Fal Dara stands


* R HP:Healthy MV:Fresh > l
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A mug has been left here.
A lantern has been left here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a pair of thick metal boots is hidden here.
Victor of the Borderlands is standing here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Fresh > 
Victor says 'dunno, thought varin was but he chickened out'

* R HP:Healthy MV:Fresh > smirk
You smirk.

* R HP:Healthy MV:Fresh > 
Victor leaves east riding a gray palfrey.

* R HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Derd                 - The Peaceful Knight's Rest
Victor               - Road Inside the City Walls
Drake                - Malkier Gate

* R HP:Healthy MV:Fresh > whois derd
Derd of Tarabon is a human.
Till shade is gone, till water is gone, he rides into the Shadow with teeth
bared, screaming defiance with his last breath, to spit in Sightblinder's eye
on the Last Day.

* R HP:Healthy MV:Fresh > clans
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Fresh > view clans
Current clans are:
------------------
Dha'vol         Dhai'mon        Ghar'ghael      Ko'bal          
Red Ajah        Green Ajah      Yellow Ajah     Blue Ajah       
Gray Ajah       Brown Ajah      White Ajah      Dragonsworn     
Valon           Aes Sedai       Warder          Child of Light  
Black Talon     Kin             Forrester       Lion Warden     
Blademaster     Iron Fist       Wisdom          Watchers        
Gleeman         Wolfbrother     Thiefbane       Nae'blis        
Borderguard     Red Eagle       Chosen          

* R HP:Healthy MV:Fresh > 
Victor has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Fresh > 
Mediator narrates '20'

* R HP:Healthy MV:Fresh > 
Victor leaves north riding a gray palfrey.

* R HP:Healthy MV:Fresh > 
Lightning starts to show in the sky.

* R HP:Healthy MV:Fresh > 
Victor tells you 'all n'

* R HP:Healthy MV:Fresh > call
n
n
kt
You don't see a closed gate.

* R HP:Healthy MV:Fresh > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A set of chainmail leggings lay upon the ground.
A hard leather breastplate has been placed upon the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
*Fright* is here, fighting Victor.
Victor Davion is here, fighting Fright, riding a gray palfrey.

* R HP:Healthy MV:Full > [k trolloc]
You try to smite *Fright*, but he parries successfully.

* R HP:Healthy MV:Full - Victor: Healthy - Fright: Healthy > b
[bash ]              

=
Victor tries to slash *Fright*, but he deflects the blow.
*Fright* tries to pierce Victor, but he deflects the blow.
*Fright* tries to pierce Victor, but he deflects the blow.

                     
*Fright* panics, and attempts to flee!
Victor says 'aren't you going to try and stab me?'
As *Fright* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full > 
*Fright* leaves west.

* R HP:Healthy MV:Full > 
*Fright* has arrived from the west.

* R HP:Healthy MV:Full > 
*Fright* leaves east.

* R HP:Healthy MV:Full > kt
Victor leaves east riding a gray palfrey.
[k trolloc]
Maybe you should get on your feet first?

* R HP:Healthy MV:Full > st
l
You stand up.

* R HP:Healthy MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A set of chainmail leggings lay upon the ground.
A hard leather breastplate has been placed upon the ground.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > stat
You are a 51 year old male human warrior.
Your height is 6 feet, 1 inches, and you weigh 190.0 lbs.
You are carrying 0.1 lbs and wearing 84.6 lbs, fairly light.
Your base abilities are: Str:17 Int:12 Wil:10 Dex:16 Con:16.
Offensive bonus: 159, Dodging bonus: 16, Parrying bonus: 1
Your mood is: Brave. You will flee below: 95 Hit Points
Your armor absorbs about 79% on average.

You are subjected to the following effects:
- NO QUIT 
- NOTICE 

* R HP:Healthy MV:Full > not
e
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > e
e
e
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > e
e
e
e
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks 
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into 
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west 
and east to a bend. Dense forest borders the road to either side, casting a 
perpetual shadow onto the ground. The hot, humid air carries the stench of the 
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirt covered rock lies on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > not
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirt covered rock lies on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > not
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > where
Players in your Zone
--------------------
Victor               - Road to Tarwin's Gap
Drake                - Bend in the Road

* R HP:Healthy MV:Full > n
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only 
thing that can be seen to either side is the distinctly uninviting foliage of
the forest. 
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.

