From the unnamed channeler..... one of the better ones ;)
The Slopes of Shayol Ghul This area is by the top of the cliffs tumbling down to the west and to the north. To the west is a pass, dark and forbidding. The outline of a huge black gate can be seen there. To the north, far below, is the descending road that leads to Thakan'dar, the dark city. [ obvious exits: E S ] A *trolloc* is standing here. *Kutock* is standing here. A small stick is lying on the ground here. * S HP:Scratched SP:Strong MV:Tiring > You attempt to camouflage yourself. * S HP:Scratched SP:Strong MV:Tiring > [channel 'sleep' trolloc] You begin to weave the appropriate flows... -=+**+=- - Ok. A *trolloc* lies down and falls asleep. * S HP:Scratched SP:Good MV:Tiring > k kutock You pierce *Kutock*'s right leg. * S HP:Scratched SP:Good MV:Tiring - Kutock: Wounded > *Kutock* tries to smite you, but you deflect the blow. You pierce *Kutock*'s body. * S HP:Scratched SP:Good MV:Tiring - Kutock: Wounded > Swifty narrates 'wheres pk now?' * S HP:Scratched SP:Good MV:Tiring - Kutock: Wounded > 1 2 [embrace ] You are already in touch with saidar, can't you feel it? rel * S HP:Scratched SP:Good MV:Tiring - Kutock: Wounded > [channel 'ice spikes'] You begin to weave the appropriate flows... -=+ *Kutock* tries to smite you, but you deflect the blow. *Cancelled. Ok. * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > l kutock from the ranks of the dhai'mon horde, this ferocious and bloodthirsty trolloc fights for pleasure. Kutock has quite a few wounds. *Kutock* is using:a fine quill pen a full metal helmet and visor a dark, hooded cloak a backpack a pair of heavy metal gauntlets a wide leather wristband a wide leather wristband a great claymore a pair of ebony-steel plate greaves a pair of thick metal boots * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > You pierce *Kutock*'s body hard. * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > You dodge a bash from *Kutock* who loses his balance and falls! * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > Flann narrates 'what's something roguhly so-so to kill?' * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > smirk You smirk. * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > You pierce *Kutock*'s head. * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > *Kutock* throws back his head and cackles with insane glee! * S HP:Scratched SP:None MV:Tiring - Kutock: Wounded > *Kutock* tries to smite you, but you deflect the blow. You pierce *Kutock*'s body. * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > yawn Feeling that tired..or is it just boredom? * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > *Kutock* tries to smite you, but you parry successfully. You tickle *Kutock*'s head with your pierce. * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > l trolloc Grusome is in excellent condition. A *trolloc* is using: a metal helmet a thin mail shirt a set of chainmail sleeves a pair of metal half-gauntlets a great claymore a pair of thin metal leggings a pair of heavy leather boots * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > You pierce *Kutock*'s body. * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > pat trolloc *Kutock* sends you sprawling with a powerful bash! * S HP:Scratched SP:None MV:Tiring - Kutock: Battered > giggle *Kutock* smites your left foot very hard. * S HP:Hurt SP:None MV:Tiring - Kutock: Battered > cringe A shrill piercing scream reverberates through the area. *Kutock* smites your body into bloody fragments! * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You pat A *trolloc* on his head. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You giggle. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You cringe in terror. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You pierce *Kutock*'s left foot. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > nar on kutock SG You dodge a bash from *Kutock* who loses his balance and falls! * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You pierce *Kutock*'s body hard. You narrate 'on kutock SG' * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > *Kutock* throws back his head and cackles with insane glee! pat kutock * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You pierce *Kutock*'s body. You pat *Kutock* on his head. