnych leaves west.
Snorakk leaves west riding a shadow stallion.

* HP:Scratched MV:Full > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A green woodpecker is high up a tree, tapping away.

* HP:Scratched MV:Full > e
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a wooden practice shield is hidden here.
You notice a lantern is hidden here.
Noikor the Darkling Master is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beaked trolloc is here, scouting.
Boldor the Havoc is standing here.
Grizer the Trolloc is standing here.
Fallen the Unholy is standing here.

a
* HP:Scratched MV:Full > 
Murnych narrates 'little'

* HP:Scratched MV:Full > 
Grizer leaves south.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.
Grizer has arrived from the south.
Murnych narrates 'littltraik'

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a

Murnych narrates 'come'

* HP:Scratched MV:Full > a
A hideous trolloc leaves east.
A beaked trolloc has arrived from the east.
[kill human]
They aren't here.

a
* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
e
[kill human]
They aren't here.

a
* HP:Scratched MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
You notice a lantern is hidden here.
A hideous trolloc is here, in a world of hurt.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > e
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trola
e
loc leaving west.
There are some tracks of a trolloc leaving east.
A cute brown deer eyes you nervously.

* HP:Scratched MV:Strong > 
Murnych narrates 'l'

* HP:Scratched MV:Strong > look
[kill human]
They aren't here.

* HP:Scratched MV:Strong > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.
An owl is visible flying high in the sky.

* HP:Scratched MV:Strong > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.
An owl is visible flying high in the sky.

* HP:Scratched MV:Strong > 
Murnych narrates 'block'

* HP:Scratched MV:Strong > e
a
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks w
of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > w
A cougar has arrived from the east.
A cougar tries to hit you, but you dodge the attack.
You smite a cougar's left foot into bloody fragments!
You swiftly dodge a cougar's attempt to hit you.
No way!  You're fighting for your life!

* HP:Scratched MV:Strong - a cougar: Hurt > No way!  You're fighting for your life!

* HP:Scratched MV:Strong - a cougar: Hurt > 
You smite a cougar's left leg into bloody fragments!
A cougar tickles your body with his hit.

* HP:Scratched MV:Strong - a cougar: Battered > 
You smite a cougar's body into bloody fragments!
A cougar barely tickles your body with his hit.

* HP:Scratched MV:Strong - a cougar: Beaten > w
No way!  You're fighting for your life!

* HP:Scratched MV:Strong - a cougar: Beaten > 
You smite a cougar's left arm into bloody fragments!
A cougar is dead!  R.I.P.
Oh, much better the second time around.
Your blood freezes as you hear a cougar's death cry.

* HP:Scratched MV:Strong > w
w
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A rat scurries around trying to get out of sight.
An owl is visible flying high in the sky.

* HP:Scratched MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A cute brown deer eyes you nervously.

* HP:Scratched MV:Strong > w
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
You notice a lantern is hidden here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.

* HP:Scratched MV:Strong > w
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
Boldor the Havoc is standing here.
A beaked trolloc is here, scouting.
Grizer the Trolloc is standing here.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Fallen the Unholy is standing here.

* HP:Scratched MV:Strong > a
a
[kill human]
They aren't here.

* HP:Scratched MV:Strong > a
[kill human]
They aren't here.

* HP:Scratched MV:Strong > a
[kill human]
They aren't here.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > whe
You are hungry.
Players in your Zone
--------------------
Uufarius             - The Dusty Road
Grizer               - The Dusty Road
Boldor               - The Dusty Road
Skaar                - The Dusty Road
Murnych              - The Dusty Road
Noikor               - The Dusty Road
Snorakk              - Heavy Forest
Fallen               - The Dusty Road
smelly horse         - somewhere

* HP:Healthy MV:Full > a

Murnych narrates 'vlock'

* HP:Healthy MV:Full > a
a
[kill human]
They aren't here.

a
a
* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > a
a
[kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > a
[kill human]
They aren't here.
*Alastair* has arrived from the west, riding a warhorse.

* HP:Healthy MV:Full > a
[kill human]
You try to smite *Alastair*, but he parries successfully.
Grizer tries to pierce *Alastair*, but he parries successfully.
Fallen slashes *Alastair*'s head very hard.
*Alastair* panics, and attempts to flee!

* HP:Healthy MV:Full - Alastair: Critical > a
[kill human]
You do the best you can!

* HP:Healthy MV:Full - Alastair: Critical > a
a
[kill human]
You do the best you can!

a
a
* HP:Healthy MV:Full - Alastair: Critical > [kill human]
You do the best you can!
Boldor tries to scythe *Alastair*, but he parries successfully.

* HP:Healthy MV:Full - Alastair: Critical > a
a
a
[kill human]
You do the best you can!

* HP:Healthy MV:Full - Alastair: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Full - Alastair: Critical > [kill human]
You do the best you can!

* HP:Healthy MV:Full - Alastair: Critical > a

*Alastair* leaves south riding a warhorse.

* HP:Healthy MV:Full > [kill human]
They aren't here.
Murnych has arrived from the west.

* HP:Healthy MV:Full > a
a
a
a
a
[kill human]
They aren't here.

* HP:Healthy MV:Full > a
[kill human]
They aren't here.
Skaar leaves east.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > a
[kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > a
s
[kill human]
They aren't here.
Grizer leaves south.

* HP:Healthy MV:Full > a
[kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.
Noikor has arrived from the west.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.
Noikor leaves east.

* HP:Healthy MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving norta
h.
There are some tracks of a human leaving south.
An iron lantern hangs from the wall above the gate.
Grizer the Trolloc is standing here.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > a
n

Boldor has arrived from the north.

* HP:Healthy MV:Full > [kill human]
They aren't here.

* HP:Healthy MV:Full > n
[kill human]
They aren't here.

* HP:Healthy MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a lantern is hidden here.
Skaar the Trolloc is standing here.
Murnych the Wretched Predator is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Fallen the Unholy is standing here.

* HP:Healthy MV:Full > Alas, you cannot go that way...

* HP:Healthy MV:Full > 
Boldor has arrived from the south.
Skaar leaves south.
Murnych leaves south.

* HP:Healthy MV:Full > 
Grizer narrates 'damnnit!!'
Snorakk has arrived from the west, riding a shadow stallion.
Fallen leaves south.

* HP:Healthy MV:Full > 
Grizer has arrived from the south.
Murnych has arrived from the south.

* HP:Healthy MV:Full > 
Fallen has arrived from the south.