* R HP:Healthy MV:Full > n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black 
granite peaks claw the north sky, while the forest lies to the south. The 
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > not
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black 
granite peaks claw the north sky, while the forest lies to the south. The 
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full > n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south 
into the Borderlands. The Gap can be seen as a massive cleft in the black 
snow-covered peaks clawing into the sky. The cold mountain wind whips through 
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > kr
A rat starts following you.
[k h.rat]
A rat stops following you.
You smite a rat's body extremely hard.
A rat is dead!  R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full > 
Victor narrates 'come bap'

* R HP:Healthy MV:Full > n
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through 
the Mountains of Dhoom. The mountains seem almost to have been cleft in half 
by a gigantic axe, while to either side, the massive walls of granite surge 
into the sky, almost blotting it out, while to the south, the road continues 
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Burk* is here, fighting Victor.
*Fright* is here, fighting Victor.
Victor Davion is here, fighting Burk, riding a gray palfrey.

* R HP:Healthy MV:Full > kt

Victor avoids being bashed by *Burk* who loses his balance and falls!

* R HP:Healthy MV:Full > 
Victor narrates 'gap'

* R HP:Healthy MV:Full > b
[k trolloc]
You try to smite *Fright*, but he parries successfully.

[bash ]              l - Victor: Hurt - Fright: Healthy > 

=
*Fright* tries to pierce Victor, but he parries successfully.
Victor slashes *Burk*'s left leg.
*Fright* tries to pierce Victor, but he parries successfully.

*
*Burk* sighs loudly.

                     
As *Fright* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > 
*Fright* tries to pierce Victor, but he deflects the blow.
*Burk* tries to hack Victor, but he deflects the blow.
Victor slashes *Burk*'s body hard.

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > 
*Fright* tries to pierce Victor, but he deflects the blow.

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > st
kt
Do you not consider fighting as standing?

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > [k trolloc]
You do the best you can!

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > 
You try to smite *Fright*, but he parries successfully.
*Fright* tries to pierce Victor, but he parries successfully.
Victor slashes *Burk*'s body hard.

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > 
*Fright* tries to pierce Victor, but he parries successfully.

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > 
Tyren narrates 'trolls about?'

* R HP:Healthy MV:Full - Victor: Hurt - Fright: Healthy > b
[bash ]              

 
*Burk* sends Victor sprawling with a powerful bash!

-
*Fright* pierces Victor's right arm hard.
*Burk* hacks Victor's body into bloody fragments!

+
*Fright* pierces Victor's left leg very hard.

                     
As *Fright* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full > 
*Fright* pierces Victor's right foot very hard.
*Burk* hacks Victor's right leg into bloody fragments!

* R HP:Healthy MV:Full > 
*Fright* pierces Victor's right arm hard.

st
* R HP:Healthy MV:Full > 
Victor narrates '2 in gap'

* R HP:Healthy MV:Full > You stand up.

* R HP:Healthy MV:Full > s
n
*Fright* tries to pierce Victor, but he parries successfully.
*Burk* tries to hack Victor, but he deflects the blow.
Victor slashes *Burk*'s body hard.
*Garm* hacks your right arm hard.
No way!  You're fighting for your life!

* R HP:Scratched MV:Fresh - Garm: Healthy > No way!  You're fighting for your life!

* R HP:Scratched MV:Fresh - Garm: Healthy > k burk
You do the best you can!

g
* R HP:Scratched MV:Fresh - Garm: Healthy > 
*Fright* nods in agreement.

* R HP:Scratched MV:Fresh - Garm: Healthy > 
You barely smite *Garm*'s left leg.
*Garm* hacks your body.
*Fright* tries to pierce Victor, but he deflects the blow.
Victor slashes *Burk*'s body.

* R HP:Scratched MV:Fresh - Garm: Scratched > Victor avoids being bashed by *Burk* who loses his balance and falls!
Get what?

