Perserverence pays off
* HP:Healthy MV:Fresh > sneak
Ok, you'll try to move silently for a while.
* S HP:Healthy MV:Fresh > z
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* S HP:Healthy MV:Fresh > nod
You nod in agreement.
* S HP:Healthy MV:Fresh > eq
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.
You are using:
a mirrored lantern
an oilstone
a cheap brass ring
a cheap brass ring
a torturer's mask
a thin, black chain
a thick leather vest
a swooping black hawk cape
a backpack
a light pair of leather coverings
a pair of dark gloves
a wide leather wristband
a wide leather wristband
a full wooden shield
a silver sai
a bronze belt of odd design
a pair of baggy black trousers
a pair of animal-fur boots (used)
* S HP:Healthy MV:Fresh >
Trionah narrates 'Is the TV road clear for now?'
* S HP:Healthy MV:Fresh >
Mikaela forms a beautiful weave of white light about your body.
* S HP:Healthy MV:Fresh > say spam gate
Lokie narrates 'ahhh!'
* S HP:Healthy MV:Fresh > You say 'spam gate'
* S HP:Healthy MV:Fresh >
Mikaela calls for the gate to be opened.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.
* S HP:Healthy MV:Fresh > n
Aurick narrates 'i told you decon trolloc they where after us'
* S HP:Healthy MV:Fresh > n
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
* S HP:Healthy MV:Full > ca
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
* S HP:Healthy MV:Full > [camo ]
You attempt to camouflage yourself.
* S HP:Healthy MV:Full > t
Someone narrates 'any trolls sotuh of cem'
* S HP:Healthy MV:Full > [back trolloc]
Backstab who?
* S HP:Healthy MV:Full > e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Healthy MV:Full > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest.
[ obvious exits: N E W ]
A lantern has been left here.
A shirt of thin linked mail lies here.
* S HP:Healthy MV:Full > w
ca
t
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Healthy MV:Full > [camo ]
You attempt to camouflage yourself.
[back trolloc] l >
You silently approach your victim...
+-
*Gothmog* tries to blast you, but you deflect the blow.
*+
*Gothmog* tries to blast you, but you deflect the blow.
+*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Full - Gothmog: Healthy >
You pierce *Gothmog*'s left arm.
*Gothmog* tries to blast you, but you parry successfully.
Slater narrates 'I didn't know you guys were leaving... I guess I'll go be the backup, then... lol'
*Zarien* tries to smite you, but you deflect the blow.
* S HP:Healthy MV:Full - Gothmog: Scratched >
You pierce *Gothmog*'s right leg.
* S HP:Healthy MV:Full - Gothmog: Scratched > f
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
* S HP:Healthy MV:Full > ca
ca
[camo ]
You attempt to camouflage yourself.
* S HP:Healthy MV:Full > *Gothmog* has arrived from the east.
[camo ]
You attempt to camouflage yourself.
* S HP:Healthy MV:Full >
*Gothmog* leaves west.
* S HP:Healthy MV:Full > t
[back trolloc]
Backstab who?
* S HP:Healthy MV:Full >
Nolan narrates 'where aurick?'
* S HP:Healthy MV:Full > w
*Gothmog* has arrived from the west.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray
tower is visible over the trees to the northwest, and besides that, you can
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
* S HP:Healthy MV:Full > ca
t
[camo ]
You attempt to camouflage yourself.
* S HP:Healthy MV:Full > [back trolloc]
Backstab who?
* S HP:Healthy MV:Full > e
ca
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Healthy MV:Full > t
[camo ]
You attempt to camouflage yourself.
[back trolloc] MV:Strong >
You silently approach your victim...
*+
*Gothmog* blasts your body.
Ouch! It appears someone saw your sneak attack.
* S HP:Scratched MV:Strong - Gothmog: Scratched >
Lokie narrates 'so where is dracmus?'
* S HP:Scratched MV:Strong - Gothmog: Scratched >
You barely pierce *Gothmog*'s head.
*Gothmog* blasts your left hand.
* S HP:Scratched MV:Strong - Gothmog: Scratched >
*Zarien* tries to smite you, but you deflect the blow.
* S HP:Scratched MV:Strong - Gothmog: Scratched > f
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray
tower is visible over the trees to the northwest, and besides that, you can
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
* S HP:Scratched MV:Strong > ca
[camo ]
You attempt to camouflage yourself.
* S HP:Scratched MV:Strong > w
ca
t
Aurick narrates 'witebride hillmen'
The Dusty Road
The old road bends north and east here. To the north, over the trees, you can
see the top of a gray tower poking up through the trees. However, the forest
around you seems mostly impenetrable, except for a little trail running south
into the woods.
[ obvious exits: N E S ]
A raven is here, watching.
* S HP:Scratched MV:Strong > [camo ]
You attempt to camouflage yourself.
* S HP:Scratched MV:Strong > [back trolloc]
Backstab who?
* S HP:Scratched MV:Strong > k raven
You pierce a raven's body into bloody fragments!
A raven is incapacitated and will slowly die, if not aided.