* HP:Healthy MV:Full > 
Murnych narrates 'NO'

* HP:Healthy MV:Full > 
Murnych narrates 'HE GOT IN?'

* HP:Healthy MV:Full > 
Noikor narrates 'wtf alastair crit...'

* HP:Healthy MV:Full > 
Grizer narrates 'sigh'

* HP:Healthy MV:Full > say luck flee
Ok.

* HP:Healthy MV:Full > 
Skaar narrates 'WTF ARENT YOU FOOLS SPAMMING FOR YOU RETARDED NUTLICKERS'

* HP:Healthy MV:Full > 
Snorakk narrates 'comedy'

* HP:Healthy MV:Full > 
Snorakk leaves west riding a shadow stallion.
Murnych leaves west.

* HP:Healthy MV:Full > 
Murnych narrates 'HE WAS FUCKING CRITICAL'

* HP:Healthy MV:Full > 
Murnych has arrived from the west.

* HP:Healthy MV:Full > a
a
[kill human]
They aren't here.

* HP:Healthy MV:Full > [kill human]
They aren't here.
Grizer narrates 'he got a fucking lucky ass flee'

* HP:Healthy MV:Full > 
Murnych says 'WTF'

* HP:Healthy MV:Full > 
A beaked trolloc has arrived from the east.

* HP:Healthy MV:Full > 
Noikor narrates 'how fucking lame'

* HP:Healthy MV:Full > 
Skaar eats a hunk of beef.

* HP:Healthy MV:Full > 
Noikor narrates 'HE WSA CRIT'

* HP:Healthy MV:Full > 
*Kyn* has arrived from the south, riding a draft horse.
*Paitar* has arrived from the south, riding a black stallion.
*Patch* has arrived from the south, riding a gray palfrey.
*Jhuyui* has arrived from the south.
*Tarn* has arrived from the south, riding a warhorse.
*Escobar* has arrived from the south, riding a gray palfrey.
*Morgan* has arrived from the south, riding a warhorse.

* HP:Healthy MV:Full > 
*Tarn* says 'QSm sjQ\ yufs]`n]'
*Kyn* slashes a beaked trolloc's right arm into bloody fragments!

* HP:Healthy MV:Full > 
Kyn swiftly dodges a beaked trolloc's attempt to cleave him.
A beaked trolloc joins a beaked trolloc's fight!
A hideous trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Ghar'ghael trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
*Kyn* slashes a beaked trolloc's body hard.

* HP:Healthy MV:Full > 
*Escobar* draws a jewelled dagger from a black pair of silver-tooled boots with a flash of steel.
*Escobar* pierces a beaked trolloc's body.
*Paitar* smites Murnych's right hand very hard.

* HP:Healthy MV:Full > 
*Jhuyui* tries to blast Murnych, but he deflects the blow.

* HP:Healthy MV:Full > 
Boldor scythes *Morgan*'s left hand.
Murnych narrates 'ffucking GAY'

* HP:Healthy MV:Full > na we hit him crtit
a

Skaar tries to pierce *Kyn*, but he deflects the blow.
*Tarn* blasts Murnych's left leg into bloody fragments!

* HP:Healthy MV:Full > 
Skaar tries to pierce *Kyn*, but he deflects the blow.
Murnych narrates '2n'

* HP:Healthy MV:Full > a
a
a

Murnych narrates '2n'

* HP:Healthy MV:Full > Ok.

* HP:Healthy MV:Full > [kill human]
You try to smite *Escobar*, but he parries successfully.
Fallen barely slashes *Tarn*'s head.

* HP:Healthy MV:Full - a beaked trolloc: Wounded - Escobar: Hurt > [kill human]
You do the best you can!
Murnych narrates '2n'

* HP:Healthy MV:Full - a beaked trolloc: Wounded - Escobar: Hurt > [kill human]
You do the best you can!
Grizer tickles *Jhuyui*'s right hand with his pierce.
Skaar narrates 'COME'
*Patch* leaves west riding a gray palfrey.
Murnych narrates '2n'

* HP:Healthy MV:Full - a beaked trolloc: Wounded - Escobar: Hurt > Grizer tickles *Jhuyui*'s body with his pierce.
A Ghar'ghael trolloc joins a beaked trolloc's fight!
Fallen tickles *Tarn*'s right leg with his slash.
You try to smite *Escobar*, but he parries successfully.
Skaar tries to pierce *Kyn*, but he deflects the blow.
*Morgan* smites Boldor's body hard.
Boldor scythes *Morgan*'s body hard.
Murnych slashes *Paitar*'s right arm.
*Paitar* smites Murnych's body hard.
*Escobar* pierces a beaked trolloc's left leg hard.
A muzzled trolloc barely tickles Paitar's left leg with his cleave.
A beaked trolloc barely tickles Jhuyui's body with his cleave.
A beaked trolloc barely cleaves Tarn's body.
Escobar swiftly dodges a hideous trolloc's attempt to cleave him.
Morgan swiftly dodges a beaked trolloc's attempt to cleave him.
Kyn swiftly dodges a beaked trolloc's attempt to cleave him.
*Kyn* slashes a beaked trolloc's body hard.
[kill human]
You do the best you can!
Skaar narrates 'COME'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Skaar narrates 'COME'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Murnych narrates 'come'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Murnych narrates 'come'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Snorakk narrates 'he has a 1/3 chance of you'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Murnych avoids being bashed by *Jhuyui* who loses his balance and falls!

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
Skaar tries to pierce *Kyn*, but he deflects the blow.
*Escobar* panics, and attempts to flee!
Grizer narrates '2n now!'
*Patch* has arrived from the west, riding a gray palfrey.
Noikor narrates 'had like TWO of oyu hit him he would ided'

* HP:Healthy MV:Full - a beaked trolloc: Battered - Escobar: Hurt > 
*Escobar* leaves west riding a gray palfrey.
*Patch* pierces a beaked trolloc's right arm very hard.
Murnych narrates '2n'

* HP:Healthy MV:Full > 
Fallen narrates '2n'

* HP:Healthy MV:Full > 
*Patch* pierces a beaked trolloc's right leg hard.
A hideous trolloc joins a beaked trolloc's fight!
A Ghar'ghael trolloc tries to cleave Kyn, but he deflects the blow.
Grizer tickles *Jhuyui*'s left leg with his pierce.
Fallen slashes *Tarn*'s right arm.
*Tarn* blasts Murnych's body into bloody fragments!
Skaar pierces *Kyn*'s right leg very hard.
*Morgan* smites Boldor's right leg hard.
Boldor scythes *Morgan*'s body very hard.
Murnych barely slashes *Paitar*'s body.
*Paitar* smites Murnych's body extremely hard.
A muzzled trolloc barely cleaves Paitar's left hand.
Jhuyui swiftly dodges a beaked trolloc's attempt to cleave him.
Tarn swiftly dodges a beaked trolloc's attempt to cleave him.
A beaked trolloc barely tickles Morgan's left leg with his cleave.
Kyn swiftly dodges a beaked trolloc's attempt to cleave him.
*Kyn* slashes a beaked trolloc's body hard.
A beaked trolloc is stunned, but will probably regain consciousness...
Murnych avoids being bashed by *Tarn* who loses his balance and falls!

