Myrddraal on the rampage

* R HP:Healthy MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A bullseye lantern has been set aside.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

* R HP:Healthy MV:Strong > Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
s
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > s
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > In the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Dhai'mon trolloc has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > s
s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > s
s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

* R HP:Healthy MV:Strong > s
s

Trax narrates 'me tkd ;)'

* R HP:Healthy MV:Strong > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

* R HP:Healthy MV:Strong > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

* R HP:Healthy MV:Strong > s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Isaah* is standing here, riding a gray palfrey.
*Murk* is standing here, riding a gray palfrey.
*Bah* is standing here, riding a gray palfrey.
*Sith* is standing here, riding a gray palfrey.
*Matthew* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.
Chaos has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Snorakk tries to blast *Isaah*, but he deflects the blow.
*Matthew* leaves north riding a warhorse.
*Sith* leaves north riding a gray palfrey.
*Bah* leaves north riding a gray palfrey.
*Murk* leaves north riding a gray palfrey.

* R HP:Healthy MV:Strong > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A dirt covered rock lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
Gorasus has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.

* R HP:Healthy MV:Strong > n
1
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk the Revolting Torturer is here, fighting Isaah.
*Isaah* is here, fighting Snorakk, riding a gray palfrey.
A timber wolf is here, fighting Snorakk.
Gorasus has arrived from the south.
A hideous trolloc has arrived from the south.
A hideous trolloc has arrived from the south.

* R HP:Healthy MV:Strong > 
*Matthew* has arrived from the north, riding a warhorse.
*Sith* has arrived from the north, riding a gray palfrey.
*Bah* has arrived from the north, riding a gray palfrey.
*Murk* has arrived from the north, riding a gray palfrey.

* R HP:Healthy MV:Strong > [k human]
You try to slash *Murk*, but he deflects the blow.

* R HP:Healthy MV:Strong - Murk: Healthy > ca

*Matthew* tries to blast a hideous trolloc, but it parries successfully.

1
* R HP:Healthy MV:Strong - Murk: Healthy > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* R HP:Healthy MV:Strong - Murk: Healthy > [k human]
You swirl about with a gleaming blacksword, slicing across *Murk*'s body.
You do the best you can!

* R HP:Healthy MV:Strong - Murk: Healthy > 
Matthew swiftly dodges a hideous trolloc's attempt to slash him.
A hideous trolloc joins a hideous trolloc's fight!
*Matthew* blasts a hideous trolloc's left leg into bloody fragments!
You slash *Murk*'s right leg extremely hard.
A timber wolf tickles Snorakk's left foot with his hit.
*Isaah* slashes Snorakk's right foot hard.

* R HP:Healthy MV:Strong - Murk: Scratched > 
Chaos smites *Sith*'s left leg into bloody fragments!

* R HP:Healthy MV:Strong - Murk: Scratched > 
*Isaah* avoids being bashed by Snorakk who loses his balance and falls!
*Isaah* says 'oh wow'

* R HP:Healthy MV:Strong - Murk: Scratched > 
Gorasus tries to slash *Isaah*, but he parries successfully.

* R HP:Healthy MV:Strong - Murk: Scratched > 
Gorasus slashes *Isaah*'s left arm.
A Dhai'mon trolloc joins your fight!
*Sith* tickles Chaos's body with his pierce.
Chaos smites *Sith*'s right leg into bloody fragments!
A hideous trolloc barely slashes Bah's left arm.
A hideous trolloc barely tickles Matthew's head with its slash.
*Murk* tries to pierce you, but you deflect the blow.
You slash *Murk*'s left leg very hard.
A timber wolf tries to hit Snorakk, but he dodges the attack.
*Isaah* slashes Snorakk's body hard.

* R HP:Healthy MV:Strong - Murk: Hurt > 
*Matthew* sends a hideous trolloc sprawling with a powerful bash!

* R HP:Healthy MV:Strong - Murk: Hurt > ca
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.
*Bah* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Murk: Hurt > 
*Bah* leaves west riding a gray palfrey.

* R HP:Healthy MV:Strong - Murk: Hurt > 
A Dhai'mon trolloc tickles Matthew's left leg with his slash.
A hideous trolloc joins a hideous trolloc's fight!
Gorasus tries to slash *Isaah*, but he deflects the blow.
*Sith* barely tickles Chaos's body with his pierce.
Chaos smites *Sith*'s body very hard.
*Matthew* blasts a hideous trolloc's right arm into bloody fragments!
*Murk* tries to pierce you, but you deflect the blow.
You slash *Murk*'s body into bloody fragments!
Snorakk swiftly dodges a timber wolf's attempt to hit him.
*Isaah* slashes Snorakk's body.

* R HP:Healthy MV:Strong - Murk: Wounded > 
Snorakk panics, and attempts to flee!

* R HP:Healthy MV:Strong - Murk: Wounded > 
Snorakk leaves north.

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Sith* tickles Chaos's body with his pierce.

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Isaah* slashes a hideous trolloc's head very hard.
A timber wolf tries to hit Gorasus, but he parries successfully.
A hideous trolloc tries to slash Isaah, but he deflects the blow.
A hideous trolloc barely tickles Matthew's left leg with its slash.
A Dhai'mon trolloc barely tickles Matthew's head with his slash.
Gorasus slashes *Isaah*'s body.
*Sith* barely tickles Chaos's body with his pierce.
Chaos smites *Sith*'s left arm extremely hard.
*Matthew* blasts a hideous trolloc's body into bloody fragments!
*Murk* tries to pierce you, but you parry successfully.
You slash *Murk*'s body extremely hard.

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Sith* barely tickles Chaos's left leg with his pierce.
*Murk* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Matthew* says 'damn it'

* R HP:Healthy MV:Strong - Murk: Wounded > 
A timber wolf tries to hit Gorasus, but he dodges the attack.
*Isaah* slashes a hideous trolloc's body into bloody fragments!
A hideous trolloc tries to slash Isaah, but he parries successfully.
A hideous trolloc barely tickles Matthew's right hand with its slash.
A Dhai'mon trolloc tickles Matthew's head with his slash.
Gorasus slashes *Isaah*'s left foot hard.
*Sith* barely tickles Chaos's body with his pierce.
*Matthew* blasts a hideous trolloc's body into bloody fragments!
*Murk* tries to pierce you, but you deflect the blow.
You swirl about with a gleaming blacksword, slicing across *Murk*'s body.
You gaze deeply into the soul of *Murk*.
*Murk* looks very strange, glaring about with a sense of panic.
You slash *Murk*'s right leg extremely hard.
Snorakk has arrived from the north.

