Invaders repelled
It was a quiet day in the Blight. Suddenly I smelled horses... humans began to pour into
our Blight with huge numbers. After occupying our home for a long time they started to
go home... this is the fate of those who hung around too long, thinking we would cower
in our keep.
* HP:Healthy MV:Fresh >
Noikor narrates 'dodger'
* HP:Healthy MV:Fresh >
Gardokk says 'so we hitting or what?'
* HP:Healthy MV:Fresh >
Mogg forms a beautiful weave of white light about Mogg's body.
Noikor narrates 'yes'
* HP:Healthy MV:Fresh >
Hygelac says 'np, i die a lot anyways. only got 3 tps now, not much to lose'
* HP:Healthy MV:Fresh >
Hygelac snickers softly.
* HP:Healthy MV:Fresh >
Sneaker narrates 'go!'
* HP:Healthy MV:Fresh >
Sneaker narrates 'they keep'
* HP:Healthy MV:Fresh >
Darkraver says 'they here'
* HP:Healthy MV:Fresh >
Darkraver says 'they here'
* HP:Healthy MV:Fresh >
Darkraver says 'they here'
* HP:Healthy MV:Fresh >
Noikor narrates 'COEM'
* HP:Healthy MV:Fresh >
Noikor narrates 'COME'
* HP:Healthy MV:Fresh > whe
Mogg narrates 'BEND IN PATH'
* HP:Healthy MV:Fresh > Players in your Zone
--------------------
Angst - The Gatekeep
Hygelac - The Gatekeep
smelly horse - somewhere
Smackdown - The Gatekeep
Bash - The Gatekeep
Mogg - The Gatekeep
smelly horse - somewhere
smelly horse - somewhere
Gardokk - The Gatekeep
Claw - The Gatekeep
Darkraver - The Gatekeep
Noikor - Bend in the Path
Sneaker - The Gatekeep
* HP:Healthy MV:Fresh >
Mogg calls for the Stonegate to be opened.
The burly trolloc nods.
The burly trolloc opens the Stonegate.
* HP:Healthy MV:Fresh >
Mogg leaves west.
Gardokk leaves west.
Darkraver leaves west.
Hygelac leaves west.
Sneaker leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
An iron lantern hangs from the wall above the gate.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
Smackdown has arrived from the east.
* HP:Healthy MV:Full >
Mogg leaves west.
Gardokk leaves west.
Hygelac leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where th1
e water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A thick black cloak seems to make a puddle on the ground.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
*Uther* is standing here, riding a gray palfrey.
Smackdown has arrived from the east.
1
* HP:Healthy MV:Full >
Hygelac says 'go'
Mogg leaves west.
Gardokk leaves west.
Hygelac leaves west.
Sneaker leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees are
the trunks that once held them high in the sky. The dirt of the path has
become an unnatural color of black, and the cracks in it are lined with moss
and mold. To the east a bridge can be seen crossing a large canyon. The path
continues to the east over the bridge and to the west, away from the castle.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing h1
ere.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
Smackdown has arrived from the east.
* HP:Healthy MV:Full >
Mogg leaves west.
Gardokk leaves west.
Darkraver leaves west.
Hygelac leaves west.
Sneaker leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
1
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
Angst owns the Tar Valon - Caemlyn Road is s1
tanding here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
Noikor the dun mare is here, fighting Wallace.
A gray palfrey prances skittishly nearby.
*Gorlac* is here, fighting Noikor, riding a gray p1
alfrey.
*Morgan* is here, fighting Noikor, riding a warhorse.
*Wallace* is here, fighting Noikor, riding a gray palfrey.
*Avery* is here, fighting Noikor, riding a warhorse.
A red-eyed raven is visible flying high in the sky.
*Vegita* is here, fighting Noikor, riding a gray palfrey.
*Paitar* is here, fighting Noikor, riding a warhorse.
Smackdown has arrived from the east.
1
* HP:Healthy MV:Full >
Mogg leaves west.
Gardokk leaves west.
Darkraver leaves west.
Hygelac leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There 1
are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is st1
1
1
anding here.
Mogg is surrounded by a shimmering white aura!
Smackdown has arrived from the east.
* HP:Healthy MV:Full >
Mogg leaves west.
Gardokk leaves west.
Hygelac leaves west.
Sneaker leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
Smackdown has arrived from the east.
1
* HP:Healthy MV:Full > Mogg leaves west.
Gardokk leaves west.
Hygelac leaves west.
Bash leaves west.
Angst leaves west.
You follow Mogg.
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, 1
1
however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
You notice a nasty spiked club is hidden here.
Angst owns the Tar Valon - Caemlyn Road is standing here.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Darkraver the Reavin' Ravin' Raver is standing here.
Gardokk Hellbound is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here.
Mogg is surrounded by a shimmering white aura!
*Venwick* is standing here.
*Liselle* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
Smackdown has arrived from the east.
[k human]
You try to blast *Venwick*, but he deflects the blow.
Sneaker tries to pierce *Liselle*, but she parries successfully.
* HP:Healthy MV:Strong - Venwick: Healthy >
Smackdown tries to smite *Liselle*, but she parries successfully.
*Venwick* swiftly dodges Bash's attempt to crush him.
Darkraver blasts *Liselle*'s body into bloody fragments!
* HP:Healthy MV:Strong - Venwick: Healthy > [k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy > *Liselle* tries to pierce Sneaker, but he parries successfully.
Sneaker pierces *Liselle*'s body very hard.
[k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy > [k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy > [k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy > Hygelac tries to hit *Venwick*, but he deflects the blow.
[k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy > [k human]
You do the best you can!
* HP:Healthy MV:Strong - Venwick: Healthy >
Gardokk tries to scythe *Liselle*, but she deflects the blow.
* HP:Healthy MV:Strong - Venwick: Healthy > [k human]
You do the best you can!
Noikor narrates 'all of em'
* HP:Healthy MV:Strong - Venwick: Healthy > Gardokk tries to scythe *Liselle*, but she parries successfully.
*Venwick* swiftly dodges Hygelac's attempt to hit him.
Darkraver tries to blast *Liselle*, but she deflects the blow.
Bash tries to crush *Venwick*, but he parries successfully.
Smackdown tries to smite *Liselle*, but she deflects the blow.
*Liselle* tries to pierce Sneaker, but he deflects the blow.