* R HP:Scratched MV:Fresh - Garm: Scratched > 
Tyren narrates 'who?'

b
[bash ]Scratched MV:Fresh - Garm: Scratched >                      

+
*Fright* tries to pierce Victor, but he parries successfully.
Victor slashes *Burk*'s left foot.
*Fright* tries to pierce Victor, but he deflects the blow.

                     
*Garm* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Garm: Scratched > 
*Burk* tries to hack Victor, but he parries successfully.
*Garm* hacks your right hand very hard.
*Fright* tries to pierce Victor, but he deflects the blow.
Victor slashes *Burk*'s left leg hard.

* R HP:Hurt MV:Fresh - Garm: Scratched > 
Victor narrates 'garm burk and fright'

* R HP:Hurt MV:Fresh - Garm: Scratched > b

*Burk* says 'sDpZC B@zx vi\@]b'

* R HP:Hurt MV:Fresh - Garm: Scratched > 
*Burk* tries to hack Victor, but he parries successfully.
*Garm* hacks your body very hard.
*Fright* tries to pierce Victor, but he parries successfully.
Victor slashes *Burk*'s body hard.

[bash ]              - Garm: Scratched > 

=
*Fright* tries to pierce Victor, but he deflects the blow.
Victor narrates 'get your buts up here'

+
*Fright* nods in agreement.

 
*Fright* tries to pierce Victor, but he deflects the blow.
Victor slashes *Burk*'s body hard.

=
Your bash at *Garm* sends him sprawling!

* R HP:Hurt MV:Fresh - Garm: Scratched > 
*Fright* tries to pierce Victor, but he deflects the blow.
*Fright* says 'ui DWPAX Ya B[Yp'

* R HP:Hurt MV:Fresh - Garm: Scratched > 
*Burk* sends Victor sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Garm: Scratched > 
*Burk* hacks Victor's left leg into bloody fragments!
Victor panics, and attempts to flee!
You smite *Garm*'s left arm extremely hard.
*Fright* pierces Victor's right leg extremely hard.
Victor panics, and attempts to flee!
Victor leaves south riding a gray palfrey.

* R HP:Hurt MV:Fresh - Garm: Scratched > 
*Fright* leaves south.
*Burk* leaves south.

* R HP:Hurt MV:Fresh - Garm: Scratched > b

You smite *Garm*'s body hard.

Ibner narrates 'e c rips;)': Hurt > 
[bash ]

                     
*Garm* sends you sprawling with a powerful bash!
As *Garm* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh - Garm: Hurt > 
*Garm* hacks your body very hard.

* R HP:Hurt MV:Fresh - Garm: Hurt > growl
st
b

*Garm* hacks your body.

* R HP:Wounded MV:Fresh - Garm: Hurt > Grrrrrrrrr...

* R HP:Wounded MV:Fresh - Garm: Hurt > Do you not consider fighting as standing?

[bash ]              sh - Garm: Hurt > 

                     
As *Garm* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh > 
You dodge a bash from *Garm* who loses his balance and falls!

* R HP:Wounded MV:Fresh - Garm: Hurt > kt
[k trolloc]
You do the best you can!

kick
Your kick hits *Garm* in the solar plexus!                  

* R HP:Wounded MV:Fresh - Garm: Hurt > 
*Garm* hacks your right leg hard.

* R HP:Wounded MV:Fresh - Garm: Hurt > b

Victor narrates 'fd drake'

* R HP:Wounded MV:Fresh - Garm: Hurt > 
Diamond narrates 'Mia ayende Aes Sedai! Caballen misain ye!'

[bash ]              sh - Garm: Hurt > 

                     
*Garm* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Garm: Hurt > 7
f

*Garm* hacks your body hard.

* R HP:Wounded MV:Fresh - Garm: Hurt > 
*Garm* hacks your right foot.

* R HP:Wounded MV:Fresh - Garm: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 158 hit points.