* R HP:Healthy MV:Strong - Murk: Wounded > 
Snorakk blasts *Sith*'s right arm into bloody fragments!

* R HP:Healthy MV:Strong - Murk: Wounded > ca

*Isaah* licks Snorakk.

* R HP:Healthy MV:Strong - Murk: Wounded > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Sith* pierces Chaos's head.
Chaos sends *Sith* sprawling with a powerful bash!

* R HP:Healthy MV:Strong - Murk: Wounded > 
Chaos wipes his boots in the face of *Sith*!

* R HP:Healthy MV:Strong - Murk: Wounded > 
*Sith* tickles Chaos's body with his pierce.
A timber wolf tries to hit Gorasus, but he deflects the blow.
*Isaah* slashes a hideous trolloc's body into bloody fragments!
A hideous trolloc tries to slash Isaah, but he parries successfully.
A hideous trolloc tickles Matthew's left leg with its slash.
A Dhai'mon trolloc tickles Matthew's body with his slash.
Gorasus slashes *Isaah*'s right leg.
*Matthew* blasts a hideous trolloc's body into bloody fragments!
*Murk* mounts an attack against you, but weak nerves get the better of him.
You slash *Murk*'s body into bloody fragments!

* R HP:Healthy MV:Strong - Murk: Battered > 
*Murk* says 'he healthy'

* R HP:Healthy MV:Strong - Murk: Battered > 
*Sith* tickles Chaos's left leg with his pierce.
Snorakk blasts *Sith*'s body extremely hard.
A timber wolf tries to hit Gorasus, but he parries successfully.
*Isaah* slashes a hideous trolloc's right arm very hard.
A hideous trolloc tries to slash Isaah, but he deflects the blow.
A hideous trolloc tickles Matthew's left hand with its slash.
A Dhai'mon trolloc barely tickles Matthew's body with his slash.
Gorasus tries to slash *Isaah*, but he deflects the blow.
Chaos smites *Sith*'s body extremely hard.
*Matthew* blasts a hideous trolloc's left leg into bloody fragments!
A hideous trolloc is incapacitated and will slowly die, if not aided.
*Murk* tries to pierce you, but you parry successfully.
You try to slash *Murk*, but he parries successfully.
*Sith* tickles Chaos's left arm with his pierce.

* R HP:Healthy MV:Strong - Murk: Battered > 
*Murk* panics, and attempts to flee!

* R HP:Healthy MV:Strong - Murk: Battered > 
*Murk* leaves west riding a gray palfrey.

* R HP:Healthy MV:Strong > nar track them down snor
1
Ok.

* R HP:Healthy MV:Strong > *Sith* barely tickles Chaos's left leg with his pierce.
Snorakk blasts *Sith*'s right hand into bloody fragments!
A timber wolf tries to hit Gorasus, but he deflects the blow.
*Isaah* slashes a hideous trolloc's right arm very hard.
A hideous trolloc tries to slash Isaah, but he deflects the blow.
A Dhai'mon trolloc barely tickles Matthew's head with his slash.
Gorasus tries to slash *Isaah*, but he deflects the blow.
Chaos tries to smite *Sith*, but he parries successfully.
*Matthew* blasts a hideous trolloc's body into bloody fragments!
A hideous trolloc is dead!  R.I.P.
Your blood freezes as you hear a hideous trolloc's death cry.
[k human]
You slash *Matthew*'s body.

* R HP:Healthy MV:Strong - Matthew: Hurt > 
*Sith* tickles Chaos's left foot with his pierce.

* R HP:Healthy MV:Strong - Matthew: Hurt > 
Snorakk panics, and attempts to flee!
*Matthew* says 'scart'

* R HP:Healthy MV:Strong - Matthew: Hurt > 
Snorakk leaves north.

* R HP:Healthy MV:Strong - Matthew: Hurt > 
Gorasus narrates 'Hrm..'

* R HP:Healthy MV:Strong - Matthew: Hurt > 
You slash *Matthew*'s head.
*Sith* barely tickles Chaos's right leg with his pierce.
A timber wolf tries to hit Gorasus, but he deflects the blow.
*Isaah* tries to slash a hideous trolloc, but it deflects the blow.
A hideous trolloc tries to slash Isaah, but he deflects the blow.
A Dhai'mon trolloc tickles Matthew's body with his slash.
Gorasus slashes *Isaah*'s right hand hard.
Chaos smites *Sith*'s body very hard.
*Sith* panics, and attempts to flee!
*Sith* leaves south riding a gray palfrey.

* R HP:Healthy MV:Strong - Matthew: Hurt > 
Chaos smites *Isaah*'s body hard.

* R HP:Healthy MV:Strong - Matthew: Hurt >                      
*Matthew* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong > 
Chaos smites *Isaah*'s right leg.
*Matthew* blasts your body very hard.
A timber wolf tickles Gorasus's body with his hit.
*Isaah* slashes a hideous trolloc's body very hard.
A hideous trolloc slashes Isaah's left foot.
A Dhai'mon trolloc barely tickles Matthew's body with his slash.
Gorasus tries to slash *Isaah*, but he parries successfully.

* R HP:Scratched MV:Strong - Matthew: Scratched > st

Snorakk has arrived from the north.
Chaos misses a kick at *Isaah*'s groin, much to *Isaah*'s relief...

* R HP:Scratched MV:Strong - Matthew: Scratched > 
*Matthew* blasts your left leg hard.
A timber wolf tickles Gorasus's head with his hit.
*Isaah* slashes a hideous trolloc's left leg into bloody fragments!
Isaah swiftly dodges a hideous trolloc's attempt to slash him.
A Dhai'mon trolloc barely tickles Matthew's body with his slash.
Gorasus slashes *Isaah*'s body very hard.
Snorakk blasts *Matthew*'s body hard.

* R HP:Scratched MV:Strong - Matthew: Hurt > ca
Do you not consider fighting as standing?
Chaos makes a nice balletstep which plants a foot a mile above *Isaah*'s head.

* R HP:Scratched MV:Strong - Matthew: Hurt > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* R HP:Scratched MV:Strong - Matthew: Hurt > 
Gorasus narrates 'Why you leave snorakk?'

* R HP:Scratched MV:Strong - Matthew: Hurt > 
Snorakk blasts *Matthew*'s left foot.
You slash *Matthew*'s body hard.
*Matthew* blasts your left leg hard.
A timber wolf tries to hit Gorasus, but he parries successfully.
*Isaah* slashes a hideous trolloc's right arm very hard.
Isaah swiftly dodges a hideous trolloc's attempt to slash him.
A Dhai'mon trolloc tickles Matthew's body with his slash.
Gorasus tries to slash *Isaah*, but he deflects the blow.