Sneaker pierces *Liselle*'s left leg very hard.
*Liselle* panics, and attempts to flee!
*Venwick* barely pierces your head.
You blast *Venwick*'s head into bloody fragments!
[k human]
You do the best you can!
*Venwick* panics, and attempts to flee!
*Liselle* leaves east riding a warhorse.
*Liselle* has arrived from the east, riding a warhorse.
* HP:Scratched MV:Strong - Venwick: Scratched > Angst tries to smite *Liselle*, but she deflects the blow.
*Uther* has arrived from the east, riding a gray palfrey.
[k human]
You do the best you can!
Sneaker tries to pierce *Uther*, but he parries successfully.
*Venwick* leaves south.
* HP:Scratched MV:Strong > *Uther* panics, and attempts to flee!
Gardokk tries to scythe *Liselle*, but she parries successfully.
[k human]
You blast *Uther*'s left arm hard.
* HP:Scratched MV:Strong - Sneaker: Healthy - Uther: Scratched >
*Uther* leaves east riding a gray palfrey.
*Uther* has arrived from the east, riding a gray palfrey.
* HP:Scratched MV:Strong >
Sneaker tries to pierce *Uther*, but he parries successfully.
* HP:Scratched MV:Strong >
Sneaker tries to pierce *Uther*, but he deflects the blow.
* HP:Scratched MV:Strong >
Hygelac tries to hit *Uther*, but he deflects the blow.
Smackdown tries to smite *Liselle*, but she deflects the blow.
* HP:Scratched MV:Strong >
Bash tries to crush *Uther*, but he deflects the blow.
*Liselle* panics, and attempts to flee!
* HP:Scratched MV:Strong >
Bash barely crushes *Uther*'s left leg.
Smackdown smites *Liselle*'s left foot hard.
*Uther* swiftly dodges Hygelac's attempt to hit him.
*Uther* slashes Sneaker's body extremely hard.
Sneaker pierces *Uther*'s body.
Gardokk scythes *Liselle*'s body hard.
Angst smites *Liselle*'s right foot very hard.
* HP:Scratched MV:Strong > [k human]
You blast *Liselle*'s body into bloody fragments!
*Liselle* is stunned, but will probably regain consciousness...
* HP:Scratched MV:Strong - Liselle: Critical > [k human]
You do the best you can!
Darkraver tries to blast *Uther*, but he deflects the blow.
* HP:Scratched MV:Strong - Liselle: Critical > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Liselle: Critical >
Sneaker pierces *Uther*'s right leg hard.
* HP:Scratched MV:Strong - Lisel1
le: Critical >
Gardokk narrates 'SPAMY'
* HP:Scratched MV:Strong - Liselle: Critical >
Darkraver blasts *Uther*'s body very hard.
You blast *Liselle*'s right foot into bloody fragments!
*Liselle* is dead! R.I.P.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Liselle*'s death cry.
Bash tries to crush *Uther*, but he deflects the blow.
Hygelac tickles *Uther*'s body with his hit.
*Uther* tries to slash Sneaker, but he deflects the blow.
Sneaker barely pierces *Uther*'s left leg.
* HP:Scratched MV:Strong > [k human]
You blast *Uther*'s left arm hard.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded > 1
Angst smites *Uther*'s right leg very hard.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded >
Gardokk narrates 'CACkle'
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded >
Gardokk scythes *Uther*'s right leg.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded >
Smackdown smites *Uther*'s head into bloody fragments!
Bash gets a pair of animal-fur boots from the corpse of Liselle.
Bash gets a pair of earthen colored breeches from the corpse of Liselle.
Bash gets a bronze belt of odd design from the corpse of Liselle.
Bash gets a dagger of green jade from the corpse of Liselle.
Bash gets a dull black shield from the corpse of Liselle.
Bash gets a sungwood bracelet from the corpse of Liselle.
Bash gets a golden bracelet from the corpse of Liselle.
Bash gets a pair of dark gloves from the corpse of Liselle.
Bash gets a backpack from the corpse of Liselle.
Bash gets a dark, hooded cloak from the corpse of Liselle.
Bash gets a bearskin tunic from the corpse of Liselle.
Bash gets a necklace of dark ivy from the corpse of Liselle.
Bash gets a necklace of dark ivy from the corpse of Liselle.
Bash gets a shoufa with a black veil from the corpse of Liselle.
Bash gets a cheap brass ring from the corpse of Liselle.
Bash gets a cheap brass ring from the corpse of Liselle.
Bash gets a water skin from the corpse of Liselle.
Bash gets a water skin from the corpse of Liselle.
Bash gets a plain white dress from the corpse of Liselle.
*Elias* has arrived from the south, riding a gray palfrey.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded >
*Elias* tries to pierce Mogg, but he parries successfully.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Wounded >
Mogg tries to pierce *Elias*, but he parries successfully.
*Elias* tries to pierce Mogg, but he parries successfully.
Smackdown smites *Uther*'s head very hard.
Gardokk scythes *Uther*'s left leg.
Angst smites *Uther*'s body hard.
You try to blast *Uther*, but he parries successfully.
Darkraver blasts *Uther*'s body hard.
Bash crushes *Uther*'s right arm.
*Uther* panics, and attempts to flee!
Hygelac tries to hit *Uther*, but he deflects the blow.
Sneaker pierces *Uther*'s body hard.
* HP:Scratched MV:Strong - Sneaker: Scratched - Uther: Battered > 1
*Uther* leaves south riding a gray palfrey.
* HP:Scratched MV:Strong >
Angst tries to smite *Elias*, but he deflects the blow.
Noikor narrates 'JESUS'
Sneaker pierces *Elias*'s body extremely hard.
* HP:Scratched MV:Strong >
Darkraver blasts *Elias*'s body into bloody fragments!
* HP:Scratched MV:Strong > 1
[k human]
You blast *Elias*'s left arm hard.
* HP:Scratched MV:Strong - Mogg: Healthy - Elias: Hurt > 1
Smackdown tries to smite *Elias*, but he parries successfully.
[k human]
You do the best you can!
1
* HP:Scratched MV:Strong - Mogg: Healthy - Elias: Hurt > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Healthy - Elias: Hurt > 1
Smackdown tries to smite *Elias*, but he deflects the blow.
You blast *Elias*'s left arm very hard.
Darkraver blasts *Elias*'s right leg very hard.