You panic and attempt to flee!: Hurt > 


You flee head over heels.
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south 
into the Borderlands. The Gap can be seen as a massive cleft in the black 
snow-covered peaks clawing into the sky. The cold mountain wind whips through 
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > s
s
s
s
s
s
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black 
granite peaks claw the north sky, while the forest lies to the south. The 
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only 
thing that can be seen to either side is the distinctly uninviting foliage of
the forest. 
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Full > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
A dirt covered rock lies on the ground. [2]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with 
the rancid stench of the Blight. Oddly, scattered among the normal trees are 
some oddly twisted and gnarled trees, as if in pain. The foliage thins out 
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom 
claw the sky.
[ obvious exits: N W ]
A metal helmet with attached visor rests here.
A pair of sturdy metal half-gauntlets has been set here.
A wide leather belt has been cast off here.
A length of thick rope is looped into a coil.
A skin of water has been dropped here.
A water skin made from dried human flesh lies here.
A pair of thin but sturdy metal boots stands here.
A set of chainmail leggings lay upon the ground.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > w
n
w
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Wounded MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west 
and east to a bend. Dense forest borders the road to either side, casting a 
perpetual shadow onto the ground. The hot, humid air carries the stench of the 
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Burk* is standing here.
*Fright* is standing here.

* R HP:Wounded MV:Full > w
w
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks 
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into 
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.

* R HP:Wounded MV:Full > w
s
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to 
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking 
around, you notice the top of a tower poking up through the trees. You don't 
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > s
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest. 
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a 
tower poking up through the trees to the northwest. The road continues to the 
east and west from here.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A set of chainmail leggings lay upon the ground.
A hard leather breastplate has been placed upon the ground.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Strong > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Wounded MV:Strong > call
s
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A mug has been left here.
A lantern has been left here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Victor Davion is standing here, riding a gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Wounded MV:Strong > You don't see a closed gate.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > nod
Your heartbeat calms down more as you feel less panicked.
Victor nods at you.
You nod in agreement.

* R HP:Wounded MV:Fresh > rest

Victor sits down and rests.

* R HP:Wounded MV:Fresh > You sit down and rest your tired bones.

* R HP:Wounded MV:Fresh > not
l
You start paying increased attention to your surroundings.


Edited out sitting there healing.

* R HP:Healthy MV:Fresh > 
Victor says 'tara coming up'

* R HP:Healthy MV:Fresh > sm
You smile happily.

* R HP:Healthy MV:Fresh > say nice

Victor nods in agreement.

* R HP:Healthy MV:Fresh > You say 'nice'

* R HP:Healthy MV:Fresh > 
Victor says 'we hit as soon as she gets here'

* R HP:Healthy MV:Fresh > nod
You nod in agreement.

* R HP:Healthy MV:Fresh > st
l
You stop resting, and stand up.

* R HP:Healthy MV:Fresh > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A mug has been left here.
A lantern has been left here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You notice a pair of thick metal boots is hidden here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
Victor Davion is resting here, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Fresh > 
Victor says 'keep this gate open'

* R HP:Healthy MV:Fresh > 
Victor says 'brb'

* R HP:Healthy MV:Fresh > 
Victor stops resting, and clambers on his feet.

* R HP:Healthy MV:Fresh > nod
You nod in agreement.

* R HP:Healthy MV:Fresh > 
Victor leaves north riding a gray palfrey.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

o
* R HP:Healthy MV:Fresh > o
o
o
o
[call ]
You don't see a closed gate.

o
* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

o
* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

o
* R HP:Healthy MV:Fresh > 
Victor has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > o
[call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > [call ]
You don't see a closed gate.

* R HP:Healthy MV:Fresh > 
Victor says 'haha'

* R HP:Healthy MV:Fresh > 
The gate closes quietly.

* R HP:Healthy MV:Fresh > snicker
The night has begun.
You snicker softly.

* R HP:Healthy MV:Fresh > say how is it
You say 'how is it'

* R HP:Healthy MV:Fresh > say who rather
You say 'who rather'

* R HP:Healthy MV:Fresh > 
Victor says 'they still there'

* R HP:Healthy MV:Fresh > say just those 3?
You say 'just those 3?'