* R HP:Scratched MV:Strong - Matthew: Hurt > cw
[cha mood wimpy]
You swirl about with a gleaming blacksword, slicing across *Matthew*'s body.
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

* R HP:Scratched MV:Strong - Matthew: Hurt > 
Snorakk blasts *Matthew*'s body.
You slash *Matthew*'s body.
A timber wolf tries to hit Gorasus, but he deflects the blow.
*Isaah* slashes a hideous trolloc's left leg into bloody fragments!
A hideous trolloc is dead!  R.I.P.
Your blood freezes as you hear a hideous trolloc's death cry.
A Dhai'mon trolloc barely tickles Matthew's left arm with his slash.
Gorasus slashes *Isaah*'s body hard.

* R HP:Scratched MV:Strong - Matthew: Wounded >                      
*Matthew* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong > 
Snorakk narrates 'chasing stoopid'

* R HP:Scratched MV:Strong > 
*Isaah* slashes Gorasus's body.
Chaos tries to smite *Isaah*, but he parries successfully.
*Matthew* blasts your body hard.
A timber wolf barely tickles Gorasus's body with his hit.
A Dhai'mon trolloc barely tickles Matthew's body with his slash.
Gorasus tries to slash *Isaah*, but he parries successfully.
*Isaah* avoids being bashed by Chaos who loses his balance and falls!

* R HP:Hurt MV:Strong - Matthew: Wounded > st

*Matthew* avoids being bashed by Snorakk who loses his balance and falls!
Chaos clambers to his feet.

* R HP:Hurt MV:Strong - Matthew: Wounded > 
*Isaah* slashes Gorasus's body hard.
*Matthew* tries to blast you, but you deflect the blow.
A timber wolf tries to hit Gorasus, but he parries successfully.
A Dhai'mon trolloc barely tickles Matthew's left arm with his slash.
Gorasus tries to slash *Isaah*, but he parries successfully.
Chaos smites *Isaah*'s right leg.

* R HP:Hurt MV:Strong - Matthew: Wounded > 1
Trax narrates 'lol'
Do you not consider fighting as standing?

* R HP:Hurt MV:Strong - Matthew: Wounded > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Gorasus narrates 'Ohh..'

* R HP:Hurt MV:Strong - Matthew: Wounded > 
You gaze deeply into the soul of *Matthew*.
*Matthew* looks very strange, glaring about with a sense of panic.
You slash *Matthew*'s body.
*Isaah* slashes Gorasus's right arm.
Snorakk barely blasts *Matthew*'s body.
*Matthew* tries to blast you, but you parry successfully.
A timber wolf tries to hit Gorasus, but he parries successfully.
A Dhai'mon trolloc tickles Matthew's left hand with his slash.
Gorasus slashes *Isaah*'s right leg.

* R HP:Hurt MV:Strong - Matthew: Wounded > cw
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Chaos sends *Isaah* sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Chaos smites *Isaah*'s left arm very hard.
You slash *Matthew*'s left arm very hard.
*Matthew* mounts an attack against you, but weak nerves get the better of him.
A timber wolf tries to hit Gorasus, but he parries successfully.
A Dhai'mon trolloc barely tickles Matthew's left leg with his slash.
Gorasus slashes *Isaah*'s right foot.

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Snorakk sends *Matthew* sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Matthew: Wounded > rem shield
ca
You stop using a dull black shield.
You grip a gleaming blacksword with both hands.

* R HP:Hurt MV:Strong - Matthew: Wounded > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Chaos smites *Isaah*'s body hard.
You slash *Matthew*'s body.
Snorakk blasts *Matthew*'s body.
A timber wolf tickles Gorasus's left arm with his hit.
A Dhai'mon trolloc barely tickles Matthew's body with his slash.
Gorasus tries to slash *Isaah*, but he parries successfully.

* R HP:Hurt MV:Strong - Matthew: Wounded > 
Gorasus narrates 'this is easy..'
*Isaah* says 'get out'

* R HP:Hurt MV:Strong - Matthew: Wounded > 
*Isaah* slashes Chaos's body.
Chaos tries to smite *Isaah*, but he deflects the blow.
You slash *Matthew*'s head.
Snorakk blasts *Matthew*'s right leg hard.
A timber wolf tries to hit Gorasus, but he parries successfully.
A Dhai'mon trolloc tickles Matthew's right leg with his slash.
Gorasus slashes *Isaah*'s left leg very hard.
*Isaah* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Matthew: Battered > 
*Matthew* panics, and attempts to flee!
*Isaah* leaves south riding a gray palfrey.

* R HP:Hurt MV:Strong - Matthew: Battered > 
*Matthew* says 'fleing'

* R HP:Hurt MV:Strong - Matthew: Battered > 
*Matthew* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Matthew: Battered > 
*Matthew* leaves north riding a warhorse.

* R HP:Hurt MV:Strong > 
*Matthew* has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Strong > 
Chaos smites *Matthew*'s body hard.

* R HP:Hurt MV:Strong > 1
*Matthew* blasts Chaos's left leg hard.
Gorasus slashes a timber wolf's body into bloody fragments!
A timber wolf tries to hit Gorasus, but he parries successfully.
[k human]
You slash *Matthew*'s left leg hard.

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Battered > 
*Matthew* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Battered > 
Gorasus narrates 'damn wolf..'

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Battered > 
You slash *Matthew*'s left arm hard.
A Dhai'mon trolloc joins your fight!
*Matthew* blasts Chaos's left hand.
Chaos smites *Matthew*'s left arm hard.
Gorasus slashes a timber wolf's left leg very hard.
A timber wolf tries to hit Gorasus, but he deflects the blow.

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Battered > 
*Matthew* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Battered > 
A Dhai'mon trolloc barely slashes Matthew's right arm.
You slash *Matthew*'s right leg hard.
*Matthew* panics, and attempts to flee!
Chaos smites *Matthew*'s body hard.
Gorasus slashes a timber wolf's body into bloody fragments!
A timber wolf tries to hit Gorasus, but he parries successfully.

* R HP:Hurt MV:Strong - Chaos: Hurt - Matthew: Beaten > 
*Matthew* leaves west riding a warhorse.
A Dhai'mon trolloc leaves south.

* R HP:Hurt MV:Strong > w

Trax narrates 'how many we gots down there?'