Sneaker pierces *Elias*'s body very hard.
Angst smites *Elias*'s head extremely hard.
Mogg tries to pierce *Elias*, but he parries successfully.
*Elias* pierces Mogg's left leg.
Gardokk scythes *Elias*'s body extremely hard.
Noikor narrates 'i crit'
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > 1
1
Bash slides a cheap brass ring on to his right ring finger.
Bash slides a cheap brass ring on to his left ring finger.
Bash wears a necklace of dark ivy around his neck.
Bash wears a necklace of dark ivy around his neck.
Bash wears a dark, hooded cloak about his body.
Bash wears a backpack on his back.
Bash puts a golden bracelet on around his right wrist.
Bash puts a sungwood bracelet on around his left wrist.
Bash binds a dull black shield to his arm.
Bash wears a bronze belt of odd design around his waist.
Bash puts a pair of earthen colored breeches on his legs.
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > [k human]
You do the best you can!
*Elias* panics, and attempts to flee!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > 1
1
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > 1
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Wounded > 1
Gardokk scythes *Elias*'s body into bloody fragments!
*Elias* panics, and attempts to flee!
Smackdown smites *Elias*'s left leg into bloody fragments!
You blast *Elias*'s body into bloody fragments!
Darkraver tries to blast *Elias*, but he parries successfully.
Sneaker tries to pierce *Elias*, but he deflects the blow.
Angst smites *Elias*'s body into bloody fragments!
Hygelac says : hey mortan
1
* HP:Scratched MV:Strong - Mogg: Scratched - Elias: Beaten > [k human]
You do the best you can!
*Elias* leaves south riding a gray palfrey.
*Elias* has arrived from the south, riding a gray palfrey.
* HP:Scratched MV:Strong >
Angst tries to smite *Elias*, but he parries successfully.
*Elias* swiftly dodges Hygelac's attempt to hit him.
Smackdown smites *Elias*'s left leg extremely hard.
*Elias* panics, and attempts to flee!
* HP:Scratched MV:Strong > 1
[k human]
You blast *Elias*'s body into bloody fragments!
*Paitar* has arrived from the east, riding a warhorse.
*Vegita* has arrived from the east, riding a gray palfrey.
A red-eyed raven has arrived from the east.
*Avery* has arrived from the east, riding a warhorse.
*Wallace* has arrived from the east, riding a gray palfrey.
*Morgan* has arrived from the east, riding a warhorse.
*Gorlac* has arrived from the east, riding a gray palfrey.
A gray palf1
1
rey has arrived from the east.
* HP:Scratched MV:Strong - Angst: Healthy - Elias: Critical >
Gardokk scythes *Gorlac*'s right leg very hard.
Sneaker pierces *Paitar*'s body.
* HP:Scratched MV:Strong - Angst: Healthy - Elias: Critical > [k human]
You do the best you can!
*Elias* leaves east riding a gray palfrey.
* HP:Scratched MV:Strong >
Smackdown smites *Morgan*'s right arm very hard.
* HP:Scratched MV:Strong > Angst tries to smite *Wallace*, but he parries successfully.
[k human]
You try to blast *Avery*, but he parries successfully.
* HP:Scratched MV:Strong - Avery: Healthy > 1
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Avery: Healthy > 1
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Avery: Healthy > [k human]
You do the best you can!
* HP:Scratched MV:Strong - Avery: Healthy > *Avery* scythes your body.
You try to blast *Avery*, but he deflects the blow.
*Wallace* pierces Angst's right arm hard.
Angst tries to smite *Wallace*, but he deflects the blow.
*Morgan* barely tickles Smackdown's right foot with his smite.
Smackdown smites *Morgan*'s right hand hard.
*Paitar* tries to smite Sneaker, but he deflects the blow.
Sneaker pierces *Paitar*'s body.
*Gorlac* scythes Gardokk's body hard.
Gardokk scythes *Gorlac*'s body very hard.
[k human]
You do the best you can!
* HP:Scratched MV:Strong - Avery: Healthy >
Bash tries to crush *Vegita*, but he deflects the blow.
* HP:Scratched MV:Strong - Avery: Healthy > 2
Darkraver has arrived from the south.
[bash ] ong - Avery: Healthy >
Darkraver blasts *Paitar*'s left foot hard.
*Paitar* panics, and attempts to flee!
Angst stops using a great claymore.
-
*Paitar* leaves east riding a warhorse.
Sneaker pierces *Morgan*'s body.
+
*Paitar* has arrived from the east, riding a warhorse.
*
Angst wields a great claymore in a two-handed grip.
*Paitar* leaves south riding a warhorse.
Sneaker barely pierces *Morgan*'s body.
*Vegita* tickles Bash's body with his slash.
Bash tries to crush *Vegita*, but he parries successfully.
*Avery* scythes your right arm.
*Wallace* pierces Angst's body.
Angst tries to smite *Wallace*, but he deflects the blow.
*Morgan* smites Smackdown's body.
*Gorlac* scythes Gardokk's left leg hard.
Gardokk scythes *Gorlac*'s body very hard.
Hygelac tries to hit *Wallace*, but he parries successfully.
-
*Wallace* barely pierces Angst's left leg.
As *Avery* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Strong - Avery: Healthy >
*Wallace* panics, and attempts to flee!
2
* HP:Scratched MV:Strong - Avery: Healthy >
*Morgan* avoids being bashed by Smackdown who loses his balance and falls!
* HP:Scratched MV:Strong - Avery: Healthy >
Hygelac tries to hit *Wallace*, but he deflects the blow.
Sneaker pierces *Morgan*'s left foot.
*Vegita* slashes Bash's head hard.
Bash tries to crush *Vegita*, but he parries successfully.
*Avery* barely scythes your body.
*Wallace* barely pierces Angst's body.
Angst smites *Wallace*'s left arm into bloody fragments!
*Morgan* barely smites Smackdown's body.
*Gorlac* scythes Gardokk's head hard.
Gardokk scythes *Gorlac*'s left arm into bloody fragments!
[bash ]ratched MV:Strong - Avery: Healthy >
-
*Wallace* barely pierces Angst's body.
The air around *Gorlac*'s eyes seems to catch fire, blinding him.
*
*Wallace* swiftly dodges Hygelac's attempt to hit him.
Sneaker pierces *Morgan*'s body.
*Vegita* slashes Bash's left leg.