* S HP:Scratched MV:Strong - a raven: Incapacitated >
Nolan narrates 'hehe'
* S HP:Scratched MV:Strong - a raven: Incapacitated >
You pierce a raven's head into bloody fragments!
A raven is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear a raven's death cry.
* S HP:Scratched MV:Strong >
Slater narrates 'was he alone?'
e
* S HP:Scratched MV:Strong > e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind blowing
around them, their branches and leaves barely moving. Here, the road runs east
and west, but, to the west, you can see that the road bends north. A gray
tower is visible over the trees to the northwest, and besides that, you can
only see the impenetrable forest all around the road.
[ obvious exits: E W ]
* S HP:Scratched MV:Strong > ca
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Scratched MV:Strong > t
*Zarien* tries to smite you, but you parry successfully.
[camo ]
You attempt to camouflage yourself.
* S HP:Scratched MV:Strong - Zarien: Healthy > [back trolloc]
No way! You're fighting for your life!
* S HP:Scratched MV:Strong - Zarien: Healthy > f
You pierce *Zarien*'s body.
*Zarien* smites your right arm hard.
*Gothmog* blasts your body.
* S HP:Hurt MV:Strong - Zarien: Scratched > PANIC! You couldn't escape!
* S HP:Hurt MV:Strong - Zarien: Scratched >
You pierce *Zarien*'s left arm hard.
f
* S HP:Hurt MV:Strong - Zarien: Scratched > PANIC! You couldn't escape!
* S HP:Hurt MV:Strong - Zarien: Scratched > x
f
You swiftly dodge *Gothmog*'s attempt to blast you.
You pierce *Zarien*'s right arm hard.
*Zarien* smites your left arm hard.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 172 hit points.
You panic and attempt to flee!: Scratched >
w
w
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
* S HP:Hurt MV:Strong > Alas, you cannot go that way...
* S HP:Hurt MV:Strong > Kirtha narrates 'slap him up nolan hehe'
Alas, you cannot go that way...
* S HP:Hurt MV:Strong > o
*Gothmog* has arrived from the north.
* S HP:Hurt MV:Strong > [call ]
You don't see a closed gate.
* S HP:Hurt MV:Strong > s
*Gothmog* tries to blast you, but you parry successfully.
* S HP:Hurt MV:Strong - Gothmog: Scratched > No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Gothmog: Scratched >
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Scratched >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
* S HP:Hurt MV:Strong - Gothmog: Scratched >
You pierce *Gothmog*'s body.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
You pierce *Gothmog*'s right leg.
*Gothmog* tries to blast you, but you deflect the blow.
Nolan narrates 'I am'
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Trionah narrates 'Where are trollies?'
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
You pierce *Gothmog*'s left leg very hard.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
You pierce *Gothmog*'s right leg.
*Gothmog* tries to blast you, but you deflect the blow.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt > x
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 172 hit points.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Hurt >
Razor sharp arrows are sent flying from above the Malkier Gate!
You pierce *Gothmog*'s body.
*Gothmog* tries to blast you, but you parry successfully.
You pierce *Gothmog*'s head hard.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Nolan narrates 'if I find him'
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Razor sharp arrows are sent flying from above the Malkier Gate!
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
You pierce *Gothmog*'s body.
*Gothmog* tries to blast you, but you parry successfully.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Zarien* has arrived from the north.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Zarien* smites your left arm hard.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Zarien* tries to smite you, but you parry successfully.
You pierce *Gothmog*'s left leg hard.
*Gothmog* tries to blast you, but you deflect the blow.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Lokie narrates 'sweet...nolan'
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
You pierce *Gothmog*'s left leg hard.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Zarien* tries to smite you, but you parry successfully.
You pierce *Gothmog*'s left arm hard.
*Gothmog* tries to blast you, but you deflect the blow.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Draknar narrates 'Someone locate him, please.'
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
You pierce *Gothmog*'s body hard.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Zarien* smites your body hard.
You pierce *Gothmog*'s right arm.
*Gothmog* tries to blast you, but you deflect the blow.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
You pierce *Gothmog*'s right arm.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Strong - Gothmog: Wounded >
*Zarien* smites your right hand hard.
You pierce *Gothmog*'s body.
*Gothmog* tries to blast you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
You pierce *Gothmog*'s head hard.
* S HP:Hurt MV:Full - Gothmog: Wounded >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Wounded >
*Zarien* tries to smite you, but you deflect the blow.
You pierce *Gothmog*'s right leg hard.
*Gothmog* tries to blast you, but you parry successfully.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Hurt MV:Full - Gothmog: Battered >
*Zarien* smites your body hard.
You pierce *Gothmog*'s right hand.
*Gothmog* tries to blast you, but you deflect the blow.
You pierce *Gothmog*'s right leg hard.
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Wounded MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
* S HP:Wounded MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
f
* S HP:Wounded MV:Full - Gothmog: Battered >
Razor sharp arrows are sent flying from above the Malkier Gate!
Razor sharp arrows are sent flying from above the Malkier Gate!