* R HP:Hurt MV:Strong > 1
By the Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > \s
\s
\s
\s
Arglebargle, glop-glyf!?!

w
* R HP:Hurt MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Strong > s
s
Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Strong > Arglebargle, glop-glyf!?!

* R HP:Hurt MV:Strong > s
w
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
w
* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the east.

* R HP:Hurt MV:Strong > w
w
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.

* R HP:Hurt MV:Strong > Thick Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

* R HP:Hurt MV:Strong > Light Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the east.

* R HP:Hurt MV:Strong > Thick Forest
[ obvious exits: E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Tiny yellow flowers are growing upon stalks here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Dhai'mon trolloc has arrived from the east.

* R HP:Hurt MV:Strong > n
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Alas, you cannot go that way...

* R HP:Hurt MV:Strong > w
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Alas, you cannot go that way...

e
* R HP:Hurt MV:Strong > Alas, you cannot go that way...

* R HP:Hurt MV:Strong > n
n
w
w
Light Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the west.

* R HP:Hurt MV:Strong > Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the south.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the east.

* R HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > 
A Dhai'mon trolloc leaves west.

w
* R HP:Hurt MV:Strong > w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
Chaos the Infidel is standing here.

* R HP:Hurt MV:Strong > s
1

Snorakk has arrived from the west.
Snorakk leaves east.
*Matthew* has arrived from the west, riding a warhorse.
*Bah* has arrived from the west, riding a gray palfrey.
1

1
* R HP:Hurt MV:Strong > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Chaos has arrived from the north.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > 1
1
[k human]
They aren't here.

* R HP:Hurt MV:Strong > 
*Matthew* has arrived from the north, riding a warhorse.
1
*Bah* has arrived from the north, riding a gray palfrey.

* R HP:Hurt MV:Strong > [k human]
You slash *Bah*'s body.

* R HP:Hurt MV:Strong - Bah: Hurt > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
close gate
Ok.

* R HP:Hurt MV:Strong - Bah: Hurt > *Bah* crushes your body.
You slash *Bah*'s body.
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > It's already closed!
Snorakk blasts *Matthew*'s body hard.
*Matthew* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Bah: Hurt > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
Snorakk blasts *Matthew*'s left foot.
*Bah* crushes your left arm.
You slash *Bah*'s head hard.
It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!
*Matthew* leaves north riding a warhorse.

* R HP:Hurt MV:Strong - Bah: Hurt > It's already closed!
Snorakk blasts *Bah*'s right arm.

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > It's already closed!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > Ok.

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Hurt > It's already closed!

* R HP:Hurt MV:Strong - Bah: Hurt > [k human]
You do the best you can!

close gate
1
* R HP:Hurt MV:Strong - Bah: Hurt > Snorakk blasts *Bah*'s body very hard.
*Bah* crushes your body.
*Bah* crushes Snorakk's right arm hard.
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You slash *Bah*'s body very hard.
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
It's already closed!

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
[k human]
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You do the best you can!
*Matthew* has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Strong - Bah: Wounded > It's already closed!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
It's already closed!
*Bah* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Bah: Wounded > [k human]
You do the best you can!

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Wounded > [k human]
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You do the best you can!
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Strong - Bah: Wounded > [k human]
You do the best you can!
Snorakk closes the gate.
*Matthew* leaves north riding a warhorse.

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
It's already closed!

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Strong - Bah: Wounded > close gate
1
Snorakk blasts *Bah*'s body very hard.
*Bah* crushes your left foot.
*Bah* crushes Snorakk's right arm very hard.
You gaze deeply into the soul of *Bah*.
*Bah* looks very strange, glaring about with a sense of panic.
You slash *Bah*'s left arm very hard.
The sun sets.
*Bah* coughs and shivers.
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > [k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

close gate
1
* R HP:Hurt MV:Full - Bah: Wounded > [k human]
You do the best you can!
*Bah* panics, and attempts to flee!

* R HP:Hurt MV:Full - Bah: Wounded > Snorakk blasts *Bah*'s right leg hard.
*Bah* crushes your body.
*Bah* crushes Snorakk's left leg hard.
You slash *Bah*'s head.
Ok.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
Gorasus narrates 'where you go?'
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
[k human]
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > Ok.
close gate
1
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > [k human]
You do the best you can!
Snorakk closes the gate.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
Ok.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > [k human]
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You do the best you can!
Snorakk closes the gate.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
Ok.
*Bah* panics, and attempts to flee!
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > [k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Wounded > close gate
1
Snorakk blasts *Bah*'s left leg hard.
You slash *Bah*'s left arm very hard.
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > [k human]
You do the best you can!

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
[k human]
You swirl about with a gleaming blacksword, slicing across *Bah*'s body.
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > [k human]
You do the best you can!
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full - Bah: Battered > close gate
1
[k human]
You do the best you can!
Snorakk closes the gate.
*Bah* leaves north riding a gray palfrey.
*Bah* has arrived from the north, riding a gray palfrey.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
*Bah* panics, and attempts to flee!
*Bah* leaves north riding a gray palfrey.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
[k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

close gate
1
* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
*Bah* has arrived from the north, riding a gray palfrey.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
*Bah* panics, and attempts to flee!
*Bah* leaves north riding a gray palfrey.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
[k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
[k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

close gate
1
* R HP:Hurt MV:Full > close gate
1
close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > close gate
1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > n
[k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > 1
Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > Ok.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > [k human]
They aren't here.
Snorakk closes the gate.
Isaah calls for the gate to be opened.
The gate is opened from the other side.

* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > 
Gorasus has arrived from the east.

* R HP:Hurt MV:Full > 
Chaos narrates 'bah here and matthew went e'

* R HP:Hurt MV:Full > 
Gorasus leaves east.

* R HP:Hurt MV:Full > w
w
1
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk the Revolting Torturer is standing here.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Full > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Full > 1
1
1
[k human]
They aren't here.

1
* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > 1
[k human]
They aren't here.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > [k human]
They aren't here.

* R HP:Hurt MV:Full > track horse
                     Gorasus has arrived from the east.

 -=+
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some obvious fresh tracks of a gray palfrey (ridden) leaving west.
Some obvious fresh tracks of a gray palfrey (ridden) leaving south.
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Hurt MV:Strong > 
Gorasus leaves west.

1
* R HP:Hurt MV:Strong > 1
[k human]
They aren't here.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > 1
1
[k human]
They aren't here.
Gorasus has arrived from the west.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > l
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Gorasus the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > sa get gate
Ok.

* R HP:Hurt MV:Strong > sa go s spam close
cw
Ok.