* HP:Healthy MV:Full > 
Murnych narrates 'on them'
Noikor has arrived from the east.

* HP:Healthy MV:Full > 
Noikor slashes *Patch*'s right leg very hard.

* HP:Healthy MV:Full > 
Murnych panics, and attempts to flee!

* HP:Healthy MV:Full > 
Murnych leaves south.

* HP:Healthy MV:Full > 
*Patch* pierces a beaked trolloc's head extremely hard.
A beaked trolloc is dead!  R.I.P.
Your blood freezes as you hear a beaked trolloc's death cry.
Skaar tries to pierce *Kyn*, but he dodges the attack.

* HP:Healthy MV:Full > 
*Kyn* tries to slash Skaar, but he parries successfully.
*Paitar* smites a muzzled trolloc's body very hard.
*Jhuyui* tries to blast Grizer, but he deflects the blow.
*Tarn* blasts Fallen's right leg extremely hard.
Noikor slashes *Patch*'s body hard.
A hideous trolloc tries to cleave Patch, but he deflects the blow.
A Ghar'ghael trolloc tries to cleave Kyn, but he deflects the blow.
Grizer barely tickles *Jhuyui*'s left leg with his pierce.
Skaar tries to pierce *Kyn*, but he deflects the blow.
*Morgan* smites Boldor's right arm hard.
Boldor scythes *Morgan*'s head.
A muzzled trolloc tries to cleave Paitar, but he dodges the attack.
A beaked trolloc barely cleaves Jhuyui's left arm.
A beaked trolloc tickles Tarn's head with his cleave.
A beaked trolloc tickles Morgan's body with his cleave.
*Kyn* panics, and attempts to flee!

* HP:Healthy MV:Full > 
*Tarn* avoids being bashed by Fallen who loses his balance and falls!
*Kyn* leaves south riding a draft horse.

* HP:Healthy MV:Full > 
*Escobar* has arrived from the west, riding a gray palfrey.
Skaar tries to pierce *Escobar*, but he parries successfully.
Murnych has arrived from the south.

* HP:Healthy MV:Full > 
Murnych tickles *Paitar*'s body with his slash.

* HP:Healthy MV:Full > 
*Paitar* panics, and attempts to flee!
*Morgan* panics, and attempts to flee!

* HP:Healthy MV:Full > 
*Paitar* leaves west riding a black stallion.
*Morgan* leaves south riding a warhorse.
Murnych tries to slash *Escobar*, but he deflects the blow.

* HP:Healthy MV:Full > 
Murnych tries to slash *Escobar*, but he parries successfully.
A beaked trolloc joins a beaked trolloc's fight!
A Ghar'ghael trolloc joins a beaked trolloc's fight!
A muzzled trolloc joins a beaked trolloc's fight!
*Escobar* tries to pierce Skaar, but he deflects the blow.
Skaar tries to pierce *Escobar*, but he deflects the blow.
*Patch* tries to pierce Noikor, but he deflects the blow.
Noikor tries to slash *Patch*, but he parries successfully.
A hideous trolloc tries to cleave Patch, but he deflects the blow.
Grizer tickles *Jhuyui*'s body with his pierce.
Fallen tickles *Tarn*'s left leg with his slash.
Jhuyui swiftly dodges a beaked trolloc's attempt to cleave him.
Tarn swiftly dodges a beaked trolloc's attempt to cleave him.
Skaar tries to pierce *Escobar*, but he e
e
deflects the blow.
*Dhulfiqaar* has arrived from the east, riding a warhorse.
*Roderick* has arrived from the east.
Fallen gets a pair of heavy leather boots from the corpse of a beaked trolloc.
Fallen gets a pair of thin metal leggings from the corpse of a beaked trolloc.
Fallen gets a long-handled war axe from the corpse of a beaked trolloc.
Fallen gets a pair of leather half-gauntlets from the corpse of a beaked trolloc.
Fallen gets a thin mail shirt from the corpse of a beaked trolloc.
Fallen gets a leather helmet from the corpse of a beaked trolloc.
Fallen gets two copper pennys from the corpse of a beaked trolloc.
Fallen gets a raw side of meat from the corpse of a beaked trolloc.

* HP:Healthy MV:Full > 
*Jhuyui* sends Grizer sprawling with a powerful bash!
*Escobar* panics, and attempts to flee!
*Roderick* slashes Murnych's right leg into bloody fragments!

* HP:Healthy MV:Full > 
*Escobar* leaves south riding a gray palfrey.
*Dhulfiqaar* leaves west riding a warhorse.

* HP:Healthy MV:Full > 
A beaked trolloc joins a beaked trolloc's fight!
Boldor tries to scythe *Roderick*, but he parries successfully.
Skaar tries to pierce *Roderick*, but he parries successfully.

* HP:Healthy MV:Full > 
Fallen avoids being bashed by *Tarn* who loses his balance and falls!

* HP:Healthy MV:Full > 
Skaar tries to pierce *Roderick*, but he deflects the blow.
Boldor tries to scythe *Roderick*, but he parries successfully.
A beaked trolloc tries to cleave Patch, but he deflects the blow.
Murnych tries to slash *Roderick*, but he dodges the attack.
*Roderick* tries to slash Murnych, but he parries successfully.
A muzzled trolloc barely tickles Jhuyui's body with his cleave.
A Ghar'ghael trolloc tickles Tarn's left leg with his cleave.
*Patch* tries to pierce Noikor, but he parries successfully.
*Jhuyui* blasts Grizer's head extremely hard.
Noikor slashes *Patch*'s body into bloody fragments!
A hideous trolloc cleaves Patch's body very hard.
Fallen tickles *Tarn*'s body with his slash.
A beaked trolloc tickles Jhuyui's body with his cleave.
A beaked trolloc tries to cleave Tarn, but he dodges the attack.