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > A gaping maw has arrived from the east. A gaping maw tries to hit you, but you dodge the attack. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > chan mood wimpy flee You swiftly dodge a gaping maw's attempt to hit you. *Kutock* tries to smite you, but you deflect the blow. You pierce *Kutock*'s body hard. You dodge a bash from *Kutock* who loses his balance and falls! * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > Mood changed to: Wimpy Wimpy reset to: 103 hit points. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You panic and attempt to flee! You flee head over heels. Steep Slope These are the lower foothills of Shayol Ghul. This area is scattered with small rocks and boulders, sharp and gravelly. The western part of these foothills have been torn away, turning it into a wide pass. It is too steep a drop for it to be negotiated by anything not able to fly. [ obvious exits: N E S ] A bruised and bloody leg lies on the ground, torn from its socket. A shattered arm lies in a bloody red and purple mess. [2] * S HP:Wounded SP:None MV:Tiring > n The Slopes of Shayol Ghul This area is by the top of the cliffs tumbling down to the west and to the north. To the west is a pass, dark and forbidding. The outline of a huge black gate can be seen there. To the north, far below, is the descending road that leads to Thakan'dar, the dark city. [ obvious exits: E S ] A spider-legged beast is here, most of it teeth. A *trolloc* is sleeping here. *Kutock* is sitting here. A small stick is lying on the ground here. * S HP:Wounded SP:None MV:Tiring > *Kutock* clambers to his feet. * S HP:Wounded SP:None MV:Tiring > *Kutock* leaves south. * S HP:Wounded SP:None MV:Tiring > *Kutock* has arrived from the south. * S HP:Wounded SP:None MV:Tiring > *Kutock* tries to smite you, but you deflect the blow. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > chan mood wimpy flee You pierce *Kutock*'s right foot. A gaping maw hits Grusome's left leg hard. *Kutock* smites your body extremely hard. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > Mood changed to: Wimpy Wimpy reset to: 103 hit points. * S HP:Wounded SP:None MV:Tiring - Kutock: Battered > You panic and attempt to flee! You flee head over heels. On the Slopes of Shayol Ghul The landscape here is sloping steeply to the north. These are the lower parts of Shayol Ghul, the small slopes leading up to the steep mountainside. Covered in gray and brown granite gravel, the scree cuts anything walking upon it to shreds in hours. [ obvious exits: N E S W ] * S HP:Wounded SP:None MV:Winded > A shrill piercing scream reverberates through the area. * S HP:Wounded SP:None MV:Winded > n *Kutock* has arrived from the west. * S HP:Wounded SP:None MV:Winded > The Slopes of Shayol Ghul To the west jagged cliffs drop away into low lying lands of Shayol Ghul. The top of these cliffs are scattered with small, straggling plants, blackened by the dark fog occassionally sweeping this area. The slope here is steep, but easily navigable, and seemingly far easier to traverse than the surounding hills. [ obvious exits: N E S ] A small stick is lying on the ground here. * S HP:Wounded SP:None MV:Winded > s On the Slopes of Shayol Ghul The landscape here is sloping steeply to the north. These are the lower parts of Shayol Ghul, the small slopes leading up to the steep mountainside. Covered in gray and brown granite gravel, the scree cuts anything walking upon it to shreds in hours. [ obvious exits: N E S W ] *Kutock* is standing here. k trolloc * S HP:Wounded SP:None MV:Winded > You pierce *Kutock*'s right leg. * S HP:Wounded SP:None MV:Winded - Kutock: Battered > *Kutock* tries to smite you, but you parry successfully. You pierce *Kutock*'s left leg. * S HP:Wounded SP:None MV:Winded - Kutock: Beaten > 1 2 [embrace ] You feel the flows of saidar coursing through your body. * S HP:Wounded SP:Good MV:Winded - Kutock: Beaten > [channel 'ice spikes'] You begin to weave the appropriate flows... -=+ You dodge a bash from *Kutock* who loses his balance and falls! **+=- -= Ok. *Kutock* panics, and attempts to flee! Spikes of solid ice form in your hands, which you launch at *Kutock*. *Kutock* leaves south. * S HP:Wounded SP:Good MV:Winded > s A shrill piercing scream reverberates through the area. k trolloc * S HP:Wounded SP:Good MV:Tiring > *Kutock* has arrived