* S HP:Wounded MV:Full - Gothmog: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
You panic and attempt to flee!og: Battered >
Mikaela calls for the gate to be opened.
The gate is opened from the other side.
*Gothmog* closes the gate.
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
* S HP:Wounded MV:Strong > e
e
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Wounded MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest.
[ obvious exits: N E W ]
A lantern has been left here.
A shirt of thin linked mail lies here.
* S HP:Wounded MV:Strong > w
w
ca
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Wounded MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
*Zarien* is standing here.
* S HP:Wounded MV:Strong > *Zarien* tries to smite you, but you deflect the blow.
[camo ]
You attempt to camouflage yourself.
* S HP:Wounded MV:Strong - Zarien: Scratched >
You pierce *Zarien*'s body.
*Zarien* smites your left leg.
* S HP:Wounded MV:Strong - Zarien: Scratched > t
[back trolloc]
No way! You're fighting for your life!
* S HP:Wounded MV:Strong - Zarien: Scratched > f
PANIC! You couldn't escape!
* S HP:Wounded MV:Strong - Zarien: Scratched > f
You panic and attempt to flee!
*Zarien* smites your body hard.
You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Wounded MV:Strong > ca
Aurick narrates 'nolan give me 5 i be there as you know who'
* S HP:Wounded MV:Strong > [camo ]
You attempt to camouflage yourself.
* S HP:Wounded MV:Strong > e
ca
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest.
[ obvious exits: N E W ]
A lantern has been left here.
A shirt of thin linked mail lies here.
* S HP:Wounded MV:Strong > t
[camo ]
You attempt to camouflage yourself.
* S HP:Wounded MV:Strong > [back trolloc]
Backstab who?
* S HP:Wounded MV:Strong > w
w
Aurick narrates 'he not alone'
* S HP:Wounded MV:Strong > ca
t
Nolan narrates 'nod'
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Wounded MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Wounded MV:Strong > *Zarien* tries to smite you, but you deflect the blow.
[camo ]
You attempt to camouflage yourself.
* S HP:Wounded MV:Tiring - Zarien: Scratched > [back trolloc]
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Zarien: Scratched >
*Gothmog* blasts your body.
* S HP:Wounded MV:Tiring - Zarien: Scratched > f
You panic and attempt to flee!
*Gothmog* tries to blast you, but you deflect the blow.
*Zarien* smites your body.
Scarae narrates 'What's the last known location of Trollocs?'
You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Wounded MV:Tiring > w
w
w
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Wounded MV:Tiring > *Gothmog* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Gothmog: Battered > *Zarien* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Gothmog: Battered >
*Zarien* tries to smite you, but you deflect the blow.
You pierce *Gothmog*'s head.
*Gothmog* tries to blast you, but you parry successfully.
* S HP:Wounded MV:Tiring - Gothmog: Battered > f
You panic and attempt to flee!
*Zarien* tries to smite you, but you parry successfully.
*Gothmog* tries to blast you, but you parry successfully.
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
* S HP:Wounded MV:Tiring > s
Nolan narrates 'who's with him?'
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
East: A tough Shienaran soldier waits here.
West: A tough Shienaran soldier waits here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
Mikaela den Lushenos, Accepted of the Tower is standing here.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* S HP:Wounded MV:Tiring >
The gate closes quietly.
* S HP:Wounded MV:Tiring >
Mikaela calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
* S HP:Wounded MV:Tiring > rest
You sit down and rest your tired bones.
You sheath a silver sai into a wide leather wristband.
* S HP:Wounded MV:Tiring >
Aurick narrates '1 or 2 with him'
* S HP:Wounded MV:Tiring >
The gate closes quietly.
* S HP:Wounded MV:Tiring > draw
Nolan narrates 'how many?'
Slater narrates 'One is near WB... the rest are up north'
Mikaela calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
The gate closes quietly.
* S HP:Wounded MV:Tiring > You try to quietly draw a silver sai from a wide leather wristband.
* S HP:Wounded MV:Tiring >
Nolan narrates 'oh.'
* S HP:Wounded MV:Tiring > say heal
You say 'heal'
* S HP:Wounded MV:Tiring >
Aurick narrates 'nfc'
* S HP:Wounded MV:Tiring >
Draknar narrates 'Nolan, any traces of him?'
* S HP:Wounded MV:Tiring > say pls
Mikaela says 'hell'
You say 'pls'
* S HP:Wounded MV:Tiring >
Trionah narrates 'Where is Dracmus?'
* S HP:Wounded MV:Tiring >
Nolan narrates 'can't track man. '
* S HP:Wounded MV:Tiring >
Mikaela leans closer. You feel a healing power flow from her hands.
You feel better!
* S HP:Wounded MV:Tiring >
Kristen narrates 'Near WB????'
* S HP:Wounded MV:Tiring >
Mikaela leans closer. You feel a healing power flow from her hands.
You feel better!
* S HP:Hurt MV:Tiring >
Slater narrates 'Aye.'
* S HP:Hurt MV:Tiring > say goth batt
Mikaela narrates 'GET HERE'
* S HP:Hurt MV:Tiring > Your white aura has faded.