* HP:Healthy MV:Full > *Patch* tries to pierce Noikor, but he parries successfully.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A cute brown deer eyes you nervously.

* HP:Healthy MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
A hideous trolloc is here, in a world of hurt.

* HP:Healthy MV:Full > w
w
a
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
You notice a lantern is hidden here.
A cute brown deer eyes you nervously.

* HP:Healthy MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a beaked trolloc is lying here.
The corpse of the grey wolf bitch is lying here.
The corpse of a gray palfrey is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by Snorakk.
Snorakk the Master of Fal Dara  is standing here, riding a shadow stallion.
*Roderick* is here, fighting Murnych.
Murnych the Wretched Predator is here, fighting Roderick.
Noikor the Darkling Master is here, fighting Patch.
A gray palfrey prances skittishly nearby, being ridden by Patch.
*Patch* is here, fighting Noikor, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by Tarn.
*Tarn* is here, fighting Fallen, riding a warhorse.
*Jhuyui* is here, fighting Grizer.
Fallen the Unholy is here, fighting Tarn.
Skaar the Trolloc is here, fighting Roderick.
Grizer the Trolloc is here, fighting Jhuyui.
Boldor the Havoc is here, fighting Roderick.
A beaked trolloc is here, fighting Patch.
A hideous trolloc is here, fighting Patch.
A beaked trolloc is here, fighting Tarn.
A beaked trolloc is here, fighting Jhuyui.
A Ghar'ghael trolloc is here, fighting Tarn.
A muzzled trolloc is here, fighting Jhuyui.
*Patch* panics, and attempts to flee!
Snorakk tries to blast *Roderick*, but he parries successfully.

* HP:Healthy MV:Full > [kill human]
*Roderick* swiftly dodges your attempt to smite him.
*Patch* leaves west riding a gray palfrey.
Murnych leaves south.

* HP:Healthy MV:Full - Roderick: Scratched > 
Noikor gets a thin vial of yellow fluid from a backpack.

* HP:Healthy MV:Full - Roderick: Scratca
hed > 
Murnych has arrived from the south.

* HP:Healthy MV:Full - Roderick: Scratched > 
*Roderick* slashes your body.
A beaked trolloc joins a beaked trolloc's fight!
A hideous trolloc joins a beaked trolloc's fight!
You smite *Roderick*'s left leg very hard.
Snorakk tries to blast *Roderick*, but he deflects the blow.
Skaar tries to pierce *Roderick*, but he parries successfully.
Boldor tries to scythe *Roderick*, but he parries successfully.
Jhuyui swiftly dodges a muzzled trolloc's attempt to cleave him.
A Ghar'ghael trolloc barely cleaves Tarn's left arm.
Grizer barely tickles *Jhuyui*'s head with his pierce.
A beaked trolloc tickles Jhuyui's left leg with his cleave.
A beaked trolloc tries to cleave Tarn, but he dodges the attack.

* HP:Scratched MV:Full - Roderick: Hurt > 
Murnych tries to slash *Roderick*, but he deflects the blow.

* HP:Scratched MV:Full - Roderick: Hurt > Grizer avoids being bashed by *Jhuyui* who loses his balance and falls!
[kill human]
You do the best you can!
Noikor tries to slash *Roderick*, but he parries successfully.
*Tarn* avoids being bashed by Fallen who loses his balance and falls!

bash
* HP:Scratched MV:Full - Roderick: Hurt > 
*Dhulfiqaar* has arrived from the west, riding a warhorse.

*Dhulfiqaar* leaves south riding a warhorse.

=
*Patch* has arrived from the west, riding a gray palfrey.

+
*Patch* leaves west riding a gray palfrey.
Fallen avoids being bashed by *Tarn* who loses his balance and falls!

*
Noikor tries to slash *Roderick*, but he parries successfully.
Murnych tries to slash *Roderick*, but he parries successfully.
A hideous trolloc tickles Tarn's body with its cleave.
Jhuyui swiftly dodges a beaked trolloc's attempt to cleave him.
*Roderick* slashes your body hard.
Skaar pierces *Roderick*'s left leg very hard.
Boldor tries to scythe *Roderick*, but he deflects the blow.
A muzzled trolloc tickles Jhuyui's left leg with his cleave.
A Ghar'ghael trolloc barely cleaves Tarn's left leg.
Grizer tickles *Jhuyui*'s body with his pierce.
A beaked trolloc barely tickles Jhuyui's body with his cleave.
A beaked trolloc barely cleaves Tarn's left leg.
You are hungry.
The corpse of a gray palfrey has decayed into a pile of dust.

                     
As *Roderick* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Full > 
*Patch* has arrived from the west, riding a gray palfrey.
*Roderick* avoids being bashed by Snorakk who loses his balance and falls!
*Tarn* panics, and attempts to flee!

* HP:Scratched MV:Full > 
Noikor tries to slash *Roderick*, but he deflects the blow.
Murnych tries to slash *Roderick*, but he parries successfully.
A hideous trolloc tickles Tarn's right hand with its cleave.
A beaked trolloc tickles Jhuyui's left leg with his cleave.
*Roderick* slashes your body.
Skaar tries to pierce *Roderick*, but he parries successfully.
Boldor scythes *Roderick*'s body into bloody fragments!
A muzzled trolloc tickles Jhuyui's head with his cleava
a
e.
A Ghar'ghael trolloc tickles Tarn's body with his cleave.
*Jhuyui* tries to blast Grizer, but he parries successfully.
*Tarn* blasts Fallen's body very hard.
Grizer tickles *Jhuyui*'s right leg with his pierce.
A beaked trolloc barely tickles Jhuyui's right leg with his cleave.
A beaked trolloc barely tickles Tarn's body with his cleave.
*Tarn* leaves west riding a warhorse.

a
a
* HP:Scratched MV:Full - Roderick: Hurt > 
Skaar pierces *Roderick*'s body very hard.
*Patch* leaves south riding a gray palfrey.
*Tarn* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full - Roderick: Hurt > a
a
[kill human]
You do the best you can!
Fallen sends *Tarn* sprawling with a powerful bash!

a
* HP:Scratched MV:Full - Roderick: Hurt > [kill human]
You do the best you can!
Grizer gets a water skin from a backpack.