* R HP:Hurt MV:Strong > l
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

* R HP:Hurt MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Gorasus the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > '
[score ]
You have 277(351) hit and 200(224) movement points.
You have scored 48916180 experience points and 152 quest points.
You need 4583820 exp to reach the next level.
You have amassed 624 Turn points to date, ranking you Ta'veren Second.
You have played 33 days and 13 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are standing.

* R HP:Hurt MV:Strong > l
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Gorasus the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > '
[score ]
You have 277(351) hit and 200(224) movement points.
You have scored 48916180 experience points and 152 quest points.
You need 4583820 exp to reach the next level.
You have amassed 624 Turn points to date, ranking you Ta'veren Second.
l
You have played 33 days and 13 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are standing.

* R HP:Hurt MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Gorasus the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > sa dude
cw
Ok.

l
* R HP:Hurt MV:Strong > 
Chaos narrates 'rip bah'

* R HP:Hurt MV:Strong > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.
Gorasus says 'keep it closed?'

* R HP:Hurt MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of 
wagons along the road, along with some horses. To your northwest, you can see 
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Gorasus the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > sa close it
Ok.

nod
* R HP:Hurt MV:Strong > '
You nod in agreement.
Gorasus narrates 'nice..'

* R HP:Hurt MV:Strong > [score ]
You have 277(351) hit and 200(224) movement points.
You have scored 48916180 experience points and 152 quest points.
You need 4583820 exp to reach the next level.
You have amassed 624 Turn points to date, ranking you Ta'veren Second.
You have played 33 days and 13 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are standing.

* R HP:Hurt MV:Strong > 
Gorasus leaves south.

* R HP:Hurt MV:Strong > 
Trax narrates 'applaud'
Chaos narrates 'matthew here'

* R HP:Hurt MV:Strong > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > track horse
where
                      -
Chaos narrates 'scalp him'

=Cancelled.
Players in your Zone
--------------------
Goliath              - The Dusty Road
Gorasus              - Dusty Road by Fal Dara
Chaos                - Light Forest

* R HP:Hurt MV:Strong > e
e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > e
e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A dirt covered rock lies on the ground.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Hurt MV:Strong > 
The night has begun.

o R HP:Hurt MV:Full > n
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of a timber wolf is lying here.
The corpse of a hideous trolloc is lying here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

where
o R HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Players in your Zone
--------------------
Goliath              - Road to Tarwin's Gap

o R HP:Hurt MV:Full > track horse
                      -=+
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a shadow stallion (ridden) leaving south.
Some obvious recent tracks of a warhorse (ridden) leaving south.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.

o R HP:Hurt MV:Full > n
n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > n
n
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > s
e
e
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > East Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Alas, you cannot go that way...

o R HP:Hurt MV:Full > n
East Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

e
o R HP:Hurt MV:Full > e

Snorakk narrates 'human lock'

o R HP:Hurt MV:Full > East Path
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Alas, you cannot go that way...

o R HP:Hurt MV:Full > s
e
Eastern Path
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > where
Path to Lockshear
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Players in your Zone
--------------------
Goliath              - Path to Lockshear
Chaos                - Edge of the Forest

e
e
o R HP:Hurt MV:Full > Along a Well-Travelled Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > 
Chaos narrates 'i saw matthew head e'

o R HP:Hurt MV:Full > e
e
Along a Well-Travelled Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > West of the Palisade - Along a Well Travelled Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > s
s
West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > West of the Palisade
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > e
s
e
Alas, you cannot go that way...

e
o R HP:Hurt MV:Full > Southwest of the Palisade
[ obvious exits: N E ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > South of the Palisade
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > 
Chaos narrates 'at crit'

o R HP:Hurt MV:Full > e
Before the Gates of Lockshear
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk the Revolting Torturer is standing here.
A Lockshear militiaman glares at his surroundings.

o R HP:Hurt MV:Full > nod
n
You nod in agreement.

n
o R HP:Hurt MV:Full > Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk has arrived from the south.

o R HP:Hurt MV:Full > Tarwin Lane
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk has arrived from the south.

o R HP:Hurt MV:Full > s
Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk has arrived from the north.

o R HP:Hurt MV:Full > x
close gate
[exit ]
close gate
Obvious exits:
North - Tarwin Lane
East  - Manetheran Street
South - Before the Gates of Lockshear
West  - Manetheran Street

o R HP:Hurt MV:Full > Ok.
Dragorian shouts 'dagger'

o R HP:Hurt MV:Full > It's already closed!

o R HP:Hurt MV:Full > l
Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > 
The gate is opened from the other side.

o R HP:Hurt MV:Full > 
Snorakk has arrived from the south.

o R HP:Hurt MV:Full > 
Snorakk closes the gate.

o R HP:Hurt MV:Full > close gate
It's already closed!

o R HP:Hurt MV:Full > sa mvs?
Ok.

o R HP:Hurt MV:Full > 
Snorakk says 'you or me?'

o R HP:Hurt MV:Full > 
Chaos narrates 'i wait here'

sa i look if low mvs
o R HP:Hurt MV:Full > Ok.

l
o R HP:Hurt MV:Full > Inside the South Gate of Lockshear
Tall wooden logs are driven side-by-side into the ground to the east and west
of this spot to form the south wall of Lockshear's only line of defense. A
swinging gate, crafted of the wood and reinforced with iron bands, provides
access through the palisades walls for the busy villagers. To the northwest the
backside of the stables can be seen, and to the northeast the tall tower of the
village grain silo can be seen.
[ obvious exits: N E S W ]
Snorakk the Revolting Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > cw

Snorakk says 'weary'

o R HP:Hurt MV:Full > '
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

o R HP:Hurt MV:Full > [score ]
You have 302(351) hit and 211(224) movement points.
You have scored 48916180 experience points and 152 quest points.
You need 4583820 exp to reach the next level.
You have amassed 624 Turn points to date, ranking you Ta'veren Second.
You have played 33 days and 13 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are standing.
Snorakk sits down and rests.

o R HP:Hurt MV:Full > sa i look

Snorakk says 'go'

o R HP:Hurt MV:Full > Ok.

o R HP:Hurt MV:Full > nod
n
n
You nod in agreement.
Chaos narrates 'nothing on where'

o R HP:Hurt MV:Full > Tarwin Lane
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Lockshear Village Green
[ obvious exits: N E S W ]
A large stone well is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

o R HP:Hurt MV:Full > n
n
n
Tarwin Lane
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

o R HP:Hurt MV:Full > Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Alas, you cannot go that way...