Your heartbeat calms down more as you feel less panicked.
You say 'goth batt'
* S HP:Hurt MV:Strong >
Nolan narrates 'bah..stupid farking horse'
* S HP:Hurt MV:Strong >
Slater narrates 'Near hillmen.'
* S HP:Hurt MV:Strong >
Lokie narrates 'ur thiefbane and u can't track?!?'
* S HP:Hurt MV:Strong >
Mikaela leans closer. You feel a healing power flow from her hands.
You feel better!
* S HP:Healthy MV:Strong > say ok
You say 'ok'
* S HP:Healthy MV:Strong > st
Mikaela leans closer. You feel a healing power flow from her hands.
You feel better!
* S HP:Healthy MV:Strong > You stop resting, and stand up.
* S HP:Healthy MV:Strong >
Aurick narrates 'wher mika'
* S HP:Healthy MV:Strong >
Nolan narrates 'I'm t a thief..I can't track'
* S HP:Healthy MV:Strong >
Draknar narrates 'He is a thief, fool.'
* S HP:Healthy MV:Strong >
Mikaela looks at you.
* S HP:Healthy MV:Strong > say got enough for a ward
You say 'got enough for a ward'
* S HP:Healthy MV:Strong >
Kristen narrates 'I am in 4k with a hagg horse... *curse*'
* S HP:Healthy MV:Strong >
Aurick narrates 'mika where'
* S HP:Healthy MV:Strong >
Arithon calls for the gate to be opened.
The Shienaran gatekeeper opens the gate.
* S HP:Healthy MV:Strong >
Lokie narrates 'oh yeah'
* S HP:Healthy MV:Strong > o
o
o
[call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > o
[call ]
You don't see a closed gate.
o
* S HP:Healthy MV:Strong > [call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > [call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > o
Arithon has arrived from the north, riding a gray palfrey.
[call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > o
Dalanar has arrived from the north, riding a gray palfrey.
Dhulfiqaar has arrived from the north, riding a warhorse.
Kirtha has arrived from the north, riding a warhorse.
Juadus has arrived from the north, riding a gray palfrey.
Mikaela forms a beautiful weave of white light about your body.
* S HP:Healthy MV:Strong > o
[call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > [call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong > [call ]
You don't see a closed gate.
* S HP:Healthy MV:Strong >
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.
* S HP:Healthy MV:Strong >
Kirtha sits down and rests.
* S HP:Healthy MV:Strong > n
n
Arithon leaves west riding a gray palfrey.
The gate seems to be closed.
* S HP:Healthy MV:Strong > Kirtha says 'afk'
The gate seems to be closed.
* S HP:Healthy MV:Strong >
Juadus looks at Mikaela.
Mikaela says 'go'
* S HP:Healthy MV:Strong > o
n
[call ]
You call for the gate to be opened.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.
n
* S HP:Healthy MV:Strong > Nolan narrates 'on three'
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the city gate.
* S HP:Healthy MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A fine glass bottle has been forgotten here.
A torch is here.
* S HP:Healthy MV:Strong > e
e
Lokie narrates 'one would think track would be useful though'
* S HP:Healthy MV:Strong > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
* S HP:Healthy MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards the
plains here. Around you, thorny hedges continue along the north of the road,
blocking that direction. The way south is blocked by an impenetrable wall of
trees. Looking around, you notice a tower to your northwest.
[ obvious exits: N E W ]
A lantern has been left here.
A shirt of thin linked mail lies here.
* S HP:Healthy MV:Strong > e
e
e
The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
* S HP:Healthy MV:Tiring > e
e
Nolan narrates '4kings..comme'
Road to Tarwin's Gap
You stand on old road, bordered by trees to the south and thick hedges to
the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
* S HP:Healthy MV:Tiring > Nolan narrates '4kings..comme'
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
* S HP:Healthy MV:Tiring > The Dusty Road
The dusty road plunges deeper into the sickly forest. The smell of rotten wood
permeates through the deathly still air. Twisted trees border the road, their
boughs crossing over the road forming a natural archway.
[ obvious exits: N E S W ]
A bullseye lantern has been set aside.
* S HP:Healthy MV:Tiring > The Dusty Road
The sickly sweet smell becomes almost suffocating to those not used to
travelling this close to the Blight. Tracks of animals criss-cross over the
dusty road, disappearing into the foliage bordering the road.
[ obvious exits: N E S W ]
* S HP:Healthy MV:Tiring > e
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
* S HP:Healthy MV:Tiring > e
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
*Gothmog* is standing here.
* S HP:Healthy MV:Tiring > ca
t
[camo ]
You attempt to camouflage yourself.
[back trolloc] ing >
You silently approach your victim...
Oops. Your clumsy execution broadcasts your intentions.
You pierce *Gothmog*'s body.
* S HP:Healthy MV:Tiring - Gothmog: Battered > kt
kt
kt
kt
Draknar narrates 'Who nolan?'
* S HP:Healthy MV:Tiring - Gothmog: Battered > kt
*Gothmog* tries to blast you, but you parry successfully.