Bash tries to crush *Vegita*, but he parries successfully.
*Avery* barely scythes your right leg.
*Wallace* pierces Angst's body very hard.
*Morgan* smites Smackdown's right arm.
Smackdown barely smites *Morgan*'s left foot.
*Gorlac* scythes Gardokk's left arm hard.
Gardokk scythes *Gorlac*'s head.
As *Avery* avoids your bash, you topple over and fall to the ground!
* HP:Scratched MV:Strong - Avery: Healthy >
*Wallace* panics, and attempts to flee!
* HP:Scratched MV:Strong - Avery: Healthy >
Sneaker barely pierces *Morgan*'s body.
Angst sends *Wallace* sprawling with a powerful bash!
* HP:Scratched MV:Strong - Avery: Healthy > 2
Hygelac tries to hit *Wallace*, but he deflects the blow.
Sneaker pierces *Morgan*'s left leg.
*Vegita* slashes Bash's head.
Bash tries to crush *Vegita*, but he deflects the blow.
*Avery* barely scythes your left arm.
Angst smites *Wallace*'s right arm into bloody fragments!
*Morgan* smites Smackdown's body hard.
Gardokk swiftly dodges *Gorlac*'s attempt to scythe him.
Gardokk scythes *Gorlac*'s body very hard.
* HP:Hurt MV:Strong - Avery: Healthy >
*Morgan* avoids being bashed by Smackdown who loses his balance and falls!
* HP:Hurt MV:Strong - Avery: Healthy >
*Gorlac* panics, and attempts to flee!
[bash ] Avery: Healthy >
*Gorlac* leaves south riding a gray palfrey.
=
*Wallace* leaves south riding a gray palfrey.
*
Sneaker pierces *Morgan*'s right foot.
*Vegita* slashes Bash's left leg hard.
Bash tries to crush *Vegita*, but he dodges the attack.
*Avery* barely scythes your left leg.
*Morgan* smites Smackdown's head.
Gardokk tries to scythe *Avery*, but he parries successfully.
+
*Vegita* panics, and attempts to flee!
=
*Vegita* swiftly dodges Hygelac's attempt to hit him.
*Vegita* leaves south riding a gray palfrey.
Bash tries to crush *Avery*, but he dodges the attack.
As *Avery* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong - Avery: Healthy > 2
Hygelac barely tickles *Morgan*'s right leg with his hit.
* HP:Hurt MV:Strong - Avery: Healthy >
Hygelac barely hits *Morgan*'s body.
Bash tries to crush *Avery*, but he deflects the blow.
Gardokk tries to scythe *Avery*, but he deflects the blow.
Sneaker pierces *Morgan*'s left arm.
*Avery* barely scythes your left leg.
*Morgan* smites Smackdown's right hand.
* HP:Hurt MV:Strong - Avery: Healthy >
Sneaker pierces *Morgan*'s left leg.
* HP:Hurt MV:Strong - Avery: Healthy >
Angst smites *Avery*'s right leg into bloody fragments!
[bash ] Avery: Scratched >
Smackdown sends *Morgan* sprawling with a powerful bash!
*
Angst smites *Avery*'s body into bloody fragments!
Hygelac tickles *Morgan*'s right foot with his hit.
Bash crushes *Avery*'s head hard.
Gardokk tries to scythe *Avery*, but he deflects the blow.
Sneaker pierces *Morgan*'s body hard.
*Avery* barely scythes your left leg.
Smackdown smites *Morgan*'s left arm hard.
-
Sneaker pierces *Morgan*'s body hard.
Noikor narrates 'you on them?'
As *Avery* avoids your bash, you topple over and fall to the ground!
* HP:Hurt MV:Strong - Avery: Hurt >
Gardokk narrates 'cackle'
* HP:Hurt MV:Strong - Avery: Hurt >
Hygelac snickers softly.
*Gorlac* has arrived from the south, riding a gray palfrey.
* HP:Hurt MV:Strong - Avery: Hurt > 2
Angst smites *Avery*'s head into bloody fragments!
Hygelac barely tickles *Morgan*'s left arm with his hit.
*Morgan* panics, and attempts to flee!
*Avery* swiftly dodges Bash's attempt to crush him.
Gardokk scythes *Avery*'s left leg extremely hard.
Sneaker pierces *Morgan*'s body hard.
*Morgan* panics, and attempts to flee!
*Avery* scythes your body.
Smackdown smites *Morgan*'s body very hard.
* HP:Hurt MV:Strong - Avery: Wounded >
*Morgan* leaves south riding a warhorse.
Sneaker pierces *Gorlac*'s left foot very hard.
* HP:Hurt MV:Strong - Avery: Wounded >
Darkraver narrates 'yes'
* HP:Hurt MV:Strong - Avery: Wounded >
*Avery* panics, and attempts to flee!
* HP:Hurt MV:Strong - Avery: Wounded >
Gardokk narrates 'YES'
*Avery* leaves south riding a warhorse.
* HP:Hurt MV:Strong > Sneaker pierces *Gorlac*'s left arm hard.
Angst smites *Gorlac*'s body very hard.
Hygelac tries to hit *Gorlac*, but he parries successfully.
Smackdown smites *Gorlac*'s left hand hard.
[bash ]
Bash who?
* HP:Hurt MV:Strong > 1
Smackdown smites *Gorlac*'s body into bloody fragments!
*Gorlac* panics, and attempts to flee!
Hygelac barely tickles *Gorlac*'s head with his hit.
Angst smites *Gorlac*'s head.
Sneaker pierces *Gorlac*'s body.
* HP:Hurt MV:Strong > [k human]
The fighting is too thick and heavy for you to enter the fray!
* HP:Hurt MV:Strong >
*Gorlac* leaves south riding a gray palfrey.
1
* HP:Hurt MV:Strong >
Hygelac throws back his head and cackles with insane glee!
*Avery* has arrived from the south, riding a warhorse.
* HP:Hurt MV:Strong > s
Bash tries to crush *Avery*, but he deflects the blow.
Gardokk tries to scythe *Avery*, but he parries successfully.
Sneaker tries to pierce *Avery*, but he parries successfully.
* HP:Hurt MV:Strong > 1
Sneaker tries to pierce *Avery*, but he parries successfully.
[k human]
You blast *Avery*'s left foot into bloody fragments!