o R HP:Hurt MV:Full > e
x
Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > [exit ]
Obvious exits:
North - Malkieri Court
East  - Village Tanner
South - A closed 'irondoor'
West  - Junction of Malkieri Court and Tarwin Lane

o R HP:Hurt MV:Full > dd
e
w
[dism ]
You stop riding it.

o HP:Hurt MV:Full > Village Tanner
[ obvious exits: W ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A shopkeeper stands here, restocking a few empty bins and shelves.

o HP:Hurt MV:Full > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Hurt MV:Full > open irondoor
s
n
Ok.

o HP:Hurt MV:Full > In the Militia's Armory
[ obvious exits: N ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
An armorer stands here, working hard.

o HP:Hurt MV:Full > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Hurt MV:Full > rh
w
w
x
[ride shadow]
You start riding it.

o R HP:Hurt MV:Full > Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Hurt MV:Full > [exit ]
Obvious exits:
North - Malkieri Court
East  - Junction of Malkieri Court and Tarwin Lane
South - Lockshear Blacksmith
West  - Village Grocer

o R HP:Hurt MV:Full > dd
s
n
[dism ]
You stop riding it.

w
o HP:Hurt MV:Full > Lockshear Blacksmith
[ obvious exits: N ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
The burly blacksmith stands by his forge busily at work.

* HP:Hurt MV:Full > Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Hurt MV:Strong > Village Grocer
[ obvious exits: E ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A grocer stocks some shelves.

* HP:Hurt MV:Strong > 
A merchant guard tries to slash you, but you deflect the blow.
A merchant guard joins a merchant guard's fight!
A merchant guard barely tickles your left leg with his slash.
You try to slash a merchant guard, but he deflects the blow.
e
A merchant guard tries to slash you, but you deflect the blow.

* HP:Scratched MV:Full - a merchant guard: Healthy > No way!  You're fighting for your life!

cw
f
* HP:Scratched MV:Full - a merchant guard: Healthy > rh
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

* HP:Scratched MV:Full - a merchant guard: Healthy >                      [flee ]
You panic and attempt to flee!

You flee head over heels.
Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
[ride shadow]
You start riding it.

o R HP:Scratched MV:Full > n
Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > 
Snorakk narrates 'who RIP?'

o R HP:Scratched MV:Full > x
[exit ]
Obvious exits:
North - Malkieri Court
East  - A closed 'bronzedoors'
South - Malkieri Court
West  - On a Cross Street

o R HP:Scratched MV:Full > open bronzedoor
dd
I see no bronzedoor here.

e
o R HP:Scratched MV:Full > e
[dism ]
You stop riding it.

o HP:Scratched MV:Full > The bronzedoors seems to be closed.

o HP:Scratched MV:Full > 
Chaos narrates 'umm..'

o HP:Scratched MV:Full > The bronzedoors seems to be closed.

o HP:Scratched MV:Full > open bronzedoors
e
Ok.

o HP:Scratched MV:Full > Within the Town Hall
[ obvious exits: W ]

o HP:Scratched MV:Full > w
rh
Malkieri Court
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Full > w
[ride shadow]
You start riding it.

o R HP:Scratched MV:Full > x
On a Cross Street
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Snorakk narrates 'anyone?'

o R HP:Scratched MV:Full > 
Chaos narrates 'he's south westish'

o R HP:Scratched MV:Full > w
[exit ]
Obvious exits:
East  - Malkieri Court
West  - Arafel Way

o R HP:Scratched MV:Full > w
Arafel Way
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Alas, you cannot go that way...

o R HP:Scratched MV:Full > n
n
n
Arafel Way
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Arafel Way
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Corner of Shienar and Arafel
[ obvious exits: E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

o R HP:Scratched MV:Full > e
e
x
Shienar Avenue
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

o R HP:Scratched MV:Full > Shienar Avenue
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > [exit ]
Obvious exits:
East  - Inside the North Gate of Lockshear
West  - Shienar Avenue
Chaos narrates 'bah'

o R HP:Scratched MV:Full > e
x
Inside the North Gate of Lockshear
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > [exit ]
Obvious exits:
East  - Shienar Avenue
South - A closed 'corralgate'
West  - Shienar Avenue

o R HP:Scratched MV:Full > 
Snorakk narrates 'who is it?'

o R HP:Scratched MV:Full > 
Chaos narrates 'i can't scalp'

o R HP:Scratched MV:Full > open corralgate
dd
Ok.

s
o R HP:Scratched MV:Full > x
[dism ]
You stop riding it.

o HP:Scratched MV:Full > Inside the Stockyard
[ obvious exits: N W ]
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

o HP:Scratched MV:Full > [exit ]
Obvious exits:
North - Inside the North Gate of Lockshear
West  - Inside the Stockyard

o HP:Scratched MV:Full > w
w
Inside the Stockyard
[ obvious exits: E W ]
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

s
o HP:Scratched MV:Full > Inside the Stockyard
[ obvious exits: E S ]
A goat is here.
A goat is here.
A goat is here.
A big, old bull is standing here, reminiscing.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.

o HP:Scratched MV:Full > s
The woodendoor seems to be closed.

o HP:Scratched MV:Full > The woodendoor seems to be closed.

o HP:Scratched MV:Full > 
Chaos narrates 'can you go get the scalp?'

o HP:Scratched MV:Full > open woodendoor
s
Ok.

o HP:Scratched MV:Full > The Stockyard Office
[ obvious exits: N E ]
A rich-looking merchant counts his earnings.

* HP:Scratched MV:Full > e
w

Trax narrates 'where is corpse?'

* HP:Scratched MV:Full > n
The door seems to be closed.

* HP:Scratched MV:Full > Alas, you cannot go that way...

* HP:Scratched MV:Full > n
Inside the Stockyard
[ obvious exits: E S ]
A goat is here.
A goat is here.
A goat is here.
A big, old bull is standing here, reminiscing.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.

o HP:Scratched MV:Full > Alas, you cannot go that way...
Snorakk narrates 'who is it?'

o HP:Scratched MV:Full > s
s
s
The Stockyard Office
[ obvious exits: N E ]
A rich-looking merchant counts his earnings.

* HP:Scratched MV:Full > Alas, you cannot go that way...

* HP:Scratched MV:Full > Alas, you cannot go that way...
Gorasus narrates 'where?'

* HP:Scratched MV:Full > open door

Chaos narrates 'matthew's in here'

* HP:Scratched MV:Full > e
1
Ok.