* S HP:Healthy MV:Tiring - Gothmog: Battered > kt
kt
kt
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > *Gothmog* tries to blast you, but you deflect the blow.
You pierce *Gothmog*'s left arm.
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > You pierce *Gothmog*'s left arm.
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
kt
* S HP:Healthy MV:Tiring - Gothmog: Battered > kt
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > z
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
kt
* S HP:Healthy MV:Tiring - Gothmog: Battered > kt
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Battered >
You pierce *Gothmog*'s body hard.
* S HP:Healthy MV:Tiring - Gothmog: Beaten > kt
Calin narrates '4kings? why?'
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Beaten >
Scarae narrates 'Is Dracmus out and about?'
kt
* S HP:Healthy MV:Tiring - Gothmog: Beaten > *Zarien* has arrived from the west.
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Beaten >
*Zarien* tries to smite you, but you parry successfully.
* S HP:Healthy MV:Tiring - Gothmog: Beaten > kt
You dodge a bash from *Gothmog* who loses his balance and falls!
kt
* S HP:Healthy MV:Tiring - Gothmog: Beaten > [k trolloc]
You do the best you can!
* S HP:Healthy MV:Tiring - Gothmog: Beaten > *Zarien* tries to smite you, but you deflect the blow.
You pierce *Gothmog*'s body hard.
Your heartbeat calms down more as you feel less panicked.
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Strong - Gothmog: Beaten > kt
kt
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Strong - Gothmog: Beaten >
*Zarien* eats a large slab of meat.
* S HP:Healthy MV:Strong - Gothmog: Beaten > You pierce *Gothmog*'s body.
*Zarien* eats a large slab of meat.
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Strong - Gothmog: Beaten > kt
[k trolloc]
You do the best you can!
* S HP:Healthy MV:Strong - Gothmog: Beaten >
*Gothmog* blasts your head.
*Zarien* tries to smite you, but you parry successfully.
You barely pierce *Gothmog*'s body.
*Gothmog* panics, and attempts to flee!
* S HP:Scratched MV:Strong - Gothmog: Beaten >
*Gothmog* leaves north.
* S HP:Scratched MV:Strong - Zarien: Healthy > kt
kt
Calaway narrates 'is hillman north of wb or south and thats were dramaticus is ??'
* S HP:Scratched MV:Strong - Zarien: Healthy > [k trolloc]
You do the best you can!
* S HP:Scratched MV:Strong - Zarien: Healthy > [k trolloc]
You do the best you can!
* S HP:Scratched MV:Strong - Zarien: Healthy >
You pierce *Zarien*'s left arm hard.
* S HP:Scratched MV:Strong - Zarien: Scratched >
You pierce *Zarien*'s body.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Scratched MV:Strong - Zarien: Scratched >
Lokie narrates '3 trolls in 4k!!!!!'
* S HP:Scratched MV:Strong - Zarien: Scratched >
*Gothmog* has arrived from the north.
* S HP:Scratched MV:Strong - Zarien: Scratched >
*Gothmog* blasts your left leg hard.
* S HP:Scratched MV:Strong - Zarien: Scratched >
You pierce *Zarien*'s body.
* S HP:Scratched MV:Strong - Zarien: Scratched > f
*Gothmog* tries to blast you, but you parry successfully.
You pierce *Zarien*'s right arm.
*Zarien* smites your body hard.
* S HP:Scratched MV:Strong - Zarien: Hurt > PANIC! You couldn't escape!
* S HP:Scratched MV:Strong - Zarien: Hurt > f
You panic and attempt to flee!
You flee head over heels.
A Winding Road
The road continues its path through the thick forest. Deep ruts slash through
the road like old scars. The hard earth is packed from countless forays made by
Shienaran soldiers. To the east and west dense forest borders the road.
[ obvious exits: N E S W ]
* S HP:Scratched MV:Strong > ca
Aralena narrates 'grat and fallen in 4k'
* S HP:Scratched MV:Strong > Slater narrates 'omw'
Mikaela narrates 'which ones?'
[camo ]
You attempt to camouflage yourself.
* S HP:Scratched MV:Strong > s
Lokie narrates 'and he needs help!!!'
ca
* S HP:Scratched MV:Strong > t
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
*Gothmog* is standing here.
*Zarien* is standing here.
* S HP:Scratched MV:Tiring >
*Zarien* smites your right leg hard.
*Gothmog* tries to blast you, but you dodge the attack.
* S HP:Hurt MV:Tiring - Zarien: Hurt > *Gothmog* tries to blast you, but you deflect the blow.
You pierce *Zarien*'s left leg.
*Zarien* smites your head hard.
[camo ]
You attempt to camouflage yourself.
* S HP:Hurt MV:Tiring - Zarien: Hurt > [back trolloc]
No way! You're fighting for your life!
* S HP:Hurt MV:Tiring - Zarien: Hurt >
You tickle *Zarien*'s left leg with your pierce.