* HP:Hurt MV:Strong - Bash: Hurt - Avery: Wounded >
Darkraver narrates 'block gap'
* HP:Hurt MV:Strong - Bash: Hurt - Avery: Wounded > Angst tries to smite *Avery*, but he deflects the blow.
No way! You're fighting for your life!
* HP:Hurt MV:Strong - Bash: Hurt - Avery: Wounded > Smackdown leaves south.
[k human]
You do the best you can!
* HP:Hurt MV:Strong - Bash: Hurt - Avery: Wounded >
Angst tries to smite *Avery*, but he deflects the blow.
You try to blast *Avery*, but he parries successfully.
Sneaker pierces *Avery*'s right leg.
Gardokk scythes *Avery*'s body extremely hard.
*Avery* scythes Bash's body.
Bash tries to crush *Avery*, but he deflects the blow.
*Avery* swiftly dodges Hygelac's attempt to hit him.
* HP:Hurt MV:Full - Bash: Scratched - Avery: Wounded >
*Avery* panics, and attempts to flee!
* HP:Hurt MV:Full - Bash: Scratched - Avery: Wounded >
*Avery* leaves south riding a warhorse.
* HP:Hurt MV:Full > s
1
Kutock narrates 'where you guys?'
* HP:Hurt MV:Full > Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Avery* is standing here, riding a warhorse.
Smackdown ILL M I is standing here.
* HP:Hurt MV:Full > [k human]
You try to blast *Avery*, but he deflects the blow.
* HP:Hurt MV:Full - Avery: Wounded >
Smackdown leaves south.
* HP:Hurt MV:Full - Avery: Wounded >
*Avery* barely scythes your right leg.
You try to blast *Avery*, but he parries successfully.
* HP:Hurt MV:Full - Avery: Wounded >
Sneaker has arrived from the north.
* HP:Hurt MV:Full - Avery: Wounded >
Mogg has arrived from the north.
Gardokk has arrived from the north.
Hygelac has arrived from the north.
Bash has arrived from the north.
Angst has arrived from the north.
Gardokk scythes *Avery*'s head hard.
Sneaker leaves south.
* HP:Hurt MV:Full - Avery: Wounded >
Mogg leaves south.
Hygelac leaves south.
Bash leaves south.
Angst leaves south.
* HP:Hurt MV:Full - Avery: Wounded > s
1
Hygelac narrates 'gorlac crit'
* HP:Hurt MV:Full - Avery: Wounded > No way! You're fighting for your life!
*Elias* has arrived from the north.
* HP:Hurt MV:Full - Avery: Wounded > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Wounded > s
Gardokk scythes *Avery*'s left foot into bloody fragments!
*Avery* panics, and attempts to flee!
*Avery* swiftly dodges your attempt to blast him.
1
* HP:Hurt MV:Full - Avery: Battered > No way! You're fighting for your life!
*Avery* leaves south riding a warhorse.
* HP:Hurt MV:Full > [k human]
They aren't here.
* HP:Hurt MV:Full > 1
[k human]
They aren't here.
* HP:Hurt MV:Full > s
1
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby.
* HP:Hurt MV:Full > [k human]
They aren't here.
* HP:Hurt MV:Full > s
s
1
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of Gorlac is lying here.
You notice a metal helmet is hidden here.
A gray palfrey prances skittishly nearby.
* HP:Hurt MV:Full > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.s
1
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Full > [k human]
They aren't here.
* HP:Hurt MV:Full >
Gardokk has arrived from the north.
* HP:Hurt MV:Full > s
1
Gardokk leaves south.
* HP:Hurt MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Avery* is standing here, riding a warhorse.
* HP:Hurt MV:Full > [k human]
You try to blast *Avery*, but he deflects the blow.
* HP:Hurt MV:Full - Avery: Battered > No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered >
Gardokk has arrived from the south.
* HP:Hurt MV:Full - Avery: Battered >
*Avery* scythes your left foot.
You try to blast *Avery*, but he parries successfully.
Gardokk scythes *Avery*'s right arm extremely hard.
*Avery* panics, and attempts to flee!
s
* HP:Hurt MV:Full - Avery: Battered > 1
*Elias* leaves south.
Noikor narrates 'elias crit'
*Avery* leaves south riding a warhorse.
* HP:Hurt MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Theres
1
are some tracks of a ridden mount leaving south.
*Avery* is standing here, riding a warhorse.
*Elias* is standing here.
* HP:Hurt MV:Full > [k human]
You try to blast *Avery*, but he parries successfully.
* HP:Hurt MV:Full - Avery: Battered > No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > Gardokk has arrived from the north.
[k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered >
Gardokk tries to scythe *Elias*, but he parries successfully.
* HP:Hurt MV:Full - Avery: Battered >
*Elias* pierces Gardokk's left arm hard.
Gardokk tries to scythe *Elias*, but he deflects the blow.
*Avery* tickles your body with his scythe.
You try to blast *Avery*, but he deflects the blow.
* HP:Hurt MV:Full - Avery: Battered > s
1
s
No way! You're fighting for your life!
1
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered > s
No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered > 1
No way! You're fighting for your life!
*Avery* panics, and attempts to flee!
s
1
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered >
*Elias* pierces Gardokk's body.
Gardokk tries to scythe *Elias*, but he deflects the blow.
You try to blast *Avery*, but he parries successfully.
* HP:Hurt MV:Full - Avery: Battered > s
1
No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered > No way! You're fighting for your life!
Noikor slashes *Elias*'s body into bloody fragments!
*Elias* panics, and attempts to flee!
*Avery* leaves north riding a warhorse.
*Avery* has arrived from the north, riding a warhorse.
s
* HP:Hurt MV:Full > [k human]
You try to blast *Avery*, but he parries successfully.
* HP:Hurt MV:Full - Avery: Battered > 1
No way! You're fighting for your life!
s
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered > 1
Gardokk looks at *Elias*.
* HP:Hurt MV:Full - Avery: Battered >
*Avery* scythes your body.
You try to blast *Avery*, but he parries successfully.
Noikor tries to slash *Elias*, but he parries successfully.
*Elias* pierces Gardokk's head.
Gardokk scythes *Elias*'s body extremely hard.
*Elias* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Elias*'s death cry.
s
1
* HP:Hurt MV:Full - Avery: Battered > No way! You're fighting for your life!