* HP:Scratched MV:Full > Malkieri Court
[ obvious exits: E S W ]
A poor, solemn villager walks by.

o HP:Scratched MV:Full > [k human]
They aren't here.

o HP:Scratched MV:Full > where
w
w
Players in your Zone
--------------------
Goliath              - Malkieri Court
Snorakk              - Inside the South Gate of Lockshear
Chaos                - West of the Palisade - Along a Well Travelled Path

o HP:Scratched MV:Full > The Stockyard Office
[ obvious exits: N E ]
A rich-looking merchant counts his earnings.

* HP:Scratched MV:Full > n
n
Alas, you cannot go that way...

* HP:Scratched MV:Full > n

Gorasus narrates 'me on gate..'

* HP:Scratched MV:Full > Inside the Stockyard
[ obvious exits: E S ]
A goat is here.
A goat is here.
A goat is here.
A big, old bull is standing here, reminiscing.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.
A pig is here, sniffing for some food.

n
o HP:Scratched MV:Full > Alas, you cannot go that way...

o HP:Scratched MV:Full > Alas, you cannot go that way...

o HP:Scratched MV:Full > Alas, you cannot go that way...

o HP:Scratched MV:Full > e
Inside the Stockyard
[ obvious exits: E W ]
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.

o HP:Scratched MV:Full > e
Inside the Stockyard
[ obvious exits: N W ]
A brown cow is here, chewing thoughtfully.
A brown cow is here, chewing thoughtfully.
Snorakk narrates 'so kill himw'

o HP:Scratched MV:Full > 
n
Chaos narrates 'it's south of dusty near those flowers'

o HP:Scratched MV:Full > Inside the North Gate of Lockshear
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Strong > rh
e
e
[ride shadow]
You start riding it.

o R HP:Scratched MV:Strong > Shienar Avenue
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

o R HP:Scratched MV:Strong > Shienar Avenue
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > w
e
e
Shienar Avenue
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Lockshear militiaman glares at his surroundings.

e
o R HP:Scratched MV:Strong > x
Shienar Avenue
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Corner of Shienar and Saldaea
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Alas, you cannot go that way...

o R HP:Scratched MV:Strong > [exit ]
Obvious exits:
South - Saldaea Street
West  - Shienar Avenue

o R HP:Scratched MV:Strong > s
s
x
Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > [exit ]
Obvious exits:
North - Saldaea Street
South - Saldaea Street
West  - Inn of the First Light - Common Room

o R HP:Scratched MV:Strong > dd
w
[dism ]
You stop riding it.

o HP:Scratched MV:Strong > Inn of the First Light - Common Room
[ obvious exits: N E ]
A Lockshear militiaman glares at his surroundings.
A warhorse is here, stamping his feet impatiently.
*Matthew* is resting here.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Strong > 1
[k human]
You slash a Lockshear militiaman's body hard.

* HP:Scratched MV:Strong - a Lockshear militiaman: Scratched > 
A Lockshear militiaman tries to strike you, but you deflect the blow.
A merchant guard joins a Lockshear militiaman's fight!
A merchant guard joins a merchant guard's fight!
A sullen man joins a Lockshear militiaman's fight!
The pale farmer joins a Lockshear militiaman's fight!
A bartender joins a merchant guard's fight!
You slash a Lockshear militiaman's right arm extremely hard.

* HP:Scratched MV:Strong - a Lockshear militiaman: Scratched > cw
f
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 175 hit points.

* HP:Scratched MV:Strong - a Lockshear militiaman: Scratched >                      [flee ]
You panic and attempt to flee!


You flee head over heels.
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Strong > nar found him
Your heartbeat calms down more as you feel less panicked.
Ok.

o HP:Scratched MV:Full > 
*Matthew* has arrived from the west.
A warhorse has arrived from the west.

* HP:Scratched MV:Full > 
*Matthew* leaves south.
A warhorse leaves south.

o HP:Scratched MV:Full > rh
s
s
1
1
[ride shadow]
You start riding it.
*Matthew* has arrived from the south.
A warhorse has arrived from the south.

* R HP:Scratched MV:Full > Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > n
[k human]
They aren't here.

o R HP:Scratched MV:Full > n
n
[k human]
They aren't here.

o R HP:Scratched MV:Full > n
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

1
o R HP:Scratched MV:Full > Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > Corner of Shienar and Saldaea
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > [k human]
They aren't here.
n

o R HP:Scratched MV:Full > Alas, you cannot go that way...

o R HP:Scratched MV:Full > s
dd
w
Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Full > n
[dism ]
You stop riding it.

o HP:Scratched MV:Full > Alas, you cannot go that way...

o HP:Scratched MV:Full > Corner of Shienar and Saldaea
[ obvious exits: S W ]

o HP:Scratched MV:Full > s
s
w
Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Full > n
Saldaea Street
[ obvious exits: N S W ]

o HP:Scratched MV:Full > Inn of the First Light - Common Room
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
*Matthew* is standing here.
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Full > Inn of the First Light - Kitchen & Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby.
A choice steak has been dropped to the ground.
A man gambles away his purse.

* HP:Scratched MV:Full > s
1
Inn of the First Light - Common Room
[ obvious exits: N E ]
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Full > [k human]
You slash a Lockshear militiaman's body hard.

* HP:Scratched MV:Full - a Lockshear militiaman: Scratched > 
*Matthew* has arrived from the east.
A warhorse has arrived from the east.

* HP:Scratched MV:Full - a Lockshear militiaman: Scratched > f
                     A Lockshear militiaman tries to strike you, but you parry successfully.
A merchant guard joins a Lockshear militiaman's fight!
A merchant guard joins a merchant guard's fight!
A sullen man joins a Lockshear militiaman's fight!
The pale farmer joins a Lockshear militiaman's fight!
A bartender joins a merchant guard's fight!
You gaze deeply into the soul of a Lockshear militiaman.
A Lockshear militiaman looks very strange, glaring about with a sense of panic.
You try to slash a Lockshear militiaman, but he deflects the blow.
[flee ]
You panic and attempt to flee!


You flee head over heels.
Inn of the First Light - Kitchen & Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby.
A choice steak has been dropped to the ground.
A man gambles away his purse.

* HP:Scratched MV:Full > s
1
Inn of the First Light - Common Room
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
*Matthew* is standing here.
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.
Chaos narrates 'there's that e only exit?'

* HP:Scratched MV:Full > [k human]
You slash *Matthew*'s body.
*Matthew* panics, and attempts to flee!
*Matthew* leaves east.

* HP:Scratched MV:Full > e
1
Saldaea Street
[ obvious exits: N S W ]
*Matthew* is standing here.

* HP:Scratched MV:Full > [k human]
You slash *Matthew*'s body.
*Matthew* panics, and attempts to flee!