* R HP:Healthy MV:Fresh > 
Tara arrives from a flash of bright white light.

* R HP:Healthy MV:Fresh > 
Victor narrates 'fright garm burk and sin now'

* R HP:Healthy MV:Fresh > 
Victor nods at Tara.

* R HP:Healthy MV:Fresh > 
Tara leaves west riding a gray palfrey.
Victor says '2 n, ready'

* R HP:Healthy MV:Fresh > 
Tara has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Fresh > 
Victor beckons everyone to follow him.

* R HP:Healthy MV:Fresh > fol victor
You now follow Victor.

* R HP:Healthy MV:Fresh > 
Tara says 'we the only ones?'

hold lantern
* R HP:Healthy MV:Fresh > You hold a mirrored lantern above your head.

* R HP:Healthy MV:Fresh > 
Victor nods in agreement.

* R HP:Healthy MV:Fresh > nod
You nod in agreement.

* R HP:Healthy MV:Fresh > 
Tara says 'gah the lag'

* R HP:Healthy MV:Fresh > 
Tara says 'moment'

* R HP:Healthy MV:Fresh > 
Victor nods in agreement.

* R HP:Healthy MV:Fresh > not
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > 
Tara gets a sculpted statuette from a backpack.

* R HP:Healthy MV:Fresh > 
Tara stops using a sack.

* R HP:Healthy MV:Fresh > 
Tara grabs a sculpted statuette.

* R HP:Healthy MV:Fresh > 
The lightning stops.

* R HP:Healthy MV:Fresh > 
You are now a member of Victor's group.

* R HP:Healthy MV:Fresh > 
Tara now follows Victor.

* R HP:Healthy MV:Fresh > 
Tara is now a member of Victor's group.

* R HP:Healthy MV:Fresh > 
Victor nods in agreement.

* R HP:Healthy MV:Fresh > 
Tara says 'fracking lightning'

* R HP:Healthy MV:Fresh > 
Victor says 'ready?'

* R HP:Healthy MV:Fresh > 
Lightning starts to show in the sky.

* R HP:Healthy MV:Fresh > 
Tara says 'no'

* R HP:Healthy MV:Fresh > 
Tara says 'ok :)'

* R HP:Healthy MV:Fresh > 
Victor nods in agreement.

* R HP:Healthy MV:Fresh > 
Victor throws back his head and cackles with insane glee!

* R HP:Healthy MV:Fresh > 
Victor calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.

* R HP:Healthy MV:Fresh > 
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.

* R HP:Healthy MV:Fresh > 
Victor says 'lagging :('

* R HP:Healthy MV:Fresh > 
Victor calls for the gate to be opened.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.

* R HP:Healthy MV:Fresh > 
Victor leaves north riding a gray palfrey.
Tara leaves north riding a gray palfrey.
You follow Victor.

Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
A gray palfrey prances skittishly nearby, being ridden by you.
Tara Sedai is standing here, riding a gray palfrey.
Victor Davion is standing here, riding a gray palfrey.

* R HP:Healthy MV:Fresh > 
Victor leaves north riding a gray palfrey.
Tara leaves north riding a gray palfrey.
You follow Victor.

The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A set of chainmail leggings lay upon the ground.
A hard leather breastplate has been placed upon the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
Tara Sedai is standing here, riding a gray palfrey.
Victor Davion is standing here, riding a gray palfrey.

* R HP:Healthy MV:Fresh > where

Victor thinks hard.

* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Tara                 - The Dusty Road
Victor               - The Dusty Road
Drake                - The Dusty Road

* R HP:Healthy MV:Fresh > 
Victor leaves west riding a gray palfrey.
Tara leaves west riding a gray palfrey.
You follow Victor.

The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing 
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray 
tower is visible over the trees to the northwest, and besides that, you can 
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Tara Sedai is standing here, riding a gray palfrey.
Victor Davion is standing here, riding a gray palfrey.
*Garm* is standing here.
*Sin* is standing here.
*Burk* is standing here.
*Fright* is standing here.

* R HP:Healthy MV:Fresh > 
*Sin* smites your left foot.