*Avery* panics, and attempts to flee!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered >
Gardokk narrates 'eleias'
* HP:Hurt MV:Full - Avery: Battered > s
No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered > 1
Gardokk gets a pair of light leather boots from the corpse of Elias.
Gardokk gets a pair of earthen colored breeches from the corpse of Elias.
Gardokk gets a water skin from the corpse of Elias.
Gardokk gets a soft leather pouch from the corpse of Elias.
Gardokk gets a bronze belt of odd design from the corpse of Elias.
Gardokk gets a jewelled dagger from the corpse of Elias.
Gardokk gets a dull black shield from the corpse of Elias.
Gardokk gets an ivy bracelet from the corpse of Elias.
Gardokk gets a wide leather wrists
1
band from the corpse of Elias.
Gardokk gets a thin pair of leather gloves from the corpse of Elias.
Gardokk gets a light pair of leather coverings from the corpse of Elias.
Gardokk gets a sword sheath from the corpse of Elias.
Gardokk gets a dark, hooded cloak from the corpse of Elias.
Gardokk gets a bearskin tunic from the corpse of Elias.
Gardokk gets a curl-brimmed leather hat from the corpse of Elias.
Gardokk gets a cheap brass ring from the corpse of Elias.
Gardokk gets a mirrored lantern from the corpse of Elias.
* HP:Hurt MV:Full - Avery: Battered > Gardokk leaves south.
No way! You're fighting for your life!
* HP:Hurt MV:Full - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Full - Avery: Battered >
Noikor growls menacingly.
*Avery* leaves south riding a warhorse.
* HP:Hurt MV:Full > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of s
1
a ridden mount leaving west.
*Avery* is standing here, riding a warhorse.
*Morgan* is here, fighting Gardokk, riding a warhorse.
Gardokk Hellbound is here, fighting Morgan.
* HP:Hurt MV:Strong > [k human]
You try to blast *Avery*, but he deflects the blow.
*Morgan* leaves north riding a warhorse.
* HP:Hurt MV:Strong - Avery: Battered > No way! You're fighting for your life!
* HP:Hurt MV:Strong - Avery: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Strong - Avery: Battered >
*Morgan* has arrived from the north, riding a warhorse.
* HP:Hurt MV:Strong - Avery: Battered >
Gardokk scythes *Morgan*'s body very hard.
*Morgan* panics, and attempts to flee!
* HP:Hurt MV:Strong - Avery: Battered >
Noikor has arrived from the north.
* HP:Hurt MV:Strong - Avery: Battered >
Noikor tries to slash *Avery*, but he deflects the blow.
* HP:Hurt MV:Strong - Avery: Battered >
A shrill piercing scream reverberates through the area.
Noikor tries to slash *Avery*, but he parries successfully.
Gardokk scythes *Morgan*'s body hard.
*Avery* tickles your right leg with his scythe.
You blast *Avery*'s body into bloody fragments!
*Avery* panics, and attempts to flee!
Mogg narrates 'DAMN SPAM DUDES'
* HP:Hurt MV:Strong - Avery: Beaten >
*Morgan* leaves north riding a warhorse.
* HP:Hurt MV:Strong - Avery: Beaten >
Gardokk tries to scythe *Avery*, but he parries successfully.
* HP:Hurt MV:Strong - Avery: Beaten >
*Morgan* has arrived from the north, riding a warhorse.
* HP:Hurt MV:Strong - Avery: Beaten >
*Avery* leaves west riding a warhorse.
* HP:Hurt MV:Strong > w
Gardokk scythes *Morgan*'s left leg hard.
*Morgan* panics, and attempts to flee!
1
* HP:Hurt MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is tentimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > [k human]
They aren't here.
* HP:Hurt MV:Strong > w
w
Kutock narrates 'wallace edge of forest'
w
* HP:Hurt MV:Strong > 1
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Strong > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north and
west, slight gaps in the thick trees allow you to cut a way through. You are
reluctant to approach those dark trees which seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Strong > [k human]
They aren't here.
* HP:Hurt MV:Strong > w
w
w
Mogg narrates 'fucking horse'
1
* HP:Hurt MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > Alas, you cannot go that way...
* HP:Hurt MV:Strong > Alas, you cannot go that way...
* HP:Hurt MV:Strong > s
[k human]
They aren't here.
* HP:Hurt MV:Strong > e
s
s
w
s
The Blight
There are still trees here, but they appear to be completely rotted. Evil-
looking leaves clot the trees, black and red with white spots. The corruption
of the Blight can be seen in every strand of life that exists here. You find
yourself filled with revulsion at the force which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mous
nt leaving east.
A lantern has been left here.
* HP:Hurt MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreadis
ng to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Noikor narrates 'fianlly '
1
* HP:Hurt MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are som1
e tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving 1
east.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
You notice a thick leather vest is hidden here.
* HP:Hurt MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhels
ming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A green woodpecker is high up a tree, tapping away.
s
* HP:Hurt MV:Strong > [k human]
They aren't here.
* HP:Hurt MV:Strong > [k human]
They aren't here.
* HP:Hurt MV:Strong > [k human]
They aren't here.
* HP:Hurt MV:Strong > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks o1
f a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
* HP:Hurt MV:Strong > The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
s
* HP:Hurt MV:Tiring > 1
[k human]
They aren't here.
* HP:Hurt MV:Tiring > s
1
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of the stick is lying here.
s
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > 1
The Blight
Although the edge of the blight is not far to the south, the sickly yellow has
almost completely obscured the healthy land here. The air is foul and ripe, yet
sweet. All around you are sickly and broken trees with black and red leaves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A lantern has been left here.
You notice a mirrored lantern is hidden here.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > s
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridd1
en mount leaving east.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > s
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > e
[k human]
They aren't here.
s
* HP:Hurt MV:Tiring > Alas, you cannot go that way...
* HP:Hurt MV:Tiring > e
s
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Bash the psycho killa is standing here.
Sneaker the Trolloc is standing here.
Hygelac the Craven Weakling is standing here.
Mogg the Chosen, the Dreadlord, The Male Channeler, The Most Electrifying WoT Player is standing here, riding a gray palfrey.
Mogg is surrounded by a shimmering white aura!
s
* HP:Hurt MV:Tiring > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
s
A bruised and bloody leg lies on the ground, torn from its socket.
You notice a mirrored lantern is hidden here.
You notice a pair of heavy leather shoes is hidden here.
* HP:Hurt MV:Tiring > Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A torch is here.
