Part I -- the drunken master demonstrates the practise shield bash.
Part II -- where _not_ to fall asleep at your keyboard.
Warning: This log contains some strong language...
* R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > whois blah Blah the Trolloc is a trolloc. * HP:Healthy MV:Fresh > *Blah* arrives from the north. *Blah* arrives from the south. *Blah* arrives from the west. *Blah* arrives from the east. Ain't that some shit. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Climbing a Hill Impossible for horses to pass ridden, the ravine's destructive path to the east disappears under the cliff at this point but has opened up a path to the top of the hill. The rocks are loose and crumble at the slightest of touches making climbing here treacherous at best. [ obvious exits: W U ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is here flying around. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is here flying around. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The paving stones that once formed the road are completely covered in dirt. This stretch of the road continues its east-west path through the forest between Fal Dara and Tarwin's Gap. The forest begins to thin out towards the east, replaced by boulders and rough terrain. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > alias 3 channel 'blind' blah Ok. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Healthy SP:Fading MV:Full > Mina tells you 'is kerrigan up in fd still?' * R HP:Healthy SP:Fading MV:Full > A raven starts following you. Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. * R HP:Healthy SP:Fading MV:Full > Khellendros bellows 'xj\i [BdEJ VQvoo? Mt' * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. A raven has arrived from the west. reply check in a bit, chasing trolloc * R HP:Healthy SP:Fading MV:Full > You reply to Mina 'check in a bit, chasing trolloc' * R HP:Healthy SP:Fading MV:Full > Terdle bellows 'WY]Y' * R HP:Healthy SP:Fading MV:Full > A *trolloc* has arrived from the north. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Inside the South Gate of Lockshear Tall wooden logs are driven side-by-side into the ground to the east and west of this spot to form the south wall of Lockshear's only line of defense. A swinging gate, crafted of the wood and reinforced with iron bands, provides access through the palisades walls for the busy villagers. To the northwest the backside of the stables can be seen, and to the northeast the tall tower of the village grain silo can be seen. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before the Gates of Lockshear The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches south into the trees. The tall wooden palisade that makes up the gate to the village of Lockshear stand before you to the north. The forest has been pushed back to either side of the well used path and cleared from the log walls that make up the settlements meager defenses. The path stretches west along the fortifications. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A *newbie male trolloc* is standing here. A raven is visible flying high in the sky. A raven has arrived from the north. * R HP:Healthy SP:Fading MV:Full > k dark Tarn blasts A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full > A *trolloc* smites Tarn's body hard. A raven starts following you. Tarn blasts A *trolloc*'s left leg. You pierce A *trolloc*'s left leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > Terdle bellows 'f[qt' * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > A *trolloc* leaves east. A *trolloc* has arrived from the east. * R HP:Healthy SP:Fading MV:Full > Tarn blasts A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full > k trolloc A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full > You pierce A *trolloc*'s left hand. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > You pierce A *trolloc*'s body. A *trolloc* smites Tarn's left leg hard. Tarn barely blasts A *trolloc*'s left leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Wounded > You pierce A *trolloc*'s body. * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > A *trolloc* panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > *Terdle* has arrived from the north. k trolloc * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > You pierce A *trolloc*'s body. Tarn blasts A *trolloc*'s body. You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Scratched - Blah: Battered > A *trolloc* leaves east. * R HP:Healthy SP:Fading MV:Full > Tarn tries to blast *Terdle*, but he parries successfully. * R HP:Healthy SP:Fading MV:Full > Mina tells you 'kick him in the junk!' embrace * R HP:Healthy SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Full MV:Full > *Terdle* panics, and attempts to flee! is terdle * R HP:Healthy SP:Full MV:Full > Tarn tries to blast *Terdle*, but he deflects the blow. [channel 'ice spikes'] MV:Full > You begin to weave the appropriate flows... *Terdle* leaves west. =- Nobody here by that name. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The log wall stretches farther to the east and is breached by a gate to the east. [ obvious exits: E W ] A pair of thin but sturdy metal boots stands here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. South of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the north, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further west the well-travelled path stretches around the corner of the palisade and heads north. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Southwest of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the northeast, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. Here the path curves heading north and east. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Full MV:Full > k dark They aren't here. * R HP:Healthy SP:Full MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, but the tenacious forest is already beginning to reclaim the land as it sends forth saplings and sprouts to assualt the barren ground. The further south the well-travelled path stretches around the corner of the palisade and heads east. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Full MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east, the well travelled path that follows the hard line of the palisade keeps the tenacious forest from beginning to reclaim the land. To the north you can see where the path splits, branching to the west and continueing northwards. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Full MV:Full > They aren't here. * R HP:Healthy SP:Full MV:Full > k dark They aren't here. * R HP:Healthy SP:Full MV:Full > k dark A gray palfrey seems too exhausted to obey Tarn's commands. * R HP:Healthy SP:Full MV:Full > They aren't here. * R HP:Healthy SP:Full MV:Full > release Ok. * R HP:Healthy SP:None MV:Full > Tarn narrates 'bleh horse hagg sucks' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. West of the Palisade - Along a Well Travelled Path The thick forest wall has been painstakenly cleared from the first few dozen feet in front of the log palisade that lies to the east and the hard packed ground of the road widens this clear zone of fire for the archers on the wall. The road splits upon the balwark of the palisade to head both north and south around it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Trickling MV:Fresh > *Khellendros* has arrived from the south. * R HP:Healthy SP:Trickling MV:Fresh > *Khellendros* leaves west. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The forest to either side of the road thins slightly as the log palisade and the cleared area before its walls looms closer to the east. It is apparent even from this distance that there is no portal through the defenses of the wall on this side. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. A raven has arrived from the east. *Khellendros* leaves west. * R HP:Healthy SP:Trickling MV:Fresh > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the north and south running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. To the distant east a tall log palisade can be seen rising up to block the only easy route through the thick trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. They aren't here. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Along a Well-Travelled Path The thick forest walls rise up on either side to shroud the east and west running path that cuts through its heart, little of the forest can be seen for the trees. The path itself is hard packed from hard use by men, wagons and hooved beasts. The path continues on west through the trees where a larger road can be glimpsed. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Path to Lockshear The black granite of the Mountains of Dhoom begins to become shrouded by scattered trees and ground cover in this area and rises up to become solid forest to the east. The wind from the gap shrills through the trees and rock and whistles its way down the path as it cuts through the thick forest to the east and leads back west across the rocky terrain. A weather-beaten sign stands to the south of the path. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. A raven has arrived from the east. A raven has arrived from the east. * R HP:Healthy SP:Trickling MV:Fresh > k dark Tarn blasts *Khellendros*'s left leg extremely hard. * R HP:Healthy SP:Trickling MV:Fresh > You pierce *Khellendros*'s head. * R HP:Healthy SP:Trickling MV:Fresh - Tarn: Scratched - Khellendros: Hurt > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - Tarn: Scratched - Khellendros: Hurt > You barely pierce *Khellendros*'s body. *Khellendros* blasts Tarn's body hard. * R HP:Healthy SP:Bursting MV:Fresh - Tarn: Scratched - Khellendros: Hurt > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... = *Khellendros* panics, and attempts to flee! +* Tarn sends *Khellendros* sprawling with a powerful bash! = Tarn blasts *Khellendros*'s body. = Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Healthy SP:Full MV:Fresh - Tarn: Scratched - Khellendros: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... =+ Tarn blasts *Khellendros*'s body. =- Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Healthy SP:Strong MV:Fresh - Tarn: Scratched - Khellendros: Battered > is dark You pierce *Khellendros*'s left leg hard. *Khellendros* blasts Tarn's left leg hard. Tarn blasts *Khellendros*'s body hard. [channel 'ice spikes']ng MV:Fresh - Tarn: Scratched - Khellendros: Battered > You begin to weave the appropriate flows... *Khellendros* panics, and attempts to flee! = *Khellendros* leaves west. -= Tarn leaves west riding a gray palfrey. You follow Tarn. Eastern Path This path winds its way through the mountainous terrain. It appears quite wide and well travelled, suggesting that a settlement must be near. The path bends to the north and east here, all other travel is obscured by the black granite of the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. Nobody here by that name. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. East Path This path continues to the south and west, winding its way through the jagged edges of the mountains. The path appears to be quite worn, and well travelled. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. East Path The path dips diagonally, bending around a jumble of boulders to the north. Under the ledge to the west, Tarwin's Gap makes its way through the Mountains of Dhoom, and slipping and falling down the slope is all too likely. The black granite of the mountains to the other side blocks passage, letting the path continue to the south and east. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. A raven has arrived from the east. release * R HP:Healthy SP:Strong MV:Full > Ok. * R HP:Healthy SP:None MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. East Path Little black rocks litter the ground, making footing in the already narrow path even more treacherous. The jagged black peaks of the Mountains of Dhoom stab into the sky to the east, as well as to the west across the gap, which lies under the path. The path heads west towards the gap, and continues north through the mountains. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Healthy SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is standing here. *Amino* is standing here. *Terdle* is standing here. A raven has arrived from the east. A raven has arrived from the east. *Terdle* says 'wI_ @m' * R HP:Healthy SP:None MV:Full > *Khellendros* leaves north. *Amino* scythes your body. * R HP:Scratched SP:None MV:Full - Amino: Wounded > *Terdle* says '\NK' k dark * R HP:Scratched SP:None MV:Full - Amino: Wounded > You do the best you can! * R HP:Scratched SP:None MV:Full - Amino: Wounded > You pierce *Amino*'s body. *Amino* tries to scythe you, but you deflect the blow. *Terdle* slashes Tarn's head. * R HP:Scratched SP:None MV:Full - Amino: Wounded > embrace A raven flutters its wings. Cirrus narrates 'Anything on Smash Man?' * R HP:Scratched SP:None MV:Full - Amino: Wounded > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* slashes Tarn's right arm hard. You pierce *Amino*'s body. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > is khellendros You dodge a bash from *Amino* who loses his balance and falls! [channel 'ice spikes']rong MV:Full - Amino: Wounded > You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* snickers softly. * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* avoids being bashed by Tarn who loses his balance and falls! * R HP:Scratched SP:Strong MV:Full - Amino: Wounded > *Terdle* slashes Tarn's left leg. You pierce *Amino*'s body hard. * R HP:Scratched SP:Strong MV:Full - Amino: Battered > You pierce *Amino*'s right leg. * R HP:Scratched SP:Strong MV:Full - Amino: Battered > is amino Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* barely slashes Tarn's body. You pierce *Amino*'s body. *Amino* tries to scythe you, but you deflect the blow. [channel 'ice spikes']rong MV:Full - Amino: Battered > You begin to weave the appropriate flows... -= Tarn narrates 'god we rock amira' Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* slashes Tarn's head hard. *Amino* tries to scythe you, but you parry successfully. -= Ok. *Amino* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Amino*. * R HP:Scratched SP:Strong MV:Full - Amino: Beaten > *Amino* leaves south. * R HP:Scratched SP:Strong MV:Full > is amino Mikaela narrates 'working on it =)' [channel 'ice spikes']rong MV:Full > You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Strong MV:Full > is dark *Terdle* barely slashes Tarn's right leg. * R HP:Scratched SP:Strong MV:Full > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Amino* has arrived from the south.> [channel 'ice spikes'] You begin to weave the appropriate flows... +- *Amino* leaves north. -* Tarn tries to blast *Terdle*, but he deflects the blow. *Terdle* slashes Tarn's body. =- Ok. *Terdle* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > You try to pierce *Terdle*, but he parries successfully. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > *Terdle* leaves east. * R HP:Scratched SP:Strong MV:Full > *Terdle* has arrived from the east. * R HP:Scratched SP:Strong MV:Full > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Terdle* panics, and attempts to flee! k dark * R HP:Scratched SP:Strong MV:Full > You try to pierce *Terdle*, but he deflects the blow. * R HP:Scratched SP:Strong MV:Full - Tarn: Hurt - Terdle: Battered > *Terdle* leaves north. * R HP:Scratched SP:Strong MV:Full > k dark They aren't here. * R HP:Scratched SP:Strong MV:Full > k dark They aren't here. * R HP:Scratched SP:Strong MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > release Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Terdle* is standing here. A raven has arrived from the south. * R HP:Scratched SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. Ok. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. k dark * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > They aren't here. * R HP:Scratched SP:None MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. West Path Here, a narrow path leads around the gap. However, it is so close to the edge only a few people could stand here at any one time, and the prospect of falling down the steep sides, into the gap itself, is an ever-present possibilty. The path leads north and south, along the side of the mountain. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Terdle* is standing here. A raven has arrived from the east. A raven has arrived from the east. You try to pierce *Terdle*, but he parries successfully. * R HP:Scratched SP:None MV:Full - Terdle: Battered > *Terdle* tries to slash you, but you parry successfully. You try to pierce *Terdle*, but he parries successfully. You try to pierce *Terdle*, but he deflects the blow. Tarn tries to blast *Terdle*, but he deflects the blow. * R HP:Scratched SP:Trickling MV:Fresh - Terdle: Wounded > *Terdle* panics, and attempts to flee! * R HP:Scratched SP:Trickling MV:Fresh - Terdle: Wounded > k dark *Terdle* leaves south. They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Fresh > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark Tarn leaves east riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the west. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. k dark * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn narrates '3 trollocs ran from me and amira *cackle*' They aren't here. * R HP:Scratched SP:Trickling MV:Full > A flock of ravens tries to hit you, but you deflect the blow. They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > k dark k dark You try to pierce a flock of ravens, but it dodges the attack. A flock of ravens tries to hit you, but you parry successfully. A flock of ravens swiftly dodges your attempt to pierce it. They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > They aren't here. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > say bah Tarn joins your fight! * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Scratched > Tarn blasts a flock of ravens's right leg into bloody fragments! You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you deflect the blow. You say 'bah' * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > You try to pierce a flock of ravens, but it dodges the attack. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > giggle You giggle. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Wounded > Tarn blasts a flock of ravens's body into bloody fragments! You pierce a flock of ravens's right leg extremely hard. A flock of ravens tries to hit you, but you dodge the attack. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Beaten > You pierce a flock of ravens's left leg hard. * R HP:Scratched SP:Trickling MV:Full - a flock of ravens: Critical > Tarn blasts a flock of ravens's body very hard. A flock of ravens is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. * R HP:Scratched SP:Trickling MV:Full > Saving Amira. * R HP:Scratched SP:Trickling MV:Full > Mikaela narrates 'I'm in TV and see nothing on my loc. Where are you, Tarn?' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'get used to it tarn, trollocs don't have skill anymore.' * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark hey aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'trollocs are only gang rapers, its the only way they kill anyone.' They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn narrates 'Gap man' They aren't here. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Maple narrates 'trollocs used to be the people who played with skill, now they are nothing but a joke.' Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. A raven has arrived from the south. They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. A raven has arrived from the south. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > Alexi narrates 'not all of em' * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > Tarn says 'flee' They aren't here. * R HP:Scratched SP:Trickling MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Trickling MV:Full > They aren't here. * R HP:Scratched SP:Trickling MV:Full > f The blighted tree tries to hit you, but you dodge the attack. A shrill piercing scream reverberates through the area. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The blighted tree tickles Tarn's body with its hit. The blighted tree barely tickles Tarn's left foot with its hit. You pierce the blighted tree's crown hard. The blighted tree tries to hit you, but you parry successfully. You are thirsty. remove waterskin drink skin drink skin wear skin Tarn panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Fresh - the blighted tree: Healthy > Tarn leaves south riding a gray palfrey. You panic and attempt to flee!esh - the blighted tree: Healthy > You flee head over heels. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. You stop using a water skin. * R HP:Healthy SP:Fading MV:Full > You drink the water. You don't feel thirsty any more. * R HP:Healthy SP:Fading MV:Full > You're not thirsty. * R HP:Healthy SP:Fading MV:Full > You put a water skin on your belt. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. k dark * R HP:Healthy SP:Fading MV:Full > k dark You try to pierce a Dha'vol trolloc, but he deflects the blow. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > You do the best you can! * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's body. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > say bah You say 'bah' * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Scratched > A Dha'vol trolloc tries to cleave you, but you parry successfully. You pierce a Dha'vol trolloc's right arm very hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > snicker You snicker softly. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > You try to pierce a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's left arm very hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > A Dha'vol trolloc tries to cleave you, but you parry successfully. You try to pierce a Dha'vol trolloc, but he deflects the blow. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Hurt > Tarn blasts a Dha'vol trolloc's left foot extremely hard. * R HP:Healthy SP:Fading MV:Full - a Dha'vol trolloc: Wounded > A Dha'vol trolloc cleaves your right leg. You pierce a Dha'vol trolloc's head very hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn blasts a Dha'vol trolloc's body hard. You pierce a Dha'vol trolloc's left arm. Mereth narrates 'Let's hear you say that the next time Dorgo or one of the Myddraal pop out in front of you, Maple.' * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Wounded > Tarn blasts a Dha'vol trolloc's body hard. You pierce a Dha'vol trolloc's body hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > A Dha'vol trolloc tries to cleave you, but you deflect the blow. You pierce a Dha'vol trolloc's head hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Morgan narrates 'well smash seems to raid solo a good deal' * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Tarn sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Battered > Tarn blasts a Dha'vol trolloc's body extremely hard. You pierce a Dha'vol trolloc's right leg hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Beaten > Tarn blasts a Dha'vol trolloc's right hand very hard. You pierce a Dha'vol trolloc's head very hard. * R HP:Scratched SP:Fading MV:Full - a Dha'vol trolloc: Critical > Tarn blasts a Dha'vol trolloc's body hard. A Dha'vol trolloc tries to cleave you, but you parry successfully. You pierce a Dha'vol trolloc's right arm very hard. A Dha'vol trolloc is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Scratched SP:Fading MV:Full > Saving Amira. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark A shrill piercing scream reverberates through the area. * R HP:Scratched SP:Fading MV:Full > k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > Tarn says 'they at patrol I think' They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > A warhorse flickers its ears. nod * R HP:Scratched SP:Fading MV:Full > You nod in agreement. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Scratched SP:Fading MV:Full > They aren't here. * R HP:Scratched SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > spit You spit over your shoulder. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Fresh > They aren't here. * R HP:Healthy SP:Fading MV:Fresh > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The blighted tree tries to hit you, but you deflect the blow. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! * R HP:Healthy SP:Fading MV:Full - the blighted tree: Healthy > Tarn leaves east riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full - the blighted tree: Healthy > f Tarn has arrived from the east, riding a gray palfrey. You try to pierce the blighted tree, but it deflects the blow.> The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! The blighted tree tries to hit you, but you deflect the blow. You panic and attempt to flee! You flee head over heels. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy SP:Fading MV:Full > exits Obvious exits: North - The Blight East - The Blight South - The Blight West - The Blight * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > k dark Tarn tells you 's' * R HP:Healthy SP:Fading MV:Full > k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > They aren't here. * R HP:Healthy SP:Fading MV:Full > s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting the blighted tree, riding a gray palfrey. The blighted tree is here, fighting Tarn. The blighted tree is here, fighting Tarn. The blighted tree is here, fighting Tarn. * R HP:Healthy SP:Fading MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Full > k tree Tarn swiftly dodges the blighted tree's attempt to hit him. The blighted tree barely tickles Tarn's body with its hit. The blighted tree barely tickles Tarn's left leg with its hit. * R HP:Healthy SP:Fading MV:Full > You pierce the blighted tree's body. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > Tarn sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You pierce the blighted tree's body hard. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree barely tickles Tarn's right leg with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > Maple narrates 'it only took 11 trollocs to kill me.' * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You try to pierce the blighted tree, but it deflects the blow. The blighted tree barely hits Tarn's left arm. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You try to pierce the blighted tree, but it parries successfully. The blighted tree barely hits Tarn's body. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. The blighted tree tickles Tarn's left foot with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Scratched > You pierce the blighted tree's left arm very hard. Saving Amira. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Hurt > k tree You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Hurt > You pierce the blighted tree's right leg hard. The blighted tree tickles Tarn's body with its hit. The blighted tree tickles Tarn's right arm with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Wounded > Tarn sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Fading MV:Full - Tarn: Hurt - the blighted tree: Wounded > Tarn blasts the blighted tree's body into bloody fragments! You try to pierce the blighted tree, but it parries successfully. The blighted tree barely hits Tarn's right leg. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > You pierce the blighted tree's head. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's head into bloody fragments! You try to pierce the blighted tree, but it dodges the attack. The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's head into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. You pierce the blighted tree's body hard. The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Saving Amira. k tree * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > You do the best you can! * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Wounded > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's right arm. The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Battered > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's right foot hard. The blighted tree barely tickles Tarn's body with its hit. * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Critical > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Tarn says 'we head south' * R HP:Healthy SP:Fading MV:Full - Tarn: Wounded - the blighted tree: Critical > Tarn blasts the blighted tree's left arm into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Fading MV:Full > nod Saving Amira. * R HP:Healthy SP:Fading MV:Full > You nod in agreement. * R HP:Healthy SP:Fading MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn says 'they wll come' They aren't here. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] The corpse of a flock of ravens is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > k dark k dark Tarwin's Gap is blanketed in darkness as the sun sets. Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Fresh > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Fragg narrates 'Gang assault sucks, whenever my group is outnumbered by 3 or more, I always die' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn narrates 'god what wusses they ran from 2 of us' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. k dark * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its north south passage through these dusty hills. Further north the road splits around a hill that rises high above with sheer cliffs on either side. A large sandstone formation rises on top of the hill, its form resembling some twisted obelisk. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road Wind devils blow across the road, created from northern winds swirling off a large hill to the north. The ground has seen flooding here, the water long since evaporated leaving behind cracked mud. An abandoned wagon here, half sunk in the mud rests unused with a broken axel. Any valuable wood has been stripped from the now hollow shell. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark Maple narrates 'when was the last time a trolloc took me one on one?' They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Cailen narrates 'where you at Tarn?' * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn narrates 'maple when was the last time there was a 1 on 1 fight?' They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Fragg narrates 'and I haven't seen any trolls under level 48 that don't ONLY Pk in giant groups' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn narrates 'we were gap' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Shadowing a Road This small path has been beaten down by the troops taking a shortcut on their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to the south and east, preventing movement in those directions. The winding road can be seen to the north and west. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > Maple narrates 'I fight 1 on 2 all the time' They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road straightens out here a bit, going just north and south. Thick bunches of trees stop movement to both the east and west. Visibility is limited due to the plant-life, though a burned out watchtower can be seen to the west. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road Narrow ruts lead through the middle of the road here, the east path around the hill to the northwest being the prefered by most supply wagons. Pine trees and scrub oak can be seen growing thickly to the south and east. Small nicks and slashes can still be seen in their trunks; scars from long past battles. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Scrub oak and pine trees lining the road to the south, and a large hill to the north restrict movement through this area. Ruts cut into the hard-packed dirt here, the tell-tale sign of copious wagon activity. The branches on the northern faces of the trees have been broken off, probably to be used as future arrows or walking sticks. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west, around the hill, with a small path leading north. The path is covered with rocks, their source being the almost destroyed watchtower further north. Small rocks litter the ground here, having been kicked about by the many Shienaran patrols that pass through the area. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. k dark * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark Sig tells you 'Do you know who mike is playing right now?' Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves south riding a gray palfrey. You follow Tarn. A Pine Forest Young samplings, already showing signs of becoming warped, struggle to find light under the thick forest canopy. The ground is moist and damp with rotting leaves and fallen trees decaying at an excellerated rate. Mushrooms grow in abundance, thriving in this land of the living dead. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Cirrus narrates 'I've never taken a troll one on one, except Eleanor but oh, Smasher came in and saved her' k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest Brambles and rotten limbs stretch out between the trees making travelling difficult at best. The forest is suprisingly quiet except for the caws of ravens high above the forest canopy. The trees grow so thickly here, little light can make its way to the ground. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > reply what? The night has begun. Tarn leaves west riding a gray palfrey. You follow someone. Edge of Forest The forest here opens onto a dusty road to the north. The thick green canopy of the forest almost blocks out the sky, but to the north dark and foreboding peaks can be seen thrusting into the sky. To the east, the forest continues, but a sickly sweet stench can be detected in the still forest air. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Thick Forest The canopy overhead ends to the north, where the forest meets the old road. Here, just within the border of the forest, the trees are thick and full. The scent of the forest barely masks a sickly sweet stench that can just barely be detected. To the north the road can be glimpsed through the trees. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. * R HP:Healthy SP:Good MV:Full > You reply to Sig 'what?' * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves north riding a gray palfrey. You follow someone. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the south. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn holds a lantern above his head. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Kord narrates 'i only get one on one when they lvl 40 or more' * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Fragg narrates 'Actually the other way around Cir' Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. k dark * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the east. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. They aren't here. * R HP:Healthy SP:Good MV:Full > k dark k dark They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > k dark Cirrus narrates 'No, different time, Fragg' * R HP:Healthy SP:Good MV:Full > k dark Tarn calls for the gate to be opened. The gate is opened from the other side. They aren't here. * R HP:Healthy SP:Good MV:Full > They aren't here. * R HP:Healthy SP:Good MV:Full > The gate closes quietly. * R HP:Healthy SP:Good MV:Full > Tarn calls for the gate to be opened. The gate is opened from the other side. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. [2] A white dress with seven different colored bands at the hem lies here. Robes of fine brown wool, smudged with ink stains, lie in a folded pile. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. Kord the warrior of Shienar is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A raven has arrived from the north. * R HP:Healthy SP:Good MV:Full > embrace Fragg narrates 'Oh, well today it was other way around' * R HP:Healthy SP:Good MV:Full > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Full > is raven [channel 'ice spikes'] You begin to weave the appropriate flows... - Tarn narrates 'I remember 1 on 1 pk' +* The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. = Ok. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your icy spikes shred a raven's guts, causing its insides to flow outside. A raven is dead! R.I.P. save Your blood freezes as you hear a raven's death cry. * R HP:Healthy SP:Full MV:Full > Saving Amira. * R HP:Healthy SP:Full MV:Full > release Ok. * R HP:Healthy SP:None MV:Full > Kord stops using a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'hah escobar is such a wuss' * R HP:Healthy SP:Trickling MV:Fresh > A city lamplighter lights a streetlamp. A city lamplighter leaves east. * R HP:Healthy SP:Trickling MV:Fresh > say escobar? You say 'escobar?' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'my group last night did a raid 3 of us and we got one kill' * R HP:Healthy SP:Trickling MV:Fresh > say is escobar's alts one of those guys? You say 'is escobar's alts one of those guys?' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'we ambushed after they just smobbing' * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'apparently' * R HP:Healthy SP:Fading MV:Fresh > An elite Shienaran guard leaves east. * R HP:Healthy SP:Fading MV:Fresh > Morgan narrates 'bloody trolls leaving messages on our boards again its to much i tell ya !!!!!' * R HP:Healthy SP:Fading MV:Fresh > stand You are already standing. * R HP:Healthy SP:Fading MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... +* Kord drinks water from a water skin. = Kord drinks water from a water skin. - Kord puts a water skin in a backpack. *= Ok. a backpack - [pogmadvojqsaghi] - Tarwin's Gap, Carried by Ebos. a backpack - [eldjucxerernxyz] - Fal Dara, Carried by Kord. a backpack - [elidasxerhonjuc] - Fal Dara. a backpack - [poghonqarplubef] - Shayol Ghul, Carried by Darkthorne. a backpack - [elddarghihonjuc] - Fal Dara, Carried by Tarn. a backpack - [wezsleformadque] - Tarwin's Gap, Carried by Amino. a backpack - [eldlowjucdarern] - Borderlands North of Fal Dara. a backpack - [elisletorqsaque] - Tarwin's Gap, Carried by Terdle. a backpack - [elidasquehonjuc] - Fal Dara, Carried by Amira. a backpack - [wezghidarworplu] - Borderlands North of Fal Dara. a backpack - [wezghtqardaspog] - Village of Lockshear, Carried by a villager. a backpack - [elitrahondaspog] - Village of Lockshear, Carried by a villager. a backpack - [elddasghihondar] - Fal Dara. a backpack - [wezdasquedaseld] - Fal Dara, Carried by a grocer. a backpack - [elixyzbefghisle] - Tar Valon, Carried by a grocer. a backpack - [elijucbefghisra] - Tar Valon, Carried by a grocer. * R HP:Healthy SP:Full MV:Fresh > release Ok. * R HP:Healthy SP:None MV:Fresh > say ebos amino and terdle in the gap You say 'ebos amino and terdle in the gap' * R HP:Healthy SP:None MV:Fresh > Morgan narrates 'sleep well everyone' * R HP:Healthy SP:None MV:Fresh > Morgan narrates 'Tai'shar Malkier' * R HP:Healthy SP:None MV:Fresh > Mikaela narrates 'good night, Morgan.' * R HP:Healthy SP:None MV:Fresh > Kord stops using a sleek hunting spear. * R HP:Healthy SP:None MV:Fresh > Nydoas narrates 'No longer wnted by TV, shouldn't of been wanted in the first place, just goes to show you tahat any degree of idiot can hold power in this land' * R HP:Healthy SP:None MV:Fresh > Kord wields a basket-hilted broadsword. * R HP:Healthy SP:None MV:Fresh > A soldier leaves west. * R HP:Healthy SP:Trickling MV:Fresh > comf kord You comfort him. * R HP:Healthy SP:Trickling MV:Fresh > giggle You giggle. * R HP:Healthy SP:Trickling MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > loc claymore [channel 'locate object'] You begin to weave the appropriate flows... *= Ok. a great claymore - [eldsravojworego] - Tarwin's Gap, Carried by Ebos. a great claymore - [eldernhontelfor] - Shayol Ghul, Carried by Darkthorne. a great claymore - [eldhonqartelbef] - Shayol Ghul, Carried by Darkthorne. a great claymore - [eldtorlasuytsle] - White Tower, Carried by a tense warder. a great claymore - [pogdasvojernwor] - Tar Valon, Carried by a tense warder. a great claymore - [wezdarvojxerghi] - Tar Valon, Carried by a tense warder. a great claymore - [pogtorworghibef] - White Tower, Carried by a tense warder. a great claymore - [eldforwormadsra] - White Tower, Carried by a tense warder. a great claymore - [pogtoruytpogmad] - White Tower, Carried by a tense warder. a great claymore - [pogtorlasyelhon] - White Tower, Carried by a tense warder. a great claymore - [pogbefworworsle] - White Tower, Carried by a tense warder. a great claymore - [elibeflasslesle] - White Tower, Carried by a tense warder. a great claymore - [pogvojrenrenxer] - White Tower, Carried by a tense warder. a great claymore - [eldbefuytxyzern] - White Tower, Carried by the warder. a great claymore - [elibefrenpsawez] - White Tower, Carried by the warder. a great claymore - [pogvojrenloweld] - White Tower, Carried by a tense warder. a great claymore - [eldtorworforsra] - White Tower, Carried by a tense warder. a great claymore - [eldtoruytdasego] - White Tower, Carried by a tense warder. a great claymore - [elivojuytuytdar] - White Tower, Carried by a tense warder. a great claymore - [elivojrenpogqar] - White Tower, Carried by a tense warder. a great claymore - [wezbefworslebef] - White Tower, Carried by a tense warder. a great claymore - [eldvojrentrapsa] - White Tower, Carried by a tense warder. a great claymore - [eldbefrenelilun] - White Tower, Carried by the warder. a great claymore - [eldvojlasteluyt] - White Tower, Carried by the warder. a great claymore - [elitorworwezyel] - White Tower, Carried by the warder. * R HP:Healthy SP:Full MV:Fresh > Kord says 'wish this was a ranger' * R HP:Healthy SP:Full MV:Fresh > release Ok. * R HP:Healthy SP:None MV:Fresh > Sethalin narrates 'And neither should have my brother, and yet he is.' * R HP:Healthy SP:None MV:Fresh > Tarn gets a water skin from a backpack. Tarn gets a water skin from a backpack. Tarn gets a water skin from a backpack. say heh, ebos has a claymore * R HP:Healthy SP:None MV:Fresh > You say 'heh, ebos has a claymore' * R HP:Healthy SP:None MV:Fresh > cackle You cackle gleefully. * R HP:Healthy SP:None MV:Fresh > A soldier has arrived from the west. * R HP:Healthy SP:None MV:Fresh > Kord says 'i want his ripp' * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:None MV:Fresh > Kord now follows Tarn. * R HP:Healthy SP:None MV:Fresh > Kord says 'ill helpo' * R HP:Healthy SP:None MV:Fresh > Tarn says 'wanna go gap?' * R HP:Healthy SP:None MV:Fresh > Kord is now a member of Tarn's group. Someone is now a member of Tarn's group. * R HP:Healthy SP:Trickling MV:Fresh > Cirrus narrates 'Well, I'm leaving my post at Tear Fade, now Smasher will come back' * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'but only good for a little' * R HP:Healthy SP:Trickling MV:Fresh > Kord slashes someone's body. * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'amira lets go gap?' * R HP:Healthy SP:Trickling MV:Fresh > Maple calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > Maple has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > say hmm i hope smasher isn't still on You say 'hmm i hope smasher isn't still on' * R HP:Healthy SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * R HP:Healthy SP:Trickling MV:Fresh > Maple shrugs helplessly. * R HP:Healthy SP:Trickling MV:Fresh > say sure let's go gap You say 'sure let's go gap' * R HP:Healthy SP:Trickling MV:Fresh > Tarn says 'lets go' * R HP:Healthy SP:Trickling MV:Fresh > Kord looks at Maple. * R HP:Healthy SP:Trickling MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:Trickling MV:Fresh > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * R HP:Healthy SP:Trickling MV:Fresh > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is visible flying high in the sky. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > alias 3 channel 'blind' ebos Tarn puts a water skin in a backpack. Tarn puts a water skin in a backpack. Tarn puts a water skin in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. Tarn puts a lantern in a backpack. * R HP:Healthy SP:Trickling MV:Fresh > Tarn stops using a lantern. Ok. * R HP:Healthy SP:Trickling MV:Fresh > Kord says 'go back' * R HP:Healthy SP:Trickling MV:Fresh > Tarn hides a lantern. * R HP:Healthy SP:Trickling MV:Fresh > Tarn gets a lantern from a backpack. * R HP:Healthy SP:Fading MV:Fresh > Tarn holds a lantern above his head. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'get mail' * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'why?' * R HP:Healthy SP:Fading MV:Fresh > A warhorse pricks its ears forward and looks alert. A gray palfrey pricks its ears forward and looks alert. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'he is naked' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'there was mail lying on the ground' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A shiny metal helmet lies to one side. A set of thin metal leggings is here. A thin-soled pair of light leather boots stand side by side. An evil-looking spiked club lies here on the ground. [2] A leather helmet has been dropped here. A shirt of thin linked mail lies here. A bullseye lantern has been set aside. A thin leather set of leggings has been dropped here. A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Fading MV:Fresh > Kord gets a thin mail shirt. * R HP:Healthy SP:Fading MV:Fresh > Maple has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Maple leaves east riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Maple has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'get what you need' * R HP:Healthy SP:Fading MV:Fresh > Kord wears a thin mail shirt on his body. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a nasty spiked club. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a mirrored lantern. * R HP:Healthy SP:Fading MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:Fading MV:Fresh > Maple gets a metal helmet. Maple gets a pair of thin metal leggings. Maple gets a pair of light leather boots. Maple gets a nasty spiked club. Maple gets a leather helmet. Maple gets a pair of thin leather leggings. Maple gets a light pair of leather coverings. * R HP:Healthy SP:Fading MV:Fresh > Maple wears a light pair of leather coverings on his arms. Maple puts a pair of thin leather leggings on his legs. Maple wears a leather helmet on his head. Maple wears a pair of light leather boots on his feet. * R HP:Healthy SP:Fading MV:Fresh > look maple Ah. "The man before you, though not very tall, is well-built and muscular. His face is scarred from his battle with the Dark, and his dark eyes are fierce and bold. He is war incarnate--careful girls, he's taken." Maple is in excellent condition. Maple is using:a torch a leather helmet a light pair of leather coverings a wooden practice shield a shortsword a pair of thin leather leggings a pair of light leather boots * R HP:Healthy SP:Fading MV:Fresh > Tarn beckons everyone to follow him. * R HP:Healthy SP:Good MV:Fresh > grin You grin evilly. * R HP:Healthy SP:Good MV:Fresh > Maple now follows Tarn. Kord wears a pair of shining white coverings on his arms. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a light pair of leather coverings. * R HP:Healthy SP:Good MV:Fresh > Maple drops a light pair of leather coverings. * R HP:Healthy SP:Good MV:Fresh > Maple is now a member of Tarn's group. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a shortsword. * R HP:Healthy SP:Good MV:Fresh > Maple drops a shortsword. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Maple wields a nasty spiked club. Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple stops using a pair of thin leather leggings. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple drops a pair of thin leather leggings. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple puts a pair of thin metal leggings on his legs. * R HP:Healthy SP:Good MV:Full > Kord says 'need ta butcher' Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > say someone else has to spam, i'm blinding Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > You say 'someone else has to spam, i'm blinding' * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Maple stops using a leather helmet. * R HP:Healthy SP:Good MV:Full > Maple drops a leather helmet. * R HP:Healthy SP:Good MV:Full > Maple wears a metal helmet on his head. * R HP:Healthy SP:Good MV:Full > Tarn says 'maple kord spam' * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > The sun rises. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn stops using a lantern. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black-feathered vulture circles endlessly looking for carrion. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black-feathered vulture circles endlessly looking for carrion. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves east riding a gray palfrey. Maple leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A timber wolf is here, snarling hungrily. A black wolf growls loudly, poised to leap. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. CHECKPOINT Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is here flying around. * R HP:Healthy SP:Good MV:Full > You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Scratched > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you dodge the attack. You pierce a flock of ravens's body hard. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Hurt > You pierce a flock of ravens's right wing hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > You pierce a flock of ravens's left wing hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > A flock of ravens starts following you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Wounded > A flock of ravens stops following you. You pierce a flock of ravens's head hard. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you deflect the blow. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Battered > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you parry successfully. * R HP:Healthy SP:Good MV:Full - a flock of ravens: Beaten > Tarn joins your fight! * R HP:Healthy SP:Good MV:Full - a flock of ravens: Beaten > Tarn blasts a flock of ravens's body into bloody fragments! A flock of ravens is dead! R.I.P. save You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. The day has begun. * R HP:Healthy SP:Strong MV:Fresh > Saving Amira. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Fresh > Maple stops using a torch. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is sweet and damp, and you struggle to avoid gagging. The sudden snap of a broken branch can often be heard, and you struggle vainly to see the origins of these unnerving sounds. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A raven is visible flying high in the sky. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Strong MV:Full > Kord stops using a lantern. * R HP:Healthy SP:Strong MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven has arrived from the north. A raven has arrived from the north. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a gray palfrey. Kord leaves north riding a gray palfrey. You follow Tarn. The Blight The ground is slightly depressed here, and the rotting forest seems to suddenly spring up around you. Several exceptionally large trees grow here, barks broken with thick black sap oozing out. The forest seems rife with movement. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A raven has arrived from the south. A raven has arrived from the south. * R HP:Healthy SP:Strong MV:Full > f The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Healthy SP:Strong MV:Full > Tarn has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Maple has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Kord has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > Maple says 'they in by now.' * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Strong MV:Full > sniff The noxious stench and oppressive heat of the Blight drains your energy! Ouch! * R HP:Scratched SP:Strong MV:Full > You sniff sadly. *SNIFF* * R HP:Scratched SP:Strong MV:Full > say bad trollocs You are hungry. get meat pack eat meat taste meat Tarn says 'fucking wusses' * R HP:Scratched SP:Strong MV:Fresh > You say 'bad trollocs' * R HP:Scratched SP:Strong MV:Fresh > You get a large slab of meat from a backpack. * R HP:Scratched SP:Strong MV:Fresh > You eat the meat. * R HP:Scratched SP:Strong MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. You nibble a little bit of the meat. * R HP:Scratched SP:Strong MV:Full > Maple leaves north riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full > Tarn blasts the blighted tree's right leg into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree tickles Tarn's body with its hit. The blighted tree joins the blighted tree's fight! Tarn blasts the blighted tree's head into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree tries to hit you, but you dodge the attack. The blighted tree barely tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Scratched > You pierce the blighted tree's left foot very hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord joins your fight! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord slashes the blighted tree's right arm. You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you deflect the blow. The blighted tree tickles Tarn's right leg with its hit. Tarn blasts the blighted tree's left arm into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > The blighted tree swiftly dodges your attempt to pierce it. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Maple has arrived from the north, riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Maple leaves south riding a gray palfrey. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Kord barely slashes the blighted tree's body. You try to pierce the blighted tree, but it dodges the attack. The blighted tree tries to hit you, but you deflect the blow. The blighted tree hits Tarn's left arm. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > Saving Amira. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Hurt > You pierce the blighted tree's body hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's left arm hard. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body. You pierce the blighted tree's head very hard. The blighted tree tries to hit you, but you deflect the blow. Tarn blasts the blighted tree's right leg into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Critical > You pierce the blighted tree's body hard. * R HP:Scratched SP:Strong MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:Strong MV:Full > Saving Amira. * R HP:Scratched SP:Strong MV:Full > Tarn leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Scratched SP:Strong MV:Full > Tarn blasts the blighted tree's body into bloody fragments! * R HP:Scratched SP:Strong MV:Full > The blighted tree joins the blighted tree's fight! A raven starts following you. A shrill piercing scream reverberates through the area. You swiftly dodge the blighted tree's attempt to hit you. The blighted tree barely tickles Tarn's body with its hit. Tarn blasts the blighted tree's left arm into bloody fragments! * R HP:Scratched SP:Strong MV:Full - the blighted tree: Healthy > embrace You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Full - the blighted tree: Healthy > is raven [channel 'ice spikes'] You begin to weave the appropriate flows... = The blighted tree tries to hit you, but you parry successfully. The blighted tree tickles Tarn's left arm with its hit. Tarn blasts the blighted tree's body into bloody fragments! ** Fragg narrates 'Light be with you all, I'll see you all later' -= Kord joins your fight! Ok. A raven stops following you. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your icy spikes shred a raven's guts, causing its insides to flow outside. A raven is dead! R.I.P. save Your blood freezes as you hear a raven's death cry. * R HP:Scratched SP:Full MV:Full - the blighted tree: Healthy > Kord slashes the blighted tree's left arm. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's head into bloody fragments! Saving Amira. * R HP:Scratched SP:Full MV:Full - the blighted tree: Scratched > release You pierce the blighted tree's left leg hard. Ok. * R HP:Scratched SP:None MV:Full - the blighted tree: Hurt > Kord slashes the blighted tree's body. You pierce the blighted tree's right leg hard. The blighted tree tries to hit you, but you deflect the blow. The blighted tree barely tickles Tarn's left foot with its hit. Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Cirrus narrates 'Bye Fragg' Saving Amira. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body hard. You pierce the blighted tree's right arm hard. The blighted tree tries to hit you, but you parry successfully. * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Cailen narrates 'night Fragg' * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord says 'need to butcher' * R HP:Scratched SP:None MV:Full - the blighted tree: Wounded > Kord slashes the blighted tree's body hard. You pierce the blighted tree's left foot very hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn stops using a dark, grim axe. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn draws an ebony shortblade from a dark, hooded cloak with a flash of steel. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Battered > Kord barely slashes the blighted tree's body. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's body. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Tarn leans over and carves a large slab of meat from the corpse of the blighted tree. Tarn gets a large slab of meat from the corpse of the blighted tree. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. Tarn sheathes an ebony shortblade into a dark, hooded cloak. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Sethalin narrates '[waves fraggle]' Tarn wields a dark, grim axe in a two-handed grip. * R HP:Scratched SP:None MV:Full - the blighted tree: Beaten > Kord slashes the blighted tree's body very hard. You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you deflect the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Critical > You try to pierce the blighted tree, but it deflects the blow. * R HP:Scratched SP:None MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's head into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Scratched SP:None MV:Full > Saving Amira. * R HP:Scratched SP:None MV:Full > Tarn gives a large slab of meat to Kord. * R HP:Scratched SP:None MV:Full > Tarn gives a large slab of meat to Kord. * R HP:Scratched SP:None MV:Full > Kord sword * R HP:Scratched SP:None MV:Full > The killing shriek of the Ghar'ghael echoes across the land! * R HP:Healthy SP:Trickling MV:Fresh > Kord stops using a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Fresh > Kord eats a large slab of meat. * R HP:Healthy SP:Trickling MV:Fresh > Kord eats a large slab of meat. * R HP:Healthy SP:Trickling MV:Fresh > chuckle You chuckle politely. * R HP:Healthy SP:Trickling MV:Fresh > say hehehe You say 'hehehe' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. Kord leaves south riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Healthy SP:Trickling MV:Full > Tarn tries to blast the blighted tree, but it parries successfully. * R HP:Healthy SP:Trickling MV:Full > Kord wields a basket-hilted broadsword. * R HP:Healthy SP:Trickling MV:Full > Maple narrates '3 with patrol mid lbight' * R HP:Healthy SP:Trickling MV:Full > k tree Kord joins Tarn's fight! * R HP:Healthy SP:Trickling MV:Full > Kord slashes the blighted tree's body hard. The blighted tree joins the blighted tree's fight! The blighted tree tries to hit Tarn, but he dodges the attack. Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's left foot very hard. * R HP:Healthy SP:Trickling MV:Full - Tarn: Scratched - the blighted tree: Wounded > You pierce the blighted tree's left leg hard. The blighted tree tries to hit you, but you deflect the blow. Kord barely slashes the blighted tree's body. The blighted tree tickles Tarn's body with its hit. Tarn blasts the blighted tree's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Full - Tarn: Scratched - the blighted tree: Beaten > You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you dodge the attack. Kord slashes the blighted tree's body. The blighted tree barely tickles Tarn's right leg with its hit. Tarn blasts the blighted tree's right leg into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Trickling MV:Full > Saving Amira. * R HP:Healthy SP:Trickling MV:Full > k tree You pierce the blighted tree's body hard. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Hurt > You try to pierce the blighted tree, but it deflects the blow. The blighted tree tries to hit you, but you deflect the blow. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Hurt > Tarn blasts the blighted tree's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Wounded > A shrill piercing scream reverberates through the area. Tarn blasts the blighted tree's left arm into bloody fragments! You pierce the blighted tree's head. The blighted tree tries to hit you, but you parry successfully. You pierce the blighted tree's left hand hard. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Battered > Kord puts a sleek hunting spear in a backpack. Kord puts a shortsword in a backpack. Kord puts some coins in a backpack. Kord puts some coins in a backpack. Kord puts a lantern in a backpack. Kord puts a lantern in a backpack. Kord puts a lantern in a backpack. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Battered > Tarn blasts the blighted tree's body into bloody fragments! You pierce the blighted tree's body hard. The blighted tree tries to hit you, but you parry successfully. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple narrates 'amino ebos terdle newbie and lowbie' * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Maple leaves south riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full - the blighted tree: Critical > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. save You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Tarn leaves west riding a gray palfrey. Kord leaves west riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Saving Amira. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Kord leaves east riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Maple has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Sethalin narrates 'I am in tv, but about alll I can do is heal your wounds if you need it maple.' * R HP:Healthy SP:Trickling MV:Full > say i want to kill them You say 'i want to kill them' * R HP:Healthy SP:Trickling MV:Full > pout Ah, don't take it so hard. * R HP:Healthy SP:Trickling MV:Full > Tarn says 'we can;t hit em at patrol' * R HP:Healthy SP:Trickling MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Healthy SP:Trickling MV:Full > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Fresh > Kord says 'not in our state' * R HP:Healthy SP:Fading MV:Fresh > Kord grins evilly. say ya not with 2 naked people and 2 not naked people * R HP:Healthy SP:Fading MV:Fresh > You say 'ya not with 2 naked people and 2 not naked people' * R HP:Healthy SP:Fading MV:Fresh > The killing shriek of the Ghar'ghael echoes across the land! * R HP:Healthy SP:Fading MV:Fresh > Kord says 'im not naked just under equiped' * R HP:Healthy SP:Fading MV:Fresh > Sethalin narrates 'maye ice spike a few times too [wink], possibly blind those smaller ones, not that they'll both you much prolly ;p' * R HP:Healthy SP:Fading MV:Fresh > pat kord You pat Kord on his head. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'god escobar is such a wuss' * R HP:Healthy SP:Fading MV:Fresh > Maple says 'i sent terdle a nice icq :)' * R HP:Healthy SP:Fading MV:Fresh > say wuss You say 'wuss' * R HP:Healthy SP:Fading MV:Fresh > snicker You snicker softly. * R HP:Healthy SP:Fading MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Fading MV:Fresh > Tarn says 'yeah I calling them wusses' * R HP:Healthy SP:Fading MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Healthy SP:Good MV:Fresh > look The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] Maple the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Kord the warrior of Shienar is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Fresh > *Terdle* has arrived from the west. *Amino* has arrived from the west. *Khellendros* has arrived from the west. * R HP:Healthy SP:Good MV:Fresh > *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > *Amino* scythes Maple's head very hard. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > *Terdle* barely slashes Tarn's left arm. * R HP:Healthy SP:Good MV:Fresh - Ebos: Healthy > Tarn tries to blast *Terdle*, but he parries successfully. *Terdle* slashes Tarn's body. Maple barely crushes *Amino*'s body. *Amino* scythes Maple's right hand very hard. You pierce *Ebos*'s body. *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > *Ebos* swiftly dodges your attempt to pierce him. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > Kord joins your fight! * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > is ebos A shrill piercing scream reverberates through the area. [channel 'ice spikes'] You aren't in touch with saidar to channel it. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > Kord slashes *Khellendros*'s left leg. *Terdle* slashes Tarn's right leg. *Amino* scythes Maple's right leg very hard. You pierce *Ebos*'s left hand. *Terdle* licks his mouth and smiles. * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > embrace You dodge a bash from *Ebos* who loses his balance and falls! * R HP:Healthy SP:Good MV:Fresh - Ebos: Scratched > You pierce *Ebos*'s left arm hard. You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > Maple sends *Amino* sprawling with a powerful bash! * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > is ebos *Terdle* panics, and attempts to flee! * R HP:Healthy SP:Bursting MV:Fresh - Ebos: Scratched > *Terdle* avoids being bashed by Tarn who loses his balance and falls! *Terdle* leaves west. [channel 'ice spikes']ting MV:Fresh - Ebos: Scratched > You begin to weave the appropriate flows... =+ *Khellendros* blasts Kord's left hand. Kord tickles *Khellendros*'s body with his slash. Maple crushes *Amino*'s right leg. * *Terdle* has arrived from the west. *+ *Terdle* slashes Tarn's right arm hard. =- You lost control of Saidar! * R HP:Healthy SP:Full MV:Fresh - Ebos: Scratched > is ebos *Terdle* slashes Tarn's left foot. Kord tickles *Khellendros*'s body with his slash. Maple barely crushes *Amino*'s body. You pierce *Ebos*'s body. Maple narrates 'bashed amino with a practice shield :)' [channel 'ice spikes'] MV:Fresh - Ebos: Scratched > You begin to weave the appropriate flows... You dodge a bash from *Ebos* who loses his balance and falls! +* Kord avoids being bashed by *Khellendros* who loses his balance and falls! + *Terdle* avoids being bashed by Tarn who loses his balance and falls! - A shrill piercing scream reverberates through the area. *Terdle* barely slashes Tarn's right foot. Kord barely slashes *Khellendros*'s body. *Amino* scythes Maple's body into bloody fragments! Maple panics, and attempts to flee! Maple leaves north riding a gray palfrey. = Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Healthy SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Terdle* sighs loudly. [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Terdle* slashes Tarn's head. *Khellendros* blasts Kord's body extremely hard. Kord slashes *Khellendros*'s left arm. * *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Amino* barely scythes Tarn's left leg. * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > Sethalin narrates 'lol, wtg maple!!' * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* avoids being bashed by Tarn who loses his balance and falls! * R HP:Scratched SP:Strong MV:Fresh - Ebos: Wounded > *Amino* barely scythes Tarn's body. *Terdle* slashes Tarn's body. *Khellendros* blasts Kord's body hard. Kord barely slashes *Khellendros*'s left arm. *Ebos* smites your right arm into bloody fragments! * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > Maple has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* swiftly dodges Maple's attempt to crush him. * R HP:Hurt SP:Strong MV:Fresh - Ebos: Wounded > Maple tries to crush *Terdle*, but he parries successfully. Tarn blasts *Amino*'s head hard. *Terdle* slashes Tarn's body hard. *Khellendros* blasts Kord's body hard. Kord barely tickles *Khellendros*'s body with his slash. *Ebos* smites your body into bloody fragments! [channel 'ice spikes']ng MV:Fresh - Ebos: Wounded > You begin to weave the appropriate flows... - A shrill piercing scream reverberates through the area. Tarn avoids being bashed by *Amino* who loses his balance and falls! *Terdle* licks Tarn. is dark Cancelled. [channel 'ice spikes'] You begin to weave the appropriate flows... *+ Tarn blasts *Amino*'s right leg. *Terdle* slashes Tarn's body. *Khellendros* blasts Kord's head hard. Kord slashes *Khellendros*'s right leg. - You dodge a bash from *Ebos* who loses his balance and falls! *Terdle* avoids being bashed by Maple who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* sighs loudly. is dark *Amino* scythes Tarn's body.Fresh - Ebos: Wounded > *Terdle* barely slashes Tarn's body. Kord barely slashes *Khellendros*'s left leg. You pierce *Ebos*'s right leg. [channel 'ice spikes'] You begin to weave the appropriate flows... +* *Khellendros* sends Kord sprawling with a powerful bash! * Tarn sends *Amino* sprawling with a powerful bash! -= Maple tries to crush *Terdle*, but he parries successfully. Tarn blasts *Amino*'s body hard. *Terdle* slashes Tarn's left arm hard. *Khellendros* blasts Kord's left arm extremely hard. = *Khellendros* licks you. Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... = A shrill piercing scream reverberates through the area. * You dodge a bash from *Ebos* who loses his balance and falls! * Tarn blasts *Amino*'s right leg hard. *Terdle* slashes Tarn's left leg. *Khellendros* blasts Kord's body extremely hard. Maple tries to crush *Terdle*, but he deflects the blow. =- Ok. Spikes of solid ice form in your hands, which you launch at *Terdle*. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... - *Amino* tickles Tarn's body with his scythe. Kord slashes *Khellendros*'s left leg. + *Terdle* avoids being bashed by Maple who loses his balance and falls! += *Amino* avoids being bashed by Tarn who loses his balance and falls! *Khellendros* sends Kord sprawling with a powerful bash! *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Wounded SP:Strong MV:Fresh - Ebos: Wounded > *Terdle* slashes Maple's body very hard. *Ebos* smites your left leg into bloody fragments! *Amino* scythes Tarn's left arm. *Khellendros* blasts Kord's left leg extremely hard. * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > Maple panics, and attempts to flee! * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > Maple leaves south riding a gray palfrey. * R HP:Battered SP:Strong MV:Fresh - Ebos: Wounded > is ebos *Terdle* leaves south. *Ebos* smites your left leg into bloody fragments! > You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! *Amino* tickles Tarn's head with his scythe. *Khellendros* blasts Kord's head very hard. You pierce *Ebos*'s left foot. You flee head over heels. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Battered SP:Strong MV:Fresh > *Ebos* has arrived from the west. * R HP:Battered SP:Strong MV:Fresh > *Ebos* leaves south. * R HP:Battered SP:Strong MV:Fresh > is ebos [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Battered SP:Strong MV:Fresh > *Ebos* has arrived from the south. rong MV:Fresh > *Ebos* smites your body extremely hard. You flee head over heels! You panic and attempt to flee! You flee head over heels. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Terdle* is here, fighting Tarn. *Khellendros* is here, fighting Kord. *Amino* is sitting here. Kord the warrior of Shienar is here, fighting Khellendros, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is here, fighting Amino, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Full > Maple has arrived from the south, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Full > Maple tries to crush *Terdle*, but he parries successfully. * R HP:Beaten SP:Strong MV:Full > *Ebos* has arrived from the east. is ebos ng MV:Full > *Ebos* smites your head into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You pierce *Ebos*'s left foot hard. *Ebos* tries to smite you, but you parry successfully. Maple tries to crush *Terdle*, but he parries successfully. *Terdle* slashes Tarn's body hard. Tarn blasts *Amino*'s right leg very hard. Kord barely slashes *Khellendros*'s right arm. You flee head over heels. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Critical SP:Strong MV:Full > s s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] The corpse of the blighted tree is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ebos* is standing here. Maple the Squire is standing here, riding a gray palfrey. *Terdle* is here, fighting Tarn. *Khellendros* is here, fighting Kord. *Amino* is here, fighting Tarn. Kord the warrior of Shienar is here, fighting Khellendros, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is here, fighting Amino, riding a gray palfrey. * R HP:Critical SP:Strong MV:Full > Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s Tarn narrates 'all OUT' * R HP:Critical SP:Strong MV:Full > Tarn narrates 'all OUT' Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > e A flock of ravens tries to hit you, but you parry successfully. No way! You're fighting for your life! * R HP:Critical SP:Strong MV:Full - a flock of ravens: Scratched > e f Maple has arrived from the north, riding a gray palfrey. No way! You're fighting for your life! * R HP:Critical SP:Strong MV:Full - a flock of ravens: Scratched > e e You panic and attempt to flee! A flock of ravens tries to hit you, but you deflect the blow. Maple leaves east riding a gray palfrey. You flee head over heels. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a gray palfrey. *Ebos* is standing here. Edge of the Foothills The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > In the Foothills To the west, the foothills continue towards the path to Tarwin's Gap. Rollings hills form a transition between mountains and level ground. The sparse vegetation here, gnarled scrub and trees, fades out to the south. Even here, on the threshold of the mountains, the air is cold. [ obvious exits: W D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > w Edge of the Foothills The black peaks of the Mountains of Dhoom resemble giant claws reaching towards the south sky. To the west, a well-travelled path cuts through the hills, which are covered with small, twisted trees and scrub. Decay and death are in the air, the stench of the Blight, which stretches far to the north. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > s s w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Full > s Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting Ebos, riding a gray palfrey. *Ebos* is here, fighting Tarn. * R HP:Critical SP:Strong MV:Full > Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Full > Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s s s s In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Strong > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Strong > s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Strong > s Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black wolf growls loudly, poised to leap. A timber wolf is here, snarling hungrily. * R HP:Critical SP:Strong MV:Strong > s s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > s Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a gray palfrey. * R HP:Critical SP:Strong MV:Strong > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Maple leaves west riding a gray palfrey. Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > w w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical SP:Strong MV:Strong > w w w w w In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A big brown bear growls angrily about him. * R HP:Critical SP:Strong MV:Strong > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Strong > s s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Strong > A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Tiring > s s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > notice You stop paying increased attention to your surroundings. * R HP:Critical SP:Strong MV:Tiring > e s A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A timber wolf is here, snarling hungrily. s * R HP:Critical SP:Strong MV:Tiring > A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > e A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s s s w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > w Alas, you cannot go that way... w * R HP:Critical SP:Strong MV:Tiring > w Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w s Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w Alas, you cannot go that way... e * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w s w Alas, you cannot go that way... w * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:Strong MV:Tiring > s s A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > s w w A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > w w Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:Strong MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:Strong MV:Tiring > dism Maple has arrived from the north. You stop riding him. * HP:Critical SP:Strong MV:Tiring > Maple leaves west. * HP:Critical SP:Strong MV:Tiring > w Tarn narrates 'I GOING MONK' The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Critical SP:Strong MV:Tiring > w The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] * HP:Critical SP:Strong MV:Tiring > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. * HP:Critical SP:Strong MV:Tiring > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A dirk is lying here on the ground. * HP:Critical SP:Strong MV:Tiring > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. * HP:Beaten SP:Strong MV:Strong > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. [2] A white dress with seven different colored bands at the hem lies here. Robes of fine brown wool, smudged with ink stains, lie in a folded pile. An oil lamp, set in a steel cage, hangs from a high wooden pole. Maple the Squire is standing here, riding a draft horse. A tough Shienaran soldier waits here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Beaten SP:Strong MV:Tiring > say my horse Bhaal speaks from the Light 'Woo. Later kids.' * HP:Beaten SP:Strong MV:Tiring > You say 'my horse' * HP:Beaten SP:Strong MV:Tiring > sniff You sniff sadly. *SNIFF* * HP:Beaten SP:Strong MV:Tiring > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. draw save * HP:Beaten SP:Strong MV:Tiring > You try to quietly draw a jewelled dagger from a dark, hooded cloak. * HP:Beaten SP:Strong MV:Tiring > Saving Amira. * HP:Beaten SP:Strong MV:Tiring > Maple narrates 'I BASHED AMINO WITH A PRACTICE SHIELD hahahahahah' * HP:Beaten SP:Strong MV:Tiring > Sethalin narrates '[waves bhall]' * HP:Beaten SP:Strong MV:Tiring > Sethalin narrates 'maple, you're my new hero ;p' * HP:Beaten SP:Strong MV:Tiring > narr maple and i safe in fd You narrate 'maple and i safe in fd' * HP:Beaten SP:Strong MV:Tiring > Rohan narrates 'try a dagger next map' * HP:Beaten SP:Strong MV:Tiring > Tarn narrates 'spam gates' * HP:Beaten SP:Strong MV:Tiring > stand You stop resting, and stand up. * HP:Beaten SP:Strong MV:Tiring > call n You call for the gate to be opened. The Shienaran gatekeeper points to the obviously open gate. * HP:Beaten SP:Strong MV:Tiring > giggle You giggle. * HP:Beaten SP:Strong MV:Tiring > look n The gate is open. * HP:Beaten SP:Strong MV:Tiring > Maple says 'a practice shield.' * HP:Beaten SP:Strong MV:Tiring > lick maple You lick him. Hmm... tastes like chicken. * HP:Beaten SP:Strong MV:Tiring > Tarn has arrived from the north, riding a gray palfrey. * HP:Beaten SP:Strong MV:Tiring > Maple says 'hahahaha' Tarn nods in agreement. * HP:Beaten SP:Strong MV:Tiring > say kord? Maple licks Tarn. Tarn sits down and rests. You say 'kord?' * HP:Beaten SP:Strong MV:Tiring > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. draw save * HP:Beaten SP:Strong MV:Strong > You try to quietly draw a jewelled dagger from a dark, hooded cloak. * HP:Beaten SP:Strong MV:Strong > Saving Amira. * HP:Beaten SP:Strong MV:Strong > Tarn says 'kord died' * HP:Beaten SP:Strong MV:Strong > sniff You sniff sadly. *SNIFF* * HP:Beaten SP:Strong MV:Strong > say well now they want blood, maybe they will come here You say 'well now they want blood, maybe they will come here' * HP:Beaten SP:Strong MV:Strong > A soldier has arrived from the west. * HP:Beaten SP:Strong MV:Strong > The grizzled veteran has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. A soldier has arrived from the east. * HP:Beaten SP:Strong MV:Strong > Maple narrates 'HAHAHAHA I BASHED AMINO WITH A PRACTICE SHIELD' * HP:Beaten SP:Strong MV:Strong > A soldier leaves east. * HP:Beaten SP:Strong MV:Fresh > A soldier has arrived from the east. * HP:Beaten SP:Strong MV:Fresh > Alexi narrates 'maple has finally lost it' * HP:Beaten SP:Strong MV:Fresh > Cirrus narrates 'THat's great Maple' * HP:Beaten SP:Strong MV:Fresh > say bah You say 'bah' * HP:Beaten SP:Strong MV:Fresh > release Ok. * HP:Beaten SP:None MV:Fresh > say still embracing source You say 'still embracing source' * HP:Beaten SP:None MV:Fresh > stare A gray palfrey lays its ears flat against its neck. A draft horse swishes the flies off its back with its tail. * HP:Beaten SP:None MV:Fresh > You stare at the sky. * HP:Beaten SP:None MV:Fresh > Tarn narrates 'trollocs never expect the unexpected' * HP:Beaten SP:None MV:Fresh > stand You stop resting, and stand up. * HP:Beaten SP:None MV:Fresh > embrace You feel the flows of saidar coursing through your body. bp [channel 'locate object' backpack] You begin to weave the appropriate flows... -= A soldier leaves east. You are thirsty. remove waterskin drink skin drink skin wear skin Cancelled. You stop using a water skin. * HP:Battered SP:Strong MV:Fresh > You drink the water. You don't feel thirsty any more. * HP:Battered SP:Strong MV:Fresh > You're not thirsty. * HP:Battered SP:Strong MV:Fresh > You put a water skin on your belt. * HP:Battered SP:Strong MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *= You lost control of Saidar! * HP:Battered SP:Good MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... * Ok. a backpack - [elipluhonmadhon] - Village of Lockshear, Carried by a grocer. a backpack - [weztrahonqsaqar] - Village of Lockshear, Carried by a grocer. a backpack - [sraghtsradarwez] - Parched Ground, Carried by Ebos. a backpack - [madpluqsadarwez] - Parched Ground, Carried by Ebos. a backpack - [wezxyzxerernjuc] - Fal Dara. a backpack - [elidaslowqardas] - Fal Dara, Carried by Tarn. a backpack - [pogxyzyelghtloq] - The Blight, Carried by Blah. a backpack - [wezsrabefyelqsa] - Tarwin's Gap, Carried by Amino. a backpack - [elilowdarxyzqar] - Borderlands North of Fal Dara. a backpack - [pogjucfleghtpsa] - The Blight, Carried by Terdle. a backpack - [elijucghihondas] - Fal Dara, Carried by Amira. a backpack - [elixerdasrentra] - Borderlands North of Fal Dara. a backpack - [weztelhonformad] - Village of Lockshear, Carried by a villager. a backpack - [pogpluernvojsle] - Village of Lockshear, Carried by a villager. a backpack - [elijuclowqardar] - Fal Dara. a backpack - [elidasquejucwez] - Fal Dara, Carried by a grocer. a backpack - [pogdarbefxersra] - Tar Valon, Carried by a grocer. a backpack - [eldxyztorghiqsa] - Tar Valon, Carried by a grocer. * HP:Battered SP:Good MV:Fresh > release Ok. * HP:Battered SP:None MV:Fresh > Tarn says 'idiots they had me trapped in gap, I rain into blight went through forrested' * HP:Battered SP:None MV:Fresh > say ebos parched ground You say 'ebos parched ground' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > say blah blight You say 'blah blight' * HP:Battered SP:None MV:Fresh > say terdle blight You say 'terdle blight' * HP:Battered SP:None MV:Fresh > say amino gap You say 'amino gap' * HP:Battered SP:None MV:Fresh > A gray palfrey flickers its ears. * HP:Battered SP:None MV:Fresh > Tarn narrates 'god what wusses they pulling back into blight' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahaha' * HP:Battered SP:None MV:Fresh > Maple narrates 'hahahahaha' * HP:Battered SP:None MV:Fresh > Cirrus narrates 'Okay, shut up Maple' * HP:Battered SP:Trickling MV:Fresh > Marl narrates 'K, give it a rest Maple.' * HP:Battered SP:Trickling MV:Fresh > Alexi narrates 'everyone run from maple as fast as you can' * HP:Battered SP:Trickling MV:Fresh > Rohan narrates 'gotta get amira to blind one of em' * HP:Battered SP:Trickling MV:Fresh > Savina narrates 'maple have flipped his wig' * HP:Battered SP:Trickling MV:Fresh > Alexi narrates 'it might be contagious' * HP:Battered SP:Trickling MV:Fresh > narr my favorite thing to do...-evil grin- You narrate 'my favorite thing to do...-evil grin-' * HP:Battered SP:Trickling MV:Fresh > Tarn narrates 'they had more than us, we couldn't' * HP:Battered SP:Trickling MV:Fresh > Maple narrates 'HAHAHAHAHA' * HP:Battered SP:Trickling MV:Fresh > Maple says 'gimme some gold tarn' * HP:Battered SP:Trickling MV:Fresh > Rohan narrates 'have her flee out and come back in hehehe' * HP:Battered SP:Trickling MV:Fresh > Tarn looks at Maple. * HP:Battered SP:Trickling MV:Fresh > Tarn gets a large number of gold crowns from a backpack. * HP:Battered SP:Trickling MV:Fresh > Maple stops using a wooden practice shield. * HP:Battered SP:Trickling MV:Fresh > Maple throws back his head and cackles with insane glee! * HP:Battered SP:Trickling MV:Fresh > Tarn gives some coins to Maple. * HP:Battered SP:Trickling MV:Fresh > Maple narrates 'woo for wooden practice shield!' * HP:Battered SP:Trickling MV:Fresh > Maple binds a wooden practice shield to his arm. * HP:Battered SP:Trickling MV:Fresh > Maple says 'thanx :)' * HP:Battered SP:Trickling MV:Fresh > Maple leaves east riding a draft horse. * HP:Battered SP:Fading MV:Fresh > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Battered SP:Fading MV:Fresh > Mikaela narrates 'bye all - may Peace favor your swords.' * HP:Battered SP:Fading MV:Fresh > Orrin narrates 'Bye. love.' * HP:Battered SP:Fading MV:Fresh > Tarn narrates 'man these level 30 newbie trollocs piss me off, they gotta grow some balls' * HP:Battered SP:Fading MV:Fresh > Alexi narrates 'bye mikaela' * HP:Battered SP:Fading MV:Fresh > narr See ya Mika You narrate 'See ya Mika' * HP:Wounded SP:Good MV:Fresh > Tarn stops using a lantern. * HP:Wounded SP:Good MV:Fresh > A man has arrived from the west. * HP:Wounded SP:Good MV:Fresh > Maple narrates 'someone bring me a flaming mattock :)' * HP:Wounded SP:Good MV:Fresh > The sun slides out of sight behind the walls of the Keep. * HP:Wounded SP:Strong MV:Fresh > Maple has arrived from the east. * HP:Wounded SP:Strong MV:Fresh > Maple sits down and rests. * HP:Wounded SP:Strong MV:Fresh > Maple says 'gimme a mattock' * HP:Wounded SP:Strong MV:Fresh > Maple gets a backpack. * HP:Wounded SP:Strong MV:Fresh > Maple gets a set of fine brown robes. * HP:Wounded SP:Strong MV:Fresh > Maple wears a set of fine brown robes about his body. * HP:Wounded SP:Strong MV:Fresh > Maple wears a backpack on his back. * HP:Wounded SP:Strong MV:Fresh > Maple puts some coins in a backpack. Maple puts some coins in a backpack. Maple puts a torch in a backpack. Maple puts a mirrored lantern in a backpack. * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'bleh, I'm very dissapointed in khellendros, ebos, terdle and amino. They are all wusses.' * HP:Wounded SP:Strong MV:Fresh > Maple stops resting, and clambers on his feet. * HP:Wounded SP:Strong MV:Fresh > Maple leaves east. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'Your bash at *Amino* sends him sprawling! hahahahha' * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'lol maple' * HP:Wounded SP:Strong MV:Fresh > An elite Shienaran guard has arrived from the west. The night has begun. * HP:Wounded SP:Strong MV:Fresh > Someone narrates 'I should get 3 qps for having balls' * HP:Wounded SP:Strong MV:Fresh > Tarn stops resting, and clambers on his feet. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'that was with a practice shield!' * HP:Wounded SP:Strong MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'I heard.' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'no matter what anyone says, newbies are more then equiped :)' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'i was wearing a newbie kit ha ha' * HP:Wounded SP:Strong MV:Fresh > Mereth narrates 'You get QP points for roleplaying, Maple. *evil grin*' * HP:Wounded SP:Strong MV:Fresh > An elite Shienaran guard has arrived from the west. A soldier has arrived from the east. * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'hehehe' * HP:Wounded SP:Strong MV:Fresh > Anacin narrates 'any trolls?' * HP:Wounded SP:Strong MV:Fresh > Alexi narrates 'maple is clincially insane now =)' * HP:Wounded SP:Strong MV:Fresh > Rhiale narrates 'can you sheath spears?' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'HAHAHAH THERE IS A MATTOCK IN CLAN CHEST, I'M TAKING IT' * HP:Wounded SP:Strong MV:Fresh > Alexi narrates '.......' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'ready to hit tarn?' * HP:Wounded SP:Strong MV:Fresh > The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. The grizzled veteran has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'they are wusses' * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'they never left gap' * HP:Wounded SP:Strong MV:Fresh > Tarn narrates 'to chase' * HP:Wounded SP:Strong MV:Fresh > Maple narrates 'thats because, even naked they fear me :)' * HP:Wounded SP:Full MV:Fresh > The grizzled veteran has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. A soldier has arrived from the west. * HP:Wounded SP:Full MV:Fresh > Tarn narrates 'their names should be written with scorn' * HP:Wounded SP:Full MV:Fresh > A city lamplighter has arrived from the west. * HP:Wounded SP:Full MV:Fresh > A city lamplighter lights a streetlamp. A city lamplighter leaves east. * HP:Hurt SP:Bursting MV:Fresh > say watch them get backup You say 'watch them get backup' * HP:Hurt SP:Bursting MV:Fresh > chuckle You chuckle politely. * HP:Hurt SP:Bursting MV:Fresh > stand You stop resting, and stand up. * HP:Hurt SP:Bursting MV:Fresh > embrace You feel the flows of saidar coursing through your body. * HP:Hurt SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *- Ok. a backpack - [eldjucquesratra] - Fal Dara, Carried by Belinde. a backpack - [sletrasleghitor] - Parched Ground, Carried by Noikor. a backpack - [pogpluhonsraesa] - Village of Lockshear, Carried by a grocer. a backpack - [pogtelernqsaesa] - Village of Lockshear, Carried by a grocer. a backpack - [pogdarfledasloq] - The Blight, Carried by Ebos. a backpack - [eldjucyeldasfle] - The Blight, Carried by Ebos. a backpack - [pogdasxerelibef] - Fal Dara, Carried by Maple. a backpack - [wezjucghiernxyz] - Fal Dara, Carried by Tarn. a backpack - [eldhonernesalun] - Shayol Ghul, Carried by Blah. a backpack - [pogxyzyelmaddar] - The Blight, Carried by Amino. a backpack - [wezlowxyzdarhon] - Borderlands North of Fal Dara. a backpack - [pogernhonernlun] - Shayol Ghul, Carried by Terdle. a backpack - [elddarqueqarjuc] - Fal Dara, Carried by Amira. a backpack - [wezghixyzrentra] - Borderlands North of Fal Dara. a backpack - [wezghthonernpog] - Village of Lockshear, Carried by a villager. a backpack - [eldtelqarhoneli] - Village of Lockshear, Carried by a villager. a backpack - [wezxyzxerqarjuc] - Fal Dara. a backpack - [elddasghidarwez] - Fal Dara, Carried by a grocer. a backpack - [wezdasvojquesra] - Tar Valon, Carried by a grocer. a backpack - [pogxyzforghiqsa] - Tar Valon, Carried by a grocer. * HP:Hurt SP:Full MV:Fresh > say noikor parched ground You say 'noikor parched ground' * HP:Hurt SP:Full MV:Fresh > A soldier leaves west. * HP:Hurt SP:Full MV:Fresh > say ebos amino blight You say 'ebos amino blight' * HP:Hurt SP:Full MV:Fresh > say blah terdle sg You say 'blah terdle sg' * HP:Hurt SP:Full MV:Fresh > The grizzled veteran leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. A soldier leaves east. release * HP:Hurt SP:Full MV:Fresh > Ok. * HP:Hurt SP:None MV:Fresh > Maple bellows 'u ready to hit?' * HP:Hurt SP:None MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A man is here. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Hurt SP:None MV:Fresh > where Players in your Zone -------------------- Belinde - The Peaceful Knight's Rest Maple - The Lane Tarn - Malkier Gate Amira - Malkier Gate * HP:Hurt SP:None MV:Fresh > y sure [yell ] You bellow 'sure' * HP:Hurt SP:Trickling MV:Fresh > say my horse :( You say 'my horse :(' * HP:Hurt SP:Trickling MV:Fresh > sniff You sniff sadly. *SNIFF* * HP:Hurt SP:Trickling MV:Fresh > Maple has arrived from the east, riding a draft horse. * HP:Hurt SP:Trickling MV:Fresh > say i left it out there You say 'i left it out there' * HP:Hurt SP:Trickling MV:Fresh > Maple bellows 'yo ho ho and a bottle of rum!' * HP:Hurt SP:Trickling MV:Fresh > Maple calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * HP:Hurt SP:Trickling MV:Fresh > Maple leaves north riding a draft horse. * HP:Hurt SP:Trickling MV:Fresh > The Shienaran gatekeeper closes the gate. The Shienaran gatekeeper locks the gate. * HP:Hurt SP:Trickling MV:Fresh > stare You stare at the sky. * HP:Hurt SP:Trickling MV:Fresh > tell maple noikor is parched ground You tell Maple 'noikor is parched ground' * HP:Hurt SP:Trickling MV:Fresh > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A man is here. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Hurt SP:Trickling MV:Fresh > Belinde bellows 'who's all out?' * HP:Hurt SP:Trickling MV:Fresh > A soldier leaves west. * HP:Hurt SP:Trickling MV:Fresh > y noikor ebos terdle amino [yell ] You bellow 'noikor ebos terdle amino' * HP:Hurt SP:Trickling MV:Fresh > Maple narrates 'come comannder ' * HP:Hurt SP:Trickling MV:Fresh > y khellendros around somewhere [yell ] You bellow 'khellendros around somewhere' * HP:Hurt SP:Trickling MV:Fresh > A man leaves east. * HP:Scratched SP:Fading MV:Fresh > Tarn says 'get a horse?' * HP:Scratched SP:Fading MV:Fresh > stand You are already standing. * HP:Scratched SP:Fading MV:Fresh > nod You nod in agreement. * HP:Scratched SP:Fading MV:Fresh > w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Full > w w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Full > Alas, you cannot go that way... * HP:Scratched SP:Fading MV:Full > s s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Full > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * HP:Scratched SP:Fading MV:Full > s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Full > e s Alas, you cannot go that way... * HP:Scratched SP:Fading MV:Full > e Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Strong > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * HP:Scratched SP:Fading MV:Strong > e Merchant's Row The line of shops continues down this road. To the north is a grocer's store that appears to be quite popular. Townspeople and servants in black and gold move both in and out of the store. [ obvious exits: N E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Scratched SP:Fading MV:Strong > w s s The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * HP:Scratched SP:Fading MV:Strong > Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. * HP:Scratched SP:Fading MV:Strong > Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Strong > s e Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Scratched SP:Fading MV:Strong > The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A young woman walks by. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Scratched SP:Fading MV:Tiring > s Town Stables These stables are extremely crowded, certainly due to the flood of farmers and peasants seeking shelter inside the town walls. Horses seem to be every- where, but the stableboys could probably find some more room, for the right price. [ obvious exits: N ] A tough Shienaran soldier waits here. A warhorse is here, stamping his feet impatiently. A gray palfrey prances skittishly nearby. A draft horse is standing here. An elite Shienaran guard patrols the streets of Fal Dara. A draft horse is standing here. A draft horse is standing here. * HP:Scratched SP:Fading MV:Tiring > lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > cheer You cheer gleefully. * HP:Scratched SP:Fading MV:Tiring > lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead warhorse lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead warhorse lead warhorse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > stare You stare at the sky. * HP:Scratched SP:Fading MV:Tiring > lead wahrorse Belinde bellows 'id love to come but i dont think i can right now : (' They're not here to be led. * HP:Scratched SP:Fading MV:Tiring > lead horse A warhorse has an indifferent look. * HP:Scratched SP:Fading MV:Tiring > lead horse lead horse A soldier leaves north. You start leading him. A warhorse starts following you. * HP:Scratched SP:Fading MV:Tiring > You're already leading it! * HP:Scratched SP:Fading MV:Tiring > n The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A young woman walks by. A warhorse has arrived from the south. * HP:Scratched SP:Fading MV:Tiring > ride horse A warhorse stops following you. You start riding him. * R HP:Scratched SP:Fading MV:Tiring > w n n Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > n Maple narrates 'hahahaha' Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Scratched SP:Fading MV:Tiring > Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A hunter from Illian is here, searching for the fabled Horn of Valere. * R HP:Scratched SP:Fading MV:Tiring > The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A young woman walks by. * R HP:Scratched SP:Fading MV:Tiring > w w w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. * R HP:Scratched SP:Fading MV:Tiring > Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Tiring > n n n Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Tiring > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * R HP:Scratched SP:Fading MV:Tiring > Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Scratched SP:Fading MV:Tiring > n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A man is here. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > A man stops using a torch. * R HP:Scratched SP:Fading MV:Tiring > e e Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. * R HP:Scratched SP:Fading MV:Tiring > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A leather backpack has been left here. A white dress with seven different colored bands at the hem lies here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A warhorse is here, stamping his feet impatiently, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Scratched SP:Fading MV:Tiring > Tarn narrates 'what?' * R HP:Scratched SP:Fading MV:Tiring > Maple narrates 'noikor ain't here yet' * R HP:Scratched SP:Fading MV:Tiring > nod You nod in agreement. * R HP:Scratched SP:Fading MV:Tiring > Tarn calls for the gate to be opened. The Shienaran gatekeeper unlocks the gate. The Shienaran gatekeeper opens the gate. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow someone. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow someone. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn holds a lantern above his head. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] The corpse of a cougar is lying here. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Tiring > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. stat * R HP:Scratched SP:Fading MV:Tiring > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 2.0 lbs and wearing 56.8 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 70, Dodging bonus: 88, Parrying bonus: 101 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL * R HP:Scratched SP:Good MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Good MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Good MV:Strong > release You aren't in touch with saidar to release anything. * R HP:Scratched SP:Good MV:Strong > Maple narrates 'hahah 50 abs *cackle*' * R HP:Scratched SP:Good MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. * R HP:Scratched SP:Good MV:Strong > k dark You try to quietly draw a jewelled dagger from a dark, hooded cloak. You try to pierce *Noikor*, but he deflects the blow. * R HP:Scratched SP:Good MV:Strong - Noikor: Healthy > embrace Tarn tries to blast *Noikor*, but he parries successfully. * R HP:Scratched SP:Good MV:Strong - Noikor: Healthy > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Strong - Noikor: Healthy > Tarn tries to blast *Noikor*, but he deflects the blow. *Noikor* tries to slash you, but you parry successfully. You try to pierce *Noikor*, but he deflects the blow. * R HP:Scratched SP:Bursting MV:Strong - Noikor: Healthy > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Noikor* panics, and attempts to flee! = *Noikor* tries to slash you, but you deflect the blow. - *Noikor* avoids being bashed by Tarn who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Noikor*. * R HP:Scratched SP:Full MV:Strong - Noikor: Hurt > *Noikor* panics, and attempts to flee! is dark *Noikor* leaves south.ll MV:Strong - Noikor: Hurt > [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Full MV:Strong > k dark They aren't here. * R HP:Scratched SP:Full MV:Strong > Tarn clambers to his feet. * R HP:Scratched SP:Full MV:Strong > sniff Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Full MV:Strong > You sniff sadly. *SNIFF* * R HP:Scratched SP:Full MV:Strong > release Ok. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves north riding a gray palfrey. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn narrates 'hit noikor' * R HP:Scratched SP:None MV:Strong > ponder Tarn leaves east riding a gray palfrey. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > You ponder life, the universe, and everything. * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple narrates 'hahaha ok where he at?' * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple has arrived from the south, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Maple leaves north riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The smell of over-ripe vegitation fills your nostrils. This section of the forest is strangely blighted compared to most of the other areas. The limbs of the oak trees are heavy with corruption, and the spines on the pine cones are razor sharp, hoping to catch a traveler unaware. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > Tarn narrates 'he kinds dissapeared' * R HP:Scratched SP:None MV:Strong > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Strong > You are hungry. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > inventory You are carrying: a large slab of meat * R HP:Healthy SP:Trickling MV:Fresh > get meat pack You get a large slab of meat from a backpack. * R HP:Healthy SP:Trickling MV:Fresh > eat meat Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > You eat the meat. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. Shadowing a Road The forest has receeded off of the road here. Long since burnt out campfires scatter the area, likely a stopping place for troops on the move. The grass is flattened, suggesting recent passage by some large groups of soldiers. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > taste slab You nibble a little bit of the meat. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The Mountains of Dhoom lie far to the north. The mountain peaks disappear into the low cloud cover. The road curves to the east just ahead out of sight behind a grove of leatherleaf trees. The air is hot and stifling even in winter times. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. A Pine Forest A fallen oak tree, blasted two spans from its roots, rests its dead branches on the forest floor. A lightning strike must have severed the ancient tree. Pine trees surround their distant cousin, moving in closer over the years seeking the sunlight drifting in from the open canopy. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > taste slab You nibble a little bit of the meat. You are full. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Maple narrates 'i don't see his trax' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > alias 9 kill dark Ok. * R HP:Healthy SP:Trickling MV:Full > Maple narrates 'i'm outa lanterns' Tarn narrates 'snowy and sneak' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] The corpse of a cougar is lying here. A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. 9 * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 Tarn leaves west riding a gray palfrey. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > notice Tarn leaves north riding a gray palfrey. You follow Tarn. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. You start paying increased attention to your surroundings. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > 9 [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn narrates 'he is in brigands' * R HP:Healthy SP:Trickling MV:Full > 9 Tarn leaves north riding a gray palfrey. You follow Tarn. Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > [kill dark] They aren't here. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > say dammit Tarn leaves south riding a gray palfrey. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > You say 'dammit' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Full > The flows holding the light ball have dissipated. pout * R HP:Healthy SP:Fading MV:Fresh > Ah, don't take it so hard. * R HP:Healthy SP:Fading MV:Fresh > Aremon narrates 'get him, he has medallion' * R HP:Healthy SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow someone. Campsite Here, in the northwest corner of the clearing, you can see more tracks all over. The signs of habitation are everywhere, with a discarded oiling rag discarded here, a toothpick there. The place looks like it was very hastily cleared out. You don't feel very comfortable here, as if the clearing feels unnatural. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. You follow someone. Campsite Looking around the northeast corner of the clearing, you think you spot some holes in the ground. More tracks and trash litter the ground here, and you wonder who lived here - they obviously didn't care much for keeping the camp orderly. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow someone. Campsite Here in the southwest corner of the claering, you can only see more signs of habitation. Lots of tracks and discarded trash litter the ground here, signs of a hasty evacuation. Looking around, you can see two paths out of the clearing to the west. [ obvious exits: N W ] A weapon rack stands on the ground here, ready to store weapons. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves west riding a gray palfrey. You follow someone. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A beaked trolloc is here, scouting. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. * R HP:Healthy SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. You follow someone. Trolloc Camp There is little doubt as to what taint is twisting the forest around here, now. You are standing in the middle of a clearing, which is obviously used as a camp by Trollocs. You see discarded human clothing and armor scattered around, as well as a rack of strung human skulls hanging from a pole. There is a big cookpot over the campfire, and the smell of cooking meat drifts towards you. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. A trolloc is here commanding a fist of troops. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here commanding a fist of troops. * R HP:Healthy SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. * R HP:Healthy SP:Fading MV:Strong > A Dhai'mon trolloc tries to cleave you, but you deflect the blow. A hooved trolloc has arrived from the north. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A Dhai'mon trolloc joins a Dhai'mon trolloc's fight! A muzzled trolloc joins a hooved trolloc's fight! A muzzled trolloc joins a hooved trolloc's fight! A hooved trolloc joins a hooved trolloc's fight! A hooved trolloc joins a hooved trolloc's fight! * R HP:Healthy SP:Fading MV:Strong - a Dhai'mon trolloc: Scratched > A hooved trolloc tries to cleave you, but you dodge the attack. A hooved trolloc tickles Tarn's left leg with his cleave. A muzzled trolloc tries to cleave you, but you deflect the blow. A muzzled trolloc tries to cleave you, but you deflect the blow. A Dhai'mon trolloc barely cleaves Tarn's right leg. Tarn blasts a hooved trolloc's left leg into bloody fragments! A hooved trolloc barely cleaves Tarn's body. You pierce a Dhai'mon trolloc's head hard. A Dhai'mon trolloc tries to cleave you, but you deflect the blow. * R HP:Healthy SP:Fading MV:Strong - a Dhai'mon trolloc: Hurt > f You panic and attempt to flee! You flee head over heels. It is pitch black... o R HP:Healthy SP:Fading MV:Strong > look It is pitch black... o R HP:Healthy SP:Fading MV:Strong > Mina tells you 'you in a position to locate or still kickin trollie ass?' o R HP:Healthy SP:Fading MV:Strong > exits Obvious exits: South - Dark Clearing o R HP:Healthy SP:Fading MV:Strong > s Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A hooved trolloc is here, fighting Tarn. Tarn Nachiman, Hunter for the Horn is here, fighting a hooved trolloc, riding a gray palfrey. A Dhai'mon trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. * R HP:Healthy SP:Fading MV:Strong > Tarn narrates 'flee south amira' * R HP:Healthy SP:Fading MV:Strong > A hooved trolloc tickles Tarn's head with his cleave. A Dhai'mon trolloc tickles Tarn's body with his cleave. Tarn blasts a hooved trolloc's body very hard. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A Dhai'mon trolloc has arrived from the north. A muzzled trolloc has arrived from the north. A muzzled trolloc has arrived from the north. A hooved trolloc has arrived from the north. * R HP:Healthy SP:Fading MV:Strong > Tarn panics, and attempts to flee! * R HP:Healthy SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. o R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > Tarn has arrived from the north, riding a gray palfrey. * R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > Tarn leaves south riding a gray palfrey. o R HP:Healthy SP:Fading MV:Strong - a hooved trolloc: Scratched > You pierce someone's body. Someone joins someone's fight! Someone joins someone's fight! Someone joins someone's fight! Someone tries to cleave you, but you dodge the attack. Someone cleaves your body hard. Someone cleaves your left leg hard. Someone tries to cleave you, but you parry successfully. s o R HP:Hurt SP:Fading MV:Strong - a hooved trolloc: Scratched > f *someone* slashes your left leg very hard. No way! You're fighting for your life! s o R HP:Hurt SP:Fading MV:Strong - a hooved trolloc: Scratched > s s You panic and attempt to flee! You flee head over heels. It is pitch black... It is pitch black... o R HP:Hurt SP:Fading MV:Strong > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. You follow someone. Dark Clearing You stand at the entrance to a clearing, which is obviously a campsite. For some reason, you doubt that humans use this clearing, and you feel an urge to leave back down the path, to the south. You can see a campfire to the north, with a big cookpot suspended over it. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A trolloc is here ruling a group of trollocs. A hooved trolloc anxiously stamps its feet. A trolloc is here ruling a group of trollocs. A hooved trolloc anxiously stamps its feet. It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s s It is pitch black... o R HP:Hurt SP:Fading MV:Strong > It is pitch black... o R HP:Hurt SP:Fading MV:Strong > s s Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > exits Obvious exits: North - Too dark to tell East - Too dark to tell West - Too dark to tell o R HP:Hurt SP:Fading MV:Strong > w w It is pitch black... o R HP:Hurt SP:Fading MV:Strong > Alas, you cannot go that way... o R HP:Hurt SP:Fading MV:Strong > embrace You feel the flows of saidar coursing through your body. aa Someone narrates 'keep gouind spoouth' [channel 'armor' amira] You begin to weave the appropriate flows... *+ Ok. You weave flows of Spirit around yourself, and you feel protected. o R HP:Hurt SP:Full MV:Strong > light [channel 'light ball'] You begin to weave the appropriate flows... +* You lost control of Saidar! o R HP:Hurt SP:Full MV:Strong > light [channel 'light ball'] You begin to weave the appropriate flows... *+ You lost control of Saidar! o R HP:Hurt SP:Full MV:Strong > light Tarn has arrived from the east, riding a gray palfrey. [channel 'light ball'] You begin to weave the appropriate flows... +* You lost control of Saidar! * R HP:Hurt SP:Strong MV:Strong > Tarn nods in agreement. * R HP:Hurt SP:Strong MV:Strong > release Tarn looks at you. Ok. * R HP:Hurt SP:None MV:Strong > Maple narrates 'brigands aggro to him too?' * R HP:Hurt SP:None MV:Strong > say i need light You say 'i need light' * R HP:Hurt SP:None MV:Strong > embrace The sun rises. You feel the flows of saidar coursing through your body. light [channel 'light ball']:Full > You begin to weave the appropriate flows... +* You lost control of Saidar! * R HP:Hurt SP:Full MV:Full > light [channel 'light ball'] You begin to weave the appropriate flows... *+ Ok. The room becomes brighter as you create a sphere of light above your hand. * R HP:Hurt SP:Full MV:Full > release Ok. * R HP:Hurt SP:None MV:Full > nod You nod in agreement. * R HP:Hurt SP:None MV:Full > say done You say 'done' * R HP:Hurt SP:None MV:Full > Tarn narrates 'yeah they are' * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Strong > Tarn narrates 'he is in trolloc camp part' * R HP:Hurt SP:None MV:Strong > Tarn narrates 'maple ya coming?' * R HP:Hurt SP:None MV:Strong > Maple narrates 'i'm gonna get rank 5 one way or another *cackle*' * R HP:Hurt SP:None MV:Strong > The day has begun. Auto-save complete. * R HP:Hurt SP:Trickling MV:Fresh > Tarn stops using a lantern. * R HP:Hurt SP:Trickling MV:Fresh > Nydoas narrates 'go maple!' * R HP:Hurt SP:Trickling MV:Fresh > Tarn narrates 'so come' * R HP:Hurt SP:Trickling MV:Fresh > Tarn says 'rest' * R HP:Hurt SP:Trickling MV:Fresh > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > Tarn has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > Tarn holds a lantern above his head. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Fresh > stand You stop resting, and stand up. * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt SP:Trickling MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Hurt SP:Trickling MV:Fresh > Maple narrates 'up to 56 abs lol' * R HP:Hurt SP:Trickling MV:Fresh > look Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Fading MV:Fresh > Tarn narrates 'amira come 1n' * R HP:Scratched SP:Fading MV:Fresh > n Gohon narrates 'cheers all. peace be with you on your journeys. i off' * R HP:Scratched SP:Fading MV:Fresh > Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn says 'hes 2n' * R HP:Scratched SP:Fading MV:Full > Zaine narrates 'later gohon' * R HP:Scratched SP:Fading MV:Full > Monty narrates 'later brother' * R HP:Scratched SP:Fading MV:Full > say plan? You say 'plan?' * R HP:Scratched SP:Fading MV:Full > Tarn says 'too bad ya can;t sneak in and blind' * R HP:Scratched SP:Fading MV:Full > Tarn says 'wait' * R HP:Scratched SP:Fading MV:Full > Tarn says 'rest i buff you come in and blind' * R HP:Scratched SP:Fading MV:Full > rest You sit down and rest your tired bones. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn narrates 'ok be ready' * R HP:Scratched SP:Fading MV:Full > Tarn narrates 'ready?' * R HP:Scratched SP:Fading MV:Full > stand n n embrace channel 'blind' noikor You stop resting, and stand up. * R HP:Scratched SP:Fading MV:Full > Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A trolloc is here commanding a fist of troops. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. *Noikor* is standing here. A hooved trolloc anxiously stamps its feet. A hooved trolloc anxiously stamps its feet. Falling silent, a muzzled trolloc tests the wind... and begins to growl. A hooved trolloc anxiously stamps its feet. A trolloc is here ruling a group of trollocs. Falling silent, a muzzled trolloc tests the wind... and begins to growl. * R HP:Scratched SP:Fading MV:Full > You feel the flows of saidar coursing through your body. * R HP:Scratched SP:Bursting MV:Full > s s You begin to weave the appropriate flows... Cancelled. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Bursting MV:Full > Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Bursting MV:Full > Tarn narrates 'now' * R HP:Scratched SP:Full MV:Fresh > n n Tarn narrates 'hurry' Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Scratched SP:Full MV:Fresh > Dark Path You breathe a sigh of relief as you glimpse a clearing to the north, at the end of the path. The trees around you seem to close in on you, and you wonder why these trees seem so different, so evil, compared to the trees around the main road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is here, fighting a Dha'vol trolloc, riding a gray palfrey. A Dha'vol trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. *Noikor* is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. A hooved trolloc is here, fighting Tarn. A Dhai'mon trolloc is here, fighting Tarn. A muzzled trolloc is here, fighting Tarn. * R HP:Scratched SP:Full MV:Fresh > embrace Maple narrates 'now what?' * R HP:Scratched SP:Full MV:Fresh > You are already in touch with saidar, can't you feel it? * R HP:Scratched SP:Full MV:Fresh > blind noikor *Noikor* slashes Tarn's body. Tarn swiftly dodges a hooved trolloc's attempt to cleave him. A hooved trolloc barely cleaves Tarn's right arm. A muzzled trolloc tickles Tarn's body with his cleave. A muzzled trolloc tries to cleave Tarn, but he dodges the attack. A muzzled trolloc barely tickles Tarn's right foot with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A Dhai'mon trolloc tickles Tarn's body with his cleave. A hooved trolloc barely cleaves Tarn's body. Tarn swiftly dodges a Dha'vol trolloc's attempt to cleave him. Tarn blasts a Dha'vol trolloc's right arm into bloody fragments! [channel 'blind'] ull MV:Fresh > You begin to weave the appropriate flows... -* Ok. *Noikor* has been blinded! * R HP:Scratched SP:Full MV:Fresh > A hooved trolloc tickles Tarn's body with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A muzzled trolloc barely cleaves Tarn's head. A muzzled trolloc tickles Tarn's left leg with his cleave. A muzzled trolloc tickles Tarn's head with his cleave. A hooved trolloc tries to cleave Tarn, but he dodges the attack. A Dhai'mon trolloc tickles Tarn's body with his cleave. A hooved trolloc barely cleaves Tarn's body. A Dha'vol trolloc barely cleaves Tarn's head. Tarn blasts a Dha'vol trolloc's right foot very hard. * R HP:Scratched SP:Full MV:Fresh > *Ebos* has arrived from the south. * R HP:Scratched SP:Full MV:Fresh > *Ebos* tries to smite you, but you parry successfully. * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > Maple narrates 'ebos' * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > *Noikor* leaves north. Tarn panics, and attempts to flee! * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > Tarn leaves south riding a gray palfrey. * R HP:Scratched SP:Full MV:Fresh - Ebos: Healthy > You try to quietly draw a jewelled dagger from a dark, hooded cloak. You pierce *Ebos*'s right arm. A Dha'vol trolloc joins Ebos's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! A hooved trolloc joins a Dha'vol trolloc's fight! A Dhai'mon trolloc joins a Dha'vol trolloc's fight! A muzzled trolloc joins a Dha'vol trolloc's fight! * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > is noikor [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > You dodge a bash from *Ebos* who loses his balance and falls! * R HP:Scratched SP:Full MV:Fresh - Ebos: Scratched > A muzzled trolloc cleaves your body very hard. A Dhai'mon trolloc cleaves your left arm hard. You swiftly dodge a hooved trolloc's attempt to cleave you. You swiftly dodge a muzzled trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you deflect the blow. A hooved trolloc tries to cleave you, but you dodge the attack. You swiftly dodge a muzzled trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you deflect the blow. A Dha'vol trolloc cleaves your left foot. You tickle *Ebos*'s body with your pierce. * R HP:Hurt SP:Full MV:Fresh - Ebos: Scratched > f s s You panic and attempt to flee! A muzzled trolloc cleaves your left hand into bloody fragments! A Dhai'mon trolloc cleaves your head hard. A hooved trolloc tries to cleave you, but you deflect the blow. You swiftly dodge a muzzled trolloc's attempt to cleave you. You swiftly dodge a hooved trolloc's attempt to cleave you. A hooved trolloc tries to cleave you, but you parry successfully. A muzzled trolloc tries to cleave you, but you parry successfully. A hooved trolloc tries to cleave you, but you deflect the blow. A Dha'vol trolloc cleaves your right leg. You barely pierce *Ebos*'s body. You flee head over heels. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Full MV:Fresh > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Wounded SP:Full MV:Fresh > n Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Ebos* is here, fighting Maple. Maple the Squire is here, fighting Ebos, riding a warhorse. Tarn Nachiman, Hunter for the Horn is here, fighting Ebos, riding a gray palfrey. * R HP:Wounded SP:Full MV:Fresh > *Ebos* panics, and attempts to flee! * R HP:Wounded SP:Full MV:Fresh > *Ebos* leaves north. * R HP:Wounded SP:Full MV:Fresh > Aremon narrates 'sucky' * R HP:Wounded SP:Full MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Aremon narrates 'Str:14 Int:17 Wil:15 Dex:14 Con:13.' * R HP:Wounded SP:None MV:Fresh > Tarn narrates 'noikor blind' * R HP:Wounded SP:None MV:Fresh > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A hideous trolloc is here, in a world of hurt. * R HP:Wounded SP:None MV:Fresh > Tarn sits down and rests. * R HP:Wounded SP:None MV:Fresh > Maple says 'ebos here too heh' * R HP:Wounded SP:None MV:Fresh > A hideous trolloc tries to cleave you, but you deflect the blow. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > You pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you parry successfully. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > Maple says 'they'll be down here in forze soon' * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > Tarn stops resting, and clambers on his feet. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Scratched > You pierce a hideous trolloc's right leg hard. A hideous trolloc tries to cleave you, but you parry successfully. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Hurt > Tarn blasts a hideous trolloc's body hard. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Hurt > Tarn blasts a hideous trolloc's body hard. You pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you deflect the blow. * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Wounded > Maple sends a hideous trolloc sprawling with a powerful bash! * R HP:Wounded SP:None MV:Fresh - a hideous trolloc: Wounded > Maple blasts a hideous trolloc's body very hard. Tarn blasts a hideous trolloc's head extremely hard. You pierce a hideous trolloc's right hand very hard. * R HP:Wounded SP:Trickling MV:Fresh - a hideous trolloc: Battered > Maple blasts a hideous trolloc's head extremely hard. Tarn blasts a hideous trolloc's right leg extremely hard. You barely pierce a hideous trolloc's body. A hideous trolloc tries to cleave you, but you parry successfully. You pierce a hideous trolloc's left arm hard. * R HP:Wounded SP:Trickling MV:Fresh - a hideous trolloc: Critical > Maple blasts a hideous trolloc's right leg very hard. A hideous trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a hideous trolloc's death cry. * R HP:Wounded SP:Trickling MV:Fresh > look Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Trickling MV:Fresh > Maple says 'amira loc?' * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'whats the loc amira?' * R HP:Wounded SP:Trickling MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Wounded SP:Bursting MV:Fresh > bp Tarn snickers softly. [channel 'locate object' backpack] You begin to weave the appropriate flows... - Maple gets two copper pennys from the corpse of a hideous trolloc. Maple gets two copper pennys from the corpse of a beaked trolloc. * You lost control of Saidar! * R HP:Wounded SP:Full MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... =** Tarn says 'guiness coming on' +* Ok. a backpack - [wezxerdasbefuyt] - Borderlands North of Fal Dara, Carried by Noikor. a backpack - [wezghthonslehon] - Village of Lockshear, Carried by a grocer. a backpack - [wezghthonmadern] - Village of Lockshear, Carried by a grocer. a backpack - [poglowxyzforren] - Borderlands North of Fal Dara, Carried by Ebos. a backpack - [elighidartraxer] - Borderlands North of Fal Dara, Carried by Maple. a backpack - [elixerdartelghi] - Borderlands North of Fal Dara, Carried by Tarn. a backpack - [pogdarloqhonego] - The Blight, Carried by Amino. a backpack - [poglowjucjuchon] - Borderlands North of Fal Dara. a backpack - [pogxerxyzghtque] - Borderlands North of Fal Dara, Carried by Amira. a backpack - [elixerjucrenght] - Borderlands North of Fal Dara. a backpack - [eldghthonesasra] - Village of Lockshear, Carried by a villager. a backpack - [elightqarqarsle] - Village of Lockshear, Carried by a villager. a backpack - [elidarqueesajuc] - Fal Dara. a backpack - [pogjucquedaseli] - Fal Dara, Carried by a grocer. a backpack - [eldxyzforquemad] - Tar Valon, Carried by a grocer. a backpack - [elddasforghisle] - Tar Valon, Carried by a grocer. * R HP:Wounded SP:Strong MV:Fresh > Maple gets a raw side of meat from the corpse of a hideous trolloc. Maple gets a raw side of meat from the corpse of a beaked trolloc. * R HP:Wounded SP:Strong MV:Fresh > Maple puts a raw side of meat in a backpack. Maple puts a raw side of meat in a backpack. Maple puts some coins in a backpack. * R HP:Wounded SP:Strong MV:Fresh > say noikor and ebos blands n of fd all i have You say 'noikor and ebos blands n of fd all i have' * R HP:Wounded SP:Strong MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Wounded SP:Strong MV:Fresh > release Ok. * R HP:Wounded SP:None MV:Fresh > Maple says 'they in here :)' * R HP:Wounded SP:None MV:Fresh > Maple leaves north riding a warhorse. * R HP:Wounded SP:None MV:Fresh > Tarn sits down and rests. * R HP:Wounded SP:None MV:Fresh > Maple narrates 'they both iwth like 10 trolloc mobs :P' * R HP:Wounded SP:None MV:Fresh > stat The blood-curdling death wail of the Dhai'mon shatters the peace! Tarn narrates 'nod :(' * R HP:Wounded SP:Trickling MV:Fresh > You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 2.0 lbs and wearing 54.8 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 116, Dodging bonus: 88, Parrying bonus: 106 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - LIGHT BALL - ARMOR - NO QUIT * R HP:Wounded SP:Trickling MV:Fresh > Maple narrates '1n of me' * R HP:Wounded SP:Trickling MV:Fresh > notice You start paying increased attention to your surroundings. * R HP:Wounded SP:Trickling MV:Fresh > look Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. The corpse of a beaked trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is resting here, riding a gray palfrey. * R HP:Wounded SP:Trickling MV:Fresh > diagnose tarn Tarn has some big nasty wounds and scratches. * R HP:Wounded SP:Trickling MV:Fresh > Tarn narrates 'mobs wander sit with us' * R HP:Wounded SP:Trickling MV:Fresh > say want some heal? You say 'want some heal?' * R HP:Wounded SP:Trickling MV:Fresh > Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > Maple leaves south riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'save your sps' * R HP:Wounded SP:Trickling MV:Fresh > Maple has arrived from the south, riding a warhorse. * R HP:Wounded SP:Trickling MV:Fresh > nod You nod in agreement. * R HP:Wounded SP:Trickling MV:Fresh > Tarn says 'damn I wish I could stab' * R HP:Wounded SP:Trickling MV:Fresh > grin You grin evilly. * R HP:Wounded SP:Trickling MV:Fresh > Maple narrates 'i want rank 5 before i disapear for a month' * R HP:Wounded SP:Trickling MV:Fresh > Maple nods in agreement. * R HP:Wounded SP:Trickling MV:Fresh > say me too Maple says 'no shit' You say 'me too' * R HP:Wounded SP:Trickling MV:Fresh > Maple says 'i with i had a dagger for jewel :)' * R HP:Wounded SP:Trickling MV:Fresh > The corpse of a beaked trolloc has decayed into a pile of dust. * R HP:Wounded SP:Fading MV:Fresh > Maple says 'then i could just prac her really quick log her on and come kill em :)' * R HP:Wounded SP:Fading MV:Fresh > A warhorse cocks its head up sharply. * R HP:Wounded SP:Fading MV:Fresh > say that would freak em out You say 'that would freak em out' * R HP:Wounded SP:Fading MV:Fresh > giggle You giggle. * R HP:Wounded SP:Fading MV:Fresh > Tarn says 'your not jewel are ya>?' * R HP:Wounded SP:Fading MV:Fresh > Maple says 'no but i have her pws' * R HP:Wounded SP:Fading MV:Fresh > Tarn says 'heh' * R HP:Wounded SP:Fading MV:Fresh > Maple says 'u realize they can leave east from where they are and go home at any time right?' * R HP:Wounded SP:Fading MV:Fresh > Maple leaves north riding a warhorse. * R HP:Wounded SP:Fading MV:Fresh > Tarn stops resting, and clambers on his feet. * R HP:Wounded SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. Dark Path The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees to both sides. As you cautiously walk down the path, your boots stick slightly to the damp ground, prompting you to look down. Here, the path continues north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. * R HP:Wounded SP:Fading MV:Full > Maple says 'there are alot of mobs.' * R HP:Hurt SP:Good MV:Fresh > Tarn sits down and rests. * R HP:Hurt SP:Good MV:Fresh > Maple says 'thye still there i scouted' * R HP:Hurt SP:Good MV:Fresh > Tarn says 'guiness coming on to stab em' * R HP:Hurt SP:Good MV:Fresh > lick You lick your mouth and smile. * R HP:Hurt SP:Good MV:Fresh > Tarn narrates 'Gaishin bro where you at?' * R HP:Hurt SP:Good MV:Fresh > Maple says 'loc amira' * R HP:Hurt SP:Good MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Fresh > bp [channel 'locate object' backpack] You begin to weave the appropriate flows... *= Ok. a backpack - [wezjuclowsraght] - Fal Dara, Carried by Gaishin. a backpack - [pogxerdarvojwor] - Borderlands North of Fal Dara, Carried by Noikor. a backpack - [eldtelhonsraesa] - Village of Lockshear, Carried by a grocer. a backpack - [elitraesamadqar] - Village of Lockshear, Carried by a grocer. a backpack - [eldquedasforwor] - Borderlands North of Fal Dara, Carried by Ebos. a backpack - [pogquexyzbeflun] - Borderlands North of Fal Dara, Carried by Maple. a backpack - [elixerdastorfli] - Borderlands North of Fal Dara, Carried by Tarn. a backpack - [eldquejuctoreli] - Borderlands North of Fal Dara, Carried by Amino. a backpack - [elighidasdarhon] - Borderlands North of Fal Dara. a backpack - [pogghixyzforego] - Borderlands North of Fal Dara, Carried by Amira. a backpack - [pogquedarlastra] - Borderlands North of Fal Dara. a backpack - [wezghtesaqarxyz] - Village of Lockshear, Carried by a villager. a backpack - [elitelhonhondar] - Village of Lockshear, Carried by a villager. a backpack - [elidarlowesadar] - Fal Dara. a backpack - [wezdasxerdaspog] - Fal Dara, Carried by a grocer. a backpack - [elixyztorquesle] - Tar Valon, Carried by a grocer. a backpack - [wezxyzforquesle] - Tar Valon, Carried by a grocer. * R HP:Hurt SP:Full MV:Fresh > release Ok. * R HP:Hurt SP:None MV:Fresh > Gaishin narrates 'lo peeps :)' * R HP:Hurt SP:None MV:Fresh > say still just noikor and ebos You say 'still just noikor and ebos' * R HP:Hurt SP:None MV:Fresh > *Amino* has arrived from the south. *Khellendros* has arrived from the south. * R HP:Hurt SP:None MV:Fresh > *Amino* leaves south. *Khellendros* leaves south. k dark * R HP:Hurt SP:None MV:Fresh > They aren't here. * R HP:Hurt SP:None MV:Fresh > Tarn stops resting, and clambers on his feet. * R HP:Hurt SP:None MV:Fresh > k dark They aren't here. * R HP:Hurt SP:None MV:Fresh > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Branch in Dark Path Here, the dark path branches. To the south, it joins with another path, and to the north and west, the path continues. The looming, gnarled trees block out all light. For some reason, little clumps of dirt stick to your boots with each step you take. [ obvious exits: N S W ] The corpse of a hideous trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > say dammit Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > You say 'dammit' * R HP:Hurt SP:None MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Bend in the Path As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bands back to it's east-west orientation. [ obvious exits: N W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > k dark They aren't here. * R HP:Hurt SP:None MV:Full > k dark Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:None MV:Full > They aren't here. * R HP:Hurt SP:None MV:Full > k dark You are thirsty. They aren't here. * R HP:Hurt SP:Trickling MV:Fresh > k dark They aren't here. * R HP:Hurt SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. Branch in Hidden Path Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > rem waterskin Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > You stop using a water skin. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > drink skin drink skin You drink the water. You don't feel thirsty any more. * R HP:Hurt SP:Trickling MV:Full > You're not thirsty. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Burnt Wagons You are standing among the smoldering remains of what was once probably a merchant caravan. A pair of smashed wagons are here by the side of the road. Looking around, you see no bodies lying around, but you get the feeling that they were only recently cleared out - else the wagons would have been removed also. There is no visible way that the bodies were taken away - you can't see any tracks along the road, nor any paths among the thickset trees. The road continues east and west. [ obvious exits: N E W ] A dirk is lying here on the ground. A dagger has been left here. A bruised and bloody leg lies on the ground, torn from its socket. [2] A fine glass bottle has been forgotten here. [3] A honeycake is here, baked to perfection. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A big brown bear growls angrily about him. * R HP:Hurt SP:Trickling MV:Full > Maple says 'don't let em out' * R HP:Hurt SP:Trickling MV:Full > wear skin You put a water skin on your belt. * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full > A warhorse cocks its head up sharply. A big brown bear tries to hit you, but you deflect the blow. Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple says 'wait' * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > You pierce a big brown bear's right leg very hard. A big brown bear tries to hit you, but you deflect the blow. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > Maple tries to blast a big brown bear, but he dodges the attack. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Scratched > You pierce a big brown bear's head hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Hurt > You pierce a big brown bear's body hard. A big brown bear tries to hit you, but you deflect the blow. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Hurt > Tarn blasts a big brown bear's body into bloody fragments! * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Wounded > Maple sends a big brown bear sprawling with a powerful bash! * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Wounded > Tarn blasts a big brown bear's left leg into bloody fragments! Maple blasts a big brown bear's left leg into bloody fragments! You pierce a big brown bear's head very hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Beaten > You pierce a big brown bear's right foot extremely hard. * R HP:Hurt SP:Trickling MV:Full - a big brown bear: Critical > Tarn blasts a big brown bear's head into bloody fragments! A big brown bear is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear a big brown bear's death cry. * R HP:Hurt SP:Trickling MV:Full > butcher butcher You lean over and carve a large slab of meat from the corpse of a big brown bear. You get a large slab of meat from the corpse of a big brown bear. * R HP:Hurt SP:Trickling MV:Full > You lean over and carve a large slab of meat from the corpse of a big brown bear. You get a large slab of meat from the corpse of a big brown bear. * R HP:Hurt SP:Trickling MV:Full > Maple says 'go back' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn says 'what?' * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Hidden Path The trees to either side loom up beside and over this path, concealing the break among the trees that would have given this path away. A gate, totally covered with shrubs, and cleverly shaped in the form of trees, leads south to the road. Small tracks lead north, along the path, from the gate. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Hidden Path You wonder how old this path is - it is well worn, but still totally concealed from the sky, for some reason. You can barely see the sky from here, so totally do the trees cover the path. However, you can just barely glimpse the bottom of a tower ahead to the north, at the end of this path. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Branch in Hidden Path Gravel crunches slightly as you make your way through the old path. Oddly, the path branches here - you only notice the little path leading off into the dark woods to the east as you stand right next to it. The tower lies to the north, and south you can see the end of the path you are on. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple says 'they are decoys.' * R HP:Hurt SP:Trickling MV:Full > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Gaishin leaves north riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Gaishin has arrived from the north, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple nods at Gaishin. * R HP:Hurt SP:Trickling MV:Full > Gaishin says 'follow whom?' * R HP:Hurt SP:Trickling MV:Full > Maple looks at Gaishin. Tarn beckons Gaishin to follow him. * R HP:Hurt SP:Trickling MV:Full > Maple sniffs sadly. * R HP:Hurt SP:Trickling MV:Full > Gaishin now follows Tarn. * R HP:Hurt SP:Trickling MV:Full > Tarn looks at Gaishin. * R HP:Hurt SP:Trickling MV:Full > Gaishin grins evilly. * R HP:Hurt SP:Trickling MV:Full > look gaishin His topknot hanging down over his left shoulder, this battleworn soldier rides throughout the Borderlands looking for any sign of trollocs. This fight has been all he has known for too long. . . . Gaishin is in excellent condition. Gaishin is using: a mirrored lantern a sack a full metal helmet and visor a swooping black hawk cape a backpack a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a dark, grim axe a pair of ebony-steel plate greaves a pair of thin metal boots * R HP:Hurt SP:Trickling MV:Full > Gaishin is now a member of Tarn's group. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Branch Path To the east, you can see the path bend north sharply, twisting behind the trees, and to the west, you can see it merge with another path that runs north and south. Looking around, you can spot the tip of a tower to the north, rising over the trees. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Bend in the Path As you trudge along, the path arcs towards the north here, deeper into the forest. The tracks you leave behind are lost in the mass of tracks you can see on the path, leading both ways. To the west, you can barely make out the end of the path, and to the north, you can see that the path bands back to it's east-west orientation. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Maple says 'trollocs gang raped me' * R HP:Hurt SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Bend in the Path The path bends back to the west here. You can't see the tower anymore, with the ancient trees around you looming way overhead, but the sky is still barely visible through the trees. As you walk on, you get a bad feeling, as you can see many, recent, tracks on this path, proving that this area is far from deserted. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Path Junction Two paths run into each other here. To the north, you can see little more than a dark hole under the trees, although you can tell that there is a path there. To the east and west, this path continues, and you can just barely see what seems to be a clearing to the east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. End of Branch Path You stand at the entrance to a clearing that is obviously being used as a campsite. The trees overhead separate enough that you can see the sky here, and signs of recent habitation abound. New footprints are all over the path, as well as the signs of objects being dragged around. To the west, the path continues into the forest. [ obvious exits: E W ] You notice a soft leather pouch is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Campsite Here, you stand in a clearing that is pretty obviously inhabited. Looking around, you spot the ring of stones in the center of the clearing where there was obviously a very recent campfire, as well as the many and varied booted tracks in the dirt of the clearing. It looks like a pretty big group of men use this clearing as a camp. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand sergeant stands here, grinning at you. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Entrance to Campsite There are many fresh tracks here, leading towards the south, down the path. The trees abruptly come to an end around you as you reach the end of the path. You can see a large campsite to the north, and you can clearly see the signs of very recent habitation. To the south, the path continues into the woods. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Trickling MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Little Path The trees above you are starting to grow together again, but you can still see the sky through them. To the south, the path gets dark as the trees block out all light, but to the north, you can see a clearing through the trees. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Little Path This path is a rough, but well-traveled path. You can see lots of footprints that no one has bothered to erase and hide, and the trees looming overhead block any and all light from entering. To the south, you can see a very dark alcove, and to the north, you can barely make out the end of this path and a clearing. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand trooper crouches here, eyeing you warily. The brigand sergeant stands here, grinning at you. The brigand leader lounges here, fingering the scar on his cheek. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Hedge Path This is a strange spot. You can see the road to the south clearly, but you get the feeling that they can't see you, due to the darkness, the trees, and most especially, the 'gate' that blocks this path. There are signs that the bandits wait here to ambush travelers on the road. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] You notice a lantern is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Maple says 'you fell for it.' * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The dusty road takes a turn around a small rock outcropping, turning to the north as it heads through the encroaching forest. Vines and creepers snake their way onto the rarely frequented road in search of sustenance. An occasional cobblestone breaks through the dust and dirt suggesting that this road was once well used and maintained. [ obvious exits: N W ] You notice a cloak of thick wool is hidden here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Maple says 'damnit tarn' * R HP:Hurt SP:Fading MV:Strong > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > A warhorse swishes the flies off its back with its tail. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road Stones of various size cover the ground here, seeming to have made their way from the crumbling tower to the east via soldiers kicking them out of their way. The temperature is usually cooler than that closer to the Blight, but not as cold as in most of the northlands. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Fork Before a Crumbling Tower The road forks here around an ancient crumbling tower, long since abandoned. Vines and hedges sprawl across the rubble, claiming back what civilization once took. Much of the tower still remains intact, though its roof and one side has crumbled to the ground. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. *Khellendros* is standing here. *Amino* is standing here. *Ebos* is standing here. * R HP:Hurt SP:Fading MV:Strong > Maple tries to blast *Noikor*, but he parries successfully. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Fading MV:Strong > notice You stop paying increased attention to your surroundings. * R HP:Hurt SP:Fading MV:Strong > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is here, fighting Noikor, riding a warhorse. *Noikor* is here, fighting Maple. *Khellendros* is standing here. *Amino* is standing here. *Ebos* is here, fighting Maple. * R HP:Hurt SP:Fading MV:Strong > *Ebos* smites Maple's right arm very hard. *Noikor* slashes Maple's right arm hard. Maple tries to blast *Noikor*, but he parries successfully. *Amino* tries to scythe you, but you parry successfully. * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > k dark Tarn barely blasts *Ebos*'s body. * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > Gaishin blasts *Khellendros*'s right arm into bloody fragments! You do the best you can! * R HP:Hurt SP:Fading MV:Strong - Amino: Healthy > You pierce *Amino*'s body. * R HP:Hurt SP:Fading MV:Strong - Amino: Scratched > embrace You feel the flows of saidar coursing through your body. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > *Khellendros* blasts Gaishin's right leg hard. Gaishin panics, and attempts to flee! You pierce *Amino*'s right leg. *Amino* tries to scythe you, but you deflect the blow. *Noikor* slashes Maple's body. Gaishin leaves north riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > *Khellendros* blasts Tarn's right leg very hard. * R HP:Hurt SP:Bursting MV:Strong - Amino: Scratched > is ebos *Ebos* sends Maple sprawling with a powerful bash! [channel 'ice spikes'] You begin to weave the appropriate flows... * Tarn sends *Ebos* sprawling with a powerful bash! *Khellendros* blasts Tarn's right arm very hard. Tarn blasts *Ebos*'s left leg. *Noikor* slashes Maple's body very hard. + Gaishin has arrived from the east, riding a gray palfrey. = Gaishin leaves west riding a gray palfrey. - You dodge a bash from *Amino* who loses his balance and falls! = Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > You pierce *Amino*'s body hard. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > Gaishin has arrived from the west, riding a gray palfrey. * R HP:Hurt SP:Full MV:Strong - Amino: Scratched > is ebos Gaishin blasts *Khellendros*'s body hard. [channel 'ice spikes']:Strong - Amino: Scratched > You begin to weave the appropriate flows... *Khellendros* blasts Tarn's left arm very hard. Tarn blasts *Ebos*'s left foot very hard. *Noikor* slashes Maple's body hard. *= *Amino* panics, and attempts to flee! * *Amino* panics, and attempts to flee! = *Amino* leaves east. - *Ebos* says 'bkRL?' = Gaishin blasts *Khellendros*'s body hard. Tarn blasts *Ebos*'s right leg. *Ebos* smites Maple's head into bloody fragments! *Noikor* slashes Maple's left leg extremely hard. Gaishin sends *Khellendros* sprawling with a powerful bash! Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > is ebos [channel 'ice spikes'] You begin to weave the appropriate flows... - *Ebos* panics, and attempts to flee! *Noikor* avoids being bashed by Maple who loses his balance and falls! = *Ebos* leaves west. *+ Tarn blasts *Khellendros*'s left leg very hard. Gaishin blasts *Khellendros*'s head extremely hard. *Noikor* slashes Maple's right hand hard. =- *Ebos* has arrived from the west. Ok. Spikes of solid ice form in your hands, which you launch at *Ebos*. * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > *Noikor* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong - Maple: Wounded - Noikor: Hurt > *Noikor* leaves south. * R HP:Hurt SP:Strong MV:Strong > *Ebos* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong > Tarn blasts *Khellendros*'s body. Gaishin blasts *Khellendros*'s body very hard. * R HP:Hurt SP:Strong MV:Strong > *Ebos* leaves north. * R HP:Hurt SP:Strong MV:Strong > *Noikor* has arrived from the south. * R HP:Hurt SP:Strong MV:Strong > is ebos *Noikor* leaves north. [channel 'ice spikes'] You begin to weave the appropriate flows... Nobody here by that name. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s left leg very hard. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s right arm hard. *Khellendros* blasts Tarn's body hard. Tarn panics, and attempts to flee! Tarn leaves west riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > *Khellendros* avoids being bashed by Gaishin who loses his balance and falls! k dark * R HP:Hurt SP:Strong MV:Strong > You pierce *Khellendros*'s body. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Wounded > You pierce *Khellendros*'s right hand. *Khellendros* blasts Gaishin's body. Maple blasts *Khellendros*'s head. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Wounded > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... *+ *Khellendros* panics, and attempts to flee! *+ *Khellendros* blasts Gaishin's body. Tarn has arrived from the west, riding a gray palfrey. =- Tarn barely tickles *Khellendros*'s right foot with his blast. - Maple sends *Khellendros* sprawling with a powerful bash! = Ok. Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Battered > is dark [channel 'ice spikes'] You begin to weave the appropriate flows... Tarn tickles *Khellendros*'s body with his blast. Maple blasts *Khellendros*'s right leg extremely hard. Gaishin blasts *Khellendros*'s right leg very hard. = Maple spits over his shoulder. -= Tarn blasts *Khellendros*'s head hard. You pierce *Khellendros*'s body. Maple blasts *Khellendros*'s body. Gaishin blasts *Khellendros*'s body hard. Ok. *Khellendros* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Khellendros*. * R HP:Hurt SP:Strong MV:Strong - Gaishin: Scratched - Khellendros: Critical > *Khellendros* leaves north. * R HP:Hurt SP:Strong MV:Strong > *Khellendros* has arrived from the east. * R HP:Hurt SP:Strong MV:Strong > Gaishin blasts *Khellendros*'s right leg extremely hard. *Khellendros* panics, and attempts to flee! * R HP:Hurt SP:Strong MV:Strong > k dark Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Sickly Forest The pine trees and shrubbery here looks to be strangely sickly in comparison to their neighbors. The trees have a bend, over-ripe look to them, and the shrubs seem to have been infested with insects. The leaves have a swollen look to them, and the trunks have black veins visible in their bark. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > They aren't here. * R HP:Hurt SP:Strong MV:Strong > k dark Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. A Winding Road The road continues its course, kept at bay to the northwest by dense trees, and rubble to the southeast. A tower rises up above the surrounding trees that have encroached on the crumbling fort. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Khellendros* is lying here, mortally wounded. Gaishin al'Naaus the Squire is here, fighting Khellendros, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Strong > Maple blasts *Khellendros*'s right hand very hard. *Khellendros* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. You receive your share of experience... Three times is the charm! Your blood freezes as you hear *Khellendros*'s death cry. They aren't here. * R HP:Hurt SP:Strong MV:Strong > Maple leaves south riding a warhorse. * R HP:Hurt SP:Strong MV:Strong > Maple narrates 'scalp!' * R HP:Hurt SP:Strong MV:Strong > release Maple has arrived from the south, riding a warhorse. * R HP:Hurt SP:Strong MV:Strong > Tarn narrates 'khellendros RIP' Ok. * R HP:Hurt SP:None MV:Strong > Gaishin gets a pair of thick metal boots from the corpse of Khellendros. Gaishin gets a pair of chainmail leggings from the corpse of Khellendros. Gaishin gets a dark, grim axe from the corpse of Khellendros. Gaishin gets a wide leather wristband from the corpse of Khellendros. Gaishin gets a pair of steel-backed gauntlets from the corpse of Khellendros. Gaishin gets a set of chainmail sleeves from the corpse of Khellendros. Gaishin gets a dark, hooded cloak from the corpse of Khellendros. Gaishin gets a black and gold breastplate from the corpse of Khellendros. Gaishin gets a full metal helmet and visor from the corpse of Khellendros. Gaishin gets a cheap brass ring from the corpse of Khellendros. Gaishin gets a severed leg from the corpse of Khellendros. Gaishin gets a large number of copper pennies from the corpse of Khellendros. Gaishin gets a raw side of meat from the corpse of Khellendros. Gaishin gets a raw side of meat from the corpse of Khellendros. Gaishin gets a skin of human flesh from the corpse of Khellendros. * R HP:Hurt SP:None MV:Strong > scalp You lean over and cut the bloody scalp from the corpse of Khellendros. * R HP:Hurt SP:None MV:Strong > Maple says 'scalp' * R HP:Scratched SP:Trickling MV:Full > give scalp maple You give the war scalp of Khellendros the Trolloc to Maple. * R HP:Scratched SP:Trickling MV:Full > Gaishin puts some coins in a backpack. * R HP:Scratched SP:Trickling MV:Full > Maple says 'gimme sclap' * R HP:Scratched SP:Trickling MV:Full > Gaishin licks his mouth and smiles. * R HP:Scratched SP:Trickling MV:Full > Gaishin stops using a dark, grim axe. * R HP:Scratched SP:Trickling MV:Full > Gaishin draws a dagger from a wide leather wristband with a flash of steel. Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Small holes in the road make this section of the winding road quite difficult for most mounts. The dirt seems to have been dug out in small circles, just large enough to catch the corner of a hoove. The winding road curves north and west here, continuing its journey. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin sheathes a dagger into a wide leather wristband. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'rank' Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road bends east and south here, around a hill. The road has been packed hard beneath the hooves of many a horse, and the boot of many an infantryman. To the southeast, crowning the hill, are the broken remains of a Shienaran watchtower, now all but useless. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'hahahaha' Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road continues east and west here, stolidly continuing around the watchtower to the southeast. To the north and northwest, trees and bushes can be seen, though they have a strange, sickly appearance. A cold wind blows from the north, cutting through even the warmest clothes. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Beside a Watch Tower Rubble and some chared wood is scattered about the area. The grass is an ugly brown, and various shrubs can be seen struggling for life between the debris. A burned and broken watchtower is visible to the south, crowning a small hill. [ obvious exits: N S W ] A torch is here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The road here winds east and south, maintaining its path to and from Tarwin's Gap and the northlands. A sickly heat radiates from the west, originating in the corrupted vegitation. To the south, a ruined watchtower can be seen, its burned husk standing stolidly on a small hill. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Shadowing a Road The grass here has been trampled into an unrecognizable muck. Travelers, in their hurry to and from Fal Dara, often over-run the turn in the winding road, and pass through here. Directly to the south, a watchtower can be seen upon the hill in the same direction. The strong scent of decay is in the cold northern wind. [ obvious exits: E S ] A leather helmet has been dropped here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Rhiale narrates 'woot maple' * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Shadowing a Road Flaming red-leaf bushes and scrub oak have claimed this area, just off the winding road. Gnarled branches and tough leaves scratch at passerby's, grasping at belongings. Decay rides heavy in the cold northern wind, and an unnatural heat radiates from the trees to the southwest. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. A Winding Road The road is in good condition here, with many signs of work. The sides of the road are kept clear of debris, and the wagon ruts are smoothed over. To the east, the road forks around the hill to the south. A watchtower can be seen in the distance, standing silent guard over the road. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'armor and rank!' * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin drops a skin of human flesh. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Shadowing a Road Brittle strands of green and brown grasses cover the area. Small shrubs with bright red berries also make their home here. A small burnmark in the center of the area is surrounded by stones, perhaps seeing occasional use as a campfire pit. To the south and east, the Dusty road can be seen. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Rugged Terrain The rugged terrain throws footfalls, giant cracks, and short stubby thornbushes at its travellers doing its best to impede movement in this treacherous world. The western route around the hill lies to the north while the craggy hills stretch out to the west. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Beneath a Cliff's Ledge Providing adequate protection from both the northern winds and the sun during day this indentation below the cliff's overhang is an ideal resting place. The cliff's sheer wall is cold to the touch with a slight moisture collecting on the rocks. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road The road continues shadowing the wide hill, heading west around the unscalable cliff walls. Boulders block passage at numerous points forcing horses and wagons to detour around them. Mudslides have settled across the road making travel very difficult. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road A small stand of trees lies to the south between two hills. Grasses spread from the south to cross the road here before cringing away from the shadowy recesses of the cliff wall. The road continues its east west journey south of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Winding Road A streambed once trickled across this path bringing rainfall from the hill to the north. The streambed heads southeastward towards a stand of trees between two smaller hills. Rocks have been built up across the streambed, a sign of times past when the stream once required a ford to pass. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before a Cliff's Wall From the southwestern corner of the hill, the entire western side of the hill can be viewed. The winding road mirrors the cliff as it provides passage in a north south route. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before a Cliff's Wall To the north a ravine slices west under a bridge and east where it disappears under the cliff. The ravine has cracked part of the cliff apart allowing possible scaling of the cliff. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. Gaishin leaves west riding a gray palfrey. Maple leaves west riding a warhorse. You follow Tarn. A Makeshift Bridge The ravine forms a t-intersection here heading north and south and east towards the hill. A bridge built from a large slab of rock has been placed over the ravine allowing even heavy wagons to cross. The eastern section of the ravine slices its way right up to the cliff to the east. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Makeshift Bridge The northern section of the bridge completes the passage across the ravine. The ravine is dry itself, only filling during heavy rainfalls for any period of time before the heat of the nearby blight evaporates what little water falls. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Road by the Ravine A ravine lies to the west while the road departs to the east towards the northern point of the hill. A bridge spans across the ravine further to the south. Far to the north east a forest consumes the road as it heads north easterly. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road The road bends here, leading to the north and the west. Motes of dirt sent airborn by the breeze and traffic on the road create a dull haze in the dry air. A sickly sweet smell arrives on the winds from the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black vulture is visible flying high in the sky. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. A Winding Road The smell of decaying matter is strong even this far south of the forest to the north east. The road continues easterward where it arrives at a fork in the road. The air is dry and dusty leaving the road underfoot cracked and beaten. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin gives a dark, grim axe to Maple. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. A Winding Road Just to the east the road branches. One route proceeds north towards Tarwin's Gap through a thick forest, the other is an eastern route around the massive hill to the south. An overturned wagon, gutted from flame, lies in a heap just off the road against the cliff's face. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'HAHAHA I GOT MY EQUIP BACK' * R HP:Scratched SP:Trickling MV:Full > Maple stops using a bone-crushing mattock. * R HP:Scratched SP:Trickling MV:Full > Gaishin looks at Maple. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Road to Tarwin's Gap The pavestoned road turns to the south avoiding a sharp incline to the north. The forest gives way here to rough terrain with rolling hills and giant boulders that dot the landscape. To the south the road winds between these boulders on its way towards a large hill. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple puts a bone-crushing mattock in a backpack. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple wields a dark, grim axe in a two-handed grip. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In a Thick Forest The ground here is covered with a blanket of dry needles and rotting leatherleaf leaves. To the west the forest stops up against a sharp incline. To the south glimpses of the road to Tarwin's Gap can be seen between the sickly pine trees. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. In a Thick Forest The ominous peaks of the Mountains of Dhoom can be glimpsed through the breaks in the forest canopy. The forest thins to the east towards Tarwin's Gap. A thick stand of trees bars the way to the north, while the road lies to the south. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. By the Road The dense foliage thins out to the north, transitioning into sparsely covered rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of jagged black rock against the horizon. To the east, the hard-packed road that leads to Tarwin's Gap can be glimpsed through the trees. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. A gray palfrey seems too exhausted to obey Gaishin's commands. Maple leaves north riding a warhorse. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Maple narrates 'muahahahahhaa' Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Edge of the Foothills To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush and gnarled trees interrupt the monotony of the rocky ground of the hills, which fade into the forest to the south. To the north, past the hills, the Mountains of Dhoom rise high into the sky. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. * R HP:Scratched SP:Trickling MV:Full > Gaishin looks at Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple grins evilly. * R HP:Scratched SP:Fading MV:Fresh > Maple says 'i need armor bad' * R HP:Scratched SP:Fading MV:Fresh > Gaishin gives a black and gold breastplate to Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple stops using a moulded leather breastplate. * R HP:Scratched SP:Fading MV:Fresh > Maple drops a moulded leather breastplate. * R HP:Scratched SP:Fading MV:Fresh > Gaishin gives a full metal helmet and visor to Maple. * R HP:Scratched SP:Fading MV:Fresh > Maple wears a black and gold breastplate on his body. * R HP:Scratched SP:Fading MV:Fresh > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In the Foothills The Mountains of Dhoom jut into the sky to the north, past the rocky hills. A wide path cuts through the hills to the east, leading to Tarwin's Gap, while in other directions more hills can be seen. The air, which carries a hint of the chilly mountain wind, is thick with the stench of the Blight. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple stops using a metal helmet. * R HP:Scratched SP:Fading MV:Full > Maple drops a metal helmet. * R HP:Scratched SP:Fading MV:Full > Tarn leaves east riding a gray palfrey. Gaishin leaves east riding a gray palfrey. Maple leaves east riding a warhorse. You follow Tarn. Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple wears a full metal helmet and visor on his head. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a dark, hooded cloak to Maple. Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a set of chainmail sleeves to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of chainmail leggings to Maple. Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Maple says 'go home' * R HP:Scratched SP:Fading MV:Full > Jamila narrates 'ebos/noikor blight, amino gap' * R HP:Scratched SP:Fading MV:Full > A gray palfrey cocks its head up sharply. * R HP:Scratched SP:Fading MV:Full > Maple says 'don't be stupid' * R HP:Scratched SP:Fading MV:Full > Tarn says 'why?' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of thick metal boots to Maple. * R HP:Scratched SP:Fading MV:Full > Maple says 'don't be stupid' Tarn says 'we can get amino' * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Maple says 'they out number us' * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Maple blasts someone's left leg into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Gaishin leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Gaishin gives a pair of steel-backed gauntlets to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn says 'could have had amino' * R HP:Scratched SP:Fading MV:Full > Gaishin gives a wide leather wristband to Maple. * R HP:Scratched SP:Fading MV:Full > Tarn sighs loudly. * R HP:Scratched SP:Fading MV:Full > Gaishin drops a severed leg. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Gaishin leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. A gray palfrey seems too exhausted to obey Gaishin's commands. Maple leaves south riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves south riding a gray palfrey. Maple leaves south riding a warhorse. You follow Tarn. Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A raven is here flying around. * R HP:Scratched SP:Fading MV:Full > Maple puts a wide leather wristband on around his right wrist. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:Fading MV:Full > Tarn leaves north riding a gray palfrey. Maple leaves north riding a warhorse. You follow Tarn. Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A flock of ravens is circling in the air, searching for prey. * R HP:Scratched SP:Fading MV:Full > A flock of ravens tries to hit you, but you parry successfully. A flock of ravens starts following you. You try to pierce a flock of ravens, but it dodges the attack. A flock of ravens tries to hit you, but you dodge the attack. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Healthy > A flock of ravens stops following you. You pierce a flock of ravens's right leg. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Scratched > Someone narrates 'is anyone near tear fade?' * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Scratched > You pierce a flock of ravens's body hard. A flock of ravens tries to hit you, but you parry successfully. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Hurt > Tarn joins your fight! * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Hurt > You pierce a flock of ravens's head very hard. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Gaishin stops using a burnished metal breastplate. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Maple stops using a pair of thin metal leggings. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Wounded > Tarn blasts a flock of ravens's body into bloody fragments! You pierce a flock of ravens's body. You swiftly dodge a flock of ravens's attempt to hit you. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Gaishin wields a dark, grim axe in a two-handed grip. release * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Maple drops a pair of thin metal leggings. You aren't in touch with saidar to release anything. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Tarn says 'amira reolf me' * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Battered > Tarn blasts a flock of ravens's body into bloody fragments! A flock of ravens swiftly dodges your attempt to pierce it. A flock of ravens tries to hit you, but you dodge the attack. Maple puts a pair of chainmail leggings on his legs. * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Critical > Tarn says 'refol even' fol fol tarn * R HP:Healthy SP:Good MV:Fresh - a flock of ravens: Critical > Tarn blasts a flock of ravens's left wing into bloody fragments! A flock of ravens is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a flock of ravens's death cry. * R HP:Healthy SP:Good MV:Fresh > You stop following Tarn. * R HP:Healthy SP:Good MV:Fresh > You now follow Tarn. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a pair of thin metal boots. * R HP:Healthy SP:Good MV:Fresh > Gaishin stops using a backpack. * R HP:Healthy SP:Good MV:Fresh > Maple drops a pair of thin metal boots. * R HP:Healthy SP:Good MV:Fresh > Maple wears a pair of thick metal boots on his feet. * R HP:Healthy SP:Good MV:Fresh > Gaishin wears a burnished metal breastplate on his body. * R HP:Healthy SP:Good MV:Fresh > Maple drops a set of chainmail sleeves. * R HP:Healthy SP:Good MV:Fresh > You are now a member of Tarn's group. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a great claymore from a backpack. * R HP:Healthy SP:Good MV:Fresh > Maple stops using a set of fine brown robes. * R HP:Healthy SP:Good MV:Fresh > Maple drops a set of fine brown robes. * R HP:Healthy SP:Good MV:Fresh > Gaishin wears a backpack on his back. * R HP:Healthy SP:Good MV:Fresh > Maple wears a dark, hooded cloak about his body. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a high-cantled saddle from a backpack. * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a bridle made of leather from a backpack. * R HP:Healthy SP:Good MV:Fresh > look Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Robes of fine brown wool, smudged with ink stains, lie in a folded pile. A set of chainmail sleeves lie upon the ground. A pair of thin but sturdy metal boots stands here. The corpse of a flock of ravens is lying here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is standing here, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. * R HP:Healthy SP:Good MV:Fresh > Gaishin slides a cheap brass ring on to his left ring finger. * R HP:Healthy SP:Good MV:Fresh > Maple narrates 'cackle need vambraces *hurl*' * R HP:Healthy SP:Good MV:Fresh > Maple says 'woo!' * R HP:Healthy SP:Good MV:Fresh > Tarn narrates 'well that was fun' * R HP:Healthy SP:Good MV:Fresh > Someone narrates 'i lost my link in tear fade, lost all my stuff, now i'm in the dark' * R HP:Healthy SP:Good MV:Fresh > Maple says 'go home' * R HP:Healthy SP:Good MV:Fresh > Gaishin eats a raw side of meat. * R HP:Healthy SP:Good MV:Fresh > Gaishin eats a raw side of meat. * R HP:Healthy SP:Good MV:Fresh > Tarn says 'why bro?' * R HP:Healthy SP:Good MV:Fresh > Gaishin gets a water skin from a backpack. * R HP:Healthy SP:Good MV:Fresh > Gaishin drinks water from a water skin. * R HP:Healthy SP:Good MV:Fresh > Gaishin drinks water from a water skin. * R HP:Healthy SP:Good MV:Fresh > diagnose maple Maple has quite a few wounds. * R HP:Healthy SP:Good MV:Fresh > Maple says 'need to turn in scalp :)' * R HP:Healthy SP:Good MV:Fresh > A mirrored lantern held by Maple begins to dim a little. * R HP:Healthy SP:Good MV:Fresh > Maple says 'and rank!' * R HP:Healthy SP:Good MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Good MV:Fresh > Tarn says 'we are 3 grim users and a level 40 channie' * R HP:Healthy SP:Good MV:Fresh > say if they had more they would have brought it You say 'if they had more they would have brought it' * R HP:Healthy SP:Good MV:Fresh > Jamila narrates 'Amino in blight now' * R HP:Healthy SP:Good MV:Fresh > Tarn nods at you. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. The forest here looks decidedly ill. You are loathe to touch anything, lest the rotting decay spread to you as well. It is extremely hot, and the air is damp and sweet like a swamp or mire. There is movement around you, it seems as if the very trees are creeping towards you. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Good MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Good MV:Full > Maple says 'not smart' * R HP:Healthy SP:Good MV:Full > Maple blasts someone's body into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Healthy SP:Good MV:Full > notice You start paying increased attention to your surroundings. * R HP:Healthy SP:Good MV:Full > Gaishin says 'let me put saddle and bridle on me horsie' * R HP:Healthy SP:Good MV:Full > Gaishin says 'brb' * R HP:Healthy SP:Good MV:Full > A warhorse flickers its ears. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Full > Gaishin leaves south riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Tarn says 'shut up you jsut wann arank' * R HP:Healthy SP:Good MV:Full > Tarn pokes Maple in the ribs. * R HP:Healthy SP:Good MV:Full > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Healthy SP:Good MV:Full > Gaishin says 'lez rest horses a bit' * R HP:Healthy SP:Good MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Good MV:Full > Maple puts a pair of steel-backed gauntlets in a backpack. Maple puts the war scalp of Khellendros the Trolloc in a backpack. Tarn says 'not hitting just exhanging yells' * R HP:Healthy SP:Good MV:Full > Tarn bellows 'pansy ass monkeys' * R HP:Healthy SP:Good MV:Full > Maple bellows 'suck it bitch' * R HP:Healthy SP:Good MV:Full > The sun sets. A mirrored lantern held by Maple is definitely fading. * R HP:Healthy SP:Strong MV:Fresh > Noikor bellows 'f@N' * R HP:Healthy SP:Strong MV:Fresh > Tarn looks at Gaishin. * R HP:Healthy SP:Strong MV:Fresh > Ebos bellows 'JvLM CM' Maple bellows 'who's the man' * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Noikor bellows 'c[xo D[v zkNZu Dj hC^r' * R HP:Healthy SP:Strong MV:Fresh > Maple bellows 'who the fuck is the man' Tarn says 'long time gaishin' * R HP:Healthy SP:Strong MV:Fresh > A warhorse swishes the flies off its back with its tail. * R HP:Healthy SP:Strong MV:Fresh > Gaishin nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Maple bellows 'yeah thats what i thought' * R HP:Healthy SP:Strong MV:Fresh > Maple gets a raw side of meat from a backpack. * R HP:Healthy SP:Strong MV:Fresh > Maple eats a raw side of meat. * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'i took a 3 week break from mud altogether' * R HP:Healthy SP:Strong MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'was traveling around' * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'still a bg?' * R HP:Healthy SP:Strong MV:Fresh > Gaishin nods in agreement. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'guiness is coming' * R HP:Healthy SP:Strong MV:Fresh > Tarn throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'hahahahaha' * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'who da man :P' * R HP:Healthy SP:Strong MV:Fresh > Gaishin puts a great claymore in a backpack. * R HP:Healthy SP:Strong MV:Fresh > Gaishin puts a water skin in a backpack. * R HP:Healthy SP:Strong MV:Fresh > The night has begun. A mirrored lantern held by Maple is about to go out! Tarn says 'dude are you drunk?' * R HP:Healthy SP:Strong MV:Fresh > Tarn peers closely at Maple, trying to figure him out. * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'lick my grim axe wielding nut sack *cackle*' * R HP:Healthy SP:Strong MV:Fresh > Maple ponders life, the universe, and everything. * R HP:Healthy SP:Strong MV:Fresh > Maple shrugs helplessly. * R HP:Healthy SP:Strong MV:Fresh > Gaishin gets a coach ticket from a sack. * R HP:Healthy SP:Strong MV:Fresh > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Fresh > Gaishin drops a coach ticket. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves south riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path to Tarwin's Gap To the south lies Tarwin's Gap, pathway to the Borderlands, while to the north the Blight awaits. The ground here is well trod, clear of vegetation from the tramping of booted and hooved feet. Further south, the path leads into the hills that stand before the Mountains of Dhoom. [ obvious exits: N E S W ] A bruised and bloody leg lies on the ground, torn from its socket. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Gaishin spits over his shoulder. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn says 'spam for when they scout' * R HP:Healthy SP:Strong MV:Full > alias 4 channel 'blind' ebos Ok. * R HP:Healthy SP:Strong MV:Full > alias 5 channel 'blind' amino Ok. * R HP:Healthy SP:Strong MV:Full > A mirrored lantern held by Maple has gone out! * R HP:Healthy SP:Strong MV:Fresh > Jamila narrates 'they still in blight' * R HP:Healthy SP:Strong MV:Fresh > Maple narrates 'i'm the oonly person on this mud who can pk drunk other then goliath' * R HP:Healthy SP:Strong MV:Fresh > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'yeah right boy' * R HP:Healthy SP:Strong MV:Fresh > Gaishin says 'i pk drunk 90% of the time' * R HP:Healthy SP:Strong MV:Fresh > Gaishin giggles. * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'dude venic pk'd drink' * R HP:Healthy SP:Strong MV:Fresh > Tarn says 'awesome' * R HP:Healthy SP:Strong MV:Fresh > Rohan narrates 'heh everyone thinks they can pk while they are drunk :P' * R HP:Healthy SP:Strong MV:Fresh > Maple says 'i know venic irl he is stupid when he's drunk' * R HP:Healthy SP:Strong MV:Fresh > Gaishin narrates 'i do!!!!!!!!' * R HP:Healthy SP:Strong MV:Fresh > Guiness narrates 'it's true ' * R HP:Healthy SP:Strong MV:Fresh > Rhiale narrates 'of course they do. they're drunk. :)' * R HP:Healthy SP:Strong MV:Fresh > Maple says 'i've carried his ass to the bathroom so many times' * R HP:Healthy SP:Strong MV:Fresh > Maple spits over his shoulder. * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Gaishin narrates 'i think i can pk on any drug too!' * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The green of the forest to the south is almost invisible from here. The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A small stick is lying on the ground here. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Maple bellows 'suck it bitch' * R HP:Healthy SP:Strong MV:Full > Guiness narrates 'I play better when I'm drunk' * R HP:Healthy SP:Strong MV:Full > Maple blasts the stick's roots into bloody fragments! The stick is dead! R.I.P. You receive your share of experience... Still better. Experience pays off. Your blood freezes as you hear the stick's death cry. * R HP:Healthy SP:Strong MV:Full > Tarn narrates 'pk on shroomers' * R HP:Healthy SP:Strong MV:Full > Maple says 'frag :)' * R HP:Healthy SP:Strong MV:Full > Gaishin narrates 'besides lsd. . .i proved that one wrong once' * R HP:Healthy SP:Strong MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The verdant green of the southern regions is all but invisible here, swallowed by the foulness of the Blight. Dark shapes stir in the trees, and you feel extremely uneasy. A large rocky hill prevents movement to the north. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > Maple says 'i wanna go rank!' * R HP:Healthy SP:Strong MV:Full > Tarn slaps Maple. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Maple says 'when venic drunk he cna't even sit in chari' * R HP:Healthy SP:Strong MV:Full > Maple says 'and i gotta carrie his skinney ass to the pisser' * R HP:Healthy SP:Strong MV:Full > Gaishin giggles. Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > Gaishin says 'that like lerk' * R HP:Healthy SP:Strong MV:Full > Gaishin says 'i've seen him pass out on the keyboard' * R HP:Healthy SP:Strong MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Full > A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Full MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Full MV:Full > Guiness tells you 'which trol is beaten up most ?' * R HP:Healthy SP:Full MV:Full > Maple bellows 'i quoete easy muther fuck'n e when i say, 'FUCK U BITCH'' * R HP:Healthy SP:Full MV:Full > Maple shouts 'SUck it' * R HP:Healthy SP:Full MV:Full > Guiness tells you 'I go for a stabbie' * R HP:Healthy SP:Full MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Full MV:Full > The blighted tree barely tickles Maple's body with its hit. The blighted tree joins the blighted tree's fight! The blighted tree joins the blighted tree's fight! * R HP:Healthy SP:Full MV:Full > reply none of em now probably You reply to Guiness 'none of em now probably' * R HP:Healthy SP:Full MV:Full > The blighted tree barely tickles Gaishin's body with its hit. Tarn swiftly dodges the blighted tree's attempt to hit him. Maple blasts the blighted tree's right leg into bloody fragments! The blighted tree tickles Maple's head with its hit. * R HP:Healthy SP:Full MV:Full > Maple says 'doh!' * R HP:Healthy SP:Full MV:Full > Tarn blasts the blighted tree's body into bloody fragments! The blighted tree tickles Gaishin's body with its hit. Tarn swiftly dodges the blighted tree's attempt to hit him. Maple blasts the blighted tree's right leg into bloody fragments! The blighted tree tickles Maple's body with its hit. * R HP:Healthy SP:Full MV:Full > Guiness tells you 'bleh then I wont go' * R HP:Healthy SP:Full MV:Full > k tree Gaishin sends the blighted tree sprawling with a powerful bash! * R HP:Healthy SP:Full MV:Full > You pierce the blighted tree's body very hard. * R HP:Healthy SP:Full MV:Full - Maple: Battered - the blighted tree: Battered > You pierce the blighted tree's right leg very hard. Tarn blasts the blighted tree's body into bloody fragments! Gaishin blasts the blighted tree's head into bloody fragments! The blighted tree barely tickles Tarn's right leg with its hit. Maple blasts the blighted tree's body into bloody fragments! The blighted tree barely tickles Maple's body with its hit. * R HP:Healthy SP:Full MV:Full - Maple: Battered - the blighted tree: Critical > A shrill piercing scream reverberates through the area. You pierce the blighted tree's body hard. The blighted tree is mortally wounded, and will die soon, if not aided. * R HP:Healthy SP:Full MV:Full - the blighted tree: Incapacitated > You pierce the blighted tree's left leg into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Tarn blasts the blighted tree's head into bloody fragments! Gaishin blasts the blighted tree's left leg into bloody fragments! The blighted tree tries to hit Tarn, but he dodges the attack. * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's left arm into bloody fragments! * R HP:Healthy SP:Full MV:Full > Tarn says 'say hello to my thiefy friend' * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's body into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. Gaishin tries to blast the blighted tree, but it deflects the blow. The blighted tree tickles Gaishin's body with its hit. * R HP:Healthy SP:Full MV:Full > Maple narrates 'shouting in the blight :)' * R HP:Healthy SP:Full MV:Full > Guiness nods in agreement. * R HP:Healthy SP:Full MV:Full > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Healthy SP:Full MV:Full > Gaishin blasts the blighted tree's body into bloody fragments! The blighted tree hits Gaishin's body. Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Healthy SP:Full MV:Full > reply course i dodge so i can't judge.. Maple blasts the blighted tree's left hand into bloody fragments! You reply to Guiness 'course i dodge so i can't judge..' * R HP:Healthy SP:Full MV:Full > Maple blasts the blighted tree's left leg into bloody fragments! The blighted tree is dead! R.I.P. You receive your share of experience... Sigh... nothing better to do, eh? Your blood freezes as you hear the blighted tree's death cry. * R HP:Healthy SP:Full MV:Full > Maple licks Guiness. * R HP:Healthy SP:Full MV:Full > Maple says 'rank 5!' * R HP:Healthy SP:Full MV:Full > Maple throws back his head and cackles with insane glee! * R HP:Healthy SP:Full MV:Full > reply i ice spiked ebos quite a bit Tarn looks at Guiness. * R HP:Healthy SP:Full MV:Full > You reply to Guiness 'i ice spiked ebos quite a bit' * R HP:Healthy SP:Full MV:Full > Maple says 'oh my god' * R HP:Healthy SP:Full MV:Full > Maple says 'ahahahahahaha' Tarn says 'its no rank 6' * R HP:Healthy SP:Full MV:Full > A warhorse flickers its ears. * R HP:Healthy SP:Full MV:Full > Nydoas narrates 'maple is now my favorite BG' * R HP:Healthy SP:Full MV:Full > Someone narrates 'does linkless rent, EVERwork!?' * R HP:Healthy SP:Full MV:Full > Gaishin narrates '*growl*' * R HP:Healthy SP:Full MV:Full > Maple narrates 'y dat nydoas?' * R HP:Healthy SP:Full MV:Full > Tarn narrates 'dude, Paitar' * R HP:Healthy SP:Full MV:Full > Someone bellows 'HwwDi m GvD UnD@ _ a]wE` Puk iQRdS Iywd FkXD YCD TH[ ?M T_g rTf O]` tCj CiBM _sj^ c @c B DiOE AHKVh kNuVVXwG \_K B bRbZ uF' * R HP:Healthy SP:Full MV:Full > Maple narrates 'shut up gaishin, i order you around now ' * R HP:Healthy SP:Full MV:Full > Maple pukes. * R HP:Healthy SP:Full MV:Full > Gaishin narrates '*growl*' * R HP:Healthy SP:Full MV:Full > You are hungry. * R HP:Healthy SP:Bursting MV:Fresh > get meat pack You get a large slab of meat from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > eat meat You eat the meat. * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'i missed the :P' * R HP:Healthy SP:Bursting MV:Fresh > Maple sits down and rests. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'stash your horse somewhere bro?' * R HP:Healthy SP:Bursting MV:Fresh > look Guiness nods in agreement. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'wounded, i was shouting' The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] The corpse of the blighted tree is lying here. [3] Guiness of Tarabon is resting here. Maple the Squire is resting here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates 'paitar is cool cuz of his trivianess, but maple, nin a newbie kit and shouting in the blight, that's like 4 tiems the balls anyone else ahs' * R HP:Healthy SP:Bursting MV:Fresh > Maple chuckles politely. * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates 'has even' Tarn falls down laughing. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'ok whats the plan?' * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'we got 3 most likely at a patrol' * R HP:Healthy SP:Bursting MV:Fresh > A warhorse lays its ears flat against its neck. * R HP:Healthy SP:Bursting MV:Fresh > Guiness sighs loudly. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Bursting MV:Fresh > Tarn hides a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'smelly horses in zone' * R HP:Healthy SP:Bursting MV:Fresh > Guiness stops resting, and clambers on his feet. * R HP:Healthy SP:Bursting MV:Fresh > look The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with pus, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. The Blight continues to the north and south, a valley of blackened trees lies below. [ obvious exits: N S D ] The corpse of the blighted tree is lying here. [3] You notice a water skin is hidden here. Guiness of Tarabon is standing here. Maple the Squire is resting here, riding a warhorse. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Healthy SP:Bursting MV:Fresh > Tarn gets a water skin from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Guiness says 'need one badge and def is 250' * R HP:Healthy SP:Bursting MV:Fresh > Maple narrates 'horses in zone' Tarn drinks water from a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Tarn drinks water from a water skin. * R HP:Healthy SP:Bursting MV:Fresh > Mereth narrates 'He's roleplaying. >:)' * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'ok lets go find em eh' * R HP:Healthy SP:Bursting MV:Fresh > Maple gets the war scalp of Khellendros the Trolloc from a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Tarn says 'stand maple' * R HP:Healthy SP:Bursting MV:Fresh > Nydoas narrates '*chuckle*' * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Maple licks his scalp * R HP:Healthy SP:Bursting MV:Fresh > Gaishin narrates 'BG's bleed alcohol. . . .' * R HP:Healthy SP:Bursting MV:Fresh > A shrill piercing scream reverberates through the area. Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Guiness ponders life, the universe, and everything. Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Tarn slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Guiness slaps Maple. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'i'm wounded dude hold up' * R HP:Healthy SP:Bursting MV:Fresh > Guiness says 'peace out' * R HP:Healthy SP:Bursting MV:Fresh > Maple puts the war scalp of Khellendros the Trolloc in a backpack. * R HP:Healthy SP:Bursting MV:Fresh > Maple says 'rest'n hps takes a while dude' * R HP:Healthy SP:Bursting MV:Fresh > say i have full sps i can spare a heal You say 'i have full sps i can spare a heal' * R HP:Healthy SP:Bursting MV:Fresh > Someone bellows 'u EYEr uRpYFG \q PhpNmm fV w@U SJ NUwx iqv?omuz' * R HP:Healthy SP:Bursting MV:Fresh > Tarn nods in agreement. * R HP:Healthy SP:Bursting MV:Fresh > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > ccw maple Maple bellows 'suck it bitch' * R HP:Healthy SP:Bursting MV:Fresh > Maple bellows 'suck it bitch' Maple bellows 'suck it bitch':Fresh > [channel 'cure critical wounds'] You begin to weave the appropriate flows... Maple bellows 'suck it bitch' -- Tarn says 'heal the drunk monkey' +* Ok. You channel flows of Air and Spirit into Maple, healing him. * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'q Vw\v qfPQTz eK VIRwwM fS oqt uZ Q_[k _QzTfmBI' Maple licks Tarn. * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'l QMDU hhJAcd PH lyJELP sY KMH yM otX[ ]AecF?Io' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'Y vzWS VjOSrG zQ gud?wh BW gNj zH GFLw P^rHwB_^' release * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'w SWlF AIkl`u nU hxDrlk EY OSO Ky qAym ^vyv_Dqb' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'b zwMU vWBvgk WX ?HEkxC So eqH bn oOcE LJxHPJCa' * R HP:Healthy SP:Full MV:Fresh > Someone bellows 'T Rheu `e?efk uL yEu\DU NW eVg lm eWrr @CAijwFT' Ok. * R HP:Healthy SP:None MV:Fresh > Maple bellows 'suck it bitch' * R HP:Healthy SP:None MV:Fresh > diagnose maple Maple has some small wounds and bruises. * R HP:Healthy SP:None MV:Fresh > Tarn looks at Maple. * R HP:Healthy SP:None MV:Fresh > Someone bellows 'b ?aIY UbPaNM zh dE`Pw_ FJ \ZH JO ^\qK sXCYZUoB' Maple bellows 'who da man' * R HP:Healthy SP:None MV:Fresh > Tarn says 'stand now' * R HP:Healthy SP:None MV:Fresh > Maple bellows 'who da man' * R HP:Healthy SP:None MV:Fresh > Maple stops resting, and clambers on his feet. * R HP:Healthy SP:None MV:Fresh > Someone bellows 'JKT_ UW jQ_ LSZnAM G\lTca' Maple licks Tarn. * R HP:Healthy SP:None MV:Fresh > Someone bellows '\dlQ ae XNn j]mUYm z`NCEG' * R HP:Healthy SP:None MV:Fresh > Someone bellows 'T]eI UE AOW @rSu_C YInn\A' * R HP:Healthy SP:None MV:Fresh > Someone bellows 'v`@@ Aa cjp yBvyAJ S`BZvn' Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Mountains of Dhoom are clearly visible from here, black peaks stretching to the sky. The mountains dominate the northern horizon, and range as far as you can see to the east and west. The air is sweet and fetid, and the odd combination reminds you of some swamp or mire. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness of Tarabon is standing here. A trolloc is here ruling a group of trollocs. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:None MV:Full > Gaishin tries to blast a Dhai'mon trolloc, but he deflects the blow. Someone bellows 'iz]O Vk Lve uPm_Rn KobAcK' * R HP:Healthy SP:None MV:Full > Someone bellows '[zSP ]N x?W RbsA_\ ZZCFYh' * R HP:Healthy SP:None MV:Full > A Dhai'mon trolloc tickles Gaishin's head with his hit. Gaishin blasts a Dhai'mon trolloc's left leg into bloody fragments! Someone bellows 'lkAR @U gJR zabpAm g`KOA_' * R HP:Healthy SP:None MV:Full > Someone bellows 'HzlG pk SUQ ^TZysf mPqHC`' Maple says 'shut up dude' * R HP:Healthy SP:None MV:Full > Someone bellows 'Lonm Xw B`\ WGgu_H CXIEjv' * R HP:Healthy SP:None MV:Full > Someone bellows 'ysg? pd tQG K^Etf_ tKmwTC' * R HP:Healthy SP:None MV:Full > Someone bellows 'dHvt NN _Xz wTOG?O LokGvg' * R HP:Healthy SP:None MV:Full > Maple blasts a Dhai'mon trolloc's body extremely hard. * R HP:Healthy SP:None MV:Full > A Dhai'mon trolloc tickles Gaishin's body with his hit. Gaishin blasts a Dhai'mon trolloc's left leg into bloody fragments! * R HP:Healthy SP:None MV:Full > Guiness pierces a Dhai'mon trolloc's right leg very hard. * R HP:Healthy SP:None MV:Full > Guiness pierces a Dhai'mon trolloc's right leg hard. * R HP:Healthy SP:None MV:Full > Tarn blasts a Dhai'mon trolloc's body very hard. * R HP:Healthy SP:None MV:Full > Tarn blasts a Dhai'mon trolloc's left leg very hard. Guiness pierces a Dhai'mon trolloc's left leg. Maple blasts a Dhai'mon trolloc's body into bloody fragments! A Dhai'mon trolloc barely tickles Gaishin's body with his hit. Gaishin blasts a Dhai'mon trolloc's body into bloody fragments! Maple sends a Dhai'mon trolloc sprawling with a powerful bash! * R HP:Healthy SP:None MV:Full > k trolloc You pierce a Dhai'mon trolloc's right leg hard. A Dhai'mon trolloc is dead! R.I.P. You receive your share of experience... Blood never gets boring, does it? Your blood freezes as you hear a Dhai'mon trolloc's death cry. * R HP:Healthy SP:None MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The Blight winds about you in a horrid display of vivid color. Foul blacks and reds stain leaves which were never meant to display such shades. Every plant and creeper seems bloated and ready to burst apart. Broken trees leak a thick black sap, which you wisely avoid touching. [ obvious exits: E W ] A bundle of chainmail lies on the ground. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tall, ramshorned trolloc is here, commanding. A tall, ramshorned trolloc is here, commanding. A young trolloc is here, growling with a deep bloodlust. A young trolloc is here, growling with a deep bloodlust. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:None MV:Full > Gaishin blasts a ramshorned trolloc's body very hard. * R HP:Healthy SP:None MV:Full > A ramshorned trolloc cleaves Gaishin's body. A ramshorned trolloc joins a ramshorned trolloc's fight! A Ghar'ghael trolloc joins a ramshorned trolloc's fight! A Ghar'ghael trolloc joins a ramshorned trolloc's fight! A fade joins a Ghar'ghael trolloc's fight! Gaishin tries to blast a ramshorned trolloc, but he parries successfully. * R HP:Healthy SP:None MV:Full > Tarn blasts a ramshorned trolloc's body. * R HP:Healthy SP:None MV:Full > Tarn blasts a ramshorned trolloc's head very hard. A fade tickles Maple's body with his slash. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A Ghar'ghael trolloc tickles Maple's body with his slash. A ramshorned trolloc tickles Tarn's right hand with his cleave. A ramshorned trolloc barely cleaves Gaishin's body. Gaishin blasts a ramshorned trolloc's body extremely hard. Maple narrates 'did you all know i have aliases made for most common typo's when i'm drunk?' * R HP:Healthy SP:None MV:Full - a Ghar'ghael trolloc: Scratched > A fade wipes his boots in the face of Maple! * R HP:Healthy SP:None MV:Full - a Ghar'ghael trolloc: Scratched > You pierce a Ghar'ghael trolloc's body hard. Tarn blasts a ramshorned trolloc's left arm very hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A Ghar'ghael trolloc barely slashes Maple's body. A ramshorned trolloc barely cleaves Tarn's body. A ramshorned trolloc tickles Gaishin's head with his cleave. * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Tarn narrates 'guiness we killing patrol' * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > A fade avoids being bashed by Maple who loses his balance and falls! * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > embrace You try to pierce a Ghar'ghael trolloc, but he deflects the blow. A fade gazes deeply at Maple... Maple looks very strange, glaring about with a sense of panic. A fade barely tickles Maple's right foot with his slash. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A Ghar'ghael trolloc tickles Maple's body with his slash. A ramshorned trolloc tickles Tarn's body with his cleave. Gaishin blasts a ramshorned trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness narrates 'nod' * R HP:Healthy SP:Trickling MV:Fresh - a Ghar'ghael trolloc: Scratched > You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a ramshorned trolloc's left leg very hard. * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > Maple panics, and attempts to flee! * R HP:Healthy SP:Bursting MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Maple leaves west riding a warhorse. Tarn sends a ramshorned trolloc sprawling with a powerful bash! [channel 'ice spikes']ting MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... +* Guiness pierces a ramshorned trolloc's body very hard. A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight! A fade joins a Ghar'ghael trolloc's fight! Tarn blasts a ramshorned trolloc's right arm into bloody fragments! You swiftly dodge a Ghar'ghael trolloc's attempt to slash you. Gaishin blasts a ramshorned trolloc's body into bloody fragments! - Guiness pierces a ramshorned trolloc's left foot hard. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Healthy SP:Full MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade A fade tickles Gaishin's left leg with his slash. A Ghar'ghael trolloc tickles Tarn's body with his slash. Guiness pierces a ramshorned trolloc's left leg hard. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. Tarn blasts a ramshorned trolloc's body very hard. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc tickles Gaishin's right leg with his cleave. Gaishin blasts a ramshorned trolloc's right leg extremely hard. [channel 'ice spikes'] You begin to weave the appropriate flows... - A fade barely slashes Gaishin's body. A Ghar'ghael trolloc tickles Tarn's right leg with his slash. Guiness pierces a ramshorned trolloc's body hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. A ramshorned trolloc barely tickles Tarn's left leg with his cleave. A ramshorned trolloc cleaves Gaishin's body. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Healthy SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin sends a ramshorned trolloc sprawling with a powerful bash! * R HP:Healthy SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Tarn sends a ramshorned trolloc sprawling with a powerful bash! [channel 'ice spikes'] You begin to weave the appropriate flows... =+ Guiness pierces a ramshorned trolloc's body. * A fade barely slashes Gaishin's right arm. A Ghar'ghael trolloc barely slashes Tarn's body. Guiness pierces a ramshorned trolloc's body hard. Tarn blasts a ramshorned trolloc's right leg into bloody fragments! A Ghar'ghael trolloc slashes your head. Gaishin blasts a ramshorned trolloc's body extremely hard. Ouch! You couldn't maintain the flows. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade [channel 'ice spikes'] You begin to weave the appropriate flows... +* A fade barely slashes Gaishin's body. A Ghar'ghael trolloc tickles Tarn's body with his slash. Guiness pierces a ramshorned trolloc's body hard. Tarn blasts a ramshorned trolloc's body very hard. A Ghar'ghael trolloc tries to slash you, but you parry successfully. Gaishin blasts a ramshorned trolloc's body extremely hard. A ramshorned trolloc is dead! R.I.P. You receive your share of experience... Time to find a new victim to bully? Your blood freezes as you hear a ramshorned trolloc's death cry. Maple has arrived from the west, riding a warhorse. + Guiness pierces a ramshorned trolloc's body hard. = A fade swiftly dodges Gaishin's attempt to blast him. -= Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a fade's body into bloody fragments! A fade swirls about with a black sword, slicing across Gaishin's body. Guiness pierces a ramshorned trolloc's body very hard. A fade barely slashes Gaishin's left leg. A Ghar'ghael trolloc barely slashes Tarn's left arm. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. Tarn blasts a ramshorned trolloc's right leg into bloody fragments! A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc barely cleaves Tarn's body. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a ramshorned trolloc's head. You try to pierce a Ghar'ghael trolloc, but he deflects the blow. is fade [channel 'ice spikes']rong MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... A fade kicks Gaishin in solar plexus, Gaishin is rendered breathless! ** Gaishin tries to blast a fade, but he deflects the blow. Guiness pierces a ramshorned trolloc's right leg hard. A Ghar'ghael trolloc tickles Tarn's body with his slash. Tarn blasts a ramshorned trolloc's body hard. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. A ramshorned trolloc tickles Tarn's right leg with his cleave. - Guiness pierces a ramshorned trolloc's right leg hard. = Ok. Spikes of solid ice form in your hands, which you launch at a fade. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a fade's right hand into bloody fragments! Guiness pierces a ramshorned trolloc's body. A ramshorned trolloc is dead! R.I.P. Your blood freezes as you hear a ramshorned trolloc's death cry. A fade slashes Gaishin's right leg. A Ghar'ghael trolloc barely tickles Tarn's left leg with his slash. A fade panics, and attempts to flee! You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you parry successfully. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's right leg hard. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > is fade Tarn narrates 'Maple any readon you fleeing and running arround the blight?' [channel 'ice spikes']rong MV:Fresh - a Ghar'ghael trolloc: Scratched > You begin to weave the appropriate flows... - Guiness pierces a Ghar'ghael trolloc's body hard. *+ A fade hisses 'Another time and another place, Gaishin.' A fade steps back into the shadows. A Ghar'ghael trolloc stops following a fade. A Ghar'ghael trolloc stops following a fade. Guiness pierces a Ghar'ghael trolloc's body very hard. Tarn blasts a Ghar'ghael trolloc's head very hard. A Ghar'ghael trolloc barely slashes Tarn's body. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. Maple blasts a Ghar'ghael trolloc's body very hard. =- Nobody here by that name. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's body very hard. * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Maple tries to blast a Ghar'ghael trolloc, but he deflects the blow. Guiness pierces a Ghar'ghael trolloc's left foot extremely hard. A Ghar'ghael trolloc barely tickles Tarn's left leg with his slash. You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. release * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Tarn sends a Ghar'ghael trolloc sprawling with a powerful bash! * R HP:Scratched SP:Strong MV:Fresh - a Ghar'ghael trolloc: Scratched > Ok. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's head into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Guiness pierces a Ghar'ghael trolloc's right arm hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's body into bloody fragments! Maple blasts a Ghar'ghael trolloc's left leg into bloody fragments! A Ghar'ghael trolloc is incapacitated and will slowly die, if not aided. Guiness pierces a Ghar'ghael trolloc's body extremely hard. A Ghar'ghael trolloc is dead! R.I.P. Your blood freezes as you hear a Ghar'ghael trolloc's death cry. You pierce a Ghar'ghael trolloc's left foot. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Scratched > Gaishin blasts a Ghar'ghael trolloc's body into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Hurt > Guiness pierces a Ghar'ghael trolloc's body hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Hurt > Guiness pierces a Ghar'ghael trolloc's body hard. You barely pierce a Ghar'ghael trolloc's left arm. A Ghar'ghael trolloc tries to slash you, but you parry successfully. Guiness tries to pierce a Ghar'ghael trolloc, but he deflects the blow. You pierce a Ghar'ghael trolloc's head. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > A shrill piercing scream reverberates through the area. Guiness gets a raw side of meat from the corpse of a ramshorned trolloc. Guiness gets a raw side of meat from the corpse of a ramshorned trolloc. Maple narrates 'fade was on me and i'm not into that' * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Guiness eats a raw side of meat. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > A Ghar'ghael trolloc avoids being bashed by Gaishin who loses his balance and falls! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Maple blasts a Ghar'ghael trolloc's left leg extremely hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Wounded > Maple blasts a Ghar'ghael trolloc's body extremely hard. Guiness pierces a Ghar'ghael trolloc's body extremely hard. You try to pierce a Ghar'ghael trolloc, but he parries successfully. A Ghar'ghael trolloc tries to slash you, but you deflect the blow. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Battered > Guiness pierces a Ghar'ghael trolloc's body hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Battered > Tarn blasts a Ghar'ghael trolloc's left leg extremely hard. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Gaishin clambers to his feet. * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Gaishin blasts a Ghar'ghael trolloc's right leg into bloody fragments! * R HP:Scratched SP:None MV:Fresh - a Ghar'ghael trolloc: Beaten > Tarn blasts a Ghar'ghael trolloc's right arm very hard. Maple blasts a Ghar'ghael trolloc's body into bloody fragments! A Ghar'ghael trolloc is incapacitated and will slowly die, if not aided. Guiness pierces a Ghar'ghael trolloc's right leg extremely hard. A Ghar'ghael trolloc is dead! R.I.P. Your blood freezes as you hear a Ghar'ghael trolloc's death cry. * R HP:Scratched SP:None MV:Fresh > Guiness drops a raw side of meat. * R HP:Scratched SP:None MV:Fresh > k trolloc Gaishin gets five copper pennys from the corpse of a Ghar'ghael trolloc. Gaishin gets five copper pennys from the corpse of a Ghar'ghael trolloc. Gaishin gets two copper pennys from the corpse of a ramshorned trolloc. Gaishin gets two copper pennys from the corpse of a ramshorned trolloc. They aren't here. * R HP:Scratched SP:None MV:Fresh > get meat You get a raw side of meat. * R HP:Scratched SP:None MV:Fresh > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Scratched SP:None MV:Fresh > Tarn says 'there we go' * R HP:Scratched SP:None MV:Fresh > look Gaishin puts some coins in a backpack. * R HP:Scratched SP:None MV:Fresh > The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] The corpse of a Ghar'ghael trolloc is lying here. [2] The corpse of a ramshorned trolloc is lying here. [2] Maple the Squire is standing here, riding a warhorse. Guiness of Tarabon is standing here. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Scratched SP:None MV:Fresh > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. A rat scurries around trying to get out of sight. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Scratched SP:None MV:Full > Gaishin blasts a Dha'vol trolloc's body very hard. * R HP:Scratched SP:None MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:None MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is here, fighting a Dha'vol trolloc, riding a gray palfrey. A Dha'vol trolloc is here, fighting Gaishin. A rat scurries around trying to get out of sight. Maple has arrived from the west, riding a warhorse. * R HP:Scratched SP:None MV:Full > A rat now follows Maple. A shrill piercing scream reverberates through the area. A Dha'vol trolloc cleaves Gaishin's right arm. Gaishin coughs and shivers. Maple blasts a Dha'vol trolloc's right foot extremely hard. * R HP:Healthy SP:Trickling MV:Fresh > k rat Tarn blasts a Dha'vol trolloc's body hard. * R HP:Healthy SP:Trickling MV:Fresh > Gaishin sends a Dha'vol trolloc sprawling with a powerful bash! You pierce a rat's head hard. A rat panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Fresh - a rat: Critical > You swiftly dodge a rat's attempt to hit you. You pierce a rat's right hand. A rat is dead! R.I.P. You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear a rat's death cry. Tarn blasts a Dha'vol trolloc's head into bloody fragments! Maple blasts a Dha'vol trolloc's right foot into bloody fragments! Gaishin blasts a Dha'vol trolloc's head into bloody fragments! * R HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Dha'vol trolloc's body extremely hard. Maple blasts a Dha'vol trolloc's body very hard. Gaishin blasts a Dha'vol trolloc's body into bloody fragments! * R HP:Healthy SP:Trickling MV:Fresh > Tarn blasts a Dha'vol trolloc's body hard. A Dha'vol trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Healthy SP:Trickling MV:Fresh > Gaishin says 'might as well clear the bastages' * R HP:Healthy SP:Trickling MV:Fresh > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves south riding a gray palfrey. You follow Tarn. The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the north, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves north riding a gray palfrey. You follow Tarn. The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the south, riding a gray palfrey. Maple has arrived from the south, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves west riding a gray palfrey. You follow Tarn. The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A trolloc is here commanding a fist of troops. Gaishin has arrived from the east, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Gaishin tries to blast a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Trickling MV:Full > Maple blasts a Dha'vol trolloc's right leg extremely hard. * R HP:Healthy SP:Trickling MV:Full > Maple blasts a Dha'vol trolloc's body extremely hard. A Dha'vol trolloc barely cleaves Gaishin's body. Gaishin blasts a Dha'vol trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Full > Tarn blasts a Dha'vol trolloc's left arm extremely hard. * R HP:Healthy SP:Trickling MV:Full > Tarn blasts a Dha'vol trolloc's left hand. A Dha'vol trolloc cleaves Gaishin's body. k trolloc * R HP:Healthy SP:Trickling MV:Full > A Dha'vol trolloc avoids being bashed by Maple who loses his balance and falls! * R HP:Healthy SP:Trickling MV:Full > You try to pierce a Dha'vol trolloc, but he parries successfully. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Wounded > You pierce a Dha'vol trolloc's head hard. Gaishin sends a Dha'vol trolloc sprawling with a powerful bash! * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Wounded > Guiness pierces a Dha'vol trolloc's right hand hard. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Battered > Guiness pierces a Dha'vol trolloc's body very hard. You pierce a Dha'vol trolloc's body. Tarn blasts a Dha'vol trolloc's right foot into bloody fragments! Gaishin blasts a Dha'vol trolloc's body extremely hard. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Critical > Guiness pierces a Dha'vol trolloc's body. You pierce a Dha'vol trolloc's body. * R HP:Healthy SP:Trickling MV:Full - Gaishin: Hurt - a Dha'vol trolloc: Critical > Guiness pierces a Dha'vol trolloc's body hard. You barely pierce a Dha'vol trolloc's right arm. A Dha'vol trolloc is mortally wounded, and will die soon, if not aided. Tarn blasts a Dha'vol trolloc's left leg into bloody fragments! A Dha'vol trolloc is dead! R.I.P. You receive your share of experience... Yet again! Seems like a rerun... Your blood freezes as you hear a Dha'vol trolloc's death cry. * R HP:Healthy SP:Trickling MV:Full > Maple clambers to his feet. * R HP:Healthy SP:Trickling MV:Full > Gaishin gets two copper pennys from the corpse of a Dha'vol trolloc. * R HP:Healthy SP:Trickling MV:Full > Someone narrates 'i need finely axe' * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Full > Gaishin puts some coins in a backpack. * R HP:Healthy SP:Trickling MV:Full > Tarn leaves east riding a gray palfrey. You follow Tarn. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. *Noikor* is standing here. *Ebos* is standing here. *Amino* is standing here. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > *Ebos* smites Maple's body very hard. * R HP:Healthy SP:Trickling MV:Strong > *Amino* tries to scythe Guiness, but he deflects the blow. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves west riding a gray palfrey. You follow Tarn. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin has arrived from the east, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Strong > Tarn leaves east riding a gray palfrey. You follow Tarn. The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Guiness of Tarabon is here, fighting Amino. Maple the Squire is here, fighting Ebos, riding a warhorse. *Noikor* is here, fighting Guiness. *Ebos* is here, fighting Maple. *Amino* is here, fighting Guiness. A hideous trolloc is here, in a world of hurt. A hideous trolloc is here, in a world of hurt. A trolloc is here, exhorting a group of trolloc raiders. A trolloc is here, exhorting a group of trolloc raiders. A fade emerges from the shadows as you pass by. Gaishin has arrived from the west, riding a gray palfrey. * R HP:Healthy SP:Trickling MV:Strong > Maple panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Strong > *Noikor* slashes Guiness's body very hard. A hideous trolloc joins Ebos's fight! A hideous trolloc joins a hideous trolloc's fight! A Ko'bal trolloc joins a hideous trolloc's fight! A Ko'bal trolloc joins a hideous trolloc's fight! A fade joins a hideous trolloc's fight! Guiness pierces *Amino*'s body. *Amino* tries to scythe Guiness, but he deflects the blow. Tarn tries to blast *Noikor*, but he deflects the blow. * R HP:Healthy SP:Trickling MV:Strong > Maple leaves east riding a warhorse. * R HP:Healthy SP:Trickling MV:Strong > Gaishin blasts *Ebos*'s body. * R HP:Healthy SP:Trickling MV:Strong > Someone narrates 'someone is raziel' * R HP:Healthy SP:Trickling MV:Strong > Guiness panics, and attempts to flee! * R HP:Healthy SP:Trickling MV:Strong > Guiness leaves east. * R HP:Healthy SP:Trickling MV:Strong > embrace You feel the flows of saidar coursing through your body. * R HP:Healthy SP:Strong MV:Strong > *Noikor* slashes Tarn's left leg. *Ebos* smites Gaishin's body hard. Tarn tries to blast *Noikor*, but he parries successfully. A fade tickles Tarn's body with his slash. A Ko'bal trolloc tickles Tarn's left foot with his slash. A Ko'bal trolloc barely tickles Tarn's right leg with his slash. A hideous trolloc tickles Tarn's right hand with its cleave. A hideous trolloc tickles Tarn's head with its cleave. * R HP:Healthy SP:Strong MV:Strong > Gaishin panics, and attempts to flee! blind ebos * R HP:Healthy SP:Strong MV:Strong > Gaishin leaves south riding a gray palfrey. *Ebos* tries to smite you, but you deflect the blow. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Amino* tries to scythe you, but you parry successfully. [channel 'blind'] Impossible! You can't concentrate enough! * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Noikor* panics, and attempts to flee! * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > *Noikor* leaves west. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > A fade misses a kick at your groin, you breathe lighter now... A shrill piercing scream reverberates through the area. * R HP:Healthy SP:Strong MV:Strong - Ebos: Scratched > Tarn blasts a hideous trolloc's right arm into bloody fragments! *Amino* scythes your right leg very hard. You pierce *Ebos*'s head. A Ko'bal trolloc tickles Tarn's body with his slash. A Ko'bal trolloc barely slashes Tarn's body. A hideous trolloc tickles Tarn's right foot with its cleave. A hideous trolloc tickles Tarn's left arm with its cleave. * R HP:Scratched SP:Strong MV:Strong - Ebos: Scratched > is ebos *Noikor* has arrived from the west. *Noikor* tries to slash you, but you deflect the blow. > [channel 'ice spikes'] You begin to weave the appropriate flows... *Ebos* sends you sprawling with a powerful bash! Ouch! You couldn't maintain the flows. * R HP:Hurt SP:Strong MV:Strong - Ebos: Scratched > *Noikor* slashes your body extremely hard. Tarn blasts a hideous trolloc's left leg very hard. A fade slashes your body. *Amino* scythes your right leg into bloody fragments! *Ebos* smites your body into bloody fragments! A Ko'bal trolloc barely tickles Tarn's right leg with his slash. A Ko'bal trolloc barely tickles Tarn's body with his slash. A hideous trolloc tickles Tarn's body with its cleave. A hideous trolloc tickles Tarn's body with its cleave. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > Gaishin leaves east riding a gray palfrey. * R HP:Battered SP:Strong MV:Strong - Ebos: Scratched > f w *Noikor* slashes your left arm into bloody fragments! You flee head over heels! You are interrupted and stop what you are doing. You panic and attempt to flee! Tarn blasts a hideous trolloc's right arm into bloody fragments! A fade slashes your left arm. You flee head over heels! You flee head over heels. Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Tarn narrates 'get out' The Blight There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Beaten SP:Strong MV:Strong > Tarn narrates 'get out' Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > s The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > s The enormous worm has arrived from the north. The enormous worm hits your body. You flee head over heels! PANIC! You couldn't escape! A shrill piercing scream reverberates through the area. You pierce the enormous worm's body hard. The enormous worm tries to hit you, but you deflect the blow. The sun rises. Your heartbeat calms down more as you feel less panicked. * R HP:Beaten SP:Strong MV:Full - the enormous worm: Healthy > No way! You're fighting for your life! * R HP:Beaten SP:Strong MV:Full - the enormous worm: Healthy > f s Raziel narrates 'how much send tell please, it's raziel' Tarn narrates 'just of patrol' You panic and attempt to flee!l - the enormous worm: Healthy > You flee head over heels. The Blight There is a worn trail here which is quickly swallowed by the shrubs and clotted trees of the Blight. Travel here must be extremely frequent if there is any trail here at all. To the south, the trail dissappears into the trees, but you can see the tracks upon the ground lead north. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. An enormous blight worm towers above you, making an eerie shrill scream. * R HP:Beaten SP:Strong MV:Full > s s The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out, causing you to think twice about touching anything. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight stretches all about, a hideous forest of corrupted nature. Dark shapes twist about, and a foul pestilent smell fills the air. Whatever horrid and twisted creatures who deign to call this region home are surely the creations of the Dark One. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Beaten SP:Strong MV:Full > s The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow trees with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. A small hole lies in the ground. [ obvious exits: N D ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > n n n The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. The blight bear stands on its haunches, roaring madly. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight stretches all about, a hideous forest of corrupted nature. Dark shapes twist about, and a foul pestilent smell fills the air. Whatever horrid and twisted creatures who deign to call this region home are surely the creations of the Dark One. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Full > The Blight The Blight here is a foul swarm of livid colors. Bright red leaves tinged with white or yellow streaks stretch twistedly upwards. The air is overly sweet and rank. Where a branch is broken, a thick black sap bubbles out, causing you to think twice about touching anything. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A spider-legged beast is here, most of it teeth. * R HP:Beaten SP:Strong MV:Full > The enormous worm has arrived from the north. n * R HP:Beaten SP:Strong MV:Full > The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging as you breathe. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > e The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Beaten SP:Strong MV:Strong > n By the Lake You stand on the southern edge of a long blue lake. You wonder how something so calm and beautiful could have survived the corruption which has fouled the rest of the Blight. The sparkling waters invite you to fill your skins and drink deeply, a respite from the waste of the Blight. Nearer to the center of the lake, the water becomes very dark, though you can't quite tell what it is. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Beaten SP:Strong MV:Strong > n n By the Lake The Blight gives way to a large and clear blue lake. It is astonishing that something so clean and pure can exist in a place as foul as the Blight. The sparkling blue waters invite you closer for a nice refreshing drink or perhaps even a quick bath. The sweat feels almost ingrained upon your skin. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. A giant tentacle sprouts from the blackness at the lake's center. * R HP:Beaten SP:Strong MV:Strong > The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Guiness of Tarabon is standing here. Maple the Squire is standing here, riding a warhorse. * R HP:Beaten SP:Strong MV:Strong > n n Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > e Guiness leaves east. * R HP:Beaten SP:Strong MV:Strong > The Blight There are still some trees here, but they appear to be completely rotted. Evil-looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You recognize there is a force at work which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. *Noikor* is here, fighting Tarn. A hideous trolloc is here, fighting Tarn. A hideous trolloc is here, fighting Tarn. A Ko'bal trolloc is here, fighting Tarn. A Ko'bal trolloc is here, fighting Tarn. A fade is here, fighting Tarn. Tarn Nachiman, Hunter for the Horn is here, fighting Noikor, riding a gray palfrey. * R HP:Beaten SP:Strong MV:Strong > Tarn panics, and attempts to flee! * R HP:Beaten SP:Strong MV:Strong > w The noxious stench and oppressive heat of the Blight drains your energy! Ouch! A Ko'bal trolloc barely tickles Tarn's body with his slash. A Ko'bal trolloc tickles Tarn's body with his slash. A hideous trolloc barely cleaves Tarn's body. *Noikor* slashes Tarn's body. A hideous trolloc barely cleaves Tarn's right arm. * R HP:Beaten SP:Strong MV:Strong > w Tarn leaves west riding a gray palfrey. * R HP:Beaten SP:Strong MV:Strong > The Blight The torn trees and shrubs of the Blight spread away here, and the ground is extremely worn with travel. That the Blight has not swallowed this path entirely is tentimony to the frequent travel that must come this way, no doubt groups of Trollocs as no human could live in these conditions. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > Path in the Blight You have stumbled upon a well traveled area in the Blight. It's not quite a path, but the frequent travel seems to have worn a small trail in the ground. The trees and bushes which cover the Blight are sparser here, and you can see the worn trails leading off to the south as well as running east and west. [ obvious exits: E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Maple the Squire is here, fighting Amino, riding a warhorse. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin al'Naaus the Squire is standing here, riding a gray palfrey. *Amino* is here, fighting Maple. *Ebos* is standing here. * R HP:Beaten SP:Strong MV:Strong > w w Gaishin leaves east riding a gray palfrey. The Blight The sickly pale yellow of the Blight surrounds you. The air is thick with a ripe stench of decaying matter, and you eye the surrounding forest with disgust. Despite the disease apparent in everything, the whole area seems crawling with vile forms of life. The very trees and creepers seem to inch towards you. [ obvious exits: E W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > The Blight The Blight is thicker to the south, and probably impassible. To the north and west, slight gaps in the thick trees allow you to cut a way through. You are reluctant to approach those dark trees which seem almost eager to touch. [ obvious exits: N E W ] The corpse of a Dha'vol trolloc is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > w The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > s s The Blight There are still trees here, but they appear to be completely rotted. Evil- looking leaves clot the trees, black and red with white spots. The corruption of the Blight can be seen in every strand of life that exists here. You find yourself filled with revulsion at the force which doesn't kill but rather twists the very fabric of nature. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > e A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * R HP:Beaten SP:Strong MV:Strong > The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:Strong MV:Strong > e Alas, you cannot go that way... * R HP:Beaten SP:Strong MV:Strong > relesae Maple narrates 'come' Arglebargle, glop-glyf!?! * R HP:Beaten SP:Strong MV:Strong > release Ok. * R HP:Beaten SP:None MV:Strong > n A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. The Blight The Blight opens here onto a small clearing. The twitching forest lies in a circle about the clearing, but you are momentarily free from the dark shapes in this clearing. Several stones are piled here, in what looks like the remains of a campfire. A pile of ash lies in the center of the stones. [ obvious exits: S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Your mount is too exhausted. * R HP:Beaten SP:None MV:Strong > stat You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 7.0 lbs and wearing 51.9 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 116, Dodging bonus: 88, Parrying bonus: 105 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL - NOTICE - NO QUIT * R HP:Beaten SP:None MV:Strong > Tarn narrates 'patrol on me' * R HP:Beaten SP:None MV:Strong > dism You stop riding him. * HP:Beaten SP:None MV:Strong > lead horse Tarn narrates 'everyone ok?' * HP:Beaten SP:None MV:Strong > A warhorse has an indifferent look. * HP:Beaten SP:None MV:Strong > lead horse A warhorse has an indifferent look. * HP:Beaten SP:None MV:Strong > lead horse You start leading him. A warhorse starts following you. * HP:Beaten SP:None MV:Strong > A shrill piercing scream reverberates through the area. A shrill piercing scream reverberates through the area. * HP:Beaten SP:None MV:Strong > embrace ref Maple narrates 'maple running home!' You feel the flows of saidar coursing through your body. [channel 'refresh'] MV:Strong > You begin to weave the appropriate flows... ** Gaishin narrates 'no. . .i runnin' -= Ok. You channel flows of Spirit, and refresh those around you. * HP:Beaten SP:Strong MV:Strong > ride horse A warhorse stops following you. You start riding him. * R HP:Beaten SP:Strong MV:Strong > release The enormous worm has arrived from the south. The day has begun. Ok. * R HP:Beaten SP:None MV:Full > Guiness narrates 'sigh still full' * R HP:Beaten SP:None MV:Full > s Tarn narrates 'so run' The Blight Disgusting warped shapes that are a corruption of nature spring about you. Black trees with red leaves, bloated with puss, are interspersed with dark bushes which shiver as your near them. The sweet and humid air makes you gag, and struggle not to retch. Sweat trickles down your clothes, and creates an overwhelming desire to scratch and rub your limbs. You feel unclean, as if the contamination of the Blight is spreading to you, and you check yourself for a rash or some outbreak of disease. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Full > s The Blight The Blight stretches all around you. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Full > s The Blight The Blight is an open sore in the earth, spreading its vileness in the touch of every plant and blade of grass. Dark leaves shiver as you near them, and branches twist eagerly in your direction. The sickly colors of the forest grate on your nerves, the pale yellows and streaky reds a mockery of natural purity. The hot and sweet air makes your lungs strain and rebel in protest. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e The Blight The terrain here is a bright swirl of colors, yet none of them are very pleasant to look at. Red and black leaves swirl in the trees, and the ground is a sickly pale yellow. Wherever a branch lies broken, a thick black sap is flowing out. Branches in the trees stir violently, yet there is no wind. [ obvious exits: S W ] The corpse of a Dha'vol trolloc is lying here. The corpse of a rat is lying here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight The heat of the Blight grows steadily stronger, and your clothes are damp and moist. The foul trees and bristling bushes continue around you, and seem to twitch when you approach. The Mountains of Dhoom grow ever closer to the north. [ obvious exits: N S W ] The corpse of a Ghar'ghael trolloc is lying here. [2] The corpse of a ramshorned trolloc is lying here. [2] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight The Blight stretches on about you. Far off to the north you can see the peaks of the Mountains of Dhoom. The stunted growth continues about you, and you grow weary of this seemingly endless wasted land. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A rat scurries around trying to get out of sight. * R HP:Beaten SP:None MV:Strong > s The Blight Through the endless expanse of decayed and rotting matter, you continue on in despair. You are eager to move on, and escape this foul place. Unfortunately, there appears to be no end in sight. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > Gaishin narrates 'hagged' Maple narrates 'maple bashed amino and ran :)' * R HP:Beaten SP:None MV:Strong > w The Blight The Blight streches out around you. Small hills and stunted growth fill the terrain, leaving a clear path to the east and south. The air is rife with pestilence, the dry earth laden with massive cracks. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. A black tree with bloated leaves sprouts from the ground, branches quivering. A black tree with bloated leaves sprouts from the ground, branches quivering. * R HP:Beaten SP:None MV:Strong > s s The blighted tree tries to hit you, but you parry successfully. The blighted tree joins the blighted tree's fight! No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - the blighted tree: Healthy > No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - the blighted tree: Healthy > f s s You panic and attempt to flee! You flee head over heels. The Blight The putrid stench of decomposing plants fills your nostrils. The sharp tang of bile rises in your throat as you look hopelessly for a path to follow. The clammy air clings to your skin, causing droplets of water to bead unpleasantly on your face and clothing. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. Alas, you cannot go that way... * R HP:Beaten SP:None MV:Strong > Gaishin narrates 'gonna die' Alas, you cannot go that way... * R HP:Beaten SP:None MV:Strong > w Rhiale narrates 'hehe' * R HP:Beaten SP:None MV:Strong > The Blight This deeply in the Blight, you can see how it earned its name. Stunted trees and flowers grow in obscene colors around you. The air is thick and rancid. There are sounds all around you, and you watch your step carefully. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight A small path in the forest leads north and south here. Creepers lie across the path and twitch when you move over them. You carefully avoid touching anything. A large hill prevents you from heading eastward. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight This deep in the Blight it is impossible to see anything except the stunted growths rising about you. Sickly pale yellow tree with black and red leaves creak noisily about you. Far off to the distant north you can see the Mountains of Dhoom. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > exits Tarn narrates 'bleh' Obvious exits: North - The Blight East - The Blight South - The Blight * R HP:Beaten SP:None MV:Strong > s The Blight Although the edge of the blight is not far to the south, the sickly yellow has almost completely obscured the healthy land here. The air is foul and ripe, yet sweet. All around you are sickly and broken trees with black and red leaves. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s The Blight You stand on the edge of the Blight. There are still trees here, but they appear to be rotting away while you watch. Leaves cover the trees, but stained and spotted with yellow and black, with livid red streaks like blood poisoning. Every leaf and creeper seems bloated, ready to burst at touch. The air tastes like a mouthful of spoiled meat. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e The Blight You stand on the edge of the Blight. Trees and flowers grow here, but they are bloated and sickly. Flowers hang on trees and weeds in a parody of spring, pale and pulpy, waxen things that appear to decay while you watch them. The air is ripe with the sweet stench of decay, and it is difficult to avoid gagging when you breathe. [ obvious exits: N E S W ] A slip of paper has been abandoned here. A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Near the Foothills The black peaks of the Mountains of Dhoom jut into the south sky, visible past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky ground. The stench of the Blight, which stretches far to the north, hangs heavy in the air. To the east, a well-trod path can be seen. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Edge of the Foothills Here, the low hills roll gently out of the ground. Rougher ground can be seen to the south, as the transition from the Blight into the impenetrable Mountains of Dhoom continues. The rocky ground here supports a few gnarled and twisted trees and scrub, which do nothing to wash the stench of death and decay from the air. [ obvious exits: N E ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > e Path to Tarwin's Gap Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains of Dhoom. To either side, rolling foothills mark the transition from mountain to level ground, while to the north, the Blight stretches on, seemingly endless. A cold breeze can be felt, as the winds that sweep through the Gap gather here. [ obvious exits: N E S W ] Robes of fine brown wool, smudged with ink stains, lie in a folded pile. A set of chainmail sleeves lie upon the ground. A pair of thin but sturdy metal boots stands here. A set of thin metal leggings is here. A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Beaten SP:None MV:Strong > Tarn narrates 'amira port out while ya can' * R HP:Beaten SP:None MV:Strong > s Outside Tarwin's Gap To the south, a break in the seemingly endless mountains is Tarwin's Gap. Vast black peaks topped with snow seem impenetrable from here. The chilly wind blows south through the gap, carrying the stench of the Blight with it. To the north, the path continues through the hills, leading to the Blight beyond. [ obvious exits: N E S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > s Entering the Gap Here, just before the gap, the sheer granite that makes the sides of the gap tower over this spot. The Blight lies to the north, awaiting more victims, the sickly sweet stench of its corruption wafting in. The gap itself leads south through the mountains. By looking carefully, a pair of paths that lead around the gap can be seen to the east and west. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Beaten SP:None MV:Strong > Rhiale narrates 'go out and help him guys.' * R HP:Beaten SP:None MV:Strong > narr i don't port :P i'm fine Rohan narrates 'she can't port :P' * R HP:Beaten SP:None MV:Strong > You narrate 'i don't port :P i'm fine' * R HP:Beaten SP:None MV:Strong > notice You stop paying increased attention to your surroundings. * R HP:Beaten SP:None MV:Strong > *Ebos* has arrived from the south. *Amino* has arrived from the south. You swiftly dodge *Amino*'s attempt to scythe you. s * R HP:Beaten SP:None MV:Strong - Amino: Wounded > s No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - Amino: Wounded > No way! You're fighting for your life! * R HP:Beaten SP:None MV:Strong - Amino: Wounded > f s s s You pierce *Amino*'s body. *Ebos* smites your head into bloody fragments! You wish that your wounds would stop BLEEDING so much! You flee head over heels! You panic and attempt to flee! You flee head over heels. In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Strong > Bend in the Path Bending sharply here to the north and west, the path avoids a sharp spike of rough granite to the south. To the east, it is a long drop to the bottom of Tarwin's Gap, but it is also a fine view. Pebbles occasionally roll off the path, attesting to the danger of staying here. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Around the Spike The path bends sharply around a tall spike of black granite here, leading east and south. The path is a safe width, with more people being able to stand here than at the rest of the path, and Tarwin's Gap cannot be seen from here. The rock walls of the mountain beside this path are chipped and battered, despite the wear and tear of the elements. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s s s s s Tarn narrates 'I'm beaten' s * R HP:Critical SP:None MV:Tiring > Around the Spike Here, the path slants diagonally to avoid the tall spire of black granite that towers over the path to the east. To the other side, the jagged peaks of the Mountains of Dhoom stand against the sky, looming menacingly over everything. The path continues to the north. [ obvious exits: N ] A warhorse is here, stamping his feet impatiently, being ridden by you. A flock of ravens is here flying around. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Alas, you cannot go that way... n * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > w Around the Spike The path bends sharply around a tall spike of black granite here, leading east and south. The path is a safe width, with more people being able to stand here than at the rest of the path, and Tarwin's Gap cannot be seen from here. The rock walls of the mountain beside this path are chipped and battered, despite the wear and tear of the elements. [ obvious exits: E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > e s Bend in the Path Bending sharply here to the north and west, the path avoids a sharp spike of rough granite to the south. To the east, it is a long drop to the bottom of Tarwin's Gap, but it is also a fine view. Pebbles occasionally roll off the path, attesting to the danger of staying here. [ obvious exits: N W ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * R HP:Critical SP:None MV:Tiring > n West Path The Mountains of Dhoom tower over this narrow path, the black peaks harsh and foreboding against the sky. The path is just above Tarwin's Gap, which is a long way down a rocky slope to the east. To the north and south, the path continues along the narrow ledge, but a sharp outcropping juts out to the south. [ obvious exits: N E S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > e In the Gap From here, the sides of the gap loom menicingly over you, and a chill wind channels through the mountains from the north. A smell hangs in the air, torro and over-ripe. You can watch all the way north from here, seeing over a vast area. [ obvious exits: N S W ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s Tarwin's Gap Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass. Small pebbles occasionally shower onto the ground from the mountains above, landing among the sparse, wiry grass that grows here. To the north, the gap continues onwards, leading deeper into the Blight, while to the south the a large pile of boulders lie scattered on the ground. A chilly wind, funneled by the tall mountains to either side, blows through the gap. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > Tarwin's Gap Boulders of all sizes litter the ground here, but do not impede passage. A half-buried white rock stands out among the brown and black boulders. Walls of black granite loom over the pass, funneling a chill wind through. The rank stench of the Blight is strong here, so close to that twisted forest. Glancing around, one can tell that the gap continues to the north and south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s s s s Tarwin's Gap To either side the tall walls of Tarwin's Gap loom overhead, with the pitch black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out of the rocky soil, among the debris that litters the ground. The way seems cluttered with boulders to the north, but the gap continues to the south. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. * R HP:Critical SP:None MV:Tiring > s Inside the Gap Just to the south, Tarwin's Gap opens out into a large rocky opening among the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil to either side of the pass, casting shadows onto the rocky soil. Sparse tufts of wiry grass are scattered among the rocks here, and an occasional pebble comes tumbling down. [ obvious exits: N S ] A warhorse is here, stamping his feet impatiently, being ridden by you. s * R HP:Critical SP:None MV:Tiring > s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > s s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > s Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. * R HP:Critical SP:None MV:Tiring > Your mount is too exhausted. dism * R HP:Critical SP:None MV:Tiring > You stop riding him. * HP:Critical SP:None MV:Tiring > s s Entering the Gap Here, among the foothills of the Mountains of Dhoom, lies the entrance to Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts of tough, wiry grass and the rare wildflower. Just to the north is the gap itself, flanked by the black rock of the mountains, while a pair of paths lead east and west, leading up and into the mountains themselves. [ obvious exits: N E S W ] * HP:Critical SP:None MV:Tiring > Before the Gap The road opens up into Tarwin's Gap just to the north, which cuts through the Mountains of Dhoom. The mountains seem almost to have been cleft in half by a gigantic axe, while to either side, the massive walls of granite surge into the sky, almost blotting it out, while to the south, the road continues through the hills. The cold mountain wind slices through the pass, having in effect been funneled by the mountains. [ obvious exits: N S ] * HP:Critical SP:None MV:Tiring > notice You start paying increased attention to your surroundings. * HP:Critical SP:None MV:Tiring > s s s Rohan narrates 'this why you should all have vials' * HP:Critical SP:None MV:Tiring > s Road to Tarwin's Gap The road works through the hills, leading north into Tarwin's Gap and south into the Borderlands. The Gap can be seen as a massive cleft in the black snow-covered peaks clawing into the sky. The cold mountain wind whips through the Gap, carrying the stench of the Blight with it. [ obvious exits: N S W ] * HP:Critical SP:None MV:Tiring > Road to Tarwin's Gap The hard-packed dirt of the road attest to the hard use it has seen. Hills rise up over the path to either side, casting shadows onto the scrub. Black granite peaks claw the north sky, while the forest lies to the south. The air bears a hint of the Blight's stench, carried by the cold mountain winds. [ obvious exits: N S ] A rat scurries around trying to get out of sight. * HP:Critical SP:None MV:Tiring > Road to Tarwin's Gap The hard-packed dirt, leading north and south, attests to the hard use that the road has been subjected to. To the north, the road leads towards Tarwin's Gap, glimpsed as a cleft in the immense granite wall past the hills. The only thing that can be seen to either side is the distinctly uninviting foliage of the forest. [ obvious exits: N S W ] You notice a thin mail shirt is hidden here. You notice a basket-hilted broadsword is hidden here. You notice a pair of thin metal leggings is hidden here. You notice a pair of thin metal boots is hidden here. * HP:Critical SP:None MV:Tiring > Bend in the Road The road bends, leading north and west here. Far to the north, a giant cleft in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid, carries a tinge of the Blight's overpowering stench. Dense forest borders the road, tall trees reaching into the sky. [ obvious exits: N S W ] A dirt covered rock lies on the ground. [2] * HP:Critical SP:None MV:Tiring > Tarn narrates 'hagg horse' s * HP:Critical SP:None MV:Tiring > s Edge of the Forest Dense foliage blots the sky from view. The air is hot and humid, tinged with the rancid stench of the Blight. Oddly, scattered among the normal trees are some oddly twisted and gnarled trees, as if in pain. The foliage thins out and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom claw the sky. [ obvious exits: N W ] A gory tuft of flesh lies abandoned on the ground. * HP:Critical SP:None MV:Tiring > Alas, you cannot go that way... * HP:Critical SP:None MV:Tiring > w By the Road The road lies just to the north, seen through the dense forest. Half-buried road markers can be glimpsed, dotting the roadside at regular intervals. Far to the north, past the trees, the Mountains of Dhoom are a jagged black line in the horizon. The air is tinged with the stench of the Blight, carried into the south by the winds blowing through Tarwin's Gap. [ obvious exits: N E W ] * HP:Critical SP:None MV:Tiring > w w In a Thick Forest The pine trees are very tight knitted here, even more so to the south where it becomes to difficult for passage. To the east the trees thin out as the environment becomes too harsh to support life. The air is humid and carries a sickly sweet smell eminating from the trees as the proximity to the Blight taints the living even this far south. [ obvious exits: N E W ] A big brown bear growls angrily about him. * HP:Critical SP:None MV:Winded > In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] * HP:Critical SP:None MV:Winded > w w w A big brown bear has arrived from the east. A big brown bear tries to hit you, but you deflect the blow. You try to pierce a big brown bear, but he deflects the blow. A big brown bear tries to hit you, but you deflect the blow. No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > notice w w You stop paying increased attention to your surroundings. * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > No way! You're fighting for your life! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > A big brown bear swiftly dodges your attempt to pierce him. A big brown bear tries to hit you, but you deflect the blow. ff * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Healthy > You pierce a big brown bear's left leg hard. Jamila narrates 'Blagh, forgot this alt has no vials :(' Arglebargle, glop-glyf!?! * HP:Beaten SP:Trickling MV:Tiring - a big brown bear: Scratched > f You panic and attempt to flee! Tarn narrates 'I do' You flee head over heels. Road to Tarwin's Gap Pine needles mixed with hard-packed earth form the deeply rutted road. Several trees have been burned down in this area, casualties of the war that often rages in this area between the forces of Light and Dark. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Tiring > s s In a Dark Forest Great leatherleaf trees tower over sickly pines casting the forest into deep shadows. The hardwood trees seem to survive better than their pinewood cousins that seem to write and twist from the taint of the nearby Blight. [ obvious exits: N E W ] A big brown bear growls angrily about him. * HP:Beaten SP:Trickling MV:Tiring > Guiness narrates 'noikor stabbed' Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Tiring > w Road to Tarwin's Gap The road plods on to the south towards a large hill and bends to the north to avoid a sharp incline. A dark forest shadows the road to the east. The forest once extended into these rolling hills, but large fires seem to have cleared the area leaving only small saplings struggling to survive. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Tiring > s Before a Split in the Road The road splits to the west and south around a large hill with sheer cliffs on all sides as if the earth decided to suddenly thrust itself upwards from the core. The road appears more paved to the west while to the south a thinner earthen road shadows the hill. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Tiring > s A Winding Road Large boulders and fallen rock have fallen from the slowly eroding hill to the west forcing travellers to head further east before continuing south. Mounted tracks dominate the road, outings from Shienaran soldiers as they patrol the surrounding land. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Tiring > e A Winding Road The hill to the west has widen its girth dictating the path of the road as it skirts around high cliffs. Small campfires, long since burned out, dot the base of the cliff situated in small crevices and shallow caves that provide protection from the elements. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Winding Road A small battle must have taken place here long ago. The burnt remains of wagons rest in the earth and dust as the grass slowly encroaches on the fallen remains of war. A few skeletons rest between the wagons from both human and trolloc, already half buried in the earth. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e A Winding Road Deep ruts from heavy wagons slash through the earthen road, uncovering the ancient paving stones that mark the weakening of a once great civilization. The constant clash between the light and dark have provided no time to maintain the once great road. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > s s Before a Cliff's Wall An indentation in the cliff to the west provides a temporary respite from the harsh elements. Burnt out fires from numerous campfires set upon one another over the years has left a charred blackened spot against the cliff wall. A small overhang leers above providing shade during the blistering sun. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e A Winding Road The road continues its east west path avoiding a landslide area to the south. Although the road once led south, the large boulders and numerous rocks forced travellers to skirt around the rockfall. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Landslide Rocks and large boulders have slid to a large heap at the base of the large hill to the west. While the slope may be climable, the loose rocks and boulders would warn against it. To the south the boulders are so large that passage is blocked further in that direction. A road lies to the east to provide easier travel. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Winded > Alas, you cannot go that way... * HP:Beaten SP:Trickling MV:Winded > e Tarn narrates 'go guiness heh' * HP:Beaten SP:Trickling MV:Winded > A Road by a Hill A large landslide lies to the west, the smaller stones and rocks having fallen even this far to the road. The ground crackles underfoot as the dry air has created a crusty layer of dirt from long since dried mud. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Winded > s s A Road by a Hill Dust blows off the landslide towards the north west and off the hill itself creating a haze in the day when the heat from the sun creates a blurry illusion. The lands are relatively devoid of life, beyond the birds of prey that circle high above waiting for weakened or dying animals to stop from exhaustion. [ obvious exits: N S ] * HP:Beaten SP:Trickling MV:Winded > A Winding Road Bending to the north and west the road continues to hug the cliff as if seeking its protection from the elements. Small indentations in the cliff face once provided temporary protection for resting soldiers and travellers alike from the harsh elements. [ obvious exits: N W ] * HP:Beaten SP:Trickling MV:Winded > s Alas, you cannot go that way... w * HP:Beaten SP:Trickling MV:Winded > A Winding Road The road shadows the cliff to the north staying close to its high cliff-like face. Small boulders litter the road, having fallen from the slowly eroding hill. The large boulders have long since been removed by travellers, those too large merely changed the route of the road. [ obvious exits: E W ] * HP:Beaten SP:Trickling MV:Winded > w Rohan narrates 'hehe guiness goign to kill em all solo now' * HP:Beaten SP:Trickling MV:Winded > Before a Split in the Road The road splits here, wrapping its long arms around the hill to the north. Its path looks less travelled to the east as the majority of wagon ruts head on the western route. Dust blows off the top of the cliff swirling about the road before dissipating to leave dirt on the ground. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Winded > w A Winding Road Heading westerly, the road gives wide berth to the hill that casts boulders to the land around its base. Continuing its way north west through the hilly terrain the road snakes its way between the sharp sloping rises dwarved by the looming hill to the north east. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Winded > w A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > w An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * HP:Beaten SP:Trickling MV:Weary > w Rhiale narrates 'stupid ranger picked up my spear. blah' A Shallow Ravine A small ravine slices through the cracked ground preventing passage to the west and south. A small stand of trees lies to the east while the road lies to the north where it curves northward between the hill and the ravine. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Weary > e An Oasis This copse of trees is oddly out of place in the barren surroundings. Settled in a smally valley the trees, though stunted in growth, have found a way to survive in their harsh environment. A pool of water collects at the lowest point between the hills, dark and murky from the mud and dust that streams off the hills. [ obvious exits: N E W ] A shallow pool of water has collected on the ground. * HP:Beaten SP:Trickling MV:Weary > e A Winding Road Like a snake, the wagon rutted road slithers between the hills as it passes the cliff to the east. Skeletons lie on the road here, left to be picked clean by carrion eaters and slowly decomposed. An age old battle, it appears as though some of corpses were eaten and savagely ripped apart. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > s Shadowing a Road A small path leads to the north here to rejoin the winding road that circumnavigates the dominating hill. A clearing of sorts has presented itself, likely a resting point for a patrol of some sort. Fires, long since burned out, have been stamped out and scattered in a hasty departure. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Weary > s In a Depression Off the beaten path, this dusty depression provides some protection from the hot winds of the Blight and the small sandstorms that sprout up from time to time. Small scrub bushes surround the depression providing a barrier of sorts. During times of high rainfall this sunken land forms pools of water providing sustenance to the surrounding vegetation. [ obvious exits: N E ] * HP:Beaten SP:Trickling MV:Weary > e The Dusty Road The Dusty road widens to the north, while narrowing somewhat to the south. The road is well packed, and there are many signs of frequent use about. Small patches of grass can be seen to the west and north, allowing patrols to rest east while not being in the way of travelers. [ obvious exits: N E S W ] * HP:Beaten SP:Trickling MV:Weary > s The Dusty Road The road narrows here, due to thick forrestry to the east and west. A chill wind always blows through, making even the warmest clothes all but useless. To the north, the trees seem to be somewhat twisted, and more green than those to the south. Larger ruts grace the ground here, as all wagons must pass at this point. [ obvious exits: N S ] * HP:Beaten SP:Trickling MV:Weary > s The Dusty Road The Dusty road continue on to the north and south here, going steadily to and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight hours, due to traffic and the constant, biting wind. To the west, green and brown grass can be seen, as well as a ring of stones. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Haggard > s The Dusty Road The Dusty road curves to the north towards Tarwin's Gap, and west towards Fal Dara and the southlands. Trees and shrubs line the road to the east and south, preventing movement in those directions. The wind blows cold here, as though its been focused further up north. [ obvious exits: N W ] * HP:Beaten SP:Trickling MV:Haggard > w The Dusty Road Shrubs and trees line the road to the south, and various grasses can be seen to the north. To the west, the road begins to thin, and wind back and forth. Far to the west and south, a watchtower can be seen. [ obvious exits: N E W ] * HP:Beaten SP:Trickling MV:Haggard > w A Winding Road The road here is in good condition, as it is used frequently due to its proximity to the Dusty road. The hard-packed dirt is clear of many of the rocks that litter the nearby area. To the east starts the Dusty road, and to the west is a fork in the road leading around an old watchtower. [ obvious exits: E S W ] A water skin made from dried human flesh lies here. * HP:Beaten SP:Trickling MV:Haggard > w Fork Before a Crumbling Tower The road splits to the east and west here, going around a burned out watchtower. Due to frequent use, the road is in fairly good condition, with no plant-life infringing on it. Small ruts can be seen from the various supply wagons that go to and from Tarwin's gap. [ obvious exits: E S W ] * HP:Beaten SP:Trickling MV:Haggard > s A Winding Road Small shrubs and light grasses border the road here. A small opening in the forest leads to the east, and the road itself continues on south, and north to a fork around a burned out, crumbling tower. [ obvious exits: N E S ] * HP:Beaten SP:Trickling MV:Haggard > s A Winding Road The road here is littered with small stones. The ground itself is hard-packed dirt, with small cobble stones visible at times. The road heads north and south here, and a broken, burned tower can be seen to the west. [ obvious exits: N S W ] * HP:Beaten SP:Trickling MV:Haggard > w Amongst the Rubble Blocks of stone little the ground here. Some seem to have been dropped from a height, as they're cracked and broken, as well as sunken into the ground a bit. A mostly destroyed stone tower lies to the west, and was probably the source of most of the stones littering the ground. [ obvious exits: E W ] * HP:Beaten SP:Trickling MV:Haggard > w Tarn narrates 'gaishin you still alive?' In the Remains of a Crumbling Tower Once a watchtower for the southern part for the road to Fal Dara and Tarwin's Gap, this building is now hardly servicable. Whole parts of the tower have been torn down, making it virtually undefendable. The inside parts of the tower seem to have been set afire, as the stones facing in are covered with old soot and burn markings. [ obvious exits: N E S U ] * HP:Beaten SP:Trickling MV:Haggard > s You are too exhausted. * HP:Beaten SP:Trickling MV:Haggard > rest Guiness narrates 'he ip' You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * HP:Beaten SP:Trickling MV:Haggard > Jamila narrates 'bah :(' * HP:Beaten SP:Trickling MV:Haggard > Tarn narrates 'bleh, I suck' * HP:Beaten SP:Trickling MV:Haggard > Guiness narrates 'I ot yer eq' * HP:Beaten SP:Trickling MV:Haggard > Gaishin narrates 'yeah!' * HP:Beaten SP:Trickling MV:Haggard > Tarn narrates 'woot' * HP:Beaten SP:Fading MV:Haggard > stand You stop resting, and stand up. * HP:Beaten SP:Fading MV:Haggard > s Amongst the Rubble Large stones and small cover the immediate area. Most are worn from the elements, but one side on each has been smoothed and polished. There is no pattern to them, other than in its randomness. The ground is pitted in some places, and many of the stones are somewhat underground. [ obvious exits: N S W ] A thin leather set of leggings has been dropped here. A draft horse is standing here. * HP:Beaten SP:Fading MV:Haggard > w A Winding Road The road winds sharply here, heading south and east. The hard-packed earth makes little impression of traveling groups other than wagons. Small stones litter the ground, making travel uncomfortable. [ obvious exits: E S W ] * HP:Beaten SP:Fading MV:Haggard > s Tarn narrates 'you mob died gaishin?' A Winding Road The road bends here on its southern path past the crumbling tower to the north. A pine wood forest lies to the west and south, blanketing the road as it winds its way through the rugged terrain. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > w w A Pine Forest The forest here is thins out a bit, with the northern and eastern faces of this section scared from battles waged nearby. Pine needles cover the floor, knocked down by travelers. A road can be made out to the north and east. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > A Pine Forest Pine needles, long since turned brown cover the forest floor. Giant mushrooms thrive on the decaying matter. Some form large plate-like growths, others more tubular in nature. The trees grow in such proximity it becomes very difficult to move through the forest. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > w w A Winding Road The road continues its path through the thick forest. Deep ruts slash through the road like old scars. The hard earth is packed from countless forays made by Shienaran soldiers. To the east and west dense forest borders the road. [ obvious exits: N E S W ] * HP:Beaten SP:Fading MV:Haggard > A Pine Forest The trees arch their limbs away from the road lying to the east and south. Several branches have been hacked off from someone attempting to wade through the thick brambles and intertwining trees. To the north the trees become so thickly meshed, passage would be futile. [ obvious exits: E S W ] * HP:Beaten SP:Fading MV:Haggard > Gaishin narrates 'yep' * HP:Beaten SP:Fading MV:Haggard > w w You are too exhausted. * HP:Beaten SP:Fading MV:Haggard > You are too exhausted. * HP:Beaten SP:Fading MV:Haggard > s Maple narrates 'i told u to go back to fd :P' * HP:Beaten SP:Fading MV:Haggard > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'weary in blight thou so don't get your hopes up :)' * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'sorry I suck as a leader sometimes' * HP:Beaten SP:Fading MV:Haggard > where Players in your Zone -------------------- Amira - The Dusty Road * HP:Beaten SP:Fading MV:Haggard > look The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > stat You are a 22 year old female human channeler. Your height is 5 feet, 3 inches, and you weigh 115.0 lbs. You are carrying 7.0 lbs and wearing 51.9 lbs, fairly light. Your base abilities are: Str:12 Int:17 Wil:19 Dex:18 Con:10. Offensive bonus: 64, Dodging bonus: 23, Parrying bonus: 76 Your mood is: Wimpy. You will flee below: 70 Hit Points Your armor absorbs about 19% on average. You are subjected to the following effects: - ARMOR - LIGHT BALL - NO QUIT * HP:Beaten SP:Fading MV:Haggard > Gaishin narrates 'blah. . .i didin't realize i was low moves at all' * HP:Beaten SP:Fading MV:Haggard > look Guiness narrates 'man you are LOADED' * HP:Beaten SP:Fading MV:Haggard > The Dusty Road A massive tree has fallen across the road here, its rotten girth since split apart by heavy wagons winding their way through the forest road. Common forest birds like robins and sparrows have been replaced by crows and ravens that fix their beady eyes on travellers. [ obvious exits: N E W ] * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'no vials guiness?' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates '2' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'but heck I don't wanna use em' * HP:Beaten SP:Fading MV:Haggard > Tarn narrates 'I have faith in ya bro' * HP:Beaten SP:Fading MV:Haggard > Maple narrates 'i don't think they'll fol u' * HP:Beaten SP:Fading MV:Haggard > Kord narrates 'use em' * HP:Beaten SP:Fading MV:Haggard > Guiness narrates 'hehe nah no horry' Guiness narrates 'they can't find me I think' Jamila narrates 'they gapish/parched' * HP:Beaten SP:Good MV:Weary > stand You stop resting, and stand up. * HP:Beaten SP:Good MV:Weary > s Alas, you cannot go that way... * HP:Beaten SP:Good MV:Weary > exits Obvious exits: North - A Pine Forest East - A Winding Road West - The Dusty Road * HP:Beaten SP:Good MV:Weary > w The Dusty Road The sickly sweet smell becomes almost suffocating to those not used to travelling this close to the Blight. Tracks of animals criss-cross over the dusty road, disappearing into the foliage bordering the road. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Weary > w The Dusty Road The dusty road plunges deeper into the sickly forest. The smell of rotten wood permeates through the deathly still air. Twisted trees border the road, their boughs crossing over the road forming a natural archway. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Haggard > w Road to Tarwin's Gap Both to the north and south, the forest stretches on. The jagged black peaks of the Mountains of Dhoom can be seen thrusting into the northern sky. To the northwest, the tip of a tower can be seen poking through the forest, while the road itself leads east and west. Ancient and broken road markers are set into the earth beside the road, half-buried by time. [ obvious exits: N E S W ] * HP:Beaten SP:Good MV:Haggard > w Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. * HP:Beaten SP:Good MV:Haggard > w Tarn narrates 'you can go forrested' * HP:Beaten SP:Good MV:Haggard > w The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] * HP:Beaten SP:Good MV:Haggard > The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] * HP:Beaten SP:Good MV:Haggard > w The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A stealthy cougar gracefully makes its way through the terrain. * HP:Beaten SP:Good MV:Haggard > w The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. * HP:Beaten SP:Good MV:Haggard > s s Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. * HP:Beaten SP:Good MV:Haggard > Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [7] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is resting here, riding a warhorse. A tough Shienaran soldier waits here. Jamila Carter, Tower Novice is standing here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Beaten SP:Good MV:Haggard > cheer Jamila looks at Tarn. You cheer gleefully. * HP:Beaten SP:Good MV:Haggard > Maple looks at you. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'I rest full and start moving' * HP:Beaten SP:Good MV:Haggard > Jamila blinks her eyes innocently. * HP:Beaten SP:Good MV:Haggard > say beaten haggard You sense Jamila connecting to the True Source. You say 'beaten haggard' * HP:Beaten SP:Good MV:Haggard > giggle You giggle. * HP:Beaten SP:Good MV:Haggard > rest You sit down and rest your tired bones. * HP:Beaten SP:Good MV:Haggard > Maple cackles right in your face! * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Tarn narrates 'got your horse stashed?' * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > Rhiale narrates 'anyone know anywere else short steel spears are sold other than in caem inner city?' * HP:Beaten SP:Good MV:Haggard > Gaishin narrates 'i be in fd in a few tics' You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'too bad stabbed noikor down to low' * HP:Beaten SP:Good MV:Haggard > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Good MV:Haggard > Maple gives amira a high five! * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > giggle You giggle. * HP:Beaten SP:Good MV:Haggard > Guiness narrates 'patrol kinda interupted my work there :(' * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. Tarn narrates 'god I'm in fd with a drunk' * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila fails to pull together whatever flows she was trying to weave. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. * HP:Beaten SP:Good MV:Haggard > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Beaten SP:Good MV:Haggard > You sense Jamila is channeling saidar. Tarn thanks Jamila heartily. * HP:Battered SP:Strong MV:Weary > Maple says 'woo!' * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Tarn, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > Jamila looks at Tarn. * HP:Battered SP:Strong MV:Weary > Maple narrates 'minus 2 qps to rnak woo' * HP:Battered SP:Strong MV:Weary > You sense Jamila connecting to the True Source. * HP:Battered SP:Strong MV:Weary > Tarn narrates 'hes hitting on the channies and giving people high 5s' * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Gaishin narrates 'afk :)/~' * HP:Battered SP:Strong MV:Weary > Jamila fails to pull together whatever flows she was trying to weave. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Maple narrates 'todays payday!' * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > Jamila leans closer to Maple, who now appears to be feeling better. * HP:Battered SP:Strong MV:Weary > say damn that's two horses i've abandoned out there today.. Maple licks Jamila. * HP:Battered SP:Strong MV:Weary > You say 'damn that's two horses i've abandoned out there today..' * HP:Battered SP:Strong MV:Weary > You sense Jamila is channeling saidar. * HP:Battered SP:Strong MV:Weary > cackle You cackle gleefully. * HP:Battered SP:Strong MV:Weary > A soldier leaves east. * HP:Battered SP:Strong MV:Weary > Guiness narrates 'haah lol def way less than 200 with this eq: P' * HP:Battered SP:Strong MV:Weary > Jamila sits down and rests. * HP:Battered SP:Strong MV:Weary > Jamila looks at Maple. * HP:Battered SP:Strong MV:Weary > Jamila says 'Outta juice.' * HP:Battered SP:Strong MV:Weary > Jamila stares at the sky. * HP:Battered SP:Strong MV:Weary > stand You stop resting, and stand up. * HP:Battered SP:Strong MV:Weary > embrace You are thirsty. Jamila looks at you. You feel the flows of saidar coursing through your body. * HP:Battered SP:Bursting MV:Winded > Maple says 'viagra?' * HP:Battered SP:Bursting MV:Winded > ccw maple [channel 'cure critical wounds'] You begin to weave the appropriate flows... +* Ok. You channel flows of Air and Spirit into Maple, healing him. * HP:Battered SP:Full MV:Winded > Tarn says 'grab a horse amira' * HP:Battered SP:Full MV:Winded > Jamila says 'He's fullup anyways' * HP:Battered SP:Full MV:Winded > A gray palfrey lays its ears flat against its neck. * HP:Battered SP:Full MV:Winded > nod You nod in agreement. * HP:Battered SP:Full MV:Winded > Maple says 'i'm full' * HP:Battered SP:Full MV:Winded > Jamila snickers softly. * HP:Battered SP:Full MV:Winded > release Maple says 'heh' * HP:Battered SP:Full MV:Winded > Ok. * HP:Battered SP:None MV:Winded > giggle You giggle. * HP:Battered SP:None MV:Winded > stare You stare at the sky. * HP:Battered SP:None MV:Winded > Maple says 'god dam woman' * HP:Battered SP:None MV:Winded > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [7] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple the Squire is resting here, riding a warhorse. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * HP:Battered SP:None MV:Winded > Jamila says 'Bah, shoulda healed Amira :P' * HP:Battered SP:None MV:Winded > say i'm winded don't know if i can make it to the stables You say 'i'm winded don't know if i can make it to the stables' * HP:Battered SP:None MV:Winded > cackle Tarn narrates 'Maple says 'viagra'' * HP:Battered SP:None MV:Winded > You cackle gleefully. * HP:Battered SP:None MV:Winded > say brb You say 'brb' * HP:Battered SP:None MV:Winded > w Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * HP:Battered SP:None MV:Winded > w Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Winded > rem waterskin You stop using a water skin. * HP:Battered SP:None MV:Winded > drink skin drink skin You drink the water. * HP:Battered SP:None MV:Winded > You drink the water. You don't feel thirsty any more. * HP:Battered SP:None MV:Winded > wear skin You put a water skin on your belt. * HP:Battered SP:None MV:Winded > s Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. A man is here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > s Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * HP:Battered SP:None MV:Weary > s Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Weary > s Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Weary > e Maple bellows 'amira u were touching me i love it!' An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > e Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Weary > e The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. * HP:Battered SP:None MV:Weary > s Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. * HP:Battered SP:None MV:Weary > s Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A man is here. * HP:Battered SP:None MV:Weary > s Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * HP:Battered SP:None MV:Haggard > An elite Shienaran guard has arrived from the east. * HP:Battered SP:None MV:Haggard > e The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. * HP:Battered SP:None MV:Haggard > s Town Stables These stables are extremely crowded, certainly due to the flood of farmers and peasants seeking shelter inside the town walls. Horses seem to be every- where, but the stableboys could probably find some more room, for the right price. [ obvious exits: N ] A draft horse is standing here. A draft horse is standing here. * HP:Battered SP:None MV:Haggard > lead draft You start leading him. A draft horse starts following you. * HP:Battered SP:None MV:Haggard > lead draft You're already leading it! * HP:Battered SP:None MV:Haggard > n The Lane This dirt path that led off the main road is hard-packed by the passage of many feet. To the south you see a rough structure, and the sound and smell of horses makes its purpose clear. To the east is a small building with the sign of a courier pigeon painted above the door. The banks is just to the north. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse has arrived from the south. * HP:Battered SP:None MV:Haggard > ride draft Auto-save complete. * HP:Battered SP:Trickling MV:Weary > A draft horse stops following you. You start riding him. * R HP:Battered SP:Trickling MV:Weary > w Main Road The main road leads north further into town, and south toward the outer gates. Everything around you is built extremely simple, solely for the purpose of survival, with little or no creature comforts. The towers and walls of the Keep can be seen on a hill north of here, and a small lane leads off to the east. [ obvious exits: N E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > n Paitar bellows 'need a horse amira?' * R HP:Battered SP:Trickling MV:Weary > Main Road The main road continues north and south. People crowd out of the way to make way for passing soldiers on their way to the Keep or out of town. Directly west of here is a bakery, mouth-watering smells drifting into the street. The towers of the Keep get larger as you travel further north. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A man is here. * R HP:Battered SP:Trickling MV:Weary > n Main Road The hard stone road leads only south, toward the city gate, and north to the towering walls of Fal Dara Keep. The streets are lined with farmers who have come to seek shelter inside the city walls, and their belongings lie stacked against the walls of the buildings to the east and west. This truly is rough times for the folk of the borderlands. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > n The Crossing Northward along the thoroughfare lies the great keep of Fal Dara. Running to the east and west is the row of shops where local merchants ply their trades. The ceaseless banging of a smithy comes from the east, while the equally unmistakeable sounds of a tavern come from the west. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. The waters of a marble fountain pour forth here. A draft horse is standing here, being ridden by you. A city lamplighter stands nearby, attending his duties. * R HP:Battered SP:Trickling MV:Weary > w Merchants Row This street is part of the commercial district of Fal Dara. To the north lies an inn called "The Peaceful Knight's Rest" and to the south lies a tavern full of cheer. To the east lies the main road to the keep, and to the west lies a small square that appears quite empty. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > w Paitar bellows 'I can grab you a black' * R HP:Battered SP:Trickling MV:Weary > An Empty Square A cold breeze blows through this abandoned square. The boarded up shops and empty houses hint at the increasing strain the Borderlands face while they keep back the Blight. [ obvious exits: N E S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > w Bend in the Road This large paved road takes a sharp bend to the north and east. The outer wall of the city lies to the west and has been cleared of all vegetation. To the north the road stretches on and to the east it leads back into the city. [ obvious exits: N E ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. * R HP:Battered SP:Trickling MV:Weary > w n Alas, you cannot go that way... * R HP:Battered SP:Trickling MV:Weary > Road Inside the City Walls This huge stone road runs to the north and south. Just to the north lies the Dog Gate and the road to the south takes a sharp bend eastward. Torches line the wall providing dim but adequate light. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. * R HP:Battered SP:Trickling MV:Weary > n Tarn bellows 'whooo paitar' * R HP:Battered SP:Trickling MV:Weary > Inside the Dog Gate A small iron gate is built into the wall to the west. This gate is rarely used and only guarded by a few men. To the east the Keep looms over the city, and the road to the south leads into the city itself. [ obvious exits: N S W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A man is here. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. An elite Shienaran guard patrols the streets of Fal Dara. A Shienaran gatekeeper stands here, watching over the gate. * R HP:Battered SP:Trickling MV:Weary > n Road Inside the City Walls The large stone road is flanked on both sides by the city walls. The brush and all vegetation has been cleared well away from the walls, eliminating any hiding spots. To the south is the Dog Gate and to the north the road turns eastward. [ obvious exits: N S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. An elite Shienaran guard patrols the streets of Fal Dara. * R HP:Battered SP:Trickling MV:Weary > n Bend in the Road The road turns to the east and south here, curving around the city. The large walls loom above you, protecting the city from invaders. Torches on the wall provide light to chase away the shadows. [ obvious exits: E S ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. * R HP:Battered SP:Trickling MV:Weary > e Road Inside the City Walls You are just inside the city walls along the northern part of Fal Dara's outer road. The road stretches off to the east and west with a large gate to east. [ obvious exits: E W ] An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. * R HP:Battered SP:Trickling MV:Weary > e Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] The corpse of a rat is lying here. A bizarre looking fruit is nestled nearby. [5] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A draft horse is standing here, being ridden by you. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Battered SP:Trickling MV:Weary > Tarn bellows 'lets hit em' * R HP:Battered SP:Trickling MV:Weary > y whooo [yell ] You bellow 'whooo' * R HP:Battered SP:Trickling MV:Weary > Jamila says 'I need sps :(' * R HP:Battered SP:Trickling MV:Weary > Tarn bellows 'we can fark em up' * R HP:Battered SP:Trickling MV:Weary > You sense Jamila connecting to the True Source. * R HP:Battered SP:Trickling MV:Weary > say heh i'm batt and wearied You say 'heh i'm batt and wearied' * R HP:Battered SP:Trickling MV:Weary > A draft horse stands on its rear legs and neiiiiiiiighs! * R HP:Battered SP:Trickling MV:Weary > snicker You snicker softly. * R HP:Battered SP:Trickling MV:Weary > rest You sit down and rest your tired bones. * R HP:Battered SP:Trickling MV:Weary > draw A horse snorts and lets out a loud neiiiiiiiigh! You try to quietly draw a jewelled dagger from a dark, hooded cloak. * R HP:Battered SP:Trickling MV:Weary > save Saving Amira. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'rest up and then heal amira the pk channi' * R HP:Battered SP:Trickling MV:Weary > Paitar has arrived from the east, riding a warhorse. A black stallion has arrived from the east. A black stallion has arrived from the east. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'heh' * R HP:Battered SP:Trickling MV:Weary > Paitar stops riding a warhorse. * R HP:Battered SP:Trickling MV:Weary > Paitar says 'amira ride warhorse' * R HP:Battered SP:Trickling MV:Weary > A black stallion stops following Paitar. Paitar starts riding a black stallion. * R HP:Battered SP:Trickling MV:Weary > stand You stop resting, and stand up. * R HP:Battered SP:Trickling MV:Weary > cheer Tarn bellows 'Maple get your arse over here' * R HP:Battered SP:Trickling MV:Weary > You cheer gleefully. * R HP:Battered SP:Trickling MV:Weary > dism You stop riding him. * HP:Battered SP:Trickling MV:Weary > ride warhorse You start riding him. * R HP:Battered SP:Trickling MV:Weary > Tarn looks at Paitar. * R HP:Battered SP:Trickling MV:Weary > rest You sit down and rest your tired bones. You sheath a jewelled dagger into a dark, hooded cloak. * R HP:Battered SP:Trickling MV:Weary > Paitar says 'you leading my boy?' * R HP:Battered SP:Trickling MV:Weary > Maple bellows 'who the fuck stole my horse?' * R HP:Battered SP:Trickling MV:Weary > A black stallion swishes the flies off its back with its tail. * R HP:Battered SP:Trickling MV:Weary > Tarn says 'yeah dad' * R HP:Battered SP:Trickling MV:Weary > Paitar bellows 'doh I did' * R HP:Wounded SP:Fading MV:Winded > say yet another warhorse for me to abandon in the gap today Maple bellows 'i left it outside keep' * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'hehehe' Tarn snickers softly. You say 'yet another warhorse for me to abandon in the gap today' * R HP:Wounded SP:Fading MV:Winded > giggle You giggle. * R HP:Wounded SP:Fading MV:Winded > Maple bellows 'gimme back' * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'gave it to amira heheh ' * R HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * R HP:Wounded SP:Fading MV:Winded > dism You stop riding him. * HP:Wounded SP:Fading MV:Winded > Paitar bellows 'can't let a woman ride a draft around' * HP:Wounded SP:Fading MV:Winded > ride black Maple bellows 'blah' Paitar has beaten you to it. * HP:Wounded SP:Fading MV:Winded > rest You sit down and rest your tired bones. * HP:Wounded SP:Fading MV:Winded > Tarn says 'need food' * HP:Wounded SP:Fading MV:Winded > A black stallion cocks its head up sharply. ride 2.black * HP:Wounded SP:Fading MV:Winded > Paitar bellows 'come here I got a black for ya my boy' * HP:Wounded SP:Fading MV:Winded > Nah... You feel too relaxed to do that.. * HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * HP:Wounded SP:Fading MV:Winded > ride black Paitar has beaten you to it. * HP:Wounded SP:Fading MV:Winded > Tarn gets a strange fruit. * HP:Wounded SP:Fading MV:Winded > Tarn gets a strange fruit. * HP:Wounded SP:Fading MV:Winded > Paitar ponders life, the universe, and everything. * HP:Wounded SP:Fading MV:Winded > ride 2.black A black stallion stops following Paitar. You start riding him. * R HP:Wounded SP:Fading MV:Winded > rest Tarn eats a strange fruit. * R HP:Wounded SP:Fading MV:Winded > Paitar giggles. You sit down and rest your tired bones. * R HP:Wounded SP:Fading MV:Winded > Jamila says 'Fruit on the ground ya fruit :P' Tarn eats a strange fruit. * R HP:Wounded SP:Fading MV:Winded > The steady toll of a gong calls defenders to the stone. * R HP:Wounded SP:Fading MV:Winded > look Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about, being ridden by you. A warhorse is here, stamping his feet impatiently. Paitar Nachiman, Defender. is standing here, riding a black stallion. A draft horse is standing here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Wounded SP:Fading MV:Winded > Maple has arrived from the east, riding a draft horse. * R HP:Wounded SP:Fading MV:Winded > look in pack backpack (used) : a water skin a mirrored lantern a red cloth belt a dress of pale green silk a pair of soft leather sandals * R HP:Wounded SP:Fading MV:Winded > Tarn peers closely at Jamila, trying to figure her out. * R HP:Wounded SP:Fading MV:Winded > Paitar bellows 'your horse here come on' * R HP:Wounded SP:Fading MV:Winded > Maple says 'low on normal moves' * R HP:Wounded SP:Fading MV:Winded > Paitar says 'ride arhorse maple' Maple sits down and rests. * R HP:Wounded SP:Fading MV:Winded > Jamila smirks. inventory * R HP:Wounded SP:Fading MV:Winded > You are carrying: a raw side of meat [3] a large slab of meat * R HP:Wounded SP:Fading MV:Winded > Maple stops resting, and clambers on his feet. * R HP:Wounded SP:Fading MV:Winded > Maple stops riding a draft horse. * R HP:Wounded SP:Fading MV:Winded > eat raw You eat the meat. * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn says 'all fol me' * R HP:Wounded SP:Fading MV:Winded > Tarn beckons everyone to follow him. * R HP:Wounded SP:Fading MV:Winded > Tarn beckons everyone to follow him. * R HP:Wounded SP:Fading MV:Winded > Paitar now follows Tarn. group * R HP:Wounded SP:Fading MV:Winded > Maple starts riding a warhorse. Your group consists of: Tarn (Head of group) Amira Maple a rat * R HP:Wounded SP:Fading MV:Winded > Jamila now follows Tarn. * R HP:Wounded SP:Fading MV:Winded > Paitar is now a member of Tarn's group. Jamila is now a member of Tarn's group. * R HP:Wounded SP:Fading MV:Winded > cackle Maple leaves east riding a warhorse. Tarn leaves north riding a gray palfrey. Paitar leaves north riding a black stallion. * R HP:Wounded SP:Fading MV:Winded > You cackle gleefully. * R HP:Wounded SP:Fading MV:Winded > stand You stop resting, and stand up. * R HP:Wounded SP:Fading MV:Winded > Maple has arrived from the east, riding a warhorse. * R HP:Wounded SP:Fading MV:Winded > Maple says 'woo' * R HP:Wounded SP:Fading MV:Winded > look Jamila says 'Need sps first, Amir needs rest :P' Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. Maple the Squire is standing here, riding a warhorse. A draft horse is standing here. A black stallion prances about, being ridden by you. A draft horse is standing here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. Jamila Carter, Tower Novice is resting here, riding a black stallion. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. * R HP:Wounded SP:Fading MV:Winded > Maple says 'lets go!' n * R HP:Wounded SP:Fading MV:Winded > Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. * R HP:Wounded SP:Fading MV:Winded > n The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > smirk You smirk. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'saving guiness' * R HP:Wounded SP:Good MV:Tiring > Paitar says 'you lost it my son?' nod * R HP:Wounded SP:Good MV:Tiring > You nod in agreement. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Paitar says 'ah' Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A stealthy cougar gracefully makes its way through the terrain. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves east riding a gray palfrey. Paitar leaves east riding a black stallion. You follow Tarn. Road to Tarwin's Gap You stand on old road, bordered by trees to the south and thick hedges to the north. To both the east and west, the road leads through the forest. The tip of a tower can be seen poking through the forest to the northeast, against the backdrop of dark and foreboding peaks far to the north. [ obvious exits: N E S W ] A shortsword is lying here on the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The north edge of the road is bordered by thorny hedges that you don't care to venture near, and the south is blocked by a thick growth of trees. Looking around, you notice the top of a tower poking up through the trees. You don't have much option but to continue along the road to the east and west. [ obvious exits: E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A stealthy cougar gracefully makes its way through the terrain. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The old road stretches west, deeper into the forest, and east, out towards the plains here. Around you, thorny hedges continue along the north of the road, blocking that direction. The way south is blocked by an impenetrable wall of trees. Looking around, you notice a tower to your northwest. [ obvious exits: N E W ] A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Maple has arrived from the west, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Maple leaves east riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Jamila has arrived from the west, riding a black stallion. Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Jamila leaves east riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > The steady toll of a gong calls defenders to the stone. Tarn leaves west riding a gray palfrey. Paitar leaves west riding a black stallion. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. * R HP:Wounded SP:Good MV:Tiring > Jamila has arrived from the east, riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > Tarn narrates 'regroup 2 north people' * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'where u all go?' * R HP:Wounded SP:Good MV:Tiring > Maple has arrived from the east, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Maple says 'wtf man' * R HP:Wounded SP:Good MV:Tiring > A black stallion cocks its head up sharply. * R HP:Wounded SP:Good MV:Tiring > Maple says 'gimme lantern' * R HP:Wounded SP:Good MV:Tiring > A black stallion swishes the flies off its back with its tail. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'saving guiness' * R HP:Wounded SP:Good MV:Tiring > Jamila says 'bah, need to regain sps :P' * R HP:Wounded SP:Good MV:Tiring > A black stallion swishes the flies off its back with its tail. look in pack * R HP:Wounded SP:Good MV:Tiring > backpack (used) : a water skin a mirrored lantern a red cloth belt a dress of pale green silk a pair of soft leather sandals * R HP:Wounded SP:Good MV:Tiring > Tarn leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Tarn leaves south riding a gray palfrey. Jamila leaves south riding a black stallion. Paitar leaves south riding a black stallion. You follow Tarn. Malkier Gate This large iron gate leads to the fallen kingdom of Malkier, now covered up by the Blight. A large stone road runs east to west and to the south is the inner wall that surrounds the Keep. Hunting parties often use this gate to journey into the Blight. [ obvious exits: N E W ] A bizarre looking fruit is nestled nearby. [3] A leather backpack has been left here. An oil lamp, set in a steel cage, hangs from a high wooden pole. A black stallion prances about, being ridden by you. Paitar Nachiman, Defender. is standing here, riding a black stallion. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A tough Shienaran soldier waits here. A grizzled Shienaran veteran looks on. A tough Shienaran soldier waits here. A draft horse is standing here. A draft horse is standing here. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. A Shienaran guard patrols here, watching you carefully. Maple has arrived from the north, riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > rem boots You stop using a pair of light leather boots. * R HP:Wounded SP:Good MV:Tiring > Maple sighs loudly. * R HP:Wounded SP:Good MV:Tiring > get sandals pack You get a pair of soft leather sandals from a backpack. * R HP:Wounded SP:Good MV:Tiring > Tarn bellows 'make it ok?' * R HP:Wounded SP:Good MV:Tiring > wear sandals You wear a pair of soft leather sandals on your feet. * R HP:Wounded SP:Good MV:Tiring > Paitar bellows 'giggle' * R HP:Wounded SP:Good MV:Tiring > Jamila sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Zaine narrates 'anyone up for helpin with wolfbro?' * R HP:Wounded SP:Good MV:Tiring > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Good MV:Tiring > put boots pack You put a pair of light leather boots in a backpack. * R HP:Wounded SP:Good MV:Tiring > save Saving Amira. * R HP:Wounded SP:Good MV:Tiring > Maple sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Paitar bellows 'that the new extra entrance in?' * R HP:Wounded SP:Good MV:Tiring > rest You sit down and rest your tired bones. * R HP:Wounded SP:Good MV:Tiring > Paitar sits down and rests. * R HP:Wounded SP:Good MV:Tiring > A soldier leaves west. * R HP:Wounded SP:Good MV:Tiring > Guiness bellows 'no' * R HP:Wounded SP:Good MV:Tiring > Maple stops resting, and clambers on his feet. * R HP:Wounded SP:Good MV:Tiring > Paitar stops resting, and clambers on his feet. * R HP:Wounded SP:Good MV:Tiring > Guiness bellows 'I dropping gaishin's stuff here' * R HP:Wounded SP:Good MV:Tiring > Maple bellows 'what new entrance?' * R HP:Wounded SP:Good MV:Tiring > The steady toll of a gong calls defenders to the stone. Tarn bellows 'nod' * R HP:Wounded SP:Good MV:Tiring > Paitar smites someone's head into bloody fragments! You receive your share of experience... Quite a death count. Have it put on your tombstone. Your blood freezes as you hear someone's death cry. * R HP:Wounded SP:Good MV:Tiring > Paitar sits down and rests. * R HP:Wounded SP:Good MV:Tiring > Maple says 'wtf man' * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Maple gets a strange fruit. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'jamila tell us when ya can loc' * R HP:Wounded SP:Good MV:Tiring > Maple puts a strange fruit in a backpack. Maple puts a strange fruit in a backpack. Maple puts a strange fruit in a backpack. * R HP:Wounded SP:Good MV:Tiring > Tarn peers closely at Maple, trying to figure him out. * R HP:Wounded SP:Good MV:Tiring > Maple leaves north riding a warhorse. * R HP:Wounded SP:Good MV:Tiring > Tarn says 'drunks' * R HP:Wounded SP:Good MV:Tiring > Tarn rolls his eyes...sheesh!.. * R HP:Wounded SP:Good MV:Tiring > Paitar says 'giggle' * R HP:Wounded SP:Good MV:Tiring > A black stallion lays its ears flat against its neck. * R HP:Wounded SP:Good MV:Tiring > Paitar stops resting, and clambers on his feet. You sense Jamila connecting to the True Source. * R HP:Wounded SP:Good MV:Tiring > Paitar leaves north riding a black stallion. * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'how do u get in new entrance?' * R HP:Wounded SP:Good MV:Tiring > Tarn says 'pk'n stoned with lag heh' * R HP:Wounded SP:Good MV:Tiring > Paitar narrates 'it isn't one dude' Jamila looks at you. * R HP:Wounded SP:Good MV:Tiring > Jamila snickers softly. * R HP:Wounded SP:Good MV:Tiring > Maple narrates 'wtf then?' * R HP:Wounded SP:Strong MV:Strong > Paitar narrates 'you didn't listen to him say there wasn't one' * R HP:Wounded SP:Strong MV:Strong > Paitar narrates 'he was in city before' * R HP:Wounded SP:Strong MV:Strong > Jamila says 'God, no wonder why you people die :P' * R HP:Wounded SP:Strong MV:Strong > Tarn narrates 'guys stop exploring alone' * R HP:Wounded SP:Strong MV:Strong > giggle You giggle. * R HP:Wounded SP:Strong MV:Strong > Maple narrates 'on filth 2n' * R HP:Wounded SP:Strong MV:Strong > Guiness has arrived from the west, riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Jamila stops resting, and clambers on her feet. * R HP:Wounded SP:Strong MV:Strong > stand You stop resting, and stand up. * R HP:Wounded SP:Strong MV:Strong > Guiness leaves north riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Tarn narrates 'you guys gonna die, drunk is no exucse' * R HP:Wounded SP:Strong MV:Strong > n n Dusty Road by Fal Dara The road branches here, the main route leading north and south while a wider offshoot leads up a hill to the west, approaching the gates of Fal Dara. Despite the terrain, the ground appears well trodden and in good repair, obviously worn down by constant use. [ obvious exits: N S ] An iron lantern hangs from the wall above the city gate. A black stallion prances about, being ridden by you. * R HP:Wounded SP:Strong MV:Strong > The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Guiness of Tarabon is standing here, riding a gray palfrey. Paitar Nachiman, Defender. is standing here, riding a black stallion. Maple the Squire is standing here, riding a warhorse. * R HP:Wounded SP:Strong MV:Strong > Guiness sits down and rests. Guiness sheathes a silver sai into a dark, hooded cloak. * R HP:Wounded SP:Strong MV:Strong > Guiness draws a silver sai from a dark, hooded cloak with a flash of steel. * R HP:Wounded SP:Strong MV:Strong > Tarn has arrived from the south, riding a gray palfrey. Jamila has arrived from the south, riding a black stallion. * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Maple says 'hahaha' * R HP:Wounded SP:Strong MV:Strong > Jamila says 'Bah' * R HP:Wounded SP:Strong MV:Strong > Tarn stares at the sky. * R HP:Wounded SP:Strong MV:Strong > whois jamila Jamila Carter, Tower Novice is a level 42 human Aes Sedai channeler. A pleasingly short woman, flaring red hair, cascading down her back and startling grey eyes that could swallow a man whole. Her creamy, white skin is covered by a blue, silk dress. Her every movement a symphony. Loves white roses. * R HP:Wounded SP:Strong MV:Strong > Tarn slaps Maple. * R HP:Wounded SP:Strong MV:Strong > Jamila sits down and rests. * R HP:Wounded SP:Strong MV:Strong > Maple says 'resting reponse times' * R HP:Wounded SP:Strong MV:Strong > A warhorse pricks its ears forward and looks alert. * R HP:Wounded SP:Strong MV:Strong > Guiness says 'maple high or drunk ?' * R HP:Wounded SP:Strong MV:Strong > Tarn says 'fuckin retard' * R HP:Wounded SP:Strong MV:Strong > Paitar says 'atlesat we all came prety fast' Jamila says 'Kick his ass :P' * R HP:Wounded SP:Strong MV:Strong > Tarn says 'drunk' * R HP:Wounded SP:Strong MV:Strong > Kord has arrived from the west, riding a gray palfrey. * R HP:Wounded SP:Strong MV:Strong > Paitar says 'drunk' Maple says 'paitar fastes :)' * R HP:Wounded SP:Strong MV:Strong > A black stallion swishes the flies off its back with its tail. * R HP:Wounded SP:Strong MV:Strong > Guiness slaps Maple. * R HP:Wounded SP:Strong MV:Strong > Maple claps Paitar on the back. * R HP:Wounded SP:Strong MV:Strong > Paitar grins at Kord. * R HP:Wounded SP:Strong MV:Strong > Guiness says 'go to sleep sucka' * R HP:Wounded SP:Strong MV:Strong > Tarn looks at Kord. * R HP:Wounded SP:Strong MV:Strong > Maple says 'paitar's awesome' * R HP:Wounded SP:Strong MV:Strong > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Strong MV:Strong > Gaishin has arrived from the west, riding a gray palfrey. A raven has arrived from the west. Maple says 'i need a cigarette' Tarn says 'jamila loc?' * R HP:Wounded SP:Strong MV:Strong > A raven bites Maple! Gaishin leaves south riding a gray palfrey. Kord says 'heya' * R HP:Wounded SP:Strong MV:Full > Maple says 'afk' * R HP:Wounded SP:Strong MV:Full > Paitar says 'you need sleep my friend' * R HP:Wounded SP:Strong MV:Full > A gray palfrey cocks its head up sharply. Jamila stops resting, and clambers on her feet. * R HP:Wounded SP:Strong MV:Full > You sense Jamila connecting to the True Source. * R HP:Wounded SP:Strong MV:Full > You sense Jamila is channeling saidar. * R HP:Wounded SP:Strong MV:Full > Gaishin has arrived from the south, riding a gray palfrey. A raven has arrived from the south. Tarn beckons Kord to follow him. * R HP:Wounded SP:Strong MV:Full > Gaishin leaves south riding a gray palfrey. * R HP:Wounded SP:Strong MV:Full > Jamila says 'Bah, only ebos blight' * R HP:Wounded SP:Strong MV:Full > Maple says 'i need greaves' * R HP:Wounded SP:Strong MV:Full > A black stallion cocks its head up sharply. * R HP:Wounded SP:Strong MV:Full > Tarn says 'bleh' * R HP:Wounded SP:Strong MV:Full > Paitar says 'now we got a fucking awesome group' * R HP:Wounded SP:Strong MV:Full > say mmmm ebos Orrin narrates 'Bye all, see you later.' * R HP:Wounded SP:Strong MV:Full > You say 'mmmm ebos' * R HP:Wounded SP:Strong MV:Full > Maple says 'lets do some mobs!' * R HP:Wounded SP:Strong MV:Full > Paitar says 'filth has to be somewhre around' * R HP:Wounded SP:Strong MV:Full > Cirrus narrates 'See ya Orrin' * R HP:Wounded SP:Strong MV:Full > A warhorse lays its ears flat against its neck. * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > Jamila sits down and rests. * R HP:Wounded SP:Strong MV:Full > Maple says 'lets do mobs' * R HP:Wounded SP:Strong MV:Full > Tarn says 'ko'bal keep ko;bal keep' * R HP:Wounded SP:Strong MV:Full > Paitar says 'hehehe' Kord says 'i need a clay' * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > say lol need to reequip me A warhorse lays its ears flat against its neck. A black stallion cocks its head up sharply. * R HP:Wounded SP:Strong MV:Full > You say 'lol need to reequip me' * R HP:Wounded SP:Strong MV:Full > giggle You giggle. * R HP:Wounded SP:Strong MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Wounded SP:Strong MV:Full > Paitar looks at you. * R HP:Wounded SP:Strong MV:Full > Paitar comforts you. * R HP:Wounded SP:Strong MV:Full > Maple says 'need to re equip kiran' * R HP:Wounded SP:Strong MV:Full > Tarn bounces around. * R HP:Wounded SP:Strong MV:Full > say not really You say 'not really' * R HP:Wounded SP:Strong MV:Full > shrug You shrug. * R HP:Wounded SP:Strong MV:Full > Jamila snickers softly. * R HP:Wounded SP:Strong MV:Full > Tarn says 'ko'bal keep' * R HP:Wounded SP:Strong MV:Full > A gray palfrey swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Paitar says 'lets go do master tort and warlord? ' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Jamila says 'Bah :P' * R HP:Hurt SP:Strong MV:Fresh > say just need to re-equip my wounded pride :( You say 'just need to re-equip my wounded pride :(' * R HP:Hurt SP:Strong MV:Fresh > Tarn peers closely at Paitar, trying to figure him out. * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila connecting to the True Source. Guiness says 'where those pc trols ?' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'damnit i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'damnit i need greaves' * R HP:Hurt SP:Strong MV:Fresh > A black stallion swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Jamila stops resting, and clambers on her feet. * R HP:Hurt SP:Strong MV:Fresh > Ibner has arrived from the west, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey seems too exhausted to obey Ibner's commands. * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Strong MV:Fresh > Maple says 'keep :P' * R HP:Hurt SP:Strong MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'they not on loc' * R HP:Hurt SP:Strong MV:Fresh > A black stallion flickers its ears. A black stallion swishes the flies off its back with its tail. * R HP:Hurt SP:Strong MV:Fresh > Ibner smiles happily. Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Strong MV:Fresh > Tarn looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > stand Kord says 'tatn look at me does it look like i can help with keep' * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey swishes the flies off its back with its tail. A black stallion flickers its ears. A black stallion swishes the flies off its back with its tail. You are already standing. * R HP:Hurt SP:Strong MV:Fresh > Guiness sighs loudly. Maple looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'holy shit' * R HP:Hurt SP:Strong MV:Fresh > Guiness says 'there's greaves in your chest' * R HP:Hurt SP:Strong MV:Fresh > Paitar says 'the other smobs would be easier if everyone was equiped' * R HP:Hurt SP:Strong MV:Fresh > Maple drools all over Ibner. * R HP:Hurt SP:Strong MV:Fresh > Kord says 'tarn even' * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'we got a lot' * R HP:Hurt SP:Strong MV:Fresh > A black stallion stands on its rear legs and neiiiiiiiighs! Jamila says 'now ebos gone' * R HP:Hurt SP:Strong MV:Fresh > A gray palfrey pricks its ears forward and looks alert. A black stallion cocks its head up sharply. * R HP:Hurt SP:Strong MV:Fresh > where Players in your Zone -------------------- Paitar - The Dusty Road Ibner - The Dusty Road Jamila - The Dusty Road Guiness - The Dusty Road Maple - The Dusty Road Kord - The Dusty Road Tarn - The Dusty Road Amira - The Dusty Road * R HP:Hurt SP:Strong MV:Fresh > Guiness sniffs sadly. Maple says 'i don't take stuff from chest' * R HP:Hurt SP:Strong MV:Fresh > Ibner spits over his shoulder. Guiness looks at Ibner. * R HP:Hurt SP:Strong MV:Fresh > Paitar leaves east riding a black stallion. * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'not regular keep' * R HP:Hurt SP:Strong MV:Fresh > A black stallion lays its ears flat against its neck. * R HP:Hurt SP:Strong MV:Fresh > Ibner says 'what you got chest for then?' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'cept move vials' * R HP:Hurt SP:Strong MV:Fresh > Tarn says 'ko'bal keep' * R HP:Hurt SP:Strong MV:Fresh > Maple says 'cuase i put stuff in it... for other poeple' * R HP:Hurt SP:Strong MV:Fresh > Gaishin has arrived from the south, riding a gray palfrey. * R HP:Hurt SP:Strong MV:Fresh > pat maple You pat Maple on his head. * R HP:Hurt SP:Strong MV:Fresh > Ibner shrugs helplessly. * R HP:Hurt SP:Strong MV:Fresh > Tarn bounces around with Gaishin. * R HP:Hurt SP:Strong MV:Fresh > Maple says 'i don't use chest' * R HP:Hurt SP:Strong MV:Fresh > The sun sets. * R HP:Hurt SP:Full MV:Fresh > Maple says 'i put stuff in it' * R HP:Hurt SP:Full MV:Fresh > Guiness ponders life, the universe, and everything. * R HP:Hurt SP:Full MV:Fresh > Maple gets a water skin from a backpack. * R HP:Hurt SP:Full MV:Fresh > Maple drinks water from a water skin. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a hunk of beef from a backpack. Tarn says 'I know people want to help me get an e-axe' * R HP:Hurt SP:Full MV:Fresh > Gaishin eats a hunk of beef. Maple puts a water skin in a backpack. * R HP:Hurt SP:Full MV:Fresh > Ibner looks at Guiness. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a water skin from a backpack. * R HP:Hurt SP:Full MV:Fresh > Ibner licks Guiness. * R HP:Hurt SP:Full MV:Fresh > Gaishin drinks water from a water skin. * R HP:Hurt SP:Full MV:Fresh > Maple says 'e axes suck tarn' * R HP:Hurt SP:Full MV:Fresh > Maple looks at Gaishin. * R HP:Hurt SP:Full MV:Fresh > Guiness farts loudly. How rude! * R HP:Hurt SP:Full MV:Fresh > Tarn says 'its the get tarn an e-axe contest' * R HP:Hurt SP:Full MV:Fresh > Ibner sniffs sadly. * R HP:Hurt SP:Full MV:Fresh > Maple says 'i need greaves' * R HP:Hurt SP:Full MV:Fresh > Maple spits over his shoulder. * R HP:Hurt SP:Full MV:Fresh > Ibner coughs loudly. * R HP:Hurt SP:Full MV:Fresh > Maple cheers for Tarn, causing quite a ruckus. * R HP:Hurt SP:Full MV:Fresh > Guiness shivers uncomfortably. * R HP:Hurt SP:Full MV:Fresh > Maple says 'go get your own :P' * R HP:Hurt SP:Full MV:Fresh > A gray palfrey lays its ears flat against its neck. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Full MV:Fresh > Gaishin drops a sack. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Full MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Full MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Full MV:Fresh > Maple says 'need to re euqip kiran' * R HP:Hurt SP:Full MV:Fresh > Maple spits over his shoulder. * R HP:Hurt SP:Full MV:Fresh > Gaishin gets nineteen copper pennys from a sack. Gaishin gets a wealth of gold crowns from a sack. Gaishin gets a burnished metal breastplate from a sack. * R HP:Hurt SP:Full MV:Fresh > look The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A thick brown sack has been discarded here. A torch is here. A soft leather pouch has been discarded here. Gaishin of Two Rivers is standing here, riding a gray palfrey. Ibner the Blade Servant is standing here, riding a gray palfrey. Kord the warrior of Shienar is standing here, riding a gray palfrey. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. A black stallion prances about, being ridden by you. Guiness of Tarabon is resting here, riding a gray palfrey. Maple the Squire is standing here, riding a warhorse. * R HP:Hurt SP:Full MV:Fresh > Tarn says 'I think 7 big warriors and 2 channies can kill h'kreth' * R HP:Hurt SP:Full MV:Fresh > Gaishin puts some coins in a backpack. Gaishin puts some coins in a backpack. Gaishin puts a sack in a backpack. Gaishin puts a water skin in a backpack. * R HP:Hurt SP:Full MV:Fresh > Gaishin puts a burnished metal breastplate in a backpack. * R HP:Hurt SP:Full MV:Fresh > Tarn looks at Gaishin. * R HP:Hurt SP:Full MV:Fresh > The night has begun. Gaishin gets a shortsword from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Maple says 'i'm not big :( i'm 5'4' * R HP:Hurt SP:Bursting MV:Fresh > Gaishin drops a shortsword. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin gets a great claymore from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > loom maple You loom over Maple trying to dominate him. * R HP:Hurt SP:Bursting MV:Fresh > Tarn falls down laughing. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin puts a great claymore in a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Maple bursts into tears. * R HP:Hurt SP:Bursting MV:Fresh > Tarn says 'so what we doing?' * R HP:Hurt SP:Bursting MV:Fresh > Guiness stops using a crystal lightstick. Maple says 'my chars only 5'4' * R HP:Hurt SP:Bursting MV:Fresh > Guiness puts a crystal lightstick in a backpack. Guiness puts a water skin in a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Jamila says 'I'm taller' * R HP:Hurt SP:Bursting MV:Fresh > Jamila giggles. * R HP:Hurt SP:Bursting MV:Fresh > You sense Jamila connecting to the True Source. * R HP:Hurt SP:Bursting MV:Fresh > You sense Jamila is channeling saidar. * R HP:Hurt SP:Bursting MV:Fresh > Gaishin gets a sack from a backpack. * R HP:Hurt SP:Bursting MV:Fresh > Tarn says '6'1' * R HP:Hurt SP:Bursting MV:Fresh > Ibner says '6'4' * R HP:Hurt SP:Bursting MV:Fresh > Gaishin drops a sack. * R HP:Hurt SP:Bursting MV:Fresh > Maple narrates 'my char is only 5'4 :( jamila is taller and fatter then me :(' * R HP:Hurt SP:Bursting MV:Fresh > Ibner struts proudly. * R HP:Hurt SP:Bursting MV:Fresh > Guiness howls triumphantly. * R HP:Hurt SP:Bursting MV:Fresh > Jamila says 'nada' * R HP:Hurt SP:Bursting MV:Fresh > say Nazira is 6' woman from Andor Paitar narrates 'recent trollie tracks going south in gap' Jamila says 'on locate' You say 'Nazira is 6' woman from Andor' * R HP:Hurt SP:Bursting MV:Fresh > Jamila narrates 'I am not fat!' * R HP:Hurt SP:Bursting MV:Fresh > Tarn says 'heh, so yeah or nay on ko'bal keep?' * R HP:Hurt SP:Bursting MV:Fresh > Ibner leaves east riding a gray palfrey. * R HP:Hurt SP:Bursting MV:Fresh > say sure i'd do ko'bal You say 'sure i'd do ko'bal' * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves east riding a gray palfrey. Jamila leaves east riding a black stallion. You follow Tarn. The Dusty Road To the north of the road, hedges and trees merge to become one, fading into an impenetrable wall. The south is bordered by an almost identical wall of trees, which seem as if they have grown into each other. You can spot the tip of a tower poking up through the trees to the northwest. The road continues to the east and west from here. [ obvious exits: E W ] A light pair of leather coverings lies upon the ground. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Maple has arrived from the west, riding a warhorse. * R HP:Hurt SP:Bursting MV:Fresh > Tarn leaves west riding a gray palfrey. Jamila leaves west riding a black stallion. You follow Tarn. The Dusty Road The road here continues to the east and west here, bordered by impenetrable forest. Walking along the road, you notice the recent tracks of a couple of wagons along the road, along with some horses. To your northwest, you can see a tower poking up through the trees. To the south, you can see the spires of Fal Dara poking over a hill. [ obvious exits: E S W ] A shortsword is lying here on the ground. A thick brown sack has been discarded here. [2] A torch is here. A soft leather pouch has been discarded here. A black stallion prances about, being ridden by you. Jamila Carter, Tower Novice is standing here, riding a black stallion. Tarn Nachiman, Hunter for the Horn is standing here, riding a gray palfrey. Gaishin of Two Rivers is standing here, riding a gray palfrey. Kord the warrior of Shienar is standing here, riding a gray palfrey. Guiness of Tarabon is resting here, riding a gray palfrey. Maple has arrived from the east, riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Gaishin now follows Tarn. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'darn' * R HP:Scratched SP:Bursting MV:Fresh > Jamila says 'You are fatter than me actually :P' * R HP:Scratched SP:Bursting MV:Fresh > A black stallion lays its ears flat against its neck. A gray palfrey cocks its head up sharply. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'I'd kill to be wolfbro' Gaishin is now a member of Tarn's group. * R HP:Scratched SP:Bursting MV:Fresh > Maple slaps Jamila. * R HP:Scratched SP:Bursting MV:Fresh > Tarn beckons everyone to follow him. * R HP:Scratched SP:Bursting MV:Fresh > Maple says 'shut up wench' * R HP:Scratched SP:Bursting MV:Fresh > Tarn nods at Guiness. * R HP:Scratched SP:Bursting MV:Fresh > Jamila looks at Maple archly. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'kord gaishin following?' * R HP:Scratched SP:Bursting MV:Fresh > Gaishin nods in agreement. * R HP:Scratched SP:Bursting MV:Fresh > Kord says 'follow who' * R HP:Scratched SP:Bursting MV:Fresh > A warhorse cocks its head up sharply. A gray palfrey lays its ears flat against its neck. * R HP:Scratched SP:Bursting MV:Fresh > Jamila says 'Hrm, blind him Amira, I'm not allowed' * R HP:Scratched SP:Bursting MV:Fresh > Jamila giggles. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'me' * R HP:Scratched SP:Bursting MV:Fresh > snicker You snicker softly. * R HP:Scratched SP:Bursting MV:Fresh > Guiness chuckles politely. * R HP:Scratched SP:Bursting MV:Fresh > Paitar narrates 'recent trollie traps gap' * R HP:Scratched SP:Bursting MV:Fresh > Tarn beckons Kord to follow him. * R HP:Scratched SP:Bursting MV:Fresh > Jamila ponders life, the universe, and everything. * R HP:Scratched SP:Bursting MV:Fresh > Guiness says 'and you follow rules ??' * R HP:Scratched SP:Bursting MV:Fresh > Guiness chuckles politely. * R HP:Scratched SP:Bursting MV:Fresh > Tarn says 'or not' * R HP:Scratched SP:Bursting MV:Fresh > Maple leaves south riding a warhorse. * R HP:Scratched SP:Bursting MV:Fresh > Tarn shrugs helplessly. * R HP:Scratched SP:Bursting MV:Fresh > Maple has arrived from the south, riding a warhorse.
Part II
(Do you _really_ want to see any more of this?!)