* HP:Scratched MV:Full - Roderick: Hurt > a
[kill human]
You do the best you can!

* HP:Scratched MV:Full - Roderick: Hurt > [kill human]
You do the best you can!
*Roderick* panics, and attempts to flee!

* HP:Scratched MV:Full - Roderick: Hurt > *Jhuyui* panics, and attempts to flee!
[kill human]
You do the best you can!
*Roderick* leaves south.
Noikor slashes *Tarn*'s right leg.

* HP:Scratched MV:Full > Noikor slashes *Tarn*'s left hand.
A hideous trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Ghar'ghael trolloc joins a beaked trolloc's fight!
Fallen barely slashes *Tarn*'s right leg.
A beaked trolloc barely cleaves Jhuyui's body.
Jhuyui swiftly dodges a muzzled trolloc's attempt to cleave him.
*Jhuyui* tries to blast Grizer, but he parries successfully.
Grizer barely tickles *Jhuyui*'s left leg with his pierce.
A beaked trolloc tickles Jhuyui's right hand with his cleave.
*Jhuyui* leaves west.
[kill human]
You smite *Tarn*'s body.

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Hurt > [kill human]
You do the best you can!

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Hurt > bash
[kill human]
You do the best you can!

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Hurt > They already seem to be stunned.
Murnych slashes *Tarn*'s head.

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Wounded > 
Grizer gets a glass bottle from a backpack.
Skaar leaves west.
Snorakk tickles *Tarn*'s right foot with his blast.

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Wounded > 
Boldor scythes *Tarn*'s body hard.

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Wounded > 
Boldor scythes *Tarn*'s head very hard.
*Tarn* sweeps his axe to keep his attackers at bay.
Snorakk blasts *Tarn*'s left arm extremely hard.
Murnych tickles *Tarn*'s body with his slash.
You smite *Tarn*'s body hard.
A Ghar'ghael trolloc tickles Tarn's right leg with his cleave.
A beaked trolloc tickles Tarn's body with his cleave.
A hideous trolloc barely cleaves Tarn's body.
Noikor slashes *Tarn*'s left arm very hard.
*Tarn* panics, and attempts to flee!
Fallen slashes *Tarn*'s body.

* HP:Scratched MV:Full - Fallen: Wounded - Tarn: Battered > 
Grizer drinks blood from a glass bottle.
*Tarn* leaves east riding a warhorse.

* HP:Scratched MV:Full > 
*Tarn* has arrived from the east, riding a warhorse.

* HP:Scratched MV:Full > 
Murnych tickles *Tarn*'s right hand with his slash.
*Tarn* panics, and attempts to flee!
Snorakk blasts *Tarn*'s body very hard.

* HP:Scratched MV:Full > 
Grizer barely tickles *Tarn*'s left foot with his pierce.

* HP:Scratched MV:Full > 
Fallen gets a glass bottle from a backpack.
Fallen gets eight copper pennys from a backpack.
Fallen gets a severed leg from a backpack.
Fallen gets a shattered arm from a backpack.

* HP:Scratched MV:Full > 
*Tarn* leaves east riding a warhorse.
*Tarn* has arrived from the east, riding a warhorse.

* HP:Scratched MV:Full > 
*Tarn* leaves west riding a warhorse.

* HP:Scratched MV:Full > 
Fallen eats a severed leg.

* HP:Scratched MV:Full > a
a

Boldor leaves west.

a
a
* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

a
* HP:Scratched MV:Full > a
[kill human]
They aren't here.
Snorakk leaves west riding a shadow stallion.
Murnych leaves west.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Skaar has arrived from the west.

* HP:Scratched MV:Full > 
Skaar leaves south.

aaaaaaa
a
* HP:Scratched MV:Full > 
Skaar has arrived from the south.

* HP:Scratched MV:Full > 
Boldor has arrived from the west.

* HP:Scratched MV:Full > Arglebargle, glop-glyf!?!

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a

Fallen drinks blood from a glass bottle.

* HP:Scratched MV:Full > a
look
A beaked trolloc leaves east.
[kill human]
They aren't here.
Murnych has arrived from the west.

a
a
a
* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Murnych leaves south.

* HP:Scratched MV:Full > a
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
The corpse oa
f a beaked trolloc is lying here.
The corpse of the grey wolf bitch is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
Boldor the Havoc is standing here.
Skaar the Trolloc is standing here.
Fallen the Unholy is standing here.
Grizer the Trolloc is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.
Murnych has arrived from the south.

* HP:Scratched MV:Full > a
a

Boldor leaves south.

* HP:Scratched MV:Full > a
a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Murnych narrates 'lame'

* HP:Scratched MV:Full > a
a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.
Fallen puts a glass bottle in a backpack.
Fallen puts a shattered arm in a backpack.
Fallen puts some coins in a backpack.

* HP:Scratched MV:Full > [kill human]
They aren't here.

a
* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > a
a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Noikor narrates 'tarn going tv'

* HP:Scratched MV:Full > a
a
[kill human]
They aren't here.
Skaar narrates 'jiyui going tv'

* HP:Scratched MV:Full > [kill human]
They aren't here.
Skaar narrates 'jiyui going tv'

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > a
[kill human]
They aren't here.

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Murnych narrates 'kyn/morgan where 2n'

* HP:Scratched MV:Full > [kill human]
They aren't here.

* HP:Scratched MV:Full > 
Fallen narrates 'tarn out'

* HP:Scratched MV:Full > 
A brown deer has arrived from the east.

* HP:Scratched MV:Full > 
Boldor narrates '1n'

* HP:Scratched MV:Full > 
Boldor narrates '1n'

* HP:Scratched MV:Full > 
Murnych leaves south.

* HP:Scratched MV:Full > na lagged to hell
Ok.
Skaar leaves south.

* HP:Scratched MV:Full > 
Murnych narrates '12n'

* HP:Scratched MV:Full > s

Fallen leaves south.