A gray palfrey prances skittishly nearby.
* HP:Hurt MV:Tiring > 1
Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A shortsword is lying here on the ground.
A wooden practice shield has been dropped here.
A leather helmet has been dropped here.
Some thick-soled, heavy leather boots stand stiffly together. [3]
A war axe has been left on the ground here. [2]
You notice a lantern is hidden here.
You notice a glass bottle is hidden here.
You notice a water skin is hidden here.
1
* HP:Hurt MV:Tiring > Outside Tarwin's Gap
To the south, a break in the seemingly endless mountains is Tarwin's Gap.
Vast black peaks topped with snow seem impenetrable from here. The chilly
wind blows south through the gap, carrying the stench of the Blight with it.
To the north, the path continues through the hills, leading to the Blight
beyond.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here.
* HP:Hurt MV:Tiring > Entering the Gap
Here, just before the gap, the sheer granite that makes the sides of the gap
tower over this spot. The Blight lies to the north, awaiting more victims,
the sickly sweet stench of its corruption wafting in. The gap itself leads
south through the mountains. By looking carefully, a pair of paths that lead
around the gap can be seen to the east and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > whe
s
Gardokk narrates 'where avery'
* HP:Hurt MV:Tiring > s
s
s
Players in your Zone
--------------------
Hygelac - Edge of the Foothills
Claw - Entering the Gap
Darkraver - Bend in the Road
* HP:Hurt MV:Tiring > In the Gap
From here, the sides of the gap loom menicingly over you, and a chill wind
channels through the mountains from the north. A smell hangs in the air,
torro and over-ripe. You can watch all the way north from here, seeing over
a vast area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
You notice a black shirt is hidden here.
* HP:Hurt MV:Tiring > Tarwin's Gap
Here in Tarwin's Gap the Mountains of Dhoom loom menacingly over the pass.
Small pebbles occasionally shower onto the ground from the mountains above,
landing among the sparse, wiry grass that grows here. To the north, the gap
continues onwards, leading deeper into the Blight, while to the south the a
large pile of boulders lie scattered on the ground. A chilly wind, funneled
by the tall mountains to either side, blows through the gap.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A soft leather pouch has been discarded here.
* HP:Hurt MV:Tiring > Tarwin's Gap
Boulders of all sizes litter the ground here, but do not impede passage. A
half-buried white rock stands out among the brown and black boulders. Walls
of black granite loom over the pass, funneling a chill wind through. The
rank stench of the Blight is strong here, so close to that twisted forest.
Glancing around, one can tell that the gap continues to the north and south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Tiring > Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Tiring > na dunno
You narrate 'dunno'
* HP:Hurt MV:Tiring >
Kutock narrates 'vegita west path'
* HP:Hurt MV:Tiring > s
s
s
s
s
Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black wolf growls loudly, poised to leap.
* HP:Hurt MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
You notice a lantern is hidden here.
* HP:Hurt MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A belt of tanned leather has been laid here.
* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A skin of water has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
An ordinary pair of plain pants has been idly left here.
A leather helmet has been dropped here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [4]
A sailor's pair of leather trousers has been left here
A dagger has been left here.
The corpse of Sun is lying here.
You notice a trolloc catchpole is hidden here.
You notice a severed leg is hidden here.
A timber wolf is here, snarling hungrily.
Noikor narrates '1 blight'
* HP:Hurt MV:Tiring > n
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Tiring > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A belt of tanned leather has been laid here.
Sneaker narrates 'none gap'
* HP:Hurt MV:Tiring >
Mogg narrates 'where the fuck r they'
n
w
* HP:Hurt MV:Tiring >
Angst narrates 'nod'
* HP:Hurt MV:Tiring > 1
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
You notice a lantern is hidden here.
Hygelac the Craven Weakling is standing here.
* HP:Hurt MV:Tiring > Hygelac leaves south.
The bush seems to be closed.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > op bush
w
1
e
Ok.
* HP:Hurt MV:Tiring > Dead End Near Tarwin's Gap
A path leads east into a wide open area, where Tarwin's Gap opens out of the
mountains. The charred remains of a campfire lie on the ground surrounded
by a circle of stones. The grass is brown and trampled, and some sparse
underbrush covers the ground.
[ obvious exits: E ]
A raven is here flying around.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A raven is visible flying high in the sky.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here, watching.
* HP:Hurt MV:Tiring > [k human]
They aren't here.
* HP:Hurt MV:Tiring > Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
You notice a lantern is hidden here.
s
* HP:Hurt MV:Tiring > s
s
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
Ts
here are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A belt of tanned leather has been laid here.
* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A timber wolf s
is here, snarling hungrily.
Hygelac the Craven Weakling is standing here.
* HP:Hurt MV:Tiring > Hygelac leaves south.
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A skin of water has been dropped here.
Some heavy leather shoes, covered in dust, stand here.
An ordinary pair of plain pants has been idly left here.
A leather helmet has been dropped here.
A fine glass bottle has been forgotten here.
A shattered arm lies in a bloody red and purple mess. [4]
A sailor's pair of leather trousers has been left here
A dagger has been left here.
The corpse of Sun is lyw
ing here.
You notice a severed leg is hidden here.
Hygelac the Craven Weakling is standing here.
* HP:Hurt MV:Tiring > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Crumpled up here is a fragment of parchment. [6]
* HP:Hurt MV:Tiring > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A dirt covered rock lies on the ground. [2]
* HP:Hurt MV:Tiring >
Darkraver narrates 'com winding'
* HP:Hurt MV:Tiring > s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Tiring > w
s
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are sow
me tracks of a ridden mount leaving west.
A flock of ravens is circling in the air, searching for prey.
A flock of ravens is circling in the air, searching for prey.
* HP:Hurt MV:Tiring >
*Uther* has arrived from the east.
* HP:Hurt MV:Tiring > *Uther* leaves west.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
*Uther* is standing here.
* HP:Hurt MV:Tiring > *Uther* leaves west.
Alas, you cannot go that way...
* HP:Hurt MV:Tiring > In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A lantern has been left here.
*Uther* is standing here.
* HP:Hurt MV:Tiring > 1
1
[k human]
You blast *Uther*'s left arm very hard.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Hurt MV:Tiring - Uther: Battered > [k human]
You do the best you can!
* HP:Hurt MV:Tiring - Uther: Battered >
*Uther* slashes your body hard.