Aurick narrates 'dracmus fallen'
* S HP:Hurt MV:Tiring - Zarien: Hurt >
Juadus narrates 'bah ask em to come north *mutter*'
* S HP:Hurt MV:Tiring - Zarien: Hurt >
You swiftly dodge *Gothmog*'s attempt to blast you.
You pierce *Zarien*'s left leg.
*Zarien* tries to smite you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Zarien: Hurt >
You pierce *Zarien*'s left arm hard.
* S HP:Hurt MV:Tiring - Zarien: Hurt >
Nolan narrates 'out beat.'
*Gothmog* panics, and attempts to flee!
* S HP:Hurt MV:Tiring - Zarien: Hurt > nar come all east dusty guys
You pierce *Zarien*'s body hard.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Hurt MV:Tiring - Zarien: Hurt > *Gothmog* leaves north.
You narrate 'come all east dusty guys'
* S HP:Hurt MV:Tiring - Zarien: Hurt >
*Gothmog* has arrived from the north.
* S HP:Hurt MV:Tiring - Zarien: Hurt >
Dhulfiqaar narrates 'nice folks'
* S HP:Hurt MV:Tiring - Zarien: Hurt >
You pierce *Zarien*'s head.
*Gothmog* blasts your left leg hard.
* S HP:Hurt MV:Tiring - Zarien: Wounded > kt
Kristen narrates 'SAVE me'
Lokie narrates 'lol'
Aralena narrates 'on loc'
[k trolloc]
You do the best you can!
* S HP:Hurt MV:Tiring - Zarien: Wounded >
*Gothmog* tries to blast you, but you parry successfully.
You pierce *Zarien*'s body.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Hurt MV:Tiring - Zarien: Wounded >
*Gothmog* tries to blast you, but you deflect the blow.
You pierce *Zarien*'s right leg.
*Zarien* smites your left foot.
* S HP:Hurt MV:Tiring - Zarien: Wounded > x
Aurick narrates 'grat'
* S HP:Hurt MV:Tiring - Zarien: Wounded >
Nolan narrates 'fallen dracmus and gramus or something'
* S HP:Hurt MV:Tiring - Zarien: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 172 hit points.
* S HP:Hurt MV:Tiring - Zarien: Wounded >
You pierce *Zarien*'s body.
*Zarien* tries to smite you, but you deflect the blow.
* S HP:Hurt MV:Tiring - Zarien: Wounded >
*Gothmog* sends you sprawling with a powerful bash!
* S HP:Hurt MV:Tiring - Zarien: Wounded >
*Gothmog* blasts your right arm hard.
*Zarien* smites your body very hard.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
*Gothmog* says 'phdb'
* S HP:Wounded MV:Tiring - Zarien: Wounded > smirk
*Gothmog* blasts your body hard.
*Zarien* smites your body very hard.
* S HP:Wounded MV:Tiring - Zarien: Wounded > You smirk.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
You pierce *Zarien*'s body.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Wounded MV:Tiring - Zarien: Wounded > nar comem all east dusty group
You narrate 'comem all east dusty group'
* S HP:Wounded MV:Tiring - Zarien: Wounded >
You dodge a bash from *Gothmog* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Zarien: Wounded >
You pierce *Zarien*'s body hard.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
*Gothmog* clambers to his feet.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
You pierce *Zarien*'s left hand hard.
*Gothmog* blasts your body.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
*Gothmog* tries to blast you, but you parry successfully.
You pierce *Zarien*'s left hand very hard.
*Zarien* smites your body hard.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
*Gothmog* looks at you.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
*Gothmog* tries to blast you, but you deflect the blow.
You pierce *Zarien*'s body.
*Zarien* tries to smite you, but you parry successfully.
* S HP:Wounded MV:Tiring - Zarien: Wounded >
Aurick narrates 'they headed ceam'
* S HP:Wounded MV:Tiring - Zarien: Wounded >
Slater narrates 'hagg mount''
* S HP:Wounded MV:Tiring - Zarien: Wounded >
You pierce *Zarien*'s body hard.
Dalanar has arrived from the west, riding a gray palfrey.
Arithon has arrived from the west, riding a gray palfrey.
Juadus has arrived from the west, riding a gray palfrey.
* S HP:Wounded MV:Tiring - Zarien: Battered >
You pierce *Zarien*'s right arm.
*Zarien* smites your left arm hard.
* S HP:Wounded MV:Tiring - Zarien: Battered >
Dalanar smites *Gothmog*'s head hard.
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
Arithon barely slashes *Gothmog*'s right leg.
* S HP:Wounded MV:Tiring - Zarien: Battered >
You dodge a bash from *Gothmog* who loses his balance and falls!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > [k trolloc]
You do the best you can!
kt
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
Juadus pierces *Gothmog*'s head hard.
* S HP:Wounded MV:Tiring - Zarien: Battered > Nolan narrates 'I got drac batt'
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
Juadus pierces *Gothmog*'s body.
*Gothmog* panics, and attempts to flee!
You pierce *Zarien*'s body hard.
*Zarien* tries to smite you, but you deflect the blow.
You pierce *Zarien*'s body.