* HP:Scratched MV:Full > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
Fallen the Unholy is here, fighting Dhulfiqaar.
Skaar the Trolloc is here, fighting Dhulfiqaar.
Murnych the Wretched Predator is here, fighting Dhulfiqaar.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting Boldor, riding a warhorse.
Boldor the Havoc is here, fighting Dhulfiqaar.
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > 
Boldor closes the gate.
Kyn calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > 
Boldor closes the gate.
Kyn calls for the gate to be opened.
The gate is opened from the other side.

a
* HP:Scratched MV:Full > 
Boldor closes the gate.
Kyn calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > 
Boldor closes the gate.
Kyn calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > n
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
[kill human]
*Dhulfiqaar* dodges nimbly to avoid further attack.
The fighting is too thick and heavy for you to enter the fray!
Grizer has arrived from the north.
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Tha
ere are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a beaked trolloc is lying here.
The corpse of the grey wolf bitch is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
A cute brown deer eyes you nervously.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
s
a
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Scratched MV:Strong > [kill human]
They aren't here.

* HP:Scratched MV:Strong > s
a
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
Grizer the Trolloc is standing here.
Fallen the Unholy is here, fighting Dhulfiqaar.
Skaar the Trolloc is here, fighting Dhulfiqaar.
Murnych the Wretched Predator is here, fighting Dhulfiqaar.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting Boldor, riding a warhorse.
Boldor the Havoc is here, fighting Dhulfiqaar.
Boldor cloa
ses the gate.
Kyn calls for the gate to be opened.
The gate is opened from the other side.

* HP:Scratched MV:Strong > [kill human]
*Dhulfiqaar* dodges nimbly to avoid further attack.
The fighting is too thick and heavy for you to enter the fray!
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

a
* HP:Scratched MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A pair of boots with a leather harness stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
An old hooded cloth with a gray veil lies here.
A dagger has been left here.a

A metal helmet with attached visor rests here.
A metal helmet with attached visor rests here.
A plain weapons belt has been forgotten here.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A skin of water has been dropped here.
A skin of water has been dropped here.
A stone key etched with ancient runes and symbols has been dropped here.
A soft leather pouch has been discarded here.
A water skin made from dried human flesh lies here.
A lantern has been left here.
A thin leather set of leggings has been dropped here.
A light pair of leather coverings lies upon the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a lantern is hidden here.
You notice a mirrored lantern is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a leather belt is hidden here.
You notice a fragment of parchment is hidden here.
You notice a fragmenta
n
 of parchment is hidden here.
You notice a shortsword is hidden here.
You notice a wide leather belt is hidden here.
You notice a pair of light leather boots is hidden here.
You notice a plain pair of brown pants is hidden here.
You notice a fragment of parchment is hidden here.
You notice a torch is hidden here.
You notice a pair of light leather boots is hidden here.
You notice a water skin is hidden here.
You notice a lantern is hidden here.
You notice a thick leather vest is hidden here.
You notice a shattered arm is hidden here.
You notice a plain pair of brown pants is hidden here.
You notice a plain pair of brown pants is hidden here.
You notice a pair of light leather boots is hidden here.
You notice a pair of heavy leather boots is hidden here.
You notice a pair of leather half-gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by Morgan.
*Morgan* is resting here, riding a warhorse.
A draft horse is standing here, being ridden by Kyn.
*Kyn* is standing here, riding a draft horse.
A gray palfrey prances skittishly nearby, being ridden by Patch.
*Patch* is resting here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by Escobar.
*Escobar* is resting here, riding a gray palfrey.
A warhorse is here, stamping his feet impatiently, being ridden by Alastair.
*Alastair* is resting here, riding a warhorse.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong > [kill human]
You tickle *Morgan*'s body with your smite.
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > [kill human]
You do the best you can!
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > 
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > [kill human]
You do the best you can!
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > [kill human]
You do the best you can!
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > 
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > 
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Scratched MV:Strong - Morgan: Hurt > 
*Morgan* smites your body very hard.
A Shienaran guard slashes your right foot hard.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
You smite *Morgan*'s body.
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
*Kyn* slashes your head hard.

* HP:Hurt MV:Strong - Morgan: Hurt > 
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Hurt MV:Strong - Morgan: Hurt > f

A Shienaran guard misses a kick at your groin, you breathe lighter now...
A Shienaran guard makes a nice balletstep which plants a foot a mile above your head.
A Shienaran guard makes a nice balletstep which plants a foot a mile above your head.
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Hurt MV:Strong - Morgan: Hurt > 
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Hurt MV:Strong - Morgan: Hurt > [kill human]
You do the best you can!
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
*Alastair* stops resting, and clambers on his feet.

* HP:Hurt MV:Strong - Morgan: Hurt > No way!  You're fighting for your life!
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
*Kyn* closes the gate.

You panic and attempt to flee!Hurt > 
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.


You flee head over heels.
Road Inside the City Walls
You are just inside the city walls along the northern part of Fal Dara's
outer road. The road stretches off to the east and west with a large
gate to east.
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Roderick* is resting here.
A tough Shienaran soldier waits here.

* HP:Hurt MV:Strong > e
n

*Alastair* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Strong > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A pair of boots with a leather harness stands here.
A pair of steel-backed gauntlets are collecting dust on the ground.
An old hooded cloth with a gray veil lies here.
A dagger has been left here.
A metal helmet with attached visor rests here.
A metal helmet with attached visor rests here.
A plain weapons belt has been forgotten here.
A plain weapons belt has been forgotten here.
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A skin of water has been dropped here.
A skin of water has been dropped here.
A stone key etched with ancient runes and symbols has been dropped here.
A soft leather pouch has been discarded here.
A water skin made from dried human flesh lies hern
e.
A lantern has been left here.
A thin leather set of leggings has been dropped here.
A light pair of leather coverings lies upon the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a lantern is hidden here.
You notice a pair of metal half-gauntlets is hidden here.
You notice a pair of thin metal leggings is hidden here.
You notice a soft leather pouch is hidden here.
You notice a leather belt is hidden here.
You notice a fragment of parchment is hidden here.
You notice a fragment ofn
 parchment is hidden here.
You notice a shortsword is hidden here.
You notice a wide leather belt is hidden here.
You notice a pair of light leather boots is hidden here.
You notice a plain pair of brown pants is hidden here.
You notice a fragment of parchment is hidden here.
You notice a torch is hidden here.
You notice a pair of light leather boots is hidden here.
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a thick leather vest is hidden here.
You notice a plain pair of brown pants is hidden here.
You notice a pair of heavy leather boots is hidden here.
You notice a pair of leather half-gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by Morgan.
*Morgan* is standing here, riding a warhorse.
A draft horse is standing here, being ridden by Kyn.
*Kyn* is standing here, riding a draft horse.
A gray palfrey prances skittishly nearby, being ridden by Patch.
*Patch* is resting here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by Escobar.
*Escobar* is resting here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
The gate closes quietly.
Dhulfiqaar calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* HP:Hurt MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Several arrows lie on the ground.
An iron lantern hangs from the wall above the gate.
A volley of arrows is flashing by in flight.
A volley of arrows is flashing by in flight.
Grizer the Trolloc is standing here.
Fallen the Unholy is sitting here.
Skaar the Trolloc is here, fighting Dhulfiqaar.
Murnych the Wretched Predator is here, fighting Dhulfiqaar.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting Boldor, riding a warhorse.
Boldor the Havoc is here, fighting Dhulfiqaar.
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Hurt MV:Strong > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.