You try to blast *Uther*, but he parries successfully.
2
[bash ]rt MV:Tiring - Uther: Battered >
+
*Uther* slashes your right arm hard.
=
Your bash at *Uther* sends him sprawling!
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Battered >
You blast *Uther*'s right arm very hard.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
*Uther* growls menacingly.
ca
* HP:Wounded MV:Tiring - Uther: Beaten > [ch mood brave]
Mood changed to: Brave
* HP:Wounded MV:Tiring - Uther: Beaten > wave
*Uther* slashes your head.
You tickle *Uther*'s left leg with your blast.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Beaten > You wave.
* HP:Wounded MV:Tiring - Uther: Beaten > 2
[bash ]
-
*Uther* slashes your right arm.
*
Mogg narrates 'none gap or blight???'
As *Uther* avoids your bash, you topple over and fall to the ground!
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Beaten >
*Uther* slashes your body hard.
Hygelac narrates '1 winding'
* HP:Wounded MV:Tiring - Uther: Beaten >
You swiftly dodge *Uther*'s attempt to slash you.
You blast *Uther*'s body.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Beaten > get dagger pack
You get an ivory-hilted stiletto from a backpack.
* HP:Wounded MV:Tiring - Uther: Beaten >
*Uther* slashes your left hand hard.
You try to blast *Uther*, but he parries successfully.
* HP:Wounded MV:Tiring - Uther: Beaten > 2
Kutock narrates 'uther by the road'
[bash ] g - Uther: Beaten >
*
*Uther* slashes your body hard.
*
Hygelac has arrived from the east.
-
Hygelac tries to pierce *Uther*, but he parries successfully.
=
Your bash at *Uther* sends him sprawling!
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Beaten >
Hygelac tickles *Uther*'s right hand with his pierce.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
*Uther* slashes your body.
You blast *Uther*'s body hard.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
* HP:Wounded MV:Tiring - Uther: Critical >
Hygelac narrates 'uther'
* HP:Wounded MV:Tiring - Uther: Critical > ra
wd
Hygelac tries to pierce *Uther*, but he deflects the blow.
*Uther* slashes your body hard.
You blast *Uther*'s body hard.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
bc
* HP:Battered MV:Tiring - Uther: Critical > [rem axe]
You stop using a bronze headed war axe.
* HP:Battered MV:Tiring - Uther: Critical > [wie dagger]
You wield an ivory-hilted stiletto.
* HP:Battered MV:Tiring - Uther: Critical > [butcher corpse]
No way! You're fighting for your life!
* HP:Battered MV:Tiring - Uther: Critical >
Mogg narrates 'gorlac dead?'
* HP:Battered MV:Tiring - Uther: Critical >
Hygelac tickles *Uther*'s body with his pierce.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
*Uther* slashes your left leg.
You tickle *Uther*'s body with your pierce.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
sc
* HP:Battered MV:Tiring - Uther: Critical > [scalp ]
No way! You're fighting for your life!
* HP:Battered MV:Tiring - Uther: Critical >
Kutock narrates 'nod'
* HP:Battered MV:Tiring - Uther: Critical >
Noikor narrates 'yeah'
* HP:Battered MV:Tiring - Uther: Critical >
Hygelac barely tickles *Uther*'s body with his pierce.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
*Uther* slashes your body.
You tickle *Uther*'s left leg with your pierce.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
sc
* HP:Battered MV:Tiring - Uther: Critical > [scalp ]
No way! You're fighting for your life!
ra
* HP:Battered MV:Tiring - Uther: Critical > wd
Smackdown narrates 'goral'
[rem axe]
You don't seem to be using an axe.
rd
* HP:Battered MV:Tiring - Uther: Critical > [wie dagger]
You don't seem to have a dagger.
* HP:Battered MV:Tiring - Uther: Critical > wa
Mogg narrates 'avery blight'
[rem dagger]
You stop using an ivory-hilted stiletto.
* HP:Battered MV:Tiring - Uther: Critical > Hygelac pierces *Uther*'s body.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
*Uther* slashes your body hard.
You barely hit *Uther*'s left leg.
*Uther* panics, and attempts to flee!
*Uther* tries to flee, but is too exhausted!
[wie axe]
You wield a bronze headed war axe with both hands.
* HP:Battered MV:Tiring - Uther: Critical >
Hygelac pierces *Uther*'s left hand.
*Uther* is incapacitated and will slowly die, if not aided.
You blast *Uther*'s body very hard.
*Uther* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Uther*'s death cry.
* HP:Battered MV:Tiring > ra
wd
Hygelac gets a pair of animal-fur boots from the corpse of Uther.
Hygelac gets a set of riveted chainmail leggings from the corpse of Uther.
Hygelac gets a bronze belt of odd design from the corpse of Uther.
Hygelac gets a Seanchan longsword from the corpse of Uther.
Hygelac gets a dull black shield from the corpse of Uther.
Hygelac gets a wide leather wristband from the corpse of Uther.
Hygelac gets a wide leather wristband from the corpse of Uther.
Hygelac gets a pair of metal half-gauntlets from the corpse of Uther.
Hygelac gets a set of chainmail sleeves from the corpse of Uther.
Hygelac gets a backpack from the corpse of Uther.
Hygelac gets a dark, hooded cloak from the corpse of Uther.
Hygelac gets a thick mail shirt from the corpse of Uther.
Hygelac gets a thin, black chain from the corpse of Uther.
Hygelac gets a chain coif from the corpse of Uther.
Hygelac gets a cheap brass ring from the corpse of Uther.
Hygelac gets a cheap brass ring from the corpse of Uther.
Hygelac gets a pair of ebony-steel plate greaves from the corpse of sc
Uther.
Hygelac gets a water skin from the corpse of Uther.
* HP:Battered MV:Tiring > [rem axe]
You stop using a bronze headed war axe.
* HP:Battered MV:Tiring > [wie dagger]
You wield an ivory-hilted stiletto.
* HP:Battered MV:Tiring >
Hygelac leans over and cuts the bloody scalp from the corpse of Uther.
* HP:Battered MV:Tiring > rd
[scalp ]
It seems to have already been scalped.
* HP:Battered MV:Tiring > wa
[rem dagger]
You stop using an ivory-hilted stiletto.
* HP:Battered MV:Tiring > [wie axe]
You wield a bronze headed war axe with both hands.