from the south. * S HP:Wounded SP:Good MV:Tiring > Slope This is part of the foothills of Shayol Ghul. It is mostly bare rock, of faded patches of red or blue. The colors seems to be faintly moving below the rock surface, a vestige of the taint bound below. There is nothing living here, only bare grey rock and loneliness. [ obvious exits: N S W ] The blight bear stands on its haunches, roaring madly. * S HP:Wounded SP:Good MV:Tiring > n They aren't here. * S HP:Wounded SP:Good MV:Tiring > k trolloc *Kutock* has arrived from the north. * S HP:Wounded SP:Good MV:Tiring > On the Slopes of Shayol Ghul The landscape here is sloping steeply to the north. These are the lower parts of Shayol Ghul, the small slopes leading up to the steep mountainside. Covered in gray and brown granite gravel, the scree cuts anything walking upon it to shreds in hours. [ obvious exits: N E S W ] * S HP:Wounded SP:Good MV:Winded > s They aren't here. * S HP:Wounded SP:Good MV:Winded > k trolloc Slope This is part of the foothills of Shayol Ghul. It is mostly bare rock, of faded patches of red or blue. The colors seems to be faintly moving below the rock surface, a vestige of the taint bound below. There is nothing living here, only bare grey rock and loneliness. [ obvious exits: N S W ] The blight bear stands on its haunches, roaring madly. * S HP:Wounded SP:Good MV:Winded > They aren't here. * S HP:Wounded SP:Good MV:Winded > s k trolloc The Beaten Path This path is a short earthen path, trodden into a black mud by passing feet. It goes from the road to the west to the corral to the east. The landscape surrounding the path is mostly plains, covered in black, vile grass. Just to the east is a tall barbed fence with a gate in it. [ obvious exits: N E S W ] * S HP:Wounded SP:Good MV:Winded > They aren't here. * S HP:Wounded SP:Good MV:Winded > s s s s s It is pitch black... k trolloc o S HP:Wounded SP:Good MV:Winded > Gray Hills The hills here are low, having suffered the entropy of ages. They are old, worn, tired things, covered with a fine gray dust. At even the slightest breeze the dust blows off the hills like gray shrouds blowing in the wind, reducing their size even more. In some years these hills will probably be no more, after having endured this place for ages. [ obvious exits: N E S W ] A red-eyed raven is visible flying high in the sky. A bearlike lump of rotten flesh lumbers around in here. * S HP:Wounded SP:Good MV:Winded > Edge of the Underground Canyon The ground here looks like it has been slashed open with a giant sword, and the wound did not close but just puckered into a rotting, oozing pit. The landscape is suitably gangrenous black and gray, nasty splotches of burned pits scattered around like sores and boils. Towards the bottom of the gaping hole smoke oozes out, as if afraid to venture into this twilight world. [ obvious exits: N E S W D ] A large, goat-faced trolloc glares at you hungrily. * S HP:Wounded SP:Good MV:Winded > Craggy Pits This is the area of the lost. There is no shelter, no sanctuary. The broken earth shows that here, in this place, nothing endures exept for brutality and pain. Jagged edges crown the scattered pits here, and towards the north they become deeper and deeper. In the bottom of some there seems to be holes going down into nothingness, or to some hellish furnace just beyond sight. [ obvious exits: N E W ] A giant blight beetle is here, scurrying about. * S HP:Wounded SP:Good MV:Winded > Alas, you cannot go that way... * S HP:Wounded SP:Good MV:Winded > They aren't here. * S HP:Wounded SP:Good MV:Winded > w s Desolate Plains These plains are forlorn and lost, and the few rocks and tufts of blackish growth emphasize this rather than detract from the monotony. There is no water in sight. This place is utterly bleak, and yet quite cheerful compared to the surrounding plains. Some of the rocks here seems spattered with blood, stained but never cleansed by the rain. [ obvious exits: N E S W ] An enormous blight worm towers above you, making an eerie shrill scream. k trolloc * S HP:Wounded SP:Good MV:Winded > e Dying Plains in the Blight These plains squish in a disgusting manner with even the slightest pressure. A small and faint ooze leaks from the ground where too much weight creates furrows in the ground. To the east the Blight appears lusher and riper, although the death and decay that