* S HP:Wounded MV:Tiring - Zarien: Battered > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Tiring - Zarien: Battered >
*Gothmog* avoids being bashed by Dalanar who loses his balance and falls!
*Gothmog* panics, and attempts to flee!
* S HP:Wounded MV:Tiring - Zarien: Battered > kt
*Gothmog* avoids being bashed by Arithon who loses his balance and falls!
kt
* S HP:Wounded MV:Tiring - Zarien: Battered > [k trolloc]
You do the best you can!
kt
kt
* S HP:Wounded MV:Tiring - Zarien: Battered > *Gothmog* leaves west.
*Gothmog* has arrived from the west.
[k trolloc]
You do the best you can!
ing - Zarien: Battered >
You pierce *Zarien*'s left hand hard.
*Zarien* smites your body hard.
You flee head over heels!
You panic and attempt to flee!
kt
You flee head over heels.
The Dusty Road
A massive tree has fallen across the road here, its rotten girth since split
apart by heavy wagons winding their way through the forest road. Common forest
birds like robins and sparrows have been replaced by crows and ravens that fix
their beady eyes on travellers.
[ obvious exits: N E W ]
[k trolloc]
They aren't here.
* S HP:Battered MV:Tiring > [k trolloc]
They aren't here.
* S HP:Battered MV:Tiring > Juadus narrates 'come'
[k trolloc]
They aren't here.
* S HP:Battered MV:Tiring > e
n
A Winding Road
The dusty road takes a turn around a small rock outcropping, turning to the
north as it heads through the encroaching forest. Vines and creepers snake
their way onto the rarely frequented road in search of sustenance. An
occasional cobblestone breaks through the dust and dirt suggesting that this
road was once well used and maintained.
[ obvious exits: N W ]
*Gothmog* is here, fighting Dalanar.
Juadus Shadowbane is here, fighting Zarien, riding a gray palfrey.
Arithon s'Ffalenn is here, fighting Gothmog, riding a gray palfrey.
Dalanar Shal'nara is here, fighting Gothmog, riding a gray palfrey.
*Zarien* is here, fighting Juadus.
* S HP:Battered MV:Tiring > kt
Arithon barely slashes *Gothmog*'s left leg.
Dalanar smites *Gothmog*'s body hard.
Juadus pierces *Zarien*'s left foot.
*Zarien* tries to smite Juadus, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
A Winding Road
The road continues its path through the thick forest. Deep ruts slash through
the road like old scars. The hard earth is packed from countless forays made by
Shienaran soldiers. To the east and west dense forest borders the road.
[ obvious exits: N E S W ]
* S HP:Wounded MV:Strong > kt
[k trolloc]
They aren't here.
* S HP:Wounded MV:Strong > [k trolloc]
They aren't here.
* S HP:Wounded MV:Strong >
*Gothmog* has arrived from the west.
* S HP:Wounded MV:Strong >
Slater narrates 'coming asap'
*Gothmog* leaves east.
* S HP:Wounded MV:Strong > kt
kt
kt
[k trolloc]
They aren't here.
* S HP:Wounded MV:Strong > [k trolloc]
They aren't here.
* S HP:Wounded MV:Strong > e
Nolan narrates 'but I'm beat. :\'
[k trolloc]
They aren't here.
* S HP:Wounded MV:Strong > A Pine Forest
Pine needles, long since turned brown cover the forest floor. Giant
mushrooms thrive on the decaying matter. Some form large plate-like
growths, others more tubular in nature. The trees grow in such proximity it
becomes very difficult to move through the forest.
[ obvious exits: N E W ]
A green woodpecker is high up a tree, tapping away.
* S HP:Wounded MV:Strong > e
e
e
e
e
e
A Pine Forest
The forest here is thins out a bit, with the northern and eastern faces of
this section scared from battles waged nearby. Pine needles cover the
floor, knocked down by travelers. A road can be made out to the north and
east.
[ obvious exits: N E W ]
* S HP:Wounded MV:Strong > A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
* S HP:Wounded MV:Strong > A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
* S HP:Wounded MV:Tiring > A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
* S HP:Wounded MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
* S HP:Wounded MV:Tiring > Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > kt
kt
kt
[k trolloc]
They aren't here.
* S HP:Wounded MV:Tiring > [k trolloc]
They aren't here.
* S HP:Wounded MV:Tiring > [k trolloc]
They aren't here.
* S HP:Wounded MV:Tiring > n
n
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
* S HP:Wounded MV:Tiring > n
n
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
* S HP:Wounded MV:Tiring > n
n
Aurick narrates 'where'
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
* S HP:Wounded MV:Tiring > Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
* S HP:Wounded MV:Tiring > *Gothmog* has arrived from the west.
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > *Gothmog* leaves east.
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > e
e
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
* S HP:Wounded MV:Tiring > The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
* S HP:Wounded MV:Tiring > n
n
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
* S HP:Wounded MV:Tiring > Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > n
e
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
* S HP:Wounded MV:Tiring > n
n
n
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
* S HP:Wounded MV:Tiring > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
* S HP:Wounded MV:Tiring > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
* S HP:Wounded MV:Tiring > n
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
* S HP:Wounded MV:Tiring > n
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
* S HP:Wounded MV:Tiring > n
w
Alas, you cannot go that way...