[can we say lucky bastard? ;)]


* HP:Hurt MV:Strong > 
Fallen grunts in pain as he is struck by a volley of arrows.
A volley of arrows disintegrates upon impact.
Grizer deflects a volley of arrows that was thrown at him.
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other sn
ide.

* HP:Hurt MV:Strong > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Hurt MV:Strong > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Hurt MV:Strong > 
Boldor closes the gate.
Dhulfiqaar calls for the gate to be opened.
The gate is opened from the other side.

* HP:Hurt MV:Strong > Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent fln
ying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a beaked trolloc is lying here.
The corpse of the grey wolf bitch is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a wooden practice shield is hidden here.
You notice a lantern is hidden here.
A cute brown deer eyes you nervously.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > Alas, you cannot go that way...
Murnych narrates '1n!!'

* HP:Hurt MV:Strong > 
Noikor narrates 'on paitar'

* HP:Hurt MV:Strong > 
A Ghar'ghael trolloc leaves west.
A muzzled trolloc leaves west.
A brown deer panics, and attempts to flee!
A brown deer leaves east.

* HP:Hurt MV:Strong > 
*Dhulfiqaar* has arrived from the south, riding a warhorse.
Fallen narrates '1n'

* HP:Hurt MV:Strong > 
Noikor narrates 'DAMN IT'

* HP:Hurt MV:Strong > 
Skaar has arrived from the south.

* HP:Hurt MV:Strong > 
Skaar pierces *Dhulfiqaar*'s body hard.
*Dhulfiqaar* panics, and attempts to flee!

* HP:Hurt MV:Strong > a
a
a

Noikor narrates 'fd fade'
*Dhulfiqaar* leaves west riding a warhorse.

* HP:Hurt MV:Strong > [kill human]
They aren't here.
Murnych has arrived from the south.

w
* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > w

Skaar leaves west.

* HP:Hurt MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skaar the Trolloc is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is standing here, riding a warhorse.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
Skaar tries to pierce *Dhulfiqaar*, but he parre
ies successfully.

* HP:Hurt MV:Strong > The Dusty Road
The old road bends north and east here. To the north, over the trees, you can 
see the top of a gray tower poking up through the trees. However, the forest 
around you seems mostly impenetrable, except for a little trail running south 
into the woods.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracw
ks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Hurt MV:Strong > 
Boldor narrates '1n'

* HP:Hurt MV:Strong > 
Boldor narrates '1n'

* HP:Hurt MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Skaar the Trolloc is here, fighting Dhulfiqaar.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting Skaar, riding a warhorse.
A muzzled trolloc is here, fighting Dhulfiqaar.
A Ghar'ghael trolloc is here, fighting Dhulfiqaar.

* HP:Hurt MV:Strong > The Dusty Road
The old road bends north and east here. To the north, over the trees, you can 
see the top of a gray tower poking up through the trees. However, the forest 
around you seems mostly impenetrable, except for a little trail running south 
into the woods.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount aaa
leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Hurt MV:Strong > a
Arglebargle, glop-glyf!?!

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > a

*Dhulfiqaar* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Strong > [kill human]
You try to smite *Dhulfiqaar*, but he parries successfully.

* HP:Hurt MV:Strong - Dhulfiqaar: Battered > e

*Dhulfiqaar* pierces your right leg.
You try to smite *Dhulfiqaar*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
You are hungry.

w
* HP:Hurt MV:Strong - Dhulfiqaar: Battered > e
s
s

*Dhulfiqaar* panics, and attempts to flee!

* HP:Hurt MV:Strong - Dhulfiqaar: Battered > No way!  You're fighting for your life!

* HP:Hurt MV:Strong - Dhulfiqaar: Battered > No way!  You're fighting for your life!
*Dhulfiqaar* leaves east riding a warhorse.

* HP:Hurt MV:Strong > 
Skaar has arrived from the east.

* HP:Hurt MV:Strong > 
Boldor has arrived from the east.

* HP:Hurt MV:Strong > 
Boldor leaves east.

* HP:Hurt MV:Strong > 
Skaar leaves east.
Noikor narrates 'LAME'

* HP:Hurt MV:Strong > 
*Dhulfiqaar* has arrived from the east, riding a warhorse.

* HP:Hurt MV:Strong > 
*Dhulfiqaar* panics, and attempts to flee!
*Dhulfiqaar* leaves east riding a warhorse.

* HP:Hurt MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is standing here, riding a warhorse.
Boldor the Havoc is standing here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.
Skaar has arrived from the east.

* HP:Hurt MV:Strong > Alas, you cannot go that way...
Skaar tries to pierce *Dhulfiqaar*, but he deflects the blow.

* HP:Hurt MV:Strong > Alas, you cannot go that way...
Boldor tries to scythe *Dhulfiqaar*, but he deflects the blow.

a
* HP:Hurt MV:Strong > Arglebargle, glop-glyf!?!

* HP:Hurt MV:Strong > a
[kill human]
You smite *Dhulfiqaar*'s left arm into bloody fragments!
*Dhulfiqaar* panics, and attempts to flee!
Murnych narrates 'wtf is dhulf'

* HP:Hurt MV:Strong - Skaar: Healthy - Dhulfiqaar: Beaten > a
[kill human]
You do the best you can!

* HP:Hurt MV:Strong - Skaar: Healthy - Dhulfiqaar: Beaten > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Skaar: Healthy - Dhulfiqaar: Beaten > a
You try to smite *Dhulfiqaar*, but he deflects the blow.
A muzzled trolloc joins Skaar's fight!
A Ghar'ghael trolloc joins a muzzled trolloc's fight!
Boldor tries to scythe *Dhulfiqaar*, but he parries successfully.
*Dhulfiqaar* tries to pierce Skaar, but he parries successfully.
Skaar tries to pierce *Dhulfiqaar*, but he parries successfully.
[kill human]
You do the best you can!
*Dhulfiqaar* leaves west riding a warhorse.