* R HP:Scratched MV:Fresh - Sin: Scratched > 
Victor slashes *Garm*'s right leg.

* R HP:Scratched MV:Fresh - Sin: Scratched > kt

Tara says 'packet loss is bad again'

b
* R HP:Scratched MV:Fresh - Sin: Scratched > *Fright* tries to pierce Tara, but she deflects the blow.
[k trolloc]
You do the best you can!

[bash ]Scratched MV:Fresh - Sin: Scratched >                      

-
Tara strikes *Fright*'s right arm very hard.
*Fright* panics, and attempts to flee!
*Fright* tries to pierce Tara, but she parries successfully.
*Garm* tries to hack Victor, but he parries successfully.
Victor slashes *Garm*'s body.
*Sin* smites your right leg very hard.
*Fright* leaves east.

 
You intercept *Burk*'s attack on your mount.
*Burk* hacks your body.

=
Your bash at *Sin* sends him sprawling!

* R HP:Hurt MV:Fresh - Sin: Scratched > 
*Burk* hacks your left leg very hard.
Victor slashes *Garm*'s body hard.
You smite *Sin*'s body very hard.

* R HP:Hurt MV:Fresh - Sin: Scratched > 
*Garm* sends Victor sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Sin: Scratched > 
*Fright* pierces Tara's body very hard.

* R HP:Hurt MV:Fresh - Sin: Scratched > 
Tara swiftly dodges *Fright*'s attempt to pierce her.
*Garm* hacks Victor's left leg into bloody fragments!
You smite *Sin*'s right leg.

* R HP:Hurt MV:Fresh - Sin: Scratched > 
You dodge a bash from *Burk* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Sin: Scratched > 
*Fright* says 'oabdm'

* R HP:Hurt MV:Fresh - Sin: Scratched > 
Tara tries to strike *Fright*, but he deflects the blow.
*Fright* tries to pierce Tara, but she parries successfully.
*Garm* tries to hack Victor, but he deflects the blow.
You smite *Sin*'s left arm.
*Sin* smites your body hard.
*Fright* tries to pierce Tara, but she deflects the blow.
*Burk* clambers to his feet.

* R HP:Hurt MV:Fresh - Sin: Hurt > 
*Burk* hacks your body.

* R HP:Hurt MV:Fresh - Sin: Hurt > b
[bash ]              

-
Tara calls lightning from the sky, striking *Fright* dead on.

+
Tara tries to strike *Fright*, but he parries successfully.
*Fright* tries to pierce Tara, but she deflects the blow.
Victor barely slashes *Garm*'s head.

                     
*Fright* tries to pierce Tara, but she parries successfully.
*Sin* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Sin: Hurt > 
Victor avoids being bashed by *Garm* who loses his balance and falls!

* R HP:Hurt MV:Fresh - Sin: Hurt > 
*Fright* says 't^oP'

* R HP:Hurt MV:Fresh - Sin: Hurt > st

*Burk* hacks your head hard.
*Fright* tries to pierce Tara, but she deflects the blow.
Victor slashes *Garm*'s body hard.
*Sin* smites your body hard.

b
* R HP:Wounded MV:Fresh - Sin: Hurt > 
*Fright* tries to pierce Tara, but she parries successfully.
Tara calls lightning from the sky, striking *Fright* dead on.

* R HP:Wounded MV:Fresh - Sin: Hurt > 
*Fright* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sin: Hurt > 
*Burk* hacks your body hard.
*Fright* tries to pierce Tara, but she parries successfully.
*Garm* tries to hack Victor, but he deflects the blow.
Victor slashes *Garm*'s left arm hard.
*Sin* smites your body very hard.
*Fright* leaves east.

* R HP:Wounded MV:Fresh - Sin: Hurt > Do you not consider fighting as standing?

[bash ]              sh - Sin: Hurt > 

*
*Garm* panics, and attempts to flee!
*Fright* has arrived from the east.


*Garm* leaves east.

*
*Burk* panics, and attempts to flee!

=
*Fright* has arrived from the west.

-
*Burk* hacks your left leg hard.