* S HP:Wounded MV:Tiring > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
* S HP:Wounded MV:Winded > w
Dhulfiqaar narrates 'still east dusty.. folks?'
* S HP:Wounded MV:Winded > A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
* S HP:Wounded MV:Winded >
Romeo narrates 'grat, fallen, dracmus west of caem'
* S HP:Wounded MV:Winded > w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
* S HP:Wounded MV:Winded > n
n
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
* S HP:Wounded MV:Winded > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
* S HP:Wounded MV:Winded > e
Climbing a Hill
Impossible for horses to pass ridden, the ravine's destructive path to the
east disappears under the cliff at this point but has opened up a path to
the top of the hill. The rocks are loose and crumble at the slightest of
touches making climbing here treacherous at best.
[ obvious exits: W U ]
* S HP:Wounded MV:Winded > w
w
Nolan narrates 'grat..heh'
* S HP:Wounded MV:Winded > Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
* S HP:Wounded MV:Winded > A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
A wide leather belt has been cast off here.
Some thick-soled, heavy leather boots stand stiffly together.
An evil-looking spiked club lies here on the ground.
* S HP:Wounded MV:Winded > n
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
* S HP:Wounded MV:Winded >
Juadus narrates 'gothmog crit'
n
* S HP:Wounded MV:Winded > A Road by the Ravine
A ravine lies to the west while the road departs to the east towards the
northern point of the hill. A bridge spans across the ravine further to the
south. Far to the north east a forest consumes the road as it heads north
easterly.
[ obvious exits: E S ]
* S HP:Wounded MV:Winded > n
Alas, you cannot go that way...
e
* S HP:Wounded MV:Winded >
Juadus narrates 'zarien beat'
* S HP:Wounded MV:Winded > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
*Smogor* is resting here.
* S HP:Wounded MV:Winded > e
Alas, you cannot go that way...
* S HP:Wounded MV:Winded > ca
t
[camo ]
You attempt to camouflage yourself.
[back trolloc] ded >
You silently approach your victim...
=+
A *newbie male trolloc* has arrived from the north.
-
A *newbie male trolloc* leaves south.
*Smogor* makes a strange sound as you place a silver sai in his back!
*Smogor* panics, and attempts to flee!
* S HP:Wounded MV:Winded > kt
kt
kt
kt
kt
Aurick narrates 'grat and co whiped me good'
kt
* S HP:Wounded MV:Winded > [k trolloc]
You pierce *Smogor*'s right hand hard.
*Smogor* panics, and attempts to flee!
*Smogor* tries to flee, but is too exhausted!
kt
* S HP:Wounded MV:Winded - Smogor: Critical > You pierce *Smogor*'s body.
*Smogor* panics, and attempts to flee!
*Smogor* tries to flee, but is too exhausted!
*Smogor* tries to smite you, but you parry successfully.
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
kt
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > You barely pierce *Smogor*'s body.
*Smogor* panics, and attempts to flee!
*Smogor* tries to flee, but is too exhausted!
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
kt
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > kt
*Smogor* panics, and attempts to flee!
*Smogor* tries to flee, but is too exhausted!
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > kt
You pierce *Smogor*'s body hard.
*Smogor* panics, and attempts to flee!
*Smogor* tries to flee, but is too exhausted!
*Smogor* tries to smite you, but you parry successfully.
* S HP:Wounded MV:Winded - Smogor: Critical > kt
[k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
kt
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > [k trolloc]
You do the best you can!
* S HP:Wounded MV:Winded - Smogor: Critical > z
Dalanar has arrived from the west, riding a gray palfrey.
Arithon has arrived from the west, riding a gray palfrey.
Juadus has arrived from the west, riding a gray palfrey.
Arithon barely tickles *Smogor*'s body with his slash.
*Smogor* panics, and attempts to flee!
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 103 hit points.
kt
* S HP:Wounded MV:Winded - Smogor: Critical > kt
Juadus pierces *Smogor*'s body.
*Smogor* panics, and attempts to flee!
* S HP:Wounded MV:Winded - Smogor: Critical > Juadus barely pierces *Smogor*'s body.
*Smogor* is incapacitated and will slowly die, if not aided.
Arithon tickles *Smogor*'s right leg with his slash.
*Smogor* is dead! R.I.P.
Your blood freezes as you hear *Smogor*'s death cry.
[k trolloc]
They aren't here.
* S HP:Wounded MV:Winded > [k trolloc]
They aren't here.
kt
* S HP:Wounded MV:Winded > Dalanar leaves north riding a gray palfrey.
Arithon leaves north riding a gray palfrey.
Juadus leaves north riding a gray palfrey.
[k trolloc]
They aren't here.
* S HP:Wounded MV:Winded > kt
[k trolloc]
They aren't here.
* S HP:Wounded MV:Winded > 1
[scalp corpse]
You lean over and cut the bloody scalp from the corpse of Smogor.