* HP:Scratched MV:Full - Matthew: Critical > 
*Matthew* leaves north.

o HP:Scratched MV:Full > n
1
Saldaea Street
[ obvious exits: N S ]
*Matthew* is here, fighting a shadow stallion.
A shadow stallion is here, fighting Matthew.
*Matthew* leaves south.

o HP:Scratched MV:Strong > [k human]
They aren't here.

o HP:Scratched MV:Strong > s
1
Saldaea Street
[ obvious exits: N S W ]

o HP:Scratched MV:Strong > [k human]
They aren't here.

o HP:Scratched MV:Strong > n
rh
Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

s
o HP:Scratched MV:Strong > [ride shadow]
You start riding it.

o R HP:Scratched MV:Strong > Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > dd
w
1
[dism ]
You stop riding it.

o HP:Scratched MV:Strong > Inn of the First Light - Common Room
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Strong > [k human]
You try to slash a Lockshear militiaman, but he deflects the blow.

* HP:Scratched MV:Strong - a Lockshear militiaman: Scratched > 
A Lockshear militiaman tries to strike you, but you parry successfully.
A merchant guard joins a Lockshear militiaman's fight!
A merchant guard joins a merchant guard's fight!
A sullen man joins a Lockshear militiaman's fight!
The pale farmer joins a Lockshear militiaman's fight!
A bartender joins a merchant guard's fight!
You slash a Lockshear militiaman's left leg into bloody fragments!
Chaos narrates 'trax go scalp?'

* HP:Scratched MV:Strong - a Lockshear militiaman: Hurt > f
                     [flee ]
You panic and attempt to flee!


You flee head over heels.
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Strong > f
[flee ]
Saldaea Street
[ obvious exits: N S ]

o HP:Scratched MV:Strong > s
w
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Strong > Inn of the First Light - Common Room
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently.
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Strong > n

A bartender says 'How may I help you?'

* HP:Scratched MV:Strong > Inn of the First Light - Kitchen & Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby.
A choice steak has been dropped to the ground.
A man gambles away his purse.

u
* HP:Scratched MV:Strong > d
Guest Rooms - Inn of the First Light
[ obvious exits: D ]
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
The innkeeper bustles about, helping guests into rooms.

* HP:Scratched MV:Strong > s
e
The innkeeper sighs loudly.
Inn of the First Light - Kitchen & Stairwell
[ obvious exits: S U ]
A small loaf of crusty bread rests nearby.
A choice steak has been dropped to the ground.
A man gambles away his purse.

* HP:Scratched MV:Strong > rh
Inn of the First Light - Common Room
[ obvious exits: N E ]
Snorakk the Revolting Torturer is standing here.
A warhorse is here, stamping his feet impatiently.
A Lockshear militiaman glares at his surroundings.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A sullen man is hunched over a tankard, sipping his ale.
A pale man wearing farming clothes angrily approaches you.
A bartender serves customers with a greedy smile.

* HP:Scratched MV:Strong > Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

o HP:Scratched MV:Strong > s
[ride shadow]
You start riding it.

o R HP:Scratched MV:Strong > 1

Snorakk leaves north.

o R HP:Scratched MV:Strong > Trax narrates 'yeah, me lookin'
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > s
1
[k human]
They aren't here.

o R HP:Scratched MV:Strong > Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > [k human]
They aren't here.

o R HP:Scratched MV:Strong > s
s
s
s
Saldaea Street
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Intersection of Saldaea and Kandor
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Saldaea Street
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Scratched MV:Strong > Corner of Manetheran and Saldaea
[ obvious exits: N W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Matthew* is standing here.

* R HP:Scratched MV:Strong > 1
[k human]
You slash *Matthew*'s body.
*Matthew* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Matthew: Critical > ca
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* R HP:Scratched MV:Strong - Matthew: Critical > 
*Matthew* tries to blast you, but you deflect the blow.
You gaze deeply into the soul of *Matthew*.
*Matthew* looks very strange, glaring about with a sense of panic.
You slash *Matthew*'s left leg hard.
*Matthew* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Matthew: Critical > w
1

Gorasus narrates 'you still need me on gate?'

* R HP:Scratched MV:Strong - Matthew: Critical > No way!  You're fighting for your life!

* R HP:Scratched MV:Strong - Matthew: Critical > [k human]
You do the best you can!
*Matthew* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Matthew: Critical > w
1
No way!  You're fighting for your life!

* R HP:Scratched MV:Strong - Matthew: Critical > [k human]
You do the best you can!

* R HP:Scratched MV:Strong - Matthew: Critical > w
1

*Matthew* blasts your body.
You slash *Matthew*'s left leg very hard.
*Matthew* is mortally wounded, and will die soon, if not aided.

* R HP:Scratched MV:Strong - Matthew: Incapacitated > No way!  You're fighting for your life!

* R HP:Scratched MV:Strong - Matthew: Incapacitated > [k human]
You do the best you can!

* R HP:Scratched MV:Strong - Matthew: Incapacitated > '
[score ]
HP:Scratched MP:Strong
You have scored 48918100 experience points and 152 quest points.
You need 4581900 exp to reach the next level.
You have amassed 624 Turn points to date, ranking you Ta'veren Second.
You have played 33 days and 14 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are fighting Matthew.

* R HP:Scratched MV:Strong - Matthew: Incapacitated > 
You slash *Matthew*'s left leg extremely hard.
*Matthew* is dead!  R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Matthew*'s death cry.

o R HP:Scratched MV:Strong > nar matthew dead
'
Ok.

o R HP:Scratched MV:Strong > [score ]
You have 333(351) hit and 185(224) movement points.
You have scored 49114426 experience points and 152 quest points.
You need 4385574 exp to reach the next level.
You have amassed 631 Turn points to date, ranking you Ta'veren Second.
You have played 33 days and 14 hours (real time).
This ranks you as Goliath the Myrddraal (Level 39).
You are standing.

o R HP:Scratched MV:Strong > exa corpse

Chaos narrates 'yes gor'

o R HP:Scratched MV:Strong > It is the corpse of Matthew.
When you look inside, you see:
corpse (here) : 
a pair of thick metal boots 
a pair of ebony-steel plate greaves 
a bronze belt of odd design 
an enormous double-bladed battleaxe 
[2] a wide leather wristband 
a pair of heavy metal gauntlets 
a pair of ebony-steel plate vambraces 
a backpack
a dark, hooded cloak 
a shining steel breastplate 
a strange, insectoid helm 
[2] a cheap brass ring 
an old, ragged doll
a lantern