permeates the air here is replaced there by a sickly sweet odor that is no more healthy. [ obvious exits: N E W ] * S HP:Wounded SP:Good MV:Winded > They aren't here. * S HP:Wounded SP:Good MV:Winded > k trolloc The Blight Here the Blight opens right upon the very edge of the Mountains of Dhoom. The mountain range dwarfs you, and covers the sky as far as you can see along the horizon. The smallest of the peaks rise in front of you, but the base of the mountains are completely unclimbable. [ obvious exits: N S W ] *Kutock* is standing here. A fade emerges from the shadows as you pass by. * S HP:Wounded SP:Good MV:Winded > *Kutock* leaves north. * S HP:Wounded SP:Good MV:Winded > rel They aren't here. n n n * S HP:Wounded SP:Good MV:Winded > n e Ok. * S HP:Wounded SP:None MV:Winded > e e e e Twisted Path in the Blight This path winds up a slope to an apparently dark and deserted castle. Two columns of tall, slender spruce trees line both sides of the steep path. Over the tops of the trees to the left, the white, jagged peaks of the Mountains of Dhoom can be seen. The terrain is rough and rocky, and the sickly air of the Blight is warm and humid. [ obvious exits: N S ] e close gate * S HP:Wounded SP:None MV:Weary > Path to a Castle This twisted path through the Blight has grown rough and rocky as it approaches the Mountains of Dhoom. The slope rises through the mutantous vegetation of the Blight towards a dark and gloomy castle which towers ahead. [ obvious exits: N S ] * S HP:Wounded SP:None MV:Weary > k trolloc Bend in the Path From here the abandoned castle can be seen set deep within the mountain reaches to the east. Large ravens can be seen circling high above the castle walls. The castle has obviously fallen into disrepair. The walls seem to have collapsed in several areas, and the roof of the northwest tower has fallen in on itself. There appear to be newly built stone gates, however. The path continues south towards the Blight and east towards the castle. [ obvious exits: E S ] Crumpled up here is a fragment of parchment. [2] * S HP:Wounded SP:None MV:Weary > Alas, you cannot go that way... * S HP:Wounded SP:None MV:Weary > k trolloc k trolloc A Path to the Blight From here, with closer observation, it can be seen that the castle roof has collapsed in on itself, thus destroying the entire top level. Many sounds of nature can be heard from all around. The dirt on the path has become slightly drier than to the west. Also, the trees here are becoming less abundant than k trolloc before. The path continues to the east and west. [ obvious exits: E W ] * S HP:Wounded SP:None MV:Weary > Path to the Blight The terrain here is rocky and slopes upwards through the outskirts of the Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears unusually large and ripe. Looming to the east are the ruined remains of an ancient castle. The path continues towards the castle and away to the west. [ obvious exits: E W ] k trolloc k trolloc k trolloc * S HP:Wounded SP:None MV:Weary > Rotten Vegetation The trees and plants that line the path have become very decrepit and weak. The plants are wilting, and the trees are slumped over. The dirt of the path has become a dull gray, and large cracks run through it. Moss and mold have started to grow in the cracks of the path making it quite slippery. From here, the castle looks very old and in disrepair. Large scavenger birds can be seen circling high above the castle walls. [ obvious exits: E W ] * S HP:Wounded SP:None MV:Haggard > Near a Bridge Here the path drastically changes. It is now lined with tall slender poles with the skulls of various types of creatures placed atop them. The trees have become nearly nonexistent. The only things that remain of the trees are the trunks that once held them high in the sky. The dirt of the path has become an unnatural color of black, and the cracks in it are lined with moss and mold. To the east a bridge can be seen crossing a large canyon. The path continues to the east over the bridge and to the west, away from the castle. [ obvious exits: E W ] k trolloc k trolloc k trolloc * S HP:Wounded SP:None MV:Haggard > The Bridge At this point a huge suspension bridge stretches across the vastness of the ravine. The bridge has become rotten with age but still seems useable. The sound of a raging river can be heard from the depths of the canyon