* HP:Hurt MV:Strong > a
[kill human]
They aren't here.
*Dhulfiqaar* has arrived from the west, riding a warhorse.

* HP:Hurt MV:Strong > 
Boldor tries to scythe *Dhulfiqaar*, but he parries successfully.

* HP:Hurt MV:Strong > w

Skaar leaves west.

* HP:Hurt MV:Strong > a
[kill human]
You smite *Dhulfiqaar*'s left foot very hard.
*Dhulfiqaar* panics, and attempts to flee!
Grizer narrates 'did he get in??'

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Beaten > No way!  You're fighting for your life!
Skaar has arrived from the west.

a
* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Beaten > [kill human]
You do the best you can!
Skaar pierces *Dhulfiqaar*'s right arm extremely hard.

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a
a
[kill human]
You do the best you can!
*Dhulfiqaar* leaves west riding a warhorse.

* HP:Hurt MV:Strong > a
[kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > a
[kill human]
They aren't here.
Murnych narrates 'no'

* HP:Hurt MV:Strong > [kill human]
They aren't here.
Boldor leaves west.
Skaar leaves west.

* HP:Hurt MV:Strong > e
w

Noikor narrates 'fd fade'
Snorakk narrates 'dhulf in'

a
* HP:Hurt MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There area
 some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A pile of copper pennies lies here.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a beaked trolloc is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A lantern has been left here.
You notice a wooden practice shield is hidden here.
Grizer the Trolloc is standing here.
A cute brown deer eyes you nervously.
Murnych the Wretched Predator is standing here.
Fallen the Unholy is standing here.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.

* HP:Hurt MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leavia
ng west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.

* HP:Hurt MV:Strong > a
[kill human]
They aren't here.

* HP:Hurt MV:Strong > [kill human]
They aren't here.

* HP:Hurt MV:Strong > w
[kill human]
They aren't here.
Fallen narrates 'dhulf still out'

* HP:Hurt MV:Strong > w
a
[kill human]
They aren't here.
Murnych has arrived from the east.

* HP:Hurt MV:Strong > a

Murnych leaves west.

* HP:Hurt MV:Strong > The Dusty Road
The old road bends north and east here. To the north, over the trees, you can 
see the top of a gray tower poking up through the trees. However, the forest 
around you seems mostly impenetrable, except for a little trail running south 
into the woods.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
Murnych the Wretched Predator is standing here.
Skaar the Trolloc is here, fighting Dhulfiqaar.
A warhorse is here, stamping his feet impatiently, being ridden by Dhulfiqaar.
*Dhulfiqaar* is here, fighting Boldor, riding a warhorse.
Boldor the Havoc is here, fighting Dhulfiqaar.
Murnych tries to slash *Dhulfiqaar*, but he deflects the blow.

a
* HP:Hurt MV:Strong > Alas, you cannot go that way...

* HP:Hurt MV:Strong > *Dhulfiqaar* pierces Boldor's body hard.
[kill human]
You try to smite *Dhulfiqaar*, but he parries successfully.

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a
[kill human]
You do the best you can!

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a

Noikor narrates 'on paitar and tarn'

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > [kill human]
You do the best you can!

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a
[kill human]
You do the best you can!

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a
[kill human]
You do the best you can!

* HP:Hurt MV:Strong - Boldor: Battered - Dhulfiqaar: Critical > a

You smite *Dhulfiqaar*'s head very hard.
*Dhulfiqaar* panics, and attempts to flee!
Murnych tries to slash *Dhulfiqaar*, but he parries successfully.
Skaar pierces *Dhulfiqaar*'s right foot.
Boldor scythes *Dhulfiqaar*'s right leg extremely hard.
*Dhulfiqaar* is dead!  R.I.P.
Your blood freezes as you hear *Dhulfiqaar*'s death cry.

Skaar gets a pair of animal-fur boots from the corpse of Dhulfiqaar.
Skaar gets a pair of earthen colored breeches from the corpse of Dhulfiqaar.
Skaar gets a soft leather pouch from the corpse of Dhulfiqaar.
Skaar gets a bronze belt of odd design from the corpse of Dhulfiqaar.
Skaar gets a silver sai from the corpse of Dhulfiqaar.
Skaar gets a dull black shield from the corpse of Dhulfiqaar.
Skaar gets a sungwood bracelet from the corpse of Dhulfiqaar.
Skaar gets a sungwood bracelet from the corpse of Dhulfiqaar.
Skaar gets a pair of dark gloves from the corpse of Dhulfiqaar.
Skaar gets a light pair of leather coverings from the corpse of Dhulfiqaar.
Skaar gets a swooping black hawk cape from the corpse of Dhulfiqaar.
Skaar gets a bearskin tunic from the corpse of Dhulfiqaar.
Skaar gets a necklace of dark ivy from the corpse of Dhulfiqaar.
Skaar gets a thin, black chain from the corpse of Dhulfiqaar.
Skaar gets a shoufa with a black veil from the corpse of Dhulfiqaar.
Skaar gets a gold ring from the corpse of Dhulfiqaar.
Skaar gets a gold ring from the corpse of Dhulfiqaar.
Skaar gets a sack from the corpse of Dhulfiqaar.
Skaar gets a crystal lightstick from the corpse of Dhulfiqaar.
Skaar gets a choice steak from the corpse of Dhulfiqaar.
Skaar gets a choice steak from the corpse of Dhulfiqaar.
Skaar gets a choice steak from the corpse of Dhulfiqaar.
Skaar gets a water skin from the corpse of Dhulfiqaar.

Boldor draws a jewelled dagger from a dark, hooded cloak with a flash of steel.

* HP:Hurt MV:Strong > 
Boldor leans over and severs the head from the corpse of Dhulfiqaar.

* HP:Hurt MV:Strong > 
Boldor sheathes a jewelled dagger into a dark, hooded cloak.
Murnych narrates 'dhulf RIP'

* HP:Hurt MV:Strong > 
Boldor wields a finely crafted axe.

* HP:Hurt MV:Strong > 
Skaar narrates 'DHULF RIP'
DonCarnage narrates 'niiiiiiiice'
Murnych says 'lame'

e
e
* HP:Hurt MV:Strong > 
Fallen has arrived from the east.

* HP:Hurt MV:Strong > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A young trolloc is here, growling with a deep bloodlust.