 
*Fright* leaves east.

-
Victor slashes *Burk*'s body hard.

                     
As *Sin* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh >                      
*Sin* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Sin: Hurt > 
*Burk* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sin: Hurt > st

*Burk* leaves west.
Victor slashes *Sin*'s body very hard.

* R HP:Wounded MV:Fresh - Sin: Hurt > 
Tara calls lightning from the sky, striking *Sin* dead on.

* R HP:Wounded MV:Fresh - Sin: Wounded > kt
b

Tara strikes *Sin*'s body hard.
Victor slashes *Sin*'s right arm.
*Sin* smites your left leg hard.
You are hungry.
get meat pack
get meat pack
eat meat
eat meat
*Burk* has arrived from the west.

* R HP:Wounded MV:Fresh - Sin: Wounded > 
*Burk* leaves east.

* R HP:Wounded MV:Fresh - Sin: Wounded > Do you not consider fighting as standing?

* R HP:Wounded MV:Fresh - Sin: Wounded > [k trolloc]
You do the best you can!

[bash ]              sh - Sin: Wounded > 

Cancelled.
*Sin* panics, and attempts to flee!
You get a small cut of meat from a backpack.

* R HP:Wounded MV:Fresh - Sin: Wounded > Tara calls lightning from the sky, striking *Sin* dead on.
*Sin* leaves west.
*Sin* has arrived from the west.
Victor slashes *Sin*'s right foot hard.
You get a small cut of meat from a backpack.

* R HP:Wounded MV:Fresh > You eat the meat.

* R HP:Wounded MV:Fresh > *Sin* tries to smite Victor, but he parries successfully.
Victor slashes *Sin*'s right leg.
You eat the meat.

* R HP:Wounded MV:Fresh > kt
[k trolloc]
You smite *Sin*'s left leg.

* R HP:Wounded MV:Fresh - Victor: Wounded - Sin: Battered > 
You smite *Sin*'s right arm hard.
*Sin* tries to smite Victor, but he deflects the blow.
Victor slashes *Sin*'s head.

b
[bash ]Wounded MV:Fresh - Victor: Wounded - Sin: Beaten >                      

=
*Sin* tries to smite Victor, but he parries successfully.
Victor slashes *Sin*'s body.

-=
*Sin* panics, and attempts to flee!
Tara calls lightning from the sky, striking *Sin* dead on.
Your bash at *Sin* sends him sprawling!

* R HP:Wounded MV:Fresh - Victor: Wounded - Sin: Critical > 
Tara strikes *Sin*'s body hard.
You smite *Sin*'s body very hard.
*Sin* is incapacitated and will slowly die, if not aided.
Victor slashes *Sin*'s body extremely hard.
*Sin* is dead!  R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Sin*'s death cry.

* R HP:Wounded MV:Fresh > kt

Tara stops using a jade shafted partisan.

* R HP:Wounded MV:Fresh > 
Tara draws a jewelled dagger from a black pair of silver-tooled boots with a flash of steel.

* R HP:Wounded MV:Fresh > Tara leans over and cuts the bloody scalp from the corpse of Sin.
[k trolloc]
They aren't here.

* R HP:Wounded MV:Fresh > 
Tara sheathes a jewelled dagger into a black pair of silver-tooled boots.

* R HP:Wounded MV:Fresh > 
Tara wields a jade shafted partisan in a two-handed grip.

* R HP:Wounded MV:Fresh > l in corpse

Victor gets a backpack from the corpse of Sin.

* R HP:Wounded MV:Fresh > 
Tara says 'nice'

* R HP:Wounded MV:Fresh > corpse (here) : 
a pair of animal-fur boots 
a pair of ebony-steel plate greaves 
a bronze belt of odd design 
a great claymore 
[2] a sungwood bracelet 
a pair of heavy metal gauntlets 
a pair of ebony-steel plate vambraces 
a ranger's cloak 
a shining steel breastplate (used)
a thin, black chain 
a strange, insectoid helm 
an emerald ring 
a cheap brass ring 
a sack
an inky black cloak (ragged)
[2] a shattered arm
a backpack