below. To the north a monstrous waterfall can be seen plummeting to the depths of the canyon. The waterfall has formed a stair-like ridge where the water has eroded the rock face of one of the cliffs. The bridge continues towards a castle to the east and through the mountains to the west. [ obvious exits: E W ] *Kutock* is standing here. * S HP:Wounded SP:None MV:Haggard > k trolloc k trolloc In Front of the Castle Rotten skeletons lie on either side of the castle entrance. The huge oak doors lie on the ground apparently broken off from their hinges, and the portcullis is rusted fast about five feet from the ground. However, newly crafted stone gates stand before you. Four round towers loom high above providing excellent protection for the main entrance to the fortress. The stones that make up the tower have been cut from a very dull red marble giving a sense of age. A path leads west, away from the castle. [ obvious exits: E W ] An iron lantern hangs from the wall above the gate. * S HP:Wounded SP:None MV:Haggard > It's already closed! * S HP:Wounded SP:None MV:Haggard > k trolloc k trolloc They aren't here. * S HP:Wounded SP:None MV:Haggard > They aren't here. * S HP:Wounded SP:None MV:Haggard > k trolloc k trolloc They aren't here. * S HP:Wounded SP:None MV:Haggard > k trolloc k trolloc They aren't here. *Kutock* has arrived from the west. * S HP:Wounded SP:None MV:Haggard > k trolloc k trolloc You pierce *Kutock*'s body hard. *Kutock* panics, and attempts to flee! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! *Kutock* leaves west. *Kutock* has arrived from the west. * S HP:Wounded SP:None MV:Haggard > You pierce *Kutock*'s right foot. *Kutock* panics, and attempts to flee! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > Evil laughter rings out from atop the gatekeep! You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You pierce *Kutock*'s body. You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc k trolloc You do the best you can! *Kutock* leaves west. *Kutock* has arrived from the west. * S HP:Wounded SP:None MV:Haggard > k trolloc You pierce *Kutock*'s left leg. *Kutock* panics, and attempts to flee! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc You do the best you can! *Kutock* leaves west. * S HP:Wounded SP:None MV:Haggard > k trolloc They aren't here. *Kutock* has arrived from the west. * S HP:Wounded SP:None MV:Haggard > k trolloc You pierce *Kutock*'s body. *Kutock* panics, and attempts to flee! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > *Kutock* tries to smite you, but you deflect the blow. You pierce *Kutock*'s body. *Kutock* is stunned, but will probably regain consciousness... You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > k trolloc k trolloc You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You do the best you can! * S HP:Wounded SP:None MV:Haggard - Kutock: Critical > You pierce *Kutock*'s right leg extremely hard. *Kutock* is dead! R.I.P. You feel the Weave of the Wheel tighten around you. Your first time! Was it good for you too? Your blood freezes as you hear *Kutock*'s death cry. They aren't here. * S HP:Wounded SP:None MV:Haggard > They aren't here. * S HP:Wounded SP:None MV:Haggard > get all corpse Evil laughter rings out from atop the gatekeep! You lean over and cut the bloody scalp from the corpse of Kutock. * S HP:Wounded SP:None MV:Haggard > You get a pair of thick metal boots from the corpse of Kutock. You get a pair of ebony-steel plate greaves from the corpse of Kutock. You get a clenched fist badge from the corpse of Kutock. You get a plain weapons belt from the corpse of Kutock. You get a great claymore from the corpse of Kutock. You get a wide leather wristband from the corpse of Kutock. You get a wide leather wristband from the corpse of Kutock. You get a pair of heavy metal gauntlets from the corpse of Kutock. You get a pair of ebony-steel plate vambraces from the corpse of Kutock. You get a backpack from the corpse of Kutock. You get a dark, hooded cloak from the corpse of Kutock. a burnished metal breastplate: You can't carry that much weight. You get a full metal helmet and visor from the corpse of Kutock. You get a fine quill pen from the corpse of Kutock. You get a water skin from the corpse of Kutock. You get a jewelled dagger from the corpse of Kutock. a skin of human flesh: You